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why do players stay in npc corps?

First post
Author
Sisohiv
Center for Advanced Studies
Gallente Federation
#21 - 2015-02-10 23:47:32 UTC  |  Edited by: Sisohiv
CAS corp has bacon

Loki "I have an army"
CAS "We have a Boiglio"
Serene Repose
#22 - 2015-02-11 01:19:25 UTC
They stay in NPC corps because they're following what we all love to brag is our first rule of this GAME:

1. TRUST NO ONE!


Are you surprised?

We must accommodate the idiocracy.

Mr Epeen
It's All About Me
#23 - 2015-02-11 01:24:08 UTC
Shailagh wrote:

I believe people stay in npc corps (and therefor quit more often) to evade wars.



Believe whatever you like. It's not against the EULA to be stupid.

Mr Epeen Cool
Lupe Meza
Hedion University
Amarr Empire
#24 - 2015-02-11 01:31:47 UTC
The better question is why don't players join player corps?
Eli Stan
Center for Advanced Studies
Gallente Federation
#25 - 2015-02-11 03:14:32 UTC
Shailagh wrote:
Im trying to make ccp money here. They have data that shows people that stay in npc corps quit more often.


Or... players that quit EVE don't bother joining a player corp because they're going to quit EVE regardless, and would still quit EVE even if they were in a player corp. Or maybe quit even sooner if forced into it.

Quote:
I believe people stay in npc corps (and therefor quit more often) to evade wars.


Maybe some do, I really don't know about everybody else, but I never joined a player corp because I didn't want to put up with some of the BS I've read about. CTAs, minimum activity levels, paplinks, asset theft, egos, rants, idee fixe on kb ISK efficiency... Also, as I approach my one-year anniversary in CAS and know some other pilots approaching a decade in CAS, there's a bit of pride in sticking to something - something that works for us - for so long.

Quote:
Are wars the most dangerous aspect to retention (players staying in npc corps) and therefore should be nerfed to increase player corp levels and retention?

Nerf wars to save the noobs and make people join player corps to increase retention and ccps wallet?


No. Instead, buff NPSI communities. However, I don't think there's much that CCP can do about that beyond some official promotion like their recent corp how-to video - so it's up to us participants in the NPSI lifestyle to promote it more. Bomber's Bar (featured in "This is EVE,") Spectre Fleet, RvB Ganked, and, of course, my favorite, CAS in all it's iterations both PvP and PvE which is, I think, the only NPSI org to essentially exist 23x7 - are all good starts. But I think NPSI needs to be promoted even more to newbies as ways to try out various EVE activities. Yes, the "trust no one" mantra applies, since there's nothing preventing, say, Tempelman from deliberately leading the entire bombing fleet into a pipebomb for the LOLs, but who would he get to fly with him after doing that a time or two? Or an NPSI fleet could plan to bring in a few newbies every once in a while to gank, which wouldn't necessarily be known by the next newbie, just like not all newbies know (but some do) about the Goon recruitment application fee scam. And there's no accounting for regular ol' personality conflicts and ashattery.

But I think that NPSI fleets can become something with a good reputation of just pure gaming fun. No commitments or expectations, just the experience of exploring all EVE has to offer in a social setting. Like going over to your local field after work for an impromptu game of football with whoever else is there with the same idea. No joining a league, no required practice times, no handing over your medical records and bank accounts - and you just might meet some people you'll want to have a beer with at the pub afterwards.
Jenshae Chiroptera
#26 - 2015-02-11 05:14:53 UTC
Memphis Baas wrote:
I think the reasons are:
1. War evasion.
2. Crappy corps for players to join.
3. Solo player.
4. Null Sec using alts to farm ISK because Incursions pay more than anything they can do in null.
5. Made an alt and just forgot it there.
6. Anonymous scouts.
7. Spreading EVE political agendas to quite a few players. >.>

I do think that veterans need a push out of the nest rather than an enticement.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Caleb Seremshur
Commando Guri
Guristas Pirates
#27 - 2015-02-11 07:41:33 UTC
Shailagh wrote:
Im trying to make ccp money here. They have data that shows people that stay in npc corps quit more often. They said corp ceos dont like recruiting noobs cuz of fear of awox, do you believe this is the main reason?

I believe people stay in npc corps (and therefor quit more often) to evade wars.

Are wars the most dangerous aspect to retention (players staying in npc corps) and therefore should be nerfed to increase player corp levels and retention?

Nerf wars to save the noobs and make people join player corps to increase retention and ccps wallet?


Addressing your thread title more than the op post I think that the npc corp issue is due to a lack of viable alternatives. Every day an npc player logs in they should get a floating motd encouraging them to join a player corp or fw.

And perhaps in future times we might see more kinds of npc corps that blur the line a little more and I hope they encourage people to form their own groups once they get the hang of things
Remiel Pollard
Aliastra
Gallente Federation
#28 - 2015-02-11 07:55:27 UTC
Shailagh wrote:
Im trying to make ccp money here.


Wouldn't it be easier just to make a donation then?

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Sri Nova
Sebiestor Tribe
Minmatar Republic
#29 - 2015-02-11 08:15:55 UTC
Shailagh wrote:
Im trying to make ccp money here. They have data that shows people that stay in npc corps quit more often. They said corp ceos dont like recruiting noobs cuz of fear of awox, do you believe this is the main reason?

I believe people stay in npc corps (and therefor quit more often) to evade wars.

Are wars the most dangerous aspect to retention (players staying in npc corps) and therefore should be nerfed to increase player corp levels and retention?

Nerf wars to save the noobs and make people join player corps to increase retention and ccps wallet?



Mainly speaking for my self personally, i just dont want to get to involved with player corps.

i have done my time with fleet ops and experimental charades into 0.0

some of it quite thrilling. but it required me to actually have to be involved.

and alot of the times i just dont want to be that engaged in the game .

to me gaming is supposed to be relaxing, fun and enjoyable.

unfortunately player corps make it more demanding competitive and somewhat angsty .

Watching your supposed friends turn on one another and subdivide into warring factions kinda pisses me off.

i just wanna play space ships, not captain politics.

so yeah, this is the wrong game to be an antisocial leave me the hell alone player.

but the universe is too captivating to ignore . and not being a apart of eve no matter how inconsequential, just seems wrong.

Especially for some one who considers himself a internet space ships game lover.
Elena Morin'staal
Tribal Liberation Force
Minmatar Republic
#30 - 2015-02-11 08:46:19 UTC
I'm sitting in a facwar npc corp simply because I don't have time to play eve - I can get the odd evening or something to go do some pew or exploring or whatever, but I can't dedicate time online.

Therefore, its not fair to join a corp and spend most of my time not fighting with them.

I tried quitting once. Didn't work.
Demerius Xenocratus
The Scope
Gallente Federation
#31 - 2015-02-11 08:50:34 UTC
I like to be able to go to trade hubs without being shot at by station hugging wardec spammers whose idea of a good fight is dropping 10 vindis on anyone stupid enough to shoot back.

Sitting on a hub 24/7 with active wardecs against every player corp in the game should not be a thing.

My other issue with player corps is how narrowminded a lot of them are. Most just seem to want to live in one little pocket of space stacking ISK and ganking anyone who wanders into their den, or sitting on the local stargate for hours at a time. Doesn't appeal to me.
Anthar Thebess
#32 - 2015-02-11 09:02:39 UTC  |  Edited by: Anthar Thebess
Because Wars are very cheap and imbalanced.
If someone is in higsec in 90% of the cases he is interested in pve.
Most of the wars is maintained by experienced Null sec players that use higsec alts for some additional fun.

Usually on one side you have players using t1 equipment and 1 kill on KB , on the other side person flying faction ship, using faction and T2 stuff that have 2-3 thousand kills per char.

But this is eve , no one told it is going to be fair Pirate
Caleb Seremshur
Commando Guri
Guristas Pirates
#33 - 2015-02-11 09:31:51 UTC
Anthar Thebess wrote:
Because Wars are very cheap and imbalanced.
If someone is in higsec in 90% of the cases he is interested in pve.
Most of the wars is maintained by experienced Null sec players that use higsec alts for some additional fun.

Usually on one side you have players using t1 equipment and 1 kill on KB , on the other side person flying faction ship, using faction and T2 stuff that have 2-3 thousand kills per char.

But this is eve , no one told it is going to be fair Pirate


Well fundamentally a game does need to be fair in regards to equal opportunity for all participants but you're right that EVE doesn't really level the playing field through artificial limits like 10v10 or so
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#34 - 2015-02-11 09:35:50 UTC
Jenshae Chiroptera wrote:
Memphis Baas wrote:
I think the reasons are:
1. War evasion.
2. Crappy corps for players to join.
3. Solo player.


4. Null Sec using alts to farm ISK because Incursions pay more than anything they can do in null.
5. Made an alt and just forgot it there.
6. Anonymous scouts.
7. Spreading EVE political agendas to quite a few players. >.>

I do think that veterans need a push out of the nest rather than an enticement.


8. mercs using npc corps to protect neutral logi
9. gankers using npc corps to protect the bumping machariels
10. people dont like the fact they have to speak on ts and submit api's to every corp they try and join (Trust no one?) so they just stay solo

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Thorav
State War Academy
Caldari State
#35 - 2015-02-11 09:49:52 UTC  |  Edited by: Thorav
Because we want to play by ourselves?

No, im serious, Im surprised that no one else has really expanded on that.

I've been in the NPC corp for 5 years now, and I've never left since I started playing EVE. I have no desire to be small part of a big system. Like f--k, if i I wanted to be a tiny cog in a giant machine of thousands of people, I'd go and work for a financial firm in a cubicle from 9-5.

I, and i suspect, many players, want to make a mark on the game, but i'll be damned if i have to rely on hundreds of other people to get **** done. I will never be able to claim any accomplishments then. I will never kill a titan. I will never hold sovereignty. I realize these unfortunate truths. "So join a corp!" you all say... but then, it wont be ME accomplishing any of those things. I will be the guy who contributes 0.000234% of the damage to that one titan, that one time.

As counter-intuitive as it may initially seem, being in a corporation (read: being in a group in life) robs you of all personal accomplishment. You can't claim anything as being your own doing because you're now relying on others. I want to play video games to escape the social constructs of real life. So f--k, I ain't gonna APPLY and JOIN those very same constructs in the game!

Thats the main reason for me. The other is the elitist, bullshit attitude that plagues EVE. Granted, i realize that its better than a lot of the attitudes that plague most MMO's, but damn can it be annoying. I dont want to serve an FC, who is really just another player, most likely with no real-world tactical knowledge, but who act like gods with self-imposed authority because they're the best at blowing up pixels. I don't want to be forced to use specific, doctrined ship fits, or do specific things that are mandatory.. like holy hell its stupid... MANDATORY ship fits and tasks... in a VIDEO GAME. Nothing in a game should be mandatory, that's what makes it a game.

"But the ship fits are doctrined not because they're trying to force you to do something you dont want, but rather, because they're EFFECTIVE" you all say. Granted, but i should have the right (correction, i DO have the right) to play the game however i want to, fitting my ships however i so choose.

"But then you're jeporadising the mission, and the battle! If you have a ****** fit, you could lead to everyone else losing!"... Guys, its a videogame. Calm down. You should have the agency to do what you want. Real life is where you go if you want to do things that are forced. That isn't what i play for. I am not playing a game only to find out that its really just like real life. That aint fun for me.

"So quit those ****** corps, then!" you say.... but we're talking about WHY players dont join them, so that point is moot in this case.

Lastly, I see no advantages to joining a corp. What am i going to do in goonswarm? All of the ****** things i described above, and the rest will be things i do on my own time. So what, i have access to corporate hangers and corporate wallets and new bases across the universe? Those things dont REALLY matter, and you can get 99% of them from other players in noob corps, if you're nice.

"But dont you want to participate in big fleet battles"
No

"But dont you want to hold sovereignty and make a change in the world"
Yes, but not at the cost of what's required.

"But dont you want all the help and comradery that comes with being in a corp?"
Newsflash, there's no difference in personality between people in corps, and people in the noob corp. You can have the same help and comradery in the noob corp, so long as you're not an ass.


Tl;Dr: I personally dont want to join a corp because i hate the idea of being a small part of a massive entity. That's what real life is for.

I suspect that for other players, it's partly that, and partly because the 'advantages' of being in a corp dont align with the goals and interests of the player, and are thus rendered null and void.
admiral root
Red Galaxy
#36 - 2015-02-11 09:54:22 UTC
I think there's a fair number of people who hide away in NPC corps because they want to play not-Eve, but, for reasons passing understanding, don't simply cancel their subscriptions and go find a game that they'll really enjoy.

No, your rights end in optimal+2*falloff

Shin Jan
Pator Tech School
Minmatar Republic
#37 - 2015-02-11 09:55:17 UTC
Because I...I...I didn't pass Pator Tech School exit exam...
Thorn en Distel
Federal Navy Academy
Gallente Federation
#38 - 2015-02-11 09:57:49 UTC
Shailagh wrote:
Im trying to make ccp money here. They have data that shows people that stay in npc corps quit more often. They said corp ceos dont like recruiting noobs cuz of fear of awox, do you believe this is the main reason?

I believe people stay in npc corps (and therefor quit more often) to evade wars.

Are wars the most dangerous aspect to retention (players staying in npc corps) and therefore should be nerfed to increase player corp levels and retention?

Nerf wars to save the noobs and make people join player corps to increase retention and ccps wallet?


Outside there, in the MMORPG world, I'm a member of several PVP centric multi-game guilds. Over here, I keep all my characters in NPC guilds and hell will freeze over before I join a player corp or bring other guild members here and form my own.

If you want to know why:

- I am nobody's meatshield
- No one dictates to me what to do, what to fit and what to train
- No one but no one gets my API keys. Your security be hanged.
- I despise awoxing
- I despise the fact everyone can wardec everyone else, without the decced corp getting a chance to refuse. I've heard about and actually seen new player corps and economy players get ganked left and right because of wardecs by 'professionals'. It's sickening. In my book, that's not PVP, that's just being a complete bully taking advantage of a bad game mechanic.

So er, yeah, I'll do my own thing and stay away from player corps.
Sagrima Ellecon
Federal Navy Academy
Gallente Federation
#39 - 2015-02-11 09:57:52 UTC
Maybe it is just something about RealLife(TM).
I would love to join a player corp, but i simply can't find one. I have a job and family, so I spend about three to six ours a week online. Most of the time in the evenings and with breaks (kids tend to wake up at some time...).
So, who ever would take me into a corp must cope with these times.
Ah, by the way: I hate teamspeak. ;-) During fleet ops it is no question to use it, but there are plenty of corps that require me to instantly join teamspeak, when I enter the game.

Sounds like the fate of a "casual"...
Tipa Riot
Federal Navy Academy
Gallente Federation
#40 - 2015-02-11 10:13:35 UTC
This becomes an unexpectedly good discussion ...

The reasons why I'm staying in an NPC corp were already named by others. The main point for me is ... independence ... I want to be free to decide anytime, what, where, when, and with whom I do stuff in the game. I know if I would join a player corp it would suck me into obligations and responsibility - which is not bad and I won't exclude it for the future - but atm I don't have the time and patience for that.

I'm my own NPC alt.