These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Assembly Hall

 
  • Topic is locked indefinitely.
 

[PROPOSAL] Support Avatar Gameplay As a Means of Increasing Immersion

First post First post
Author
Rain6637
GoonWaffe
Goonswarm Federation
#61 - 2015-01-24 08:02:29 UTC
Nariya Kentaya
Ministry of War
Amarr Empire
#62 - 2015-01-24 15:36:10 UTC
Agatir Solenth wrote:
Lell Scarlatti wrote:
I think instead of trying to add elements of Second Life to EVE, CCP should focus on the things that actually, I don't know, improve the game. It's a game about blowing ships up in space. Focus on that, not some useless feature. Incarna was a horrid expansion; alot of dev time and resources dedicated to catering to the RMT crowd, and the game suffered heavily as a result.


For you, EvE is about blowing up ships in space. By that argument they shouldn't have industry, because I don't engage in it, and see it as a waste of resources. (you could simply seed the market with NPC built ships) Just because some folks wouldn't use the feature, doesn't mean it would not make EvE a more inviting place for more players.

I for one, would like to see new things in the game. As someone with 130+ mil SP, adding "new" destroyers to the game is a total lack of development resources imho, nor do I see it as "new" content. However, I can see what player demographic CCP is attempting to appease with these additions. I'd just like to see CCP look at adding some content to the other player types (other than pure PvPers). The Roleplaying community is HUGE in the MMORPG community.

I'd also bet that as soon as alliances can custom paint their ships, many large alliances will be bucking up to do so, and the RMT crowd will grow significantly.

exactly, even outside of roleplay, I will bring up the SWG situation every time until it sticks.

SWG had cantinas, usually big buildings that made it a pain in the butt to get around town because youd have to go around them, they served no practical purpose in 90%+ of circumstances, however they were regularly filled with a couple hundred people, why?

Because even if it serves no "gameplay" purpose, people like to socialize, sitting down next to someone in a bar is a classic awkward way to force interaction/discussion, people LIKE face2face time, putting an avatar they can actually SEE to the voice they hear or the text they see, WiS to start with doesnt HAVE to have some amazing "oh my god" feature right off the bat, it CAN and SHOULD start simply as a way for players to physically associate, mingle, etc.
Nariya Kentaya
Ministry of War
Amarr Empire
#63 - 2015-01-24 15:41:40 UTC
Lell Scarlatti wrote:
I think instead of trying to add elements of Second Life to EVE, CCP should focus on the things that actually, I don't know, improve the game. It's a game about blowing ships up in space. Focus on that, not some useless feature. Incarna was a horrid expansion; alot of dev time and resources dedicated to catering to the RMT crowd, and the game suffered heavily as a result.

it isnt just a game about "blowing up spaceships", its a game about space, yes, with ships, yes, conflict, yes. but only about 10% of the game is actual FIGHTING, the other 90% of that game is all the different functions and events that ENABLE that pvp, the people meeting and forming friendships, rivalries, the spys, saboteurs, and usurpers collapsing empires or emptying wallets, the little groups uniting against common enemies.

If EVE is about anything, is social interaction and politics, because these are the REASONS we have pvp, if we DIDNT have these, the only pvp that would be in the game is the occasional lowsec gank and not much else, and if you think thats all that matters then I assume youd be fine if they just removed the entire game and replaced it with matchmaking.

Incarna has a purpose, to enable more personal social interaction, as well as a little bit of scenery for people to hang out and leave running on their computer while they do other stuff. Social interaction is just as valid a reason to play EVE as mindless PvP, so theres nothing wrong with catering to that crowd.

[also lol at "second life", which was neither the first, most recent, or most significant game to have avatars, most games do nowadays, weird huh?]
Gaellia Bonaventure
Imperial Shipment
Amarr Empire
#64 - 2015-01-29 18:38:50 UTC
Tyranis Marcus wrote:
Terenius Neo wrote:


I was always a supporter auf walking in stations. CCP failed very with it in the Incarna release but that was when 2011?



There is something I've never quite understood about that. CCP promised a lot of cool features with walking in stations. They showed teasers of some different rooms and areas that looked really great, then they didn't deliver. People got upset because they didn't deliver. CCP then decided that meant that we didn't want WiS. Wtf? How? Why? Someone sucked on the bong one too many times? No. (Well, maybe, tbh.)

It was probably because a vocal minority played both sides, but I still don't see how CCP could screw up so badly. Players rioted over the New Eden Store and the failure of CCP to deliver on WiS. How can that possibly be interpreted as the players not wanting CCP to deliver at all?


CCP says a lot of things and doesn't deliver. Frustrating, but they aren't going to change.

Bring your possibles.

Jack Carrigan
Order of the Shadow
#65 - 2015-01-30 11:35:00 UTC
Here is an idea that could even expand industry. Blueprints for expansions or modifications to captains quarters. Why? Because it would be a sink for minerals, and an ISK sink. Not to mention, more things that could be input into the economy to give it a more realistic feel. Why not make trade goods actually good for something other than just sitting around in a hangar? Make them consumable by blueprints for expanding CQ, creating decorum, et cetera.

Everyone whines about problems, but provides no suggestions, and that is only you being part of the problem. Offering suggestions or solutions becomes you being part of the solution as a whole. We have a massive community that proposes a great and many things that could be useful, create more immersion, new careers (think interior decorator for those who would find interest in that). The more we add to the game in a constructive fashion, the longer it will last, the greater legacy and impact it will have as well.

Leave things better than you found them. So keep ideas and communications on things flowing. Sure, you'll get trolls and nay-sayers, but eventually, someone's idea gets picked up and becomes a part of EVE.

I am the One who exists in Shadow. I am the Devil your parents warned you about.

||CEO: Order of the Shadow||Executor: The Revenant Order||Creator: Bowhead||

Catalytic morphisis
Deep Space Coalition
Fraternity.
#66 - 2015-01-30 11:38:02 UTC
Jack Carrigan wrote:
Here is an idea that could even expand industry. Blueprints for expansions or modifications to captains quarters. Why? Because it would be a sink for minerals, and an ISK sink. Not to mention, more things that could be input into the economy to give it a more realistic feel. Why not make trade goods actually good for something other than just sitting around in a hangar? Make them consumable by blueprints for expanding CQ, creating decorum, et cetera.

Everyone whines about problems, but provides no suggestions, and that is only you being part of the problem. Offering suggestions or solutions becomes you being part of the solution as a whole. We have a massive community that proposes a great and many things that could be useful, create more immersion, new careers (think interior decorator for those who would find interest in that). The more we add to the game in a constructive fashion, the longer it will last, the greater legacy and impact it will have as well.

Leave things better than you found them. So keep ideas and communications on things flowing. Sure, you'll get trolls and nay-sayers, but eventually, someone's idea gets picked up and becomes a part of EVE.

Am I hearing a Designable Captains Quarter where I can have poles with Exotic dancers spinning around on them? And even a Janitor Just as annoying as the guy in the old tomb raiders who followed you around? I think if they brought this in I'd struggle finding a reason to undock

Actual Link free and scout free solo PvP'er

Lan Wang
Federal Navy Academy
Gallente Federation
#67 - 2015-02-06 14:35:03 UTC
I think if they did allow walking in stations it would just make the game worse, people wouldn't undock, sounds like it would go the way of mass effect and your giving people too much to do within a station and not having any need to undock

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Cora Namoor
Anson Astrometrics And Assembly
#68 - 2015-02-08 13:56:37 UTC  |  Edited by: Cora Namoor
So problems for walking in stations are -

1. Animations and life like reactions to other players
2. A Purpose to walk in stations aside from gambling and socializing
3. Limited Dev man power
4. RP'ers would never leave station
5. Limited cash to fund development
6. Lack of servers to run it.

1. So we know Eve can make great game trailers. Why can't that translate into nuanced character animations? Hell why couldn't Eve make a Sci-Fi TV series like Clear Skies using in game animation and make their own library of nuanced animations? Entertain people, make a revenue stream, train more writers, train more animators... think Star Wars rebels but for EVE. I'd watch it. Pay per episode even.

2. So hangin with friends and besting people in games of chance or skill ain't your thing. How about opening your own Corp or Alliance HQ on a promenade which also double as a store front for your corps own unique ships and equipment. Tiericide was good now make EVE like a 4x technological space race. Someone wants to sell Cap booster's with a larger capacity then the norm they research and sell it. Always a WIP always getting better always a time and isk sink. Also gives us a reason to have our own paint jobs since we could have custom ships based off old hulls. Add Pirate agents in some of the high end bars that capsuleers might frequent even in high sec. Hidden agent missions off the books. R&D espionage with hacking off computer terminals or relays.

3. Games like Fallout and even Dying Light are allowing user generated content into their games. Why not an MMO? It involves and inspires the player base and allows them to contribute thus cementing them to the community. What was so wrong with the second life analogy? Null sec alliance make isk charging other corps rent for their space... why not allow someone who knows maya or other dev tools access to creating content? Hell "No Mans Sky" has an army of computer programs bashing away at type writers making whole ecologies and planets for their human overlords. Why can't the Ammarrians over at CCP do the same. You get transaction fees for all user generated content that sells?

4. Not that its a bad thing. J/K. The Eve novel "The Burning Life" Described the Capsuleers as living at the Top most isolated parts of the station. So the Capsuleer Promenade would be limited to the Corp HQ's slots, Corp Office slots, Store fronts that it could hold. Alliance HQ's and offices would be on OUTPOSTs. Then a smattering of social areas like dance clubs and eateries. Have four promenade types for each race to start.

5. CCP has never had a problem asking players for cash before. Hey buy this shiny new limited offer ship and/or paint job!(Hmmm can't resist pirate rookie ships only 120 mil a piece must have the SET!) Plex for charity has been done numerous times. How about put your money where your mouth is and let EVE players pay for the content they want to see. You have player summits all over. Tell us with stats and charts you need x dollars to support y people over z time to make us our content. Not pay to win, but pay to push the game in the direction we want. A Cash Cow CSM. You know like those other guys with the fish tank and alien lobsters do!

6. Stop Giving away your old hardware: Repurpose it! Could have used those old servers for walking in stations, or player created DEDs or back up on the fly support for when server load gets heavy. Watching to many American Hoarders episodes and scaring yourself neat and clean. We love you just the way you are CCP duct tape, messy cables and all!

Well that's my buck twenties worth.

So before the motto was Harden the F up! Now its the Best ship in the Universe is the Friendship. With that kinda turnabout I still have hope EVE can weather this storm. Dream big don't just plan small!
Cora Namoor
Anson Astrometrics And Assembly
#69 - 2015-02-08 18:36:17 UTC  |  Edited by: Cora Namoor
Any CSM or people running for a spot on the CSM care to comment on the future of walking in stations as a feature and where it's sits on their list of priorities for EVE?
Mike Azariah
The Scope
Gallente Federation
#70 - 2015-02-08 23:29:51 UTC
Cora Namoor wrote:
Any CSM or people running for a spot on the CSM care to comment on the future of walking in stations as a feature and where it's sits on their list of priorities for EVE?


https://mikeazariah.wordpress.com/2015/02/03/bb-62-going-for-a-walk/

m

Mike Azariah  ┬──┬ ¯|(ツ)

Jon Dekker
Dekker Corporation
#71 - 2015-02-09 07:28:48 UTC
Mike Azariah wrote:
Cora Namoor wrote:
Any CSM or people running for a spot on the CSM care to comment on the future of walking in stations as a feature and where it's sits on their list of priorities for EVE?


https://mikeazariah.wordpress.com/2015/02/03/bb-62-going-for-a-walk/

m

If CCP set up a Kickstarter and public investment/donations page for a proper dev & art team who have experience developing and creating a modular system that WIS would need, I'd throw money in that pot for sure. Realistically, how much of an investment would it take for a proper first release? $1 mil? $5 mil? $10 mil? I remember I got into EVE for the first time after seeing one of the first WIS demonstrations from quite a few years ago, thinking "I need to jump in now before they release this and everyone's a part of this".

With the amount of $$ that Star Citizen has received for fish tanks and vanity ships, I'd think people would want EVE to add this aspect to their already vibrant and successful game.
Malcanis
Vanishing Point.
The Initiative.
#72 - 2015-02-09 08:59:43 UTC
A Kickstarter project is probably the only realistic option (well ahead of the "crazy generous millionaire" possibility)

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Freelancer117
So you want to be a Hero
#73 - 2015-02-09 11:54:57 UTC  |  Edited by: Freelancer117
Cora Namoor wrote:
Any CSM or people running for a spot on the CSM care to comment on the future of walking in stations as a feature and where it's sits on their list of priorities for EVE?


http://www.reddit.com/r/Eve/comments/2bp2cp/i_am_andie_nordgren_ccp_seagull_the_new_executive/cj9jw51 Sad

Edit:

Quote:
I have no plans to add walking in stations features to the EVE Online client. If we do this, it will likely end up as a second game client - but no such plans are currently in development. CCP still holds the vision for the avatar experience, but all avatar based gameplay outside character creation and customization for EVE Online is on indefinite hold.

Eve online is :

A) mining simulator B) glorified chatroom C) spreadsheets online

D) CCP Games Pay to Win at skill leveling, with instant gratification

http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg

http://bit.ly/1egr4mF

Jon Dekker
Dekker Corporation
#74 - 2015-02-09 17:02:54 UTC
Freelancer117 wrote:
Cora Namoor wrote:
Any CSM or people running for a spot on the CSM care to comment on the future of walking in stations as a feature and where it's sits on their list of priorities for EVE?


http://www.reddit.com/r/Eve/comments/2bp2cp/i_am_andie_nordgren_ccp_seagull_the_new_executive/cj9jw51 Sad

Edit:

Quote:
I have no plans to add walking in stations features to the EVE Online client. If we do this, it will likely end up as a second game client - but no such plans are currently in development. CCP still holds the vision for the avatar experience, but all avatar based gameplay outside character creation and customization for EVE Online is on indefinite hold.


Actually, one of the huge advantages of the new "on-demand" way that they will be loading EVE assets is that functionality that might otherwise be added to another game client, can be added to the overall EVE client without actually increasing the filesize for people who never use the WIS features.

I would hope that they could do this with Project Legion and Valkyrie also. EVE Unity anyone? Big smile
Nariya Kentaya
Ministry of War
Amarr Empire
#75 - 2015-02-09 18:46:27 UTC  |  Edited by: Nariya Kentaya
Cora Namoor wrote:
So problems for walking in stations are -

1. Animations and life like reactions to other players


1. So we know Eve can make great game trailers. Why can't that translate into nuanced character animations? Hell why couldn't Eve make a Sci-Fi TV series like Clear Skies using in game animation and make their own library of nuanced animations? Entertain people, make a revenue stream, train more writers, train more animators... think Star Wars rebels but for EVE. I'd watch it. Pay per episode even.

IMO on #1

if CCP wanted a TV show, they should have made on for the sole purpose of expanding/progressing Lore, start with the books and chronicles, and once those are done, move the plot forward with entirely original episodes set to show the background fo EVE, what the NPCs or important characters are doing, maybe throwing in hints for upcoming changes/projects/expansions (like for instance, with the latest T3's, could have cameo'd in the background of an R&D dock as a half built destroyer)

It would be like star trek or star wars, except lots more large fleet fights, and better character development and intrigue than DS9 ever had
Jack Carrigan
Order of the Shadow
#76 - 2015-02-09 18:50:32 UTC
People want to include combat in WiS. Why not have a boxing arena or something to that effect, and then a means of betting on it.

I am the One who exists in Shadow. I am the Devil your parents warned you about.

||CEO: Order of the Shadow||Executor: The Revenant Order||Creator: Bowhead||

Cora Namoor
Anson Astrometrics And Assembly
#77 - 2015-02-09 20:16:10 UTC
Jack Carrigan wrote:
People want to include combat in WiS. Why not have a boxing arena or something to that effect, and then a means of betting on it.

Screw boxing I want my Yu-Gi-Oh inspired MindClash battles!
Flamespar
WarRavens
#78 - 2015-02-11 09:44:25 UTC
Malcanis wrote:
A Kickstarter project is probably the only realistic option (well ahead of the "crazy generous millionaire" possibility)


We don't need a kickstarter. We need CCP to stop putting money into non-existent and failed products (Legion, Dust514, World of Darkness), and stop trying to grab headlines with a VR game with a very limited audience (not many people have headsets).

Flamespar
WarRavens
#79 - 2015-02-12 08:10:03 UTC  |  Edited by: Flamespar
What I find hilarious is that players are all "but there are no apparent plans for new gameplay beyond the door", yet meanwhile CCP is planning on allowing us to create gates that lead to space with apparent plans for new gameplay.

Of course there are ideas and possibilities for both, I just find the rhetoric amusing.
Agondray
Avenger Mercenaries
VOID Intergalactic Forces
#80 - 2015-02-12 14:57:59 UTC
Ned Black wrote:
ArmyOfMe wrote:
Im gonna support you on this one. Lets face it, for a lot of us the time spent online is spent docked up and just chatting. So in those regards WIS would actually be a nice change.


I still say what I said before Incarna...

Walking in stations for the sake of walking is completely boring. People may do it once or twice to watch the scenery, but other than that they will sit in their ships and just put it on /ignore as they do about the captains prison... One of the first things I do after a fresh install is to move to hangar view and then never ever back to the prison cell.

Add fighting in stations, boarding stations and stuff like that and you have something interresting however.



hope you don't mind the skill loss since your last clone installation as you as a capusleer do not have the implant ability the dust troops do or would you settle for a permadeath?

"Sarcasm is the Recourse of a weak mind." -Dr. Smith