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If I could change it, how I would change it: SKINs

Author
Petrified
Old and Petrified Syndication
#1 - 2015-02-08 04:56:59 UTC  |  Edited by: Petrified
Purely my opinion on how I would like to see it done.

The license for SKINS would come in two flavors much like Blue Prints come in two flavors. The main difference will be that you cannot make copies of the SKINS. Thus an Unlimited SKINS license can be used until sold or traded while a Limited SKINS Licenses can be Sold or Traded until used.

Currently we have one shot paint jobs available. Ones you buy for aurum and others you get as drops/loyalty rewards. I dislike the current method of applying paint jobs to ships as it means the destruction of any rigs should you not be using a clean ship and is ultimately clumsy. With SKINS it is a given that a packaged ship will not be required to alter the ships appearance. Converting all paint jobs to limited license SKINS will make the best sense and when SKINS is ready to be released, we will have permanent paint jobs that can persist beyond a ships destruction which will be great for corp/alliances. For the sake of simplicity I would avoid multiple runs on the Limited Licenses which means that current BPC Paint Jobs with multiple runs will be split into multiple individual Limited Licenses per the number of the BPC runs.

For Corporations and Alliances an additional tab will be added to the corporate management window and any Unlimited SKINS can be dragged and dropped into the window and then become a corporate owned asset. These will automatically become available to the corporation as a whole to use. If the corporation is the Executor Corp of an alliance, then an additional panel on the SKINS tab will be available and all Unlimited SKINS dropped into it become available to the Alliance for use and thus become an Alliance owned asset. Any attempt to drag Limited SKINS into the windows will be meet with an error. The SKINS can be removed by dragging and dropping into a hanger. Assignable permissions and roles will need to be created to manage these on a corporate/alliance level.

Any SKINS in either the corp or alliance SKINS tab will be seen and be available to any pilot in the corp/alliance when they open whatever window will be meant to manage the SKINS application to individual ships.

Finally, since corps close, alliances disband, and executor corps change there has the be a mechanism to retrieve these licenses as well as maintain their consistency. When a corp is closed, all SKINS licenses are moved into the hanger of the now ex-CEO. When an alliance is disbanded and closed, all SKINS licenses are moved from the alliance section of the SKINS tab to the Corporate section of the Skins tab of the executor corp. For changes of the Executor Corp, the Alliance portion of the SKINS is closed to the former executor corp and is then opened to the new executor corp with all current SKINS at the time of transfer visible and usable.



Random thought: a limited license of the ships current SKIN has a small percentage chance to drop when the ship is destroyed... call it a 'burned SKIN license".

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

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Nariya Kentaya
Ministry of War
Amarr Empire
#2 - 2015-02-08 05:07:30 UTC
theyre already chaging skins to just be a "buy it and apply it to any ship without penalty", so no more having to lose rigs/etc, its part of their whole redo of how the system handles graphics/assets they are currently in the middle of
Petrified
Old and Petrified Syndication
#3 - 2015-02-08 05:11:05 UTC
Nariya Kentaya wrote:
theyre already chaging skins to just be a "buy it and apply it to any ship without penalty", so no more having to lose rigs/etc, its part of their whole redo of how the system handles graphics/assets they are currently in the middle of

Yes they are. But this is more than just angst with the existing paint job method.

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

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Rain6637
GoonWaffe
Goonswarm Federation
#4 - 2015-02-08 06:03:20 UTC  |  Edited by: Rain6637
I think the provision for retrieving SKINS from closed corporations is a bit too special, considering what happens to other assets in similar situations. Other than that, my issue with this idea is the unlimited use of SKINS that is already planned, from a business standpoint. I'd like to see a feature like this be as financially successful as possible, and think allowing them as unlimited / indestructible items is a mistake. Perhaps their price point would need to be exceptionally low, to make destructibility acceptable.

And yeah, hopefully they don't involve rigs.

I think the corp-wide implementation is OK, but it could go either way. In cases where a corporation is unusually large, say several 1000+, that's a lot of missed sales in the NES, and in-game through loyalty points, etc.

Overall, I hope SKINs do great. I just hate to see them be ironically self-limiting as unlimited use items.
Petrified
Old and Petrified Syndication
#5 - 2015-02-08 06:14:17 UTC  |  Edited by: Petrified
Rain6637 wrote:
I think the provision for retrieving SKINS from closed corporations is a bit too special, considering what happens to other assets in similar situations. Other than that, my issue with this idea is the unlimited use of SKINS that is already planned, from a business standpoint. I'd like to see a feature like this be as financially successful as possible, and think allowing them as unlimited / indestructible items is a mistake. Perhaps their price point would need to be exceptionally low, to make destructibility acceptable.

And yeah, hopefully they don't involve rigs.

I think the corp-wide implementation is OK, but it could go either way. In cases where a corporation is unusually large, say several 1000+, that's a lot of missed sales in the NES, and in-game through loyalty points, etc.

Overall, I hope SKINs do great. I just hate to see them be ironically self-limiting as unlimited use items.

The implementation of SKINS that CCP has already mentioned would definitely not require the ship to be packaged to apply so rig destruction would not be an issue.

CCP seemed to imply that SKINS as a license would be non-destructible. Which other people in other posts mentioned as a problem with the current paint jobs in game. For certain traits - such as corporate/alliance paint jobs, one shot SKINS makes no sense at all. I would image that the price point would certainly be higher for such persistent and unlimited applications of SKINS but to answer the question about the price point of destructible paint jobs ask yourself this: is the current price point for the paint jobs, whose application requires a packaged ship not counting, acceptable?

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

Support better localization for the Japanese Community.

Rain6637
GoonWaffe
Goonswarm Federation
#6 - 2015-02-08 06:35:14 UTC
It's a little steep, I think. And to the opposite detriment, permanent SKINs are too inexpensive.

I'm surprised to hear SKINs will never expire, by the way.
Petrified
Old and Petrified Syndication
#7 - 2015-02-08 06:58:19 UTC
Rain6637 wrote:
It's a little steep, I think. And to the opposite detriment, permanent SKINs are too inexpensive.

I'm surprised to hear SKINs will never expire, by the way.


There are currently no permanent paint jobs to make such an assessment. And the expiration of a SKINS job was implied, not stated, so clearly it is something subject to change. But I would agree that the current cost in AURUM of paintjobs is higher than I am willing to pay aside from something I might ship spin or PvE in High Sec in.

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

Support better localization for the Japanese Community.

Rain6637
GoonWaffe
Goonswarm Federation
#8 - 2015-02-08 07:13:52 UTC  |  Edited by: Rain6637
I realize that. Sales of SKINs remains to be seen. I'm just thinking that if a player is willing to buy a SKIN once, wouldn't they also buy it several times if it was priced very cheap?

Still, I don't know. The appeal, in my mind, of undocking and doing anything in special edition paint jobs is a novelty thing, or attention, and I don't share those people's enthusiasm. Ship skins (in current form) is mostly a potential for extra loss, rather than something cool. Permanent SKINs don't run the same risk of loss, though, so I don't know. SKINs and the people who want them is murky to me.

I'd rather see legitimate blood raiders ship variants, rather than a superficial paint job (for example). But as a fan of avatar clothing, I am happy for players who want SKINs.
Alvatore DiMarco
Capricious Endeavours Ltd
#9 - 2015-02-08 07:23:22 UTC
I think what has happened is that CCP looked over the usage data for ship skins as they are now and, while they may have sold enough of them to justify continuing to develop the system into what we now know as SKINS, that same usage data also indicated that not very many painted ships are being lost, let alone undocked at all.

With how loss-averse most of the EVE playerbase is and with the cultural meta that has grown around killmail values, I think the only way people are actually going to use painted ships in any kind of combat that isn't a mission is for that paint to not be lost with the ship. "One-shot" SKINS may seem to make sense from a business perspective and probably are the right way to go in any other game, but this is EVE and people are ... not like that here.
Petrified
Old and Petrified Syndication
#10 - 2015-02-08 07:32:02 UTC
Rain6637 wrote:
I realize that. Sales of SKINs remains to be seen. I'm just thinking that if a player is willing to buy a SKIN once, wouldn't they also buy it several times if it was priced very cheap?

Still, I don't know. The appeal, in my mind, of undocking and doing anything in special edition paint jobs is a novelty thing, or attention, and I don't share those people's enthusiasm. Ship skins (in current form) is mostly a potential for extra loss, rather than something cool. Permanent SKINs don't run the same risk of loss, though, so I don't know. SKINs and the people who want them is murky to me.

I'd rather see legitimate blood raiders ship variants, rather than a superficial paint job (for example). But as a fan of avatar clothing, I am happy for players who want SKINs.


For something generic cheap is a great thing. I've purchased some of the paint jobs but only when they were on sale and mostly because I already had the aurum from the give-away they had. The main difference between the paint jobs on ships and the clothing we can buy is simply: my clothing doesn't get destroyed no matter how often I get podded while my ship's paint job is gone once it blows up. Any once off item really should be cheap.

But it all boils down to what people are interested in, some people don't care about changing their ships appearance. Other people do. They might not mind losing a paint job that cost a few aurum but would mind losing it if it cost a hundred (blowing what amounts to real world money on a one shot paint job is dumb IMO).

And oh, yes, please give me an actual variant of a blood raider or guristas ship rather than a make over. The Guristas skin for the ferox looks cool, but I would rather have the Guristas version of the ferox that is an ECM boat.

Ultimately SKINS, however CCP does it, will work out well for Corps and Alliances that want to brand their ships with their own flavor. Buying a bunch of one shot paint jobs makes no sense for that situation. BUT it does make sense if you are buying a more expensive, but unlimited, SKINS job that the corp/alliance would use and apply to their doctrine ships.

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

Support better localization for the Japanese Community.

Petrified
Old and Petrified Syndication
#11 - 2015-02-08 07:51:54 UTC
Alvatore DiMarco wrote:
I think what has happened is that CCP looked over the usage data for ship skins as they are now and, while they may have sold enough of them to justify continuing to develop the system into what we now know as SKINS, that same usage data also indicated that not very many painted ships are being lost, let alone undocked at all.

With how loss-averse most of the EVE playerbase is and with the cultural meta that has grown around killmail values, I think the only way people are actually going to use painted ships in any kind of combat that isn't a mission is for that paint to not be lost with the ship. "One-shot" SKINS may seem to make sense from a business perspective and probably are the right way to go in any other game, but this is EVE and people are ... not like that here.


Which is a problem if CCP is not taking into account the reasons why the data is the way the data is. Data mining is great and all, but it does not tell a complete picture. As you said: given how risk averse people are, their data is effectively bad data except to prove that one shot paint jobs are not a winning strategy.

I suppose the closest comparison they will get is: how many more people buy clothing - either from NES or from those who resold from NES? This is still an imperfect comparison since we are fighting and dying in ships and it is the ship that many people really associate their in-game identity with rather than clothing.

Honestly, their best method of comparison would be unlimited paint job runs, but then that is best left for SKINS itself.

By the way, I would imagine that if CCP really wants to get into the value of it, they should contact Piranha Games of Mechwarrior Online and find out how much money they make from people buying camo and paint for their mechs. It also will not be a perfect comparison because there is another factor to contend with: MWO is free to play while EVE Online is not. People will say: "I spend $14.99 a month to play and now CCP wants me to pay more?".

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

Support better localization for the Japanese Community.

Rain6637
GoonWaffe
Goonswarm Federation
#12 - 2015-02-08 08:01:54 UTC
I had another rain thread not too long ago, about clothing being destructible and adjusted to a lower price point.
Petrified
Old and Petrified Syndication
#13 - 2015-02-08 08:11:35 UTC
Rain6637 wrote:
I had another rain thread not too long ago, about clothing being destructible and adjusted to a lower price point.

They better have plenty of fig leaves as back up should that happen.

But the identifying factor for EVE are the ships, not the clothes, so I don't ever see that changing.

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

Support better localization for the Japanese Community.

Patrick Yaa
Royal Amarr Institute
Amarr Empire
#14 - 2015-02-08 10:20:53 UTC
If the OP would read the CSM minutes, he would know, that there are already plans to go forward without having to destroy your rigs. Thankyouverymuch
Petrified
Old and Petrified Syndication
#15 - 2015-02-08 11:08:36 UTC  |  Edited by: Petrified
Patrick Yaa wrote:
If the OP would read the CSM minutes, he would know, that there are already plans to go forward without having to destroy your rigs. Thankyouverymuch


I know. I actually read the dev blog and watched the o7 program.

Since you do not seem to get what I am stating I reread what I wrote and I see where I edited out a sentence that would have made my point clear. I will also assume others are missing that point as well: this is about several things, one of them relates to the how current Paint Jobs should be converted to SKINs, not "losing rigs sucks wah". With SKINS it is a given that a packaged ship will not be required to alter the ships appearance. What I have seen are other posts in other threads where people are concerned how SKINS will effect existing Paint Job runs and their value. That is what this post also aims in part to address.

I hope that clarifies it.

edit: I added the missing statement to the original post.

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

Support better localization for the Japanese Community.

Colette Kassia
Kassia Industrial Supply
#16 - 2015-02-08 11:51:13 UTC  |  Edited by: Colette Kassia
I agree that the current model is kinda lousy. I'm not going to shell out real-world $$$ for a one time paint job gives me the privilege of being the jewel of someone's killboard, whether rigs are destroyed or not. The whole thing needs to be rethought. If it were up to me there would be multiple tiers to choose from.

Cheap Seats version - This would be something like the 'projected pattern' thing that was shown at the 2014 fanfest. You pick one of several pre-made stencils, the color1, the color2, and specify the scale, rotation, and translation. These six parameters (or more, it looks like the surface is divided into sections) would be displayed numerically such that they can be communicated and recreated precisely by other players. This is how you'd fly your corp or alliance colors in battle. It could be designed and applied at any station with the Paint Shop service. Price would range from ~100k for a frigate to ~1M for a battleship. Naturally, there'd be a option to save paint-scheme settings for future use.

Higher Class version - This would be like what we have now. These are well designed skins made by artists at CCP. But instead of one-run BPCs, you'd use a ship specific "Colorization Nanite Applicator Charge" (or some such technobabel) on your ship. This would either be used by the Paint Shop service, or installed on your ship like a rig in the fitting window in a special slot. Paint-job charges would variously be available through NES, bought with loyalty points, or distributed by other special means.

And perhaps the above described pattern creator would have the option of creating a stack of paint-job charges (for a fee) which you could hand out to corp/alliance members, or apply to a stack of unassembled hulls (thereby also assembling them).

Pimpmobile version - Earlier today I was thinking about how to entice players into taking a Prospect down to lowsec on mining adventures. I've tried it just for fun (even knowing that it would be less profitable). But ultimately, 50% less ore that's worth 20% more doesn't add up. There is no reward, never mind favorable risk-vs-reward. It occurred to me that mining need its rare gems to make such expeditions fun and worthwhile. I was thinking of having 1-in-1000 naturally spawning asteroids in 0.2 and below be pure tritanium or other minerals (increasing rarity with increasing value, up to 1-in-100,000 for mega). But then I thought, "or they could be literal gems...". Diamonds, rubies, emeralds, and sapphires could be reprocessed out of their rare ores. What would this stuff be used for? Vanity items, of course! Specifically, gem encrusted ships! The texture artists at CCP could design special skins which have the appropriate highlights in the specularity layers. This would be the ultimate way for the super-rich to flaunt their wealth. (this is all just a half-baked idea.)

EVE needs gem-encrusted pimpmobiles. Lol
Petrified
Old and Petrified Syndication
#17 - 2015-02-09 00:59:17 UTC
Colette Kassia wrote:

EVE needs gem-encrusted pimpmobiles. Lol


Hmm... which is why someone else's suggestion that the name given to the ship appear on the kill boards. Just imagine how many of those would be named: "pinpmobile"

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

Support better localization for the Japanese Community.

Castro Fizar
Republic University
Minmatar Republic
#18 - 2015-02-09 04:55:51 UTC
With the SKIN update they should implant Roden shipyards, such as the one on the Megathron
Petrified
Old and Petrified Syndication
#19 - 2015-02-11 11:52:53 UTC
Castro Fizar wrote:
With the SKIN update they should implant Roden shipyards, such as the one on the Megathron


Not quite sure what you mean there, but I have visions of one day seeing the production lines of arrays actually producing ships in POSes... but that is another story.

@ Colette Kassia - I think what could be considered 'higher end' and thus more 'expensive' would be skins designed in house - artistic and not something easily done in whatever paint studio we would use for the SKINS. Though, I imagine some of the people that play EVE will give CCP a run for their money in terms of what they come up with on their own.

And of course skins are created per ship type due to the varying geometries.

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

Support better localization for the Japanese Community.