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A Message Regarding "Hyperdunking"

First post First post First post
Author
Black Pedro
Mine.
#1041 - 2015-02-08 07:25:05 UTC
Valterra Craven wrote:
Kaely Tanniss wrote:


What do you mean...it happens all the time. The percentage of HS miners who get ganked is rather small..it's just the complaining about it that isn't. The difference is..in nul, you expect someone to try to kill you..in HS, miners have become complacent and think hisec means total sec.


I think people complain about it more because they feel powerless to stop it. The game mechanics currently favor the attacker. I think its telling that for all the calls of everyone in this thread for players to dispense their own justice that its even "rarer" than ganking is.

They are unfortunately wrong. A Skiff makes you essentially immune to anyone messing with you in highsec. For haulers, there are similarly ship choices and tactics that give you the power to avoid being ganked.

The mechanics only favour the attacker in situations where you choose to forgo tank and/or staying at your keyboard. The whole point of Eve is balancing your income generation versus the risk an attacker will blow you up. You are not powerless at all when you make these choices as CCP has given you plenty of tools to protect yourself, and the NPC-enforced mechanics of highsec are heavily on your side.

Don't confuse the "never feel safe in New Eden" design of the game with an inability to protect yourself. You can make yourself nearly perfectly safe in highsec if you choose with only a little effort or sacrificing a little yield. Deciding when you need to do that to protect yourself from those that want to blow you up IS the game.
baltec1
Bat Country
Pandemic Horde
#1042 - 2015-02-08 07:41:28 UTC
Veers Belvar wrote:


You don't....you realize that the combination of desolate space and a giant blue donut means that it isn't worth the effort to actually pay attention. You just consider your (rare) losses part of the cost of doing business.


And at a stroke you show you have zero experience with null ratting.
Hiasa Kite
Brutor Tribe
Minmatar Republic
#1043 - 2015-02-08 08:19:54 UTC
Valterra Craven wrote:
Kaely Tanniss wrote:


What do you mean...it happens all the time. The percentage of HS miners who get ganked is rather small..it's just the complaining about it that isn't. The difference is..in nul, you expect someone to try to kill you..in HS, miners have become complacent and think hisec means total sec.


I think people complain about it more because they feel powerless to stop it. The game mechanics currently favor the attacker. I think its telling that for all the calls of everyone in this thread for players to dispense their own justice that its even "rarer" than ganking is.

That's because it's so easy to prevent a gank that there's no reason to dispense justice for it. The miners feel powerless, not because the game balance is stacked against them but because they're not aware of the tools they can use to keep themselves safe in the first place.

"Playing an MMO by yourself is like masturbating in the middle of an orgy." -Jonah Gravenstein

Kaarous Aldurald
Black Hydra Consortium.
#1044 - 2015-02-08 12:35:18 UTC
Valterra Craven wrote:

I think people complain about it more because they feel powerless to stop it.


Of course they're powerless to stop it, they're afk.


Quote:
The game mechanics currently favor the attacker.


Blatantly false. In EVE in general, and highsec in particular, the mechanics favor the defender across the board.

Quote:

I think its telling that for all the calls of everyone in this thread for players to dispense their own justice that its even "rarer" than ganking is.


You're confusing lack of ability with lack of effort. Of course they aren't getting anything done, they aren't real players to begin with.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Valterra Craven
#1045 - 2015-02-08 16:58:11 UTC
Kaarous Aldurald wrote:


Of course they're powerless to stop it, they're afk.


A broad generalization that you have zero evidence to support.


Kaarous Aldurald wrote:

Blatantly false. In EVE in general, and highsec in particular, the mechanics favor the defender across the board.


Oh? Its false that people that are grouped together for the sole purpose of killing others and can dictate the time, the place, and the firepower don't have the upper hand in all situations?

Kaarous Aldurald wrote:

You're confusing lack of ability with lack of effort. Of course they aren't getting anything done, they aren't real players to begin with.


No, what I'm pointing out is the lack of capability. Hunting down cowards that dock up at the first sign of trouble is not a fun thing or even a smart thing to do with your game time. There are no effective ways to dispense justice. Otherwise there would be someone out there doing so. CODE exists because they are able to. Given how much you guys argue about this game being a sandbox its telling that out of 500k subs that NO ONE wants to be a bounty hunter.
Valterra Craven
#1046 - 2015-02-08 17:00:11 UTC
Hiasa Kite wrote:
The miners feel powerless, not because the game balance is stacked against them but because they're not aware of the tools they can use to keep themselves safe in the first place.


You seem to be conflating "keeping oneself safe" with "dispensing justice".
baltec1
Bat Country
Pandemic Horde
#1047 - 2015-02-08 18:50:07 UTC
Valterra Craven wrote:


Oh? Its false that people that are grouped together for the sole purpose of killing others and can dictate the time, the place, and the firepower don't have the upper hand in all situations?


Only when the victim chooses to be anti-social and refuses to work with others.
Hiasa Kite
Brutor Tribe
Minmatar Republic
#1048 - 2015-02-08 20:23:49 UTC
Valterra Craven wrote:
No, what I'm pointing out is the lack of capability. Hunting down cowards that dock up at the first sign of trouble is not a fun thing or even a smart thing to do with your game time. There are no effective ways to dispense justice.

If you want to dispense justice, do it in LoSec. You'll never get what you're looking for as long as CONCORD and FacPo stand in your way.

Quote:
Otherwise there would be someone out there doing so. CODE exists because they are able to. Given how much you guys argue about this game being a sandbox its telling that out of 500k subs that NO ONE wants to be a bounty hunter.

Bounty hunting does not pay. In fact it cannot pay, not without leaving itself open to exploitation.

"Playing an MMO by yourself is like masturbating in the middle of an orgy." -Jonah Gravenstein

Kaely Tanniss
Black Lotus Society.
Something Really Pretentious
#1049 - 2015-02-08 23:14:41 UTC  |  Edited by: Kaely Tanniss
Veers Belvar wrote:
Kaely Tanniss wrote:
Veers Belvar wrote:
baltec1 wrote:


Go ahead and fly a freighter through null like you do in high sec.


Try to afk rat and afk mine in highsec like you do in null.


What do you mean...it happens all the time. The percentage of HS miners who get ganked is rather small..it's just the complaining about it that isn't. The difference is..in nul, you expect someone to try to kill you..in HS, miners have become complacent and think hisec means total sec.


Wrong...in highsec miners are actively targeted for ganking, with many miners getting hit repeatedly by code and similar groups. Many of these gankers are afk mining in null at the same time they are ganking in highsec...demonstrating the huge difference in danger level.


Veers...with all due respect...what do you know of PvP. Your assumptions are based on the complaining and raging of those who failed to pay attention or take any level or personal responsibility and just want to point the finger. It's like saying that all flying in planes is dangerous because 1 in 10,000 crashes...which is usually do to human error in some regard. The ACTUAL number of active miners that get ganked in any given day are barely a dent on the total number of active players. You just have a bias to the ganked..so of course it seems like an "epidemic" to you. There is a level of personal responsibility each miner/hauler can take to prevent, or lessen, the chances of getting ganked. Repeated ganks you say...well yeah...would you keep walking down the same dark alley that you got mugged in previously..and if you did, would it surprize you if you got mugged again? The problem is laziness, complacency, and lack of knowledge prevent them from doing so. As long as miners and haulers continue to not be proactive, they will remain reactive..and complain about it. Eve is a sand box, not a theme park...and in a sand box other will throw sand in your eyes...Twisted

If I had a nickel for every time someone said women don't play eve, I'd have a bag of nickels to whack the next person who said it..

Kaarous Aldurald
Black Hydra Consortium.
#1050 - 2015-02-08 23:18:16 UTC
Valterra Craven wrote:

A broad generalization that you have zero evidence to support.


Except for, you know, this thread.

The guy who died was afk. Globbing doesn't really work if they aren't afk.



Quote:

Oh? Its false that people that are grouped together for the sole purpose of killing others and can dictate the time, the place, and the firepower don't have the upper hand in all situations?


Yes, because one webbing escort makes all of that moot.



Quote:

No, what I'm pointing out is the lack of capability.


No, you've spent the entire thread crying about how the NPCs don't inflict enough consequences for you.



Quote:

There are no effective ways to dispense justice. Otherwise there would be someone out there doing so.


And yet when wardec corps fight each other, or go after Code, stuff gets done, stuff gets blown up. So it clearly is possible, but not for "rebel miners" and white knights.

Because they aren't real players.

Nevermind that you're really looking at this the wrong way, to begin with. If you want to hurt gankers, blow up their loot or save the freighter with reps or something. You really don't even have to shoot at them yourself, they're going to die anyway thanks to facpo or Concord.


Quote:
Given how much you guys argue about this game being a sandbox its telling that out of 500k subs that NO ONE wants to be a bounty hunter.


Now this is a dedication to being obtuse, folks.

Plenty of people want to be a bounty hunter. But the bounty system is necessarily broken, that's all.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Valterra Craven
#1051 - 2015-02-08 23:30:12 UTC
baltec1 wrote:

Only when the victim chooses to be anti-social and refuses to work with others.


So back to victim blaming again?
Valterra Craven
#1052 - 2015-02-08 23:33:59 UTC
Hiasa Kite wrote:

If you want to dispense justice, do it in LoSec. You'll never get what you're looking for as long as CONCORD and FacPo stand in your way.


Why would a miner dispense justice to people that had nothing to do with him?

Hiasa Kite wrote:

Bounty hunting does not pay. In fact it cannot pay, not without leaving itself open to exploitation.


Then there is no way practical way for a victim to dispense justice against his attacker.
Valterra Craven
#1053 - 2015-02-09 00:15:28 UTC
Kaarous Aldurald wrote:


Yes, because one webbing escort makes all of that moot.


Because web frigates aren't just as gankable as any other ship?


Kaarous Aldurald wrote:

No, you've spent the entire thread crying about how the NPCs don't inflict enough consequences for you.


No, what I've spent this entire thread doing is rebuffing all the bs arguments that gankers always use for every thread that exists like this. It looks like you also have a very low bar for what you deem "crying". Though I suppose that's not very surprising given how you operate.

Kaarous Aldurald wrote:

And yet when wardec corps fight each other, or go after Code, stuff gets done, stuff gets blown up. So it clearly is possible, but not for "rebel miners" and white knights.


There is no scenario where anyone has the same economic impact on code through violence that code inflicts on others.

Kaarous Aldurald wrote:

Because they aren't real players.


The only "fake" players are bots. And those get banned.

Kaarous Aldurald wrote:

Nevermind that you're really looking at this the wrong way, to begin with. If you want to hurt gankers, blow up their loot or save the freighter with reps or something. You really don't even have to shoot at them yourself, they're going to die anyway thanks to facpo or Concord.

Plenty of people want to be a bounty hunter. But the bounty system is necessarily broken, that's all.


There's no way to hurt gankers that fund themselves through metagaming. Further to the point, at least code gets something out of it while someone trying to hurt, or stop codes gets almost nothing. Yeah their ships are "profitable" to gank, but again not enough to bother with. Opportunity costs exists. Providing neutral logi not only puts yourself at greater risk (you really think code won't try to put a stop that?) with ZERO rewards since its not like you get loot drops from saving a freighter.

Well given, that you've admitted that the bounty system is broken, you've admitted that there are no effective ways to dispense justice.
Ned Thomas
Sebiestor Tribe
Minmatar Republic
#1054 - 2015-02-09 00:26:37 UTC
Valterra Craven wrote:
baltec1 wrote:

Only when the victim chooses to be anti-social and refuses to work with others.


So back to victim blaming again?


Well, it is the victim's fault that they allowed themselves to become a victim so.....yeah, **** the victim.
Valterra Craven
#1055 - 2015-02-09 00:34:32 UTC
Ned Thomas wrote:

Well, it is the victim's fault that they allowed themselves to become a victim so.....yeah, **** the victim.


I sure hope you don't feel that way about real life crime.
Ned Thomas
Sebiestor Tribe
Minmatar Republic
#1056 - 2015-02-09 00:46:54 UTC
Valterra Craven wrote:
Ned Thomas wrote:

Well, it is the victim's fault that they allowed themselves to become a victim so.....yeah, **** the victim.


I sure hope you don't feel that way about real life crime.


Of course I do.

Does that make any more or less difference in a video game than saying "Of course I don't feel that way about [insert RL crime of choice] victims! I'm nice IRL!"? No.
Valterra Craven
#1057 - 2015-02-09 02:46:35 UTC
Ned Thomas wrote:

Does that make any more or less difference in a video game .


What it does is tell me what I'm dealing with.
Ned Thomas
Sebiestor Tribe
Minmatar Republic
#1058 - 2015-02-09 03:02:25 UTC
Valterra Craven wrote:
Ned Thomas wrote:

Does that make any more or less difference in a video game .


What it does is tell me what I'm dealing with.


I am every evil thing you could ever conceive and find joy in all that you find deplorable and immoral.

That still makes no difference in regards to the mechanics of a video game.
Valterra Craven
#1059 - 2015-02-09 04:05:29 UTC
Ned Thomas wrote:


I am every evil thing you could ever conceive and find joy in all that you find deplorable and immoral.


No, what it tells me is that you don't care to have a conversation on even terms.

Ned Thomas wrote:

That still makes no difference in regards to the mechanics of a video game.


The mechanics of video games are ALL driven by humans. Its why things change, aka some player finds something they can abuse and do so until told to stop or the game makes that activity impossible.
Ned Thomas
Sebiestor Tribe
Minmatar Republic
#1060 - 2015-02-09 04:20:08 UTC
Valterra Craven wrote:


No, what it tells me is that you don't care to have a conversation on even terms.


You're correct. I don't.

Quote:

The mechanics of video games are ALL driven by humans. Its why things change, aka some player finds something they can abuse and do so until told to stop or the game makes that activity impossible.


Every thought you have is wrong.