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Local, D-Scan, Overview

Author
Reina Xyaer
Tha Lench Mob
#1 - 2015-02-10 20:37:34 UTC  |  Edited by: Reina Xyaer
Quote:
I've known for years, and I think everyone else has too, that EVE's UI is... less than ideal.

I don't want to say out-right bad, but it's clunky, cluttered, and not exactly eye-friendly (high res = tiny text, low res = bad graphics).

EVE is already so full of text, and windows, and windows full of text that we ALL know the 10+ year running joke of "spreadsheets in space". This is a funny little inside joke sure, but I believe it's literally why EVE doesn't appeal to most people.

Years ago I remember there being a lot of talk about "removing local", as in removing the function of the local chat channel displaying all pilots in a system. I don't know if it was coincidence or a direct result, but wormholes were eventually introduced, with no local list, and I haven't seen or heard much of anyone talking about removing local since.

Now, I've been doing PVP again lately, and once again realizing all the things I find wrong about EVE.

In order to PVP effectively at all, any good player MUST have...

1. Local Chat open, un-obscured, and stretched long enough to show at least 20-some players
2. D-scan window open, un-obscured and stretched quite large to show any significant data
3. Overview stretched long, and wide, enough to show your surroundings and all the important columns for each item (stretched wide enough to show velocity, let alone radial, transversal, etc can take up about 25% width of a 1080p monitor)



***NEW IDEA***


Okay so this is so simple, and it came to me the other day while sitting in a FW plex. I was mashing D-scan, as one is required to do in order to PVP, and it came to me... the solution to removing Local:

1. Remove the player list for local chat. (definitely for nullsec, maybe for lowsec, leave empire local?) Chat channel still exists, just doesn't list all the players in system anymore. Local can be minimized and ignored by PVP-ers

2. Make D-scan automatically refresh at a set interval. Could be the exact same as the current fastest refresh time ("Scanner is recalibrating, please wait")
- We all know submarines and their sonar, the little spinning radar screen that "pings" out every X seconds.
- People who use D-scan pretty much constantly mash it. It might as well be a constant 'ping' scanner like a Submarine's sonar

Edit: Of course you should be able to pause it, and still do it manually. Possibly even set the interval yourself, update ever 5 seconds, 10 seconds, whatever you want, with a hard minimum ofc.

3. Find a good balance for D-scan new range.
- 360 degree range buffed to 30 AU? 28 AU? Leave it at 14 AU?
- Ability to increase range as scope (angle) is narrowed?

4. Make the D-scan filters EXACTLY the same as Overview. Currently, your overview can be set to NOT show allies/fleet members/corp members, etc.... but D-scan still will. Change this so that friendly* ships can be ignored on D-scan.

Result: D-scan becomes the new local. The window that all PVP players have open, as it constantly pings your surroundings for ships. Now isntead of Local, D-scan, AND Overview, we remove one of the spreadsheets from our UI, and only have D-scan and overview. Essentially... your ships Long Range Radar, and it's Short Range Radar.

Inb4 someone says my automatic D-scan idea is bad because it's too "easy" and mashing D-scan is what separates the good players from unaware lazy ones... yet thinks local is a good thing that should remain in game. Please check yourself before you completely contradict yourself.

Very simple, and all of you "if you don't like local, go to wormholes" people, please stop. Wormholes, like T3s, are a stupid gimmick, that never needed to be added to EVE, and just because they exist doesn't mean the rest of EVE should suffer a bad game mechanic like Local chat. Local IS stupid and fun reducing. This is fact, it is an EZ instant-too-much-intel tool that just ruins a lot of fights.

REMOVE LOCAL. So long overdue.
Alundil
Rolled Out
#2 - 2015-02-10 20:43:44 UTC
Reina Xyaer wrote:

My initial thoughts are:

1. Remove local chat entirely, one less window to have open and constantly monitoring.

Love it.

I'm right behind you

Reina Xyaer
Tha Lench Mob
#3 - 2015-02-10 20:58:19 UTC
Alundil wrote:
Reina Xyaer wrote:

My initial thoughts are:

1. Remove local chat entirely, one less window to have open and constantly monitoring.

Love it.


Is that sarcasm or for realz?

If you're being sarcastic and in fact hate this idea, please elaborate.
HTC NecoSino
Suddenly Carebears
#4 - 2015-02-10 21:14:30 UTC
Isogen 5 and No Vacancies are wormhole groups, we'll always +1 an idea that removes local from k-space. We live without it in W-space, and it is glorious.
Alundil
Rolled Out
#5 - 2015-02-11 04:11:57 UTC
HTC NecoSino wrote:
Isogen 5 and No Vacancies are wormhole groups, we'll always +1 an idea that removes local from k-space. We live without it in W-space, and it is glorious.

This man, right here, gets it.

I'm right behind you

Victoria Ramsay
Doomheim
#6 - 2015-02-11 04:34:40 UTC  |  Edited by: Victoria Ramsay
-1, especially for suggesting removing local for the 500th time. use the search function \o/
Aran Hotchkiss
School of Applied Knowledge
Caldari State
#7 - 2015-02-11 08:13:31 UTC
Personally I'm intrigued by the removal of local - would make the pve I do in low more dangerous, and probably lead to more content/fights... Even if it is just that Cloaky proteus bridging five panthers onto my gila/procurer.

Certainly seems interesting, as my tiny portion of EvE gameplay is "log on, trash talk blues, log off after ten minutes"

(Now to be a troublemaker)
Seems Brave isn't all that brave when it comes to removing local :P

You should have enough control over your herd of cats to make them understand. If they constantly make misstakes, get better cats.

Yige Shen
Zhi Zheng
#8 - 2015-02-11 08:33:29 UTC
Chat channels are unrealistic. Probes are the way to go. Naturally however many coming standard on every ship.

With the multiple tabs for the overview, that can be used for the D-scan. But probes should be able to do 100% analyisis'. And can be on the tabs. It's easy to switch from one to the other fast.

And for all the chat channels maybe be at a station. Or have a computer in the ship that loads chat channels. But chat channels are completely voluntary and not automatic.

dont make me call miku bjj

Lugh Crow-Slave
#9 - 2015-02-11 08:47:14 UTC
Yige Shen agrees with it this idea must be worse than i thought
Celestia Via
Kill'em all. Let Bob sort'em out.
Ushra'Khan
#10 - 2015-02-11 08:55:53 UTC
Again, the removing local subject?

Dont get me wrong, Im not against, having lived in wspace I agree that it would be perfectly fine.
That aside, the way things are now, we have variety. Places with local for those that want it, and places without for those
who dont. Removing it completely would be a bold move that would make the game more uniform, with less variety.

Im not sure if that would be a good thing, if we started leveling the plane in such a manner it would lead to a less diverse world and a less interesting game.

"We marched for days and nights, under sun, in the rain. Our minds and bodies ached for rest, but in our hearts there was nothing but the fight."

FireFrenzy
Cynosural Samurai
#11 - 2015-02-11 09:31:03 UTC
Is it me or is this lacking in both an idea and a feature?

You know barring the whole "remove local and i cannot be ****** to go live in wormholes"
Ben Ishikela
#12 - 2015-02-11 10:17:56 UTC
remove local. meh. not touching this.
Dscan, could use an upgrade. But that patch needs to be complex enough to be a better version and not just a dumbdown. So i will not comment on that here.
For the Overview: Multiple Overview windows or undockable tabs! with independent filters and sorting of course. This would allow you to see your enemies in one window with velocity and so on. Drones on another and warpable stuff on the next without velocity needed, which ill decease the needed window size.
However, this will not solve your "spreadsheet"-problem. But i like "spreadsheets" and its part of why i stick to the game. I would miss them. It also encourages teamplay and "thinking". :P

Ideas are like Seeds. I'd chop fullgrown trees to start a fire.

Reina Xyaer
Tha Lench Mob
#13 - 2015-02-11 11:22:41 UTC
FireFrenzy wrote:
Is it me or is this lacking in both an idea and a feature?

You know barring the whole "remove local and i cannot be ****** to go live in wormholes"



You seem to have missed the point. Many of you did. Did you guys read "remove local" and just forget everything else I said?

Does anyone have any input on the REASONS I suggested removing/changing all these info windows?

Too many spreadsheets, does this bother anyone else? Or is the entire EVE community opposed to even changing the UI? I can understand the hate when I call for a new game engine, but do you guys really want to keep Local+D-scan+Overview as your UI?
Yige Shen
Zhi Zheng
#14 - 2015-02-11 11:30:53 UTC  |  Edited by: Yige Shen
FireFrenzy wrote:
Is it me or is this lacking in both an idea and a feature?

You know barring the whole "remove local and i cannot be ****** to go live in wormholes"



Whoever came up with chat channels should be shot. They are unrealistic by a friggin nova to the MMO scene. You might as well say here's the game theres that say goodbye to my MMO forever. Sorry but that's the truth.

And I played Ultima Online in 98. It was all that.

dont make me call miku bjj

Reina Xyaer
Tha Lench Mob
#15 - 2015-02-11 11:38:26 UTC
Celestia Via wrote:
Again, the removing local subject?

Dont get me wrong, Im not against, having lived in wspace I agree that it would be perfectly fine.
That aside, the way things are now, we have variety. Places with local for those that want it, and places without for those
who dont. Removing it completely would be a bold move that would make the game more uniform, with less variety.

Im not sure if that would be a good thing, if we started leveling the plane in such a manner it would lead to a less diverse world and a less interesting game.



I completely disagree. I think removing local would most definitely lead to a more interesting game, not less.

Especially if the information you get from Local and D-scan was shown in 3D space, instead of in a spreadsheet window.****** This is the main point guys... removing local was just one of my suggestions to start fixing this (I think it's a problem/shortcoming of the game), but so far nobody is responding to this in particular. You're all talking about the removing local part, but not about the broader reason I suggested it.... TOO MANY WINDOWS, what can we do about it? (again, I haven't even heard if anyone agrees/disagrees with "too many windows").

Yige Shen
Zhi Zheng
#16 - 2015-02-11 11:49:05 UTC
Reina Xyaer wrote:
Celestia Via wrote:
Again, the removing local subject?

Dont get me wrong, Im not against, having lived in wspace I agree that it would be perfectly fine.
That aside, the way things are now, we have variety. Places with local for those that want it, and places without for those
who dont. Removing it completely would be a bold move that would make the game more uniform, with less variety.

Im not sure if that would be a good thing, if we started leveling the plane in such a manner it would lead to a less diverse world and a less interesting game.



I completely disagree. I think removing local would most definitely lead to a more interesting game, not less.

Especially if the information you get from Local and D-scan was shown in 3D space, instead of in a spreadsheet window.****** This is the main point guys... removing local was just one of my suggestions to start fixing this (I think it's a problem/shortcoming of the game), but so far nobody is responding to this in particular. You're all talking about the removing local part, but not about the broader reason I suggested it.... TOO MANY WINDOWS, what can we do about it? (again, I haven't even heard if anyone agrees/disagrees with "too many windows").




You could probably set up a window re-sizable in a few ways with things that you choose to be in the window. Keeping only important elements that you need being seen. And instead of having to go to the map you can have a small map on a tab and have many tabs. The tabs helped me with the overview because when i PVP i just want to see ships and drones. And I switch to planets and moons if i want to escape.

dont make me call miku bjj

Reina Xyaer
Tha Lench Mob
#17 - 2015-02-11 16:39:34 UTC
Yige Shen wrote:


You could probably set up a window re-sizable in a few ways with things that you choose to be in the window. Keeping only important elements that you need being seen. And instead of having to go to the map you can have a small map on a tab and have many tabs. The tabs helped me with the overview because when i PVP i just want to see ships and drones. And I switch to planets and moons if i want to escape.


I already use tabs in the overview to divide up different categories of items, but that's not the point. Even with tab for ship targets, a tab for drones, and an escape tab for planets and moons, you still need to have local and d-scan open. Any good EVE player's screen is taken up by 5, 6, 7... 15 windows of different data, almost all in lists, hence spreadsheets in space.

Does anyone else agree that this sucks?
Victoria Ramsay
Doomheim
#18 - 2015-02-11 21:28:42 UTC  |  Edited by: Victoria Ramsay
I don't see any reason for this though.....because as someone else pointed out, we already have a region of space that does not have local.

If you want no local, move to w-space. It's literally that easy. You can even dock there now in Thera. Leave null sec alone.

However, since this has been brought up before, I really really suggest that you open this link to see some of the comments and ideas from previous threads on the subject.
TerminalSamurai Sunji
Perkone
Caldari State
#19 - 2015-02-12 00:00:23 UTC
Reina Xyaer wrote:

1. Local Chat open, un-obscured, and stretched long enough to show at least 20-some players
2. D-scan window open, un-obscured and stretched quite large to show any significant data
3. Overview stretched long, and wide, enough to show your surroundings and all the important columns for each item (stretched wide enough to show velocity, let alone radial, transversal, etc can take up about 25% width of a 1080p monitor)


That is how I play eve as well, and I don't even pvp. I would agree that the UI is lacking in the interface department.

We need to stop with the window ideas. Windows are last decade, yes they have their place, no they aren't the answer to every piece of information a pilot needs to see. Eve just doesn't feel like a "game" to me, take that for what it's worth, good or bad.

Lets all be honest, those 'awesome' asteroid fields updates they put in? How long did anyone care about how cool those were? 5 minutes at tops? Why? because all of those visuals are looked at, and then the pilot must move on from visuals to consuming visual data - even while mining. Oh hold on! Let me cycle up my rock scanner to pop up *another window* to see the tabular data of the asteroid field that my ship is is.

TL;DR: Sad but true, eve looks good but pilots can't enjoy the visuals and play, I mean work, the game. Windows are not an answer to the UI
Ines Tegator
Serious Business Inc. Ltd. LLC. etc.
#20 - 2015-02-12 00:47:36 UTC
My own suggestions for Dscan are already posted, see my sig. No need ofr me to double post.

Some of the Dscan functions could be integrated into the scan overlay, the same way cosmic signatures are now. It wouldn't give info about ship type, etc, but it would let dscan be visualized in 3d space and that's good.
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