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[Tiamat] Corp Friendly Fire Option

First post
Author
Pud Li
Doomheim
#101 - 2015-02-07 09:42:15 UTC
Masao Kurata wrote:
Chat channels, mailing lists and fleets are all fine social tools. Corporations need to offer more than this, and for highsec pve players they really don't. That's why players choose to stay in npc corps or make one man corporations rather than expose themselves to war. This isn't the fix you're looking for.


What? Did not think this had anything really to with people choosing to stay in NPC corp or being 1 man corp.

I thought this new measure was all about helping corps grow faster by protecting against ninja gankers joining hi sec corps. Those recruiting nightmares spend all their play time shooting corp ships especially Orcas and freighters and leading attacks on expensive PVE fits. Typically acting withCONCORD immunity while no or only a few PVP equipped corpmates were in that system.

Such protection from internal ambushes would then free up recruiting to be more liberal and not so "retentive". Get people into hi sec corp easier especially folk returning after long absence. (Some gankers rotate alts and accounts over long periods so that bad KM stop appearing. Leading to suspicions as to why the absence?)

Also reduce reasons for Corp to have full API on new recruits. Reviewing for security concerns via API is just time consuming and tedious when used properly. But sometimes that currently justified access is abused by CEO who knows exactly what you have when demanding all assets be committed to corp use and telling you what you can afford to fly in wardec. Most people want some privacy about their degree of corp commitment at least in early experience. Or in horror cases a Merc corp kicks member without provocation and proceeds to blockade their main stash of ships etc for fun. So this change improves game experience for corp officers and eliminates the lose of privacy and rare risk of harassment that new corp applicants might otherwise suffer jsut to get into a new corp.

(yeah API access need still exists for preventing corp thieves. But CCP is fixing that corp security issue in the not too distant future right? And meantime corps worried about thieves do have security options for thievery by new members even if its not very flexible versus getting new members fully involved in all corp operations.)
Belinda HwaFang
Coreli Corporation
Pandemic Legion
#102 - 2015-02-08 10:22:34 UTC
+1 good change to allow highsec corps to recruit more easily.
Lugh Crow-Slave
#103 - 2015-02-08 13:08:18 UTC
Belinda HwaFang wrote:
+1 good change to allow highsec corps to recruit more easily.


you mean with no risk
Basil Pupkin
Republic Military School
#104 - 2015-02-08 19:04:40 UTC
Lugh Crow-Slave wrote:
Belinda HwaFang wrote:
+1 good change to allow highsec corps to recruit more easily.


you mean with no risk


You mean with the same risk awoxing had before this change.

Being teh freightergankbear automatically puts you below missionbear and minerbear in carebear hierarchy.

If you're about to make "this will make eve un-eve" argument, odds are you are defending some utterly horrible mechanics against a good change.

Victoria Ramsay
Doomheim
#105 - 2015-02-08 21:29:12 UTC
Welp.....this will certainly make it safer and more enticing for people to stay in hisec forever. I still think a tax should apply to this.......
Basil Pupkin
Republic Military School
#106 - 2015-02-09 01:33:18 UTC
Victoria Ramsay wrote:
Welp.....this will certainly make it safer and more enticing for people to stay in hisec forever. I still think a tax should apply to this.......

"nuuuuuuuu less peeps for the BRAVE newbie farm, bad change"

Being teh freightergankbear automatically puts you below missionbear and minerbear in carebear hierarchy.

If you're about to make "this will make eve un-eve" argument, odds are you are defending some utterly horrible mechanics against a good change.

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#107 - 2015-02-09 03:45:06 UTC
Poor change in my view.

If people want to be the CEO of a Corp, they should manage the risks associated with the members of their Corp.

Switching the risk from the CEO to the awoxer is wrong for several reasons:

1. Eve is unique in the gaming community for its harshness. It provides a gaming opportunity for people not attracted to the many vanilla games that exist. Each of these changes just makes Eve more like the rest of them. It might attract more players for a bit, but not players that will stick around in the long term. They'll move from one flavour of vanilla to another and Eve will be the poorer for it

2. This move will just give rise to bad Corps and more recruitment scams. The exit survey data, or whatever data source CCP have used to evaluate this as the right move to promote Corp recruitment is just wrong. CEOs that are risk averse aren't going to suddenly change because of this. The awoxers will though. The risk will remain the same and the only thing affected will be the appearance of Eve turning soft.

3. Many CEOs deserve to have their Corp awoxed. Safari's bring a net benefit to the community in many cases. All this move does is make it easy for the unethical CEO to be unethical.

4. It will only encourage people to remain in highsec and never venture beyond that. Making highsec safer creates a larger gap between the safety of highsec systems and low/null systems.

5. Where is the consequence of chosing to use Concord for intracorp aggression?

At least add a tax to turn friendly fire off. At the moment it's a no brainer.

Why would a Corp have it on?

Where is the benefit to taking more risk?

The only answer is, they wouldn't have it on because there is no benefit.

It's the same as the clone tax just removed from the game. CCP made a good argument for the uselessness of that system and have turned around and introduced a new one immediately.
Theon Severasse
The Scope
Gallente Federation
#108 - 2015-02-09 14:56:54 UTC
CCP Lebowski wrote:
tgl3 wrote:
Will this be enabled by default?
Good question! Existing corps will find that this is enabled by default on patch day (Nothing will change in other words). New corps will have it set to disabled unless they specify otherwise (Theres a check box in the Create Corporation window). Updating the OP to reflect this.




I, and I think many other players, am of the opinion that Friendly Fire should be the default option, and that the CEO should be choosing to turn it off, rather than the other way around.


Also, there should be a heavy tax penalty on corps that have the option turned on, maybe set it at the value of NPC corps (since they currently have FF turned off (AFAIK). This tax should go to an NPC rather than the corp wallet obviously.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#109 - 2015-02-10 01:22:48 UTC
Theon Severasse wrote:
CCP Lebowski wrote:
tgl3 wrote:
Will this be enabled by default?
Good question! Existing corps will find that this is enabled by default on patch day (Nothing will change in other words). New corps will have it set to disabled unless they specify otherwise (Theres a check box in the Create Corporation window). Updating the OP to reflect this.




I, and I think many other players, am of the opinion that Friendly Fire should be the default option, and that the CEO should be choosing to turn it off, rather than the other way around.


Also, there should be a heavy tax penalty on corps that have the option turned on, maybe set it at the value of NPC corps (since they currently have FF turned off (AFAIK). This tax should go to an NPC rather than the corp wallet obviously.

Since not being able to shoot people in a given corp without consequence in highsec is free already, what reason is there to attach a cost to it?
Basil Pupkin
Republic Military School
#110 - 2015-02-10 06:21:34 UTC
Scipio Artelius wrote:
Poor change in my view.

If people want to be the CEO of a Corp, they should manage the risks associated with the members of their Corp.

Switching the risk from the CEO to the awoxer is wrong for several reasons:

1. Eve is unique in the gaming community for its harshness. It provides a gaming opportunity for people not attracted to the many vanilla games that exist. Each of these changes just makes Eve more like the rest of them. It might attract more players for a bit, but not players that will stick around in the long term. They'll move from one flavour of vanilla to another and Eve will be the poorer for it

2. This move will just give rise to bad Corps and more recruitment scams. The exit survey data, or whatever data source CCP have used to evaluate this as the right move to promote Corp recruitment is just wrong. CEOs that are risk averse aren't going to suddenly change because of this. The awoxers will though. The risk will remain the same and the only thing affected will be the appearance of Eve turning soft.

3. Many CEOs deserve to have their Corp awoxed. Safari's bring a net benefit to the community in many cases. All this move does is make it easy for the unethical CEO to be unethical.

4. It will only encourage people to remain in highsec and never venture beyond that. Making highsec safer creates a larger gap between the safety of highsec systems and low/null systems.

5. Where is the consequence of chosing to use Concord for intracorp aggression?

At least add a tax to turn friendly fire off. At the moment it's a no brainer.

Why would a Corp have it on?

Where is the benefit to taking more risk?

The only answer is, they wouldn't have it on because there is no benefit.

It's the same as the clone tax just removed from the game. CCP made a good argument for the uselessness of that system and have turned around and introduced a new one immediately.


1. Now it is harsh on the awoxer as well, and Fozzie be my witness they really needed some difficulty instead of free safari rides. Good change.

2. All corps will be able to recruit more easily, so this is a good change. Recruitment scams won't get higher since there's no change whatsoever to their routine.

3. "I could threaten my CEO with destruction of corp freighter and now I can't, qq". I think unethical players in general lose more with this change than they win, so it's a good change.

4. Current state of hisec, with free suicide ganking, receiving buff after buff, is very unsafe - the only thing keeping anyone alive in there is the gankbears risk-averse behavior, laziness and badness. This change doesn't do anything to this - you can still suicide gank your mates, just now it FINALLY has consequences for the awoxer, which he had absolutely none before. How do you call it in your baseless superiority complex world, HTFU? Man up and suicide gank them, it's super easy, if you consider that too hard, well, maybe eve isn't for you.

5. Consequences are for actions, and the active side is an awoxer, so he should get them, which was finally fixed. You want targets? Pay for it.

Now I don't say there should be no non-consensual combat in hisec. But the special part of it is that non-consensual combat in hisec has consequences. Awoxing didn't have consequences until now, it was fixed. Taxing corps for it makes no sense, since the price of having targets should be paid by awoxer. As dev blog stated, the only reason it is optional is because RvB wanted free-for-alls and some me-and-my-alts corps wanted to keep their freighter webbing bots, otherwise it would've been removed completely, as it should've been, on the moment crimewatch hit Tranquility.

Being teh freightergankbear automatically puts you below missionbear and minerbear in carebear hierarchy.

If you're about to make "this will make eve un-eve" argument, odds are you are defending some utterly horrible mechanics against a good change.

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#111 - 2015-02-10 10:23:13 UTC
http://www.reddit.com/r/Eve/comments/2vaz9e/my_first_experience_with_a_corporation/

This is exactly why awoxing should stay.

If there were some requirements for people to be CEOs of Corps and all Corps had the best interests of their players at heart, I could totally get on board with this change.

But there is nothing that prevents jerks from forming Corps and being more of a negative influence on other players than any awoxer ever is.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#112 - 2015-02-10 10:47:04 UTC  |  Edited by: Scipio Artelius
Basil Pupkin wrote:
2. All corps will be able to recruit more easily, so this is a good change. Recruitment scams won't get higher since there's no change whatsoever to their routine.

You clearly don't understand the concept of reverse safari.

Awoxers will adjust to this change. People who want to generate content always do.

Reverse safari will remain the best option to awox members of a Corp. So recruitment scams and reverse safaris remain tools available to awoxers in order to awox.

This change won't be a sudden 'Corps can recruit easier' solution. Risk averse carebears will remain risk averse carebears and just find other excuses not to recruit. Meanwhile awoxers will continue to use the mechanics available to awox. They'll just do it as CEOs instead of Corp members.
Basil Pupkin
Republic Military School
#113 - 2015-02-10 19:49:16 UTC
Scipio Artelius wrote:
Basil Pupkin wrote:
2. All corps will be able to recruit more easily, so this is a good change. Recruitment scams won't get higher since there's no change whatsoever to their routine.

You clearly don't understand the concept of reverse safari.

Awoxers will adjust to this change. People who want to generate content always do.

Reverse safari will remain the best option to awox members of a Corp. So recruitment scams and reverse safaris remain tools available to awoxers in order to awox.

This change won't be a sudden 'Corps can recruit easier' solution. Risk averse carebears will remain risk averse carebears and just find other excuses not to recruit. Meanwhile awoxers will continue to use the mechanics available to awox. They'll just do it as CEOs instead of Corp members.


I clearly understand the concept of reverse safari, I just pity the real newbs who get it, because it's kinda worse than horrible corps you all speak about, but can't give a single example. Though, if old dumbmode awoxers are going to list corps with FF on and join them on application spam like they normally would, and get awoxed instead, that would be totally hilarious, which is an extra reason to thank CCP for this change, as now two types of those risk-averse players can find each other easier.

I am totally ok with awoxers adjusting to this change. I welcomed them to create content a few times in this thread already, and acknowledged that creative awox is content (while bashing that dumbmode awox isn't, and it really isn't). I also noted they are getting more opportunities in this world of new, more relaxed recruiting, for being creative in their scams.

So far, however, it's cry-cry-cry "god forbid people would disable FF pls pls CCP tax them so they don't, etc, qq". I can't really see this as a good adaption drive, more like a bunch of pussies who told people to HTFU on the daily basis, being self-proclaimed oh-so-bad-villains, are now crying like little girls they are, instead of following their own advice.

The tools to awox are still there, of course, I just noted that recruitment scams won't increase - nothing else. The only thing being removed is "yay they accepted, it's safari time" variety, which is 0/10 content and a good riddance.

Being teh freightergankbear automatically puts you below missionbear and minerbear in carebear hierarchy.

If you're about to make "this will make eve un-eve" argument, odds are you are defending some utterly horrible mechanics against a good change.

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#114 - 2015-02-10 21:01:33 UTC  |  Edited by: Scipio Artelius
Basil Pupkin wrote:
..., I just pity the real newbs who get it, because it's kinda worse than horrible corps you all speak about, but can't give a single example.

Look at the link directly two posts above.

It's direct evidence that your statement is wrong.

It doesn't fit the dialogue you want to push. That CEO deserves to be awoxed.

Quote:
I am totally ok with awoxers adjusting to this change. I welcomed them to create content a few times in this thread already, and acknowledged that creative awox is content (while bashing that dumbmode awox isn't, and it really isn't). I also noted they are getting more opportunities in this world of new, more relaxed recruiting, for being creative in their scams.

BS. You just hide your complete disdain for the playstyle behind a veil of 'yeah good for them'.

Quote:
So far, however, it's cry-cry-cry

Same old dumb argument. Goes both ways and is never productive to a discussion.

Carebears cry. HTFUers cry. Forumers cry. On and on. Gets nowhere fast.

Opinions aren't tears.

It's the most ridiculous thing to include in a discussion because it totally closes off any possibility of further discussion by relegating other views to nothing more than a whine. It's a mentally weak approach and it becomes pointless to try to discuss any aspects further.

We'll just have to wait until the next request for a nerf. Then maybe discussion can continue, hopefully without the 'cry-cry-cry' idiocy.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#115 - 2015-02-10 21:12:58 UTC
Basil Pupkin wrote:
4. Current state of hisec, with free suicide ganking, receiving buff after buff, is very unsafe - the only thing keeping anyone alive in there is the gankbears risk-averse behavior, laziness and badness. This change doesn't do anything to this - you can still suicide gank your mates, just now it FINALLY has consequences for the awoxer, which he had absolutely none before. How do you call it in your baseless superiority complex world, HTFU? Man up and suicide gank them, it's super easy, if you consider that too hard, well, maybe eve isn't for you.

5. Consequences are for actions, and the active side is an awoxer, so he should get them, which was finally fixed. You want targets? Pay for it.

You might want to go and check my killboard before making assumptions about my own playstyle too.
Basil Pupkin
Republic Military School
#116 - 2015-02-11 02:09:07 UTC  |  Edited by: Basil Pupkin
Scipio Artelius wrote:
Look at the link directly two posts above.

It's direct evidence that your statement is wrong.

It doesn't fit the dialogue you want to push. That CEO deserves to be awoxed.

I don't see anything wrong with the way CEO handled this. If this guy wanted a lowsec corp and joined a hisec one, well, wrong choice, the hisec corp lives by hisec rules. The CEO were completely right to be offended because if you venture too much into lowsec space some bears call their own and they see you are a newbie, there is a high risk of a grief dec, which takes 24 hours, all assets relocation, and POS unanchoring/anchoring PITA to mitigate. Thus I see CEO being offended as justified, as he worked at minimizing the needless risk. And don't call me risk-averse, I'll take the risk if there's suitable reward, but I will never even think of taking risk for nothing, which this guy did. If he needed to finish an escalation, me and a few mates would go with him. If he wanted to explore, I'd recommend against it, but still teach him how to stay safe... outside of my corp.

In your example, however, there is a clean violation of corp rules, and a remorseless one as well - this is an offense, which is why CEO was offended, and expulsion for it is justified, since no remorse has been shown. If you don't like corp rules, either plea to change them, or get another corp, it's not rocket science.

What you want to say is "bawww how dare this CEO play the game differently, my way is the only right way and gods must punish anyone doing it wrong". Which is not even original, since pretty much every grief-centric playstyle followers bash each other out with this argument.

Scipio Artelius wrote:
BS. You just hide your complete disdain for the playstyle behind a veil of 'yeah good for them'.

Stop putting words in my mouth. I said what I said, and not what you think I said.
Yes, I despise the "playstyle" of 10 hour heroes (of any actual age) spamming apps then killing whatever they can until they are kicked. It's not content, just risk-averse pew, and I'm glad to see it gone.
I haven't asked for any other change, I do enjoy a good read of a successful and creative infiltration, I treat it courteously, as comedy is a tragedy plus time.
My first and only loss were in the second week of eve and was a lesson on jetcan theft mechanics which I didn't know at the time. It was an awful thing to do to a newbie, as I were left practically penniless, and deprived from the mining income, since the griefer followed me for days ready to flip again (as if I were going to, what a douchebag), and it was before I learned to mine into GSC (which is obsolete now after barges rebalance). This led to me trying to learn other forms of PvE and promptly losing a few ships to tackling rogue drones in the drone anoms(they ain't there anymore), which made me drop eve for a few months, which wasn't really good for the game since my sub wasn't there for it anymore. But this is all a comedy now, when people desperately dig killboards in order to peck me, find this loss, and ask me if I'm still mad at losing cheap ass T1 hauler ~5 years ago, I can laugh in their faces pretty sincerely.
So, stop putting words in my mouth. Disdain you mentioned exists purely in your imagination.

Scipio Artelius wrote:
Same old dumb argument. Goes both ways and is never productive to a discussion.

Carebears cry. HTFUers cry. Forumers cry. On and on. Gets nowhere fast.

Opinions aren't tears.

It's the most ridiculous thing to include in a discussion because it totally closes off any possibility of further discussion by relegating other views to nothing more than a whine. It's a mentally weak approach and it becomes pointless to try to discuss any aspects further.

We'll just have to wait until the next request for a nerf. Then maybe discussion can continue, hopefully without the 'cry-cry-cry' idiocy.


Opinions aren't tears.
Tears are tears.
Tears of people who self-entitle their playstyle to be the only true one are delicious. Thank you.

Scipio Artelius wrote:
You might want to go and check my killboard before making assumptions about my own playstyle too.


"You" in this post weren't addressing you personally, please treat it as a generic "He who wants targets in hisec must pay for it".

Being teh freightergankbear automatically puts you below missionbear and minerbear in carebear hierarchy.

If you're about to make "this will make eve un-eve" argument, odds are you are defending some utterly horrible mechanics against a good change.

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#117 - 2015-02-11 02:31:05 UTC  |  Edited by: Scipio Artelius
Basil Pupkin wrote:
don't see anything wrong with the way CEO handled this. If this guy wanted a lowsec corp and joined a hisec one, well, wrong choice, the hisec corp lives by hisec rules.

Except that the Corp approached the player, not the other way around.

Corporations are not well explained at all as part of the NPE. New players in particular are 'vulnerable' (in terms of their lack of knowledge and experience) to influence from Corps. As a result, experienced CEOs and recruiters should be taking the responsibility to properly recruit and ensure that those they recruit are a good match.

Corps certainly shouldn't be so bad that the guy has to ask:

"Did anyone else have bad experience with their first corporation?"

Awoxing at least provided a mechanism to address that sort of issue. That you see no problem with giving bad experiences to new players is a little sad for the game really.

Does demonstrate where the personal interest in this lies though.
Basil Pupkin
Republic Military School
#118 - 2015-02-11 04:40:29 UTC
Scipio Artelius wrote:
Basil Pupkin wrote:
don't see anything wrong with the way CEO handled this. If this guy wanted a lowsec corp and joined a hisec one, well, wrong choice, the hisec corp lives by hisec rules.

Except that the Corp approached the player, not the other way around.

Corporations are not well explained at all as part of the NPE. New players in particular are 'vulnerable' (in terms of their lack of knowledge and experience) to influence from Corps. As a result, experienced CEOs and recruiters should be taking the responsibility to properly recruit and ensure that those they recruit are a good match.

Corps certainly shouldn't be so bad that the guy has to ask:

"Did anyone else have bad experience with their first corporation?"

Awoxing at least provided a mechanism to address that sort of issue. That you see no problem with giving bad experiences to new players is a little sad for the game really.

Does demonstrate where the personal interest in this lies though.


The corp approaches players with their rules, players either join and accept, or refuse them. I agree that if the rules weren't stated clearly during recruiting, it's the recruiter's fault, but they were stated clearly in the corp bulletin, which should have given the guy a clue. Newbie is not supposed to be familiar with the corp etiquette of eve, but he's got the right to ask.

That said, CEO is still innocent and right in my opinion. Thus, resorting to awoxing is wrong, it's not a solution, because there is no problem, other than a bad recruiter, which can be sorted out rather quickly, without the need to condemn anyone.

Being teh freightergankbear automatically puts you below missionbear and minerbear in carebear hierarchy.

If you're about to make "this will make eve un-eve" argument, odds are you are defending some utterly horrible mechanics against a good change.

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#119 - 2015-02-11 07:41:30 UTC
Basil Pupkin wrote:
Newbie is not supposed to be familiar with the corp etiquette of eve, but he's got the right to ask.

Shifting the responsibility from the experienced players (CEO and recruiters and ultimately the CEO for all decisions made within the Corp) to the new player is exactly the type of poor leadership that has the potential to do way more harm to new players than a ship loss.

CEOs are leaders. They put themselves into a position of leadership. Unfortunately, for many Corps, that leadership is very lacking. The CEO has ultimate accountability for the way his Corp, through poor recruiting and his own behaviour, resulted in that opinion.

Unfortunately there are no requirements to open a Corp and lead it. Any fool can do it.
Basil Pupkin
Republic Military School
#120 - 2015-02-11 09:02:44 UTC
Scipio Artelius wrote:
Basil Pupkin wrote:
Newbie is not supposed to be familiar with the corp etiquette of eve, but he's got the right to ask.

Shifting the responsibility from the experienced players (CEO and recruiters and ultimately the CEO for all decisions made within the Corp) to the new player is exactly the type of poor leadership that has the potential to do way more harm to new players than a ship loss.

CEOs are leaders. They put themselves into a position of leadership. Unfortunately, for many Corps, that leadership is very lacking. The CEO has ultimate accountability for the way his Corp, through poor recruiting and his own behaviour, resulted in that opinion.

Unfortunately there are no requirements to open a Corp and lead it. Any fool can do it.


FCs are leaders.
CEOs are the users of what is basically an economy and convenience tools in hisec - corporation mechanics. They are not leaders. They are not always experienced players. They just use the goddamn tool, because apparently, nobody else in the said group, which needed a user of this tool, wanted to do it. It is always like that. Fleet needs a logi - somebody is chosen to do it. Corp needs a CEO - somebody is chosen to do it. Honestly, I don't think you can expect them to act as leaders when they aren't.

This is where I think the quality of life changes for recruiting should lay. You want a corp with an active FC, who leads 15 roams a week, you should be able to find them. You want a corp with an active Foreman running gathering ops and paying out ISK for working bees, you should be able to find those too. Right now you can pretty much only differentiate between high/low/null corps, and not perfectly.

The general idea is, you want to fix bad corps, don't ban them. Eve player has a right to be a villain. But tell me, if you show people in the recruitment UI that this CEO is a villain, would he recruit much? Good, now you just need to prove he's a villain. Make recruiting corps compete in activity, so that all those inactive ghost corps, corps with poor coordination, and even reverse safari corps, would have to work to make their recruits come to them.

What's common among all those ideas? They are completely unrelated to FF.

Back on the original track. FCs are combat leaders. Alliance commanders are strategic leaders. Mining foremans are industry leaders. CEOs are just tools. They are what logi to the fleet are. No logi = no fleet, bad logi = bad fleet, but they aren't FCs in the shiny command ships, they are just logi. A corp is a tool, like a fleet UI panel, nothing more. At least in hisec.

So don't blame CEO. They guy did right. Recruiter is wrong, but this can be fixed, if addressed properly from a purely human standpoint. If the corp doesn't have a leader, and you need one, you have joined the wrong corp. Maybe you should consider alliances - unlike corps, those are actually supposed to have proper leadership.

Being teh freightergankbear automatically puts you below missionbear and minerbear in carebear hierarchy.

If you're about to make "this will make eve un-eve" argument, odds are you are defending some utterly horrible mechanics against a good change.