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Player Features and Ideas Discussion

 
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PI like simcity

Author
Drake Ichosira
Abyssal Cartel
Nullum Fortuna
#1 - 2015-02-09 18:37:04 UTC
What if PI was a much smaller version of simcity? It would attract new players that enjoy simulations games like that while at the same time making pi an actual career and not a side buisness. So here's my proposal

Planets factories need workers. The workers get payed a wage that you can set. If it's too low the workers get angry and can strike. Too high and you lose profits. To house the workers you have to build housing centers that cost isk to maintain. Also you have to build education centers if you want your workers to work more efficiently in advanced factories.

Basically the whole process revolves around worker happiness. If it's too low they move away and if it's too high your spending too much isk. To bring liveliness into the colonies instead of just setting wages then walking away there could be pirates, plagues and border wars to keep things interesting. Maybe even orbital strikes from capsules at war with your corp.


Any thoughts?
Harry Saq
Republic University
Minmatar Republic
#2 - 2015-02-09 18:56:44 UTC
My thoughts on PI:

PI is a terrible game mechanic that sucks and needs to die.....I wouldn't even mind if Dust completely overrode it in some way. I had three toons with good skills on it, and it's terrible, randomly tedious, hollow, utterly un-joyful and empty feeling upon completion....just sayin

Doing my taxes was slightly more fun and intuitive...

It also has the added bonus of completely destroying the mysticism of floating in space over a planet, where the planet, a whole world, literally the entirety of existence for potential things that develop on it, is reduced to a ridiculous heat signature like marble, where they somehow even manage to make the planet seem tiny (extractors span the length of whole continents!). The Eve universe/reality already felt isolating, cold and disconnected, PI just stripped away even the mental image that there might be something greater going on on the planets inhabiting these empty lifeless systems we live in....so for these reason, I choose to pretend PI simply doesn't exist....lest my toons commit suicide only to endlessly re-spawn in this lifeless stasis hell they call reality! (maybe this is a good representation of what hell, or atleast purgatory might be like ;) )

...all that being said:

Your idea is intriguing, and an interesting take on bringing life to these "Worlds". Unless there are players that absolutely love PI (I can't imagine there are, beyond the passive revenue stream aspect), I can't see any reason why it shouldn't be overhauled completely, atleast in some way. Not sure this would be the most elegant solution, but I get the idea of having to manage workers etc.

Also... In before the "This is a spaceship game what are you thinking!!!!" posts... ;)
Paul Griffin
Deep Core Mining Inc.
Caldari State
#3 - 2015-02-09 20:31:37 UTC
Currently PI is lacklustre and boring so I would like this idea very much. Still disappointed that they didn't tie DUST into PI but hopefully that will happen with the PC version of the FPS game.
Nevyn Auscent
Broke Sauce
#4 - 2015-02-09 21:27:14 UTC
I'd much prefer PI stay a simple side part of EVE.
However I'd like to see it change to just a simple 'fitting' based system per district, rather than having to chase heat maps constantly. The constant clickage of PI currently is just poorly designed, and there is no reason the system should need daily input. Moon Goo Extractors don't need daily input for example, industry only needs input per job. So maybe you just queue up PI jobs for up to a month if you want, then remove them.
Lugh Crow-Slave
#5 - 2015-02-09 21:29:46 UTC
id like to see it if everyone could just post there ideas in a pi thread already open so people could properly discuss ideas rather than like this post just repeating what has been posted in the other threads
Daichi Yamato
Jabbersnarks and Wonderglass
#6 - 2015-02-09 23:34:49 UTC
Lugh Crow-Slave wrote:
id like to see it if everyone could just post there ideas in a pi thread already open so people could properly discuss ideas rather than like this post just repeating what has been posted in the other threads


it does seem to be becoming popular again lol.

As always, a link to Asuka's

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Lugh Crow-Slave
#7 - 2015-02-10 04:55:12 UTC
Daichi Yamato wrote:
Lugh Crow-Slave wrote:
id like to see it if everyone could just post there ideas in a pi thread already open so people could properly discuss ideas rather than like this post just repeating what has been posted in the other threads


it does seem to be becoming popular again lol.

As always, a link to Asuka's



that topic has been locked but there are still so many recent ones these guys could pick from to actually discuss ideas
Tabyll Altol
Viziam
Amarr Empire
#8 - 2015-02-10 10:58:14 UTC
Drake Ichosira wrote:
What if PI was a much smaller version of simcity? It would attract new players that enjoy simulations games like that while at the same time making pi an actual career and not a side buisness. So here's my proposal

Planets factories need workers. The workers get payed a wage that you can set. If it's too low the workers get angry and can strike. Too high and you lose profits. To house the workers you have to build housing centers that cost isk to maintain. Also you have to build education centers if you want your workers to work more efficiently in advanced factories.

Basically the whole process revolves around worker happiness. If it's too low they move away and if it's too high your spending too much isk. To bring liveliness into the colonies instead of just setting wages then walking away there could be pirates, plagues and border wars to keep things interesting. Maybe even orbital strikes from capsules at war with your corp.


Any thoughts?


Yeah make it please even more complicated than pi is already at the moment.

-1
Lugh Crow-Slave
#9 - 2015-02-10 11:03:15 UTC
Tabyll Altol wrote:


Yeah make it please even more complicated than pi is already at the moment.

-1



did you just imply PI is complicated? sure if your 13
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#10 - 2015-02-10 11:22:39 UTC
Lugh Crow-Slave wrote:
Tabyll Altol wrote:


Yeah make it please even more complicated than pi is already at the moment.

-1



did you just imply PI is complicated? sure if your 13


I've already simplified it down to having all P2's produced on 17 planets and having a manufacturing planet spare...it's not rocket science. Well maybe the rocket fuel bit might class as rocket science but the rest is pretty straight forward...
Agondray
Avenger Mercenaries
VOID Intergalactic Forces
#11 - 2015-02-10 12:59:41 UTC
no just no, your making it seem like that failure that came out in 2013 where everything is glitched to hell, im still trying to get my money worth out of that one

while I like SimCity, 4 and 2013 were bad (4 wasn't as bad as 2013 but I didn't like the super small radius on public service buildings) and also not everything in SimCity cost you money, R,C,I all made you money not more of an isk sink.

I can see your idea of it actually causing people to leave PI even more then the Tax system CCP implemented where you have a npc tax on player owned orbital station plus the player tax. Less people will do it when their end product is still going the same price on the market and they have to invest even more to get even less out of it.

Also by the novels lowly workers don't get paid ISK, ISK is a large scale currency that was made for galactic trade, Workers would have a local currency (IE in caldari space) you would have the caldari currency but it can be made a generic type like of the cash mission items when your suppose to pay the rats for a ransom)

"Sarcasm is the Recourse of a weak mind." -Dr. Smith

Madeleine Lemmont
Ars Vivendi
#12 - 2015-02-10 14:22:32 UTC
I see a 2-part-way for it.

1. A simulation game touching EvE-DB but separately. The simulation game may have influence at PI productivity, yield and much more.
It has a detailed management and assisted management. So SimCity or a Tycoon game might be an example for it.

2. InGame PI would further work like a simplified makro management. Would be enough for passive income or easy gameplay.

A complex simulation game would not be part of EvE Online game.

And yes, I've seen a lot of topics with great ideas, how to improve PI.
Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#13 - 2015-02-11 19:17:26 UTC
Lugh Crow-Slave wrote:
Daichi Yamato wrote:
Lugh Crow-Slave wrote:
id like to see it if everyone could just post there ideas in a pi thread already open so people could properly discuss ideas rather than like this post just repeating what has been posted in the other threads


it does seem to be becoming popular again lol.

As always, a link to Asuka's



that topic has been locked but there are still so many recent ones these guys could pick from to actually discuss ideas


And yet I could just create an updated version of it to pick up where the last 3 left off....

Eve is about Capital ships, WiS, Boobs, PI and Isk!