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Eos - Fleet booster and drone boat

Author
kormanti defurgh
Federal Navy Academy
Gallente Federation
#1 - 2015-02-09 13:07:11 UTC  |  Edited by: kormanti defurgh
Hi,

I have a lot of skills that allow me to use the Command ships with great finesse; however I have run into a snag. I can fit all sorts of modules on it but until very recently I was unable to get all the modules to work together. I’m very close to being able to actually take it out for a test run but my concern isn’t so much being ABLE to fit anything but more is it the correct fit??? Ill add the fit below as to what I require as full build.

In addition to the above question I have another... is this the right ship for what I need? I'm looking for a ship that allows me to help out with my unique skill set in worm hole space, one of the issues that was pointed out is that the local anomalies can play havoc with ships abilities to "fly right" so I thought as I can already fly one why not work out the kinks with an Eos (I went with the Eos over the Astarte because of my maxed out drone skills).

In short someone call me an idiot (com'on internet you can do it) and tell me where I'm doing dumb stuff.

[Eos for fleet]

Armored Warfare Link - Damage Control II
Armored Warfare Link - Passive Defence II
Armored Warfare Link - Rapid Repair II
Drone link Augmentor II
High Slot
High Slot

Drone Navigation Computer II
10MN Microwarpdrive II
Cap Recharger II
Cap Recharger II

Drone Damage Amplifier II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Medium Armor Repairer II
Overdrive Injector System II
Overdrive Injector System II

Medium Drone Durability Enhancer II
Medium Auxiliary Nano Pump II

Ogre II x5


The overdrive injectors are just fillers for now, and I'm leaving the guns out for the time being as I don't know which ones to actually use.... Criticise away.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#2 - 2015-02-09 13:24:47 UTC
Still not sure what it's for
kormanti defurgh
Federal Navy Academy
Gallente Federation
#3 - 2015-02-09 13:29:05 UTC  |  Edited by: kormanti defurgh
Quite simply just a booster for PvE Wormhole fleets to negate any adverse effects from local anomalies!

in addition to some presumably immense drone skills was thinking about not fitting guns and fitting tractor and salvager instead!
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#4 - 2015-02-09 13:30:03 UTC
so just fit 6 links on it and orbit the pos?

kormanti defurgh
Federal Navy Academy
Gallente Federation
#5 - 2015-02-09 13:34:07 UTC
Tsukino Stareine wrote:
so just fit 6 links on it and orbit the pos?




no, thats not how warfare links work, they only support the local area. as in the 350-400km range that things appear in (i dont know the actual distance) also you cant fit more than 3 warfare links.

also my drone skills are quite good so i can do some hefty clean up possibly take tractor and salvager for the high's just to give me something to do (repeat from edit of previous post cos internet at work is s****y)
Sexy Cakes
Have A Seat
#6 - 2015-02-09 13:37:14 UTC
kormanti defurgh wrote:
Tsukino Stareine wrote:
so just fit 6 links on it and orbit the pos?

no, thats not how warfare links work, they only support the local area. as in the 350-400km range that things appear in (i dont know the actual distance) also you cant fit more than 3 warfare links.


System wide mate.

Not today spaghetti.

kormanti defurgh
Federal Navy Academy
Gallente Federation
#7 - 2015-02-09 13:41:01 UTC
Sexy Cakes wrote:
kormanti defurgh wrote:
Tsukino Stareine wrote:
so just fit 6 links on it and orbit the pos?

no, thats not how warfare links work, they only support the local area. as in the 350-400km range that things appear in (i dont know the actual distance) also you cant fit more than 3 warfare links.


System wide mate.



apologies i was miss informed, quick read of the wiki proves me wrong and im now informed. however that being said there is no point just orbiting the POS and i can still only fit 3
Jacob Holland
Weyland-Vulcan Industries
#8 - 2015-02-09 13:46:31 UTC
What other ships are in your fleet? Might you get value out of Interdiction Manoeuvres for additional web range for example?
(I'm presuming that your fleet is armour tanked - if not then regardless of where your weaponary skills lie you're in the wrong ship).

The WH experts can tell you more than I can about the effects on such a ship of that type of space - but they may appreciate information such as the stellar anomaly (Black Hole, Magnetar...etc) and the class (and therefore the strength of the opposition you're likely to face).

I would expect however that your first port of call will be the removal of the local tank in favour of resists to help your logi and buffer to give him time to work. Given the resist profile of the Eos and the Passive Defence link I would probably also suggest an active hardener fit, plugging that explosive hole rather than stacking heavily on your already strong kinetic.
Sexy Cakes
Have A Seat
#9 - 2015-02-09 13:46:55 UTC
[Eos, OGB]
Co-Processor II
Co-Processor II
Co-Processor II
Federation Navy Co-Processor
1600mm Reinforced Rolled Tungsten Plates I
Energized Adaptive Nano Membrane II

Command Processor I
Command Processor I
Command Processor I
10MN Microwarpdrive II

Armored Warfare Link - Damage Control II
Armored Warfare Link - Passive Defense II
Armored Warfare Link - Rapid Repair II
Skirmish Warfare Link - Evasive Maneuvers II
Skirmish Warfare Link - Interdiction Maneuvers II
Skirmish Warfare Link - Rapid Deployment II

Medium Processor Overclocking Unit I
Medium Processor Overclocking Unit I

Not today spaghetti.

kormanti defurgh
Federal Navy Academy
Gallente Federation
#10 - 2015-02-09 13:57:33 UTC
Sexy Cakes wrote:
[Eos, OGB]
Co-Processor II
Co-Processor II
Co-Processor II
Federation Navy Co-Processor
1600mm Reinforced Rolled Tungsten Plates I
Energized Adaptive Nano Membrane II

Command Processor I
Command Processor I
Command Processor I
10MN Microwarpdrive II

Armored Warfare Link - Damage Control II
Armored Warfare Link - Passive Defense II
Armored Warfare Link - Rapid Repair II
Skirmish Warfare Link - Evasive Maneuvers II
Skirmish Warfare Link - Interdiction Maneuvers II
Skirmish Warfare Link - Rapid Deployment II

Medium Processor Overclocking Unit I
Medium Processor Overclocking Unit I



dont mean to sound rude but you cant fit more than 3 links, that being said i never looked at buffing those warfare links, thanx.... food for thought....
Sexy Cakes
Have A Seat
#11 - 2015-02-09 14:01:03 UTC
kormanti defurgh wrote:
dont mean to sound rude but you cant fit more than 3 links, that being said i never looked at buffing those warfare links, thanx.... food for thought....


No worries mate.

Command Processors allow you to fit more than the specified amount of links onto a ships. Problem is they take up a metric f*ckton of CPU.

Not today spaghetti.

kormanti defurgh
Federal Navy Academy
Gallente Federation
#12 - 2015-02-09 14:04:22 UTC
Jacob Holland wrote:
What other ships are in your fleet? Might you get value out of Interdiction Manoeuvres for additional web range for example?
(I'm presuming that your fleet is armour tanked - if not then regardless of where your weaponary skills lie you're in the wrong ship).

The WH experts can tell you more than I can about the effects on such a ship of that type of space - but they may appreciate information such as the stellar anomaly (Black Hole, Magnetar...etc) and the class (and therefore the strength of the opposition you're likely to face).

I would expect however that your first port of call will be the removal of the local tank in favour of resists to help your logi and buffer to give him time to work. Given the resist profile of the Eos and the Passive Defence link I would probably also suggest an active hardener fit, plugging that explosive hole rather than stacking heavily on your already strong kinetic.



problem is this ship is only to speed up the removal and cleanup of the local sites, i cant do a great deal more in wormhole.... however i can allways train for it.... i dont know the fleet composition as im not privy to that sort of thing and where still in our early stages of moving in and getting situated.... in addition to all the kinks and bumbs along the road.

yes the fleet will be armour tankd or i will go for the minmatar sleipnar as it suits my skills best for shield tanking... i did think of that (some points given??) and yes the resists are quite unbalanced i will be ooking at shifting things around when i begin to fit it but i was adding the adaptives for easy of use and seeing what holes i have in my defence. also there has been no mention of any logi ships im the closest that i know of to actually being able to fly one and i have no intention of putting one together before its asked for... unless it really is that much better

thanx for the info and the questions though all good stuff get me looking at everything :D


(apologies for the late replies i can only reply every 5 mins(forum restrictions))
kormanti defurgh
Federal Navy Academy
Gallente Federation
#13 - 2015-02-09 14:09:29 UTC
Sexy Cakes wrote:
kormanti defurgh wrote:
dont mean to sound rude but you cant fit more than 3 links, that being said i never looked at buffing those warfare links, thanx.... food for thought....


No worries mate.

Command Processors allow you to fit more than the specified amount of links onto a ships. Problem is they take up a metric f*ckton of CPU.




CPU is the one reason i was struggling with this fit, ill look into it but im leaning more towards the idea of salvage and tractor... only because otherwise im just a dead lump to sit there and look pretty... i know i will be providing vital buffs potentially but i would rather do SOMETHING than nothing at all.... thanx for the info, allthough this alt has been bred for support roles this is the first time i have taken into any combat situations (normally just flies orca fleet boost or noctis clean up) so im hoping to not make it her last either!
Iyokus Patrouette
University of Caille
Gallente Federation
#14 - 2015-02-09 14:20:05 UTC
Depending on the class of wormhole you plan on running sites in, the Links are helpful but not mandatory.

If we are talking Non-capital escalations than you will probably be more help as just a pure dps or logi boat. If you are running an armour fleet, don't do sites in a pulsar. Roll the hole and find something more agreeable.

Otherwise you use the Command ship as an off grid booster with a fit similar to what Sexy Cakes has already provided. It sits in a safe spot or just outside of a pos shield and runs the links for the rest of the fleet and therefore doesn't need to worry about resists because it's never going to get shot.

At the end of the day, you need to get 'privy' to the information and what/where/how your corp plans on doing things when you move into a wormhole. Otherwise our provided information could be just wrong for the situation you end up in.

---- Advocate for the initiation of purple coloured wormholes----

kormanti defurgh
Federal Navy Academy
Gallente Federation
#15 - 2015-02-09 14:22:49 UTC
Iyokus Patrouette wrote:
Depending on the class of wormhole you plan on running sites in, the Links are helpful but not mandatory.

If we are talking Non-capital escalations than you will probably be more help as just a pure dps or logi boat. If you are running an armour fleet, don't do sites in a pulsar. Roll the hole and find something more agreeable.

Otherwise you use the Command ship as an off grid booster with a fit similar to what Sexy Cakes has already provided. It sits in a safe spot or just outside of a pos shield and runs the links for the rest of the fleet and therefore doesn't need to worry about resists because it's never going to get shot.

At the end of the day, you need to get 'privy' to the information and what/where/how your corp plans on doing things when you move into a wormhole. Otherwise our provided information could be just wrong for the situation you end up in.



very much agreed, can't argue with anything here will start looking at other options now, starting to beleive that command ships arent worth much... was hoping for a more 'front line' approach instead of an off point booster. thanx for all your comments guys ill be back soon so keep em coming.

and thank you for your patience with some silly ideas & questions.
Lloyd Roses
Artificial Memories
#16 - 2015-02-09 14:55:09 UTC
You don't use an Eos for POS boosting. Astarte got 7 links. Use that one.
Shiloh Templeton
Cheyenne HET Co
#17 - 2015-02-10 01:27:23 UTC
OP: Here is a recent forum thread that might have some useful information for you.

Command Ship Thread
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#18 - 2015-02-10 02:23:22 UTC
Lloyd Roses wrote:
You don't use an Eos for POS boosting. Astarte got 7 links. Use that one.


depends on what you're doing.

For cap escalations the Eos is in every way superior.
kormanti defurgh
Federal Navy Academy
Gallente Federation
#19 - 2015-02-10 10:03:28 UTC
Tsukino Stareine wrote:
Lloyd Roses wrote:
You don't use an Eos for POS boosting. Astarte got 7 links. Use that one.


depends on what you're doing.

For cap escalations the Eos is in every way superior.



in addition i mentioned my great drone skills (only 2 or 3 are level 4 rest are maxed) so why not work with something that hits harder instead of something i have to be within 10km of the enemy to hit?
kormanti defurgh
Federal Navy Academy
Gallente Federation
#20 - 2015-02-10 10:09:21 UTC
Shiloh Templeton wrote:
OP: Here is a recent forum thread that might have some useful information for you.

Command Ship Thread



thanx for the link, i think i have finally made my descision, thank you evryone for your help and responses! im finally understanding this command ship stuff....

thanx again and fly safe
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