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Black Ops edit

Author
Korean Ninja
Republic University
Minmatar Republic
#1 - 2015-02-07 13:02:13 UTC
for dynamic BlackOops

1. cloak module's Scan Resol penalty remove bonus
BlackOps always fit Cloaking module.
cloaking mod inhibit BlackOps's 0sec decloak bonus
so add role 'remove Scan Resolution Penalty'


2. cloaking-but active module
cloaking but can active module (decloak when use smartbomb)
Good for example
1)outgrid warp and active 100MWD and run to target's grid.
2) active Sensor Booster II and suddenly Ambush target (make easy control)


3. interdiction Nullifier
BlackOps cannot use covert cloak, and not tanky
interdiction Nullifier will make effective for penetrate outer camping and Escape from Dangerous. good to hit and run
Mr Doctor
Therapy.
The Initiative.
#2 - 2015-02-07 13:29:45 UTC
4. Win button.
Pressing to be win in the game in online Eve.
Lugh Crow-Slave
#3 - 2015-02-07 15:21:34 UTC  |  Edited by: Lugh Crow-Slave
at most blops just need a slimier resist profile as the recons now have and maybe give the sin a drone tracking bonus rather than a hybrid damage bonus

(maybe a fatigue bonus closer to 70% rather than 50% but that would just be nice and is not needed at all)


for the most part BLOPS are very balanced with each filling its own niche as a blop and the class over all doing its niche in the game very well.

the scan res penalty is already compensated for in the ships base stats and gives you a high base scan res if you chose to go w/o cloak


they don't need to activate modes while cloaked and you use a cyno to jump onto your target not an mwd
Celthric Kanerian
Viziam
Amarr Empire
#4 - 2015-02-07 21:43:23 UTC
I didn't understand any of the sentences you wrote...
Lugh Crow-Slave
#5 - 2015-02-07 21:53:38 UTC  |  Edited by: Lugh Crow-Slave
I hope your talking to the OPShocked or am i having a stroke again


If you do mean the op he wants




1 BLOPS to take no scan res penalty for cloaking devices

2 be able to activate modules while cloaked such as mwds or smart bombs

3 be immune to warp bubbles
Caligula Gaius Claudian
Imperial Academy
Amarr Empire
#6 - 2015-02-08 01:28:07 UTC
Hehe that's interesting changes.

Win button ftw ))
Alvatore DiMarco
Capricious Endeavours Ltd
#7 - 2015-02-08 04:01:28 UTC
Lugh Crow-Slave wrote:
1 BLOPS to take no scan res penalty for cloaking devices

2 be able to activate modules while cloaked such as mwds or smart bombs

3 be immune to warp bubbles
How the **** can you read that? I for one am impressed, sir.

I agree to point 1. This isn't too bad an idea, considering cloaks are kind of the thing that Blops do. Though if they currently have an unusually high scanres to compensate for the penalty, bring that scanres down a bit first.

Point 2 is hilarious and will never happen.

Point 3 is even more hilarious.
Lugh Crow-Slave
#8 - 2015-02-08 05:33:58 UTC
Alvatore DiMarco wrote:
Lugh Crow-Slave wrote:
1 BLOPS to take no scan res penalty for cloaking devices

2 be able to activate modules while cloaked such as mwds or smart bombs

3 be immune to warp bubbles
How the **** can you read that? I for one am impressed, sir.

I agree to point 1. This isn't too bad an idea, considering cloaks are kind of the thing that Blops do. Though if they currently have an unusually high scanres to compensate for the penalty, bring that scanres down a bit first.


that would just limit options currently the choice of weather or not to use a cloak or what cloak to use is dependent on the scan res penalty and the speed penalty (or boost after level 3)

so removing that and just lowering the base scan res i would see as more of a nerf than an asset since i could no longer get as high of a scan res if i chose not to use a cloak and that is a common choice when using them to hot drop
Kabark
Schilden
#9 - 2015-02-08 05:47:56 UTC
+1 for a built in cloaking device on blops
+1 for scan res but if the cloaky is built in, then you could just tweak the stock scan res.
Everything else just sounds game breakingly over powered.
Lugh Crow-Slave
#10 - 2015-02-08 06:02:53 UTC  |  Edited by: Lugh Crow-Slave
Kabark wrote:
+1 for a built in cloaking device on blops
+1 for scan res but if the cloaky is built in, then you could just tweak the stock scan res.
Everything else just sounds game breakingly over powered.


built in cloak just means one less high slot and one fewer choice you can make in fitting

and again the base states for the blops already consider the scan res penalty of cloaking so if you remove the scan res penalty you are just going to get a lower base stat
Kabark
Schilden
#11 - 2015-02-08 06:04:53 UTC
Lugh Crow-Slave wrote:
Kabark wrote:
+1 for a built in cloaking device on blops
+1 for scan res but if the cloaky is built in, then you could just tweak the stock scan res.
Everything else just sounds game breakingly over powered.


built in cloak just means one less high slot and one fewer choice you can make in fitting

and again the base states for the blops already consider the scan res penalty of cloaking

Would a built in cloak translate into increased production cost of the ship? T2 Cloak is what around 2m?
Lugh Crow-Slave
#12 - 2015-02-08 06:11:45 UTC  |  Edited by: Lugh Crow-Slave
Kabark wrote:
Lugh Crow-Slave wrote:
Kabark wrote:
+1 for a built in cloaking device on blops
+1 for scan res but if the cloaky is built in, then you could just tweak the stock scan res.
Everything else just sounds game breakingly over powered.


built in cloak just means one less high slot and one fewer choice you can make in fitting

and again the base states for the blops already consider the scan res penalty of cloaking

Would a built in cloak translate into increased production cost of the ship? T2 Cloak is what around 2m?


1) cost has nothing to do with it

2) a built in cloak would just mean the removal of a utility high

3) in almost every situation you use a CONCORD cloak or if you don't have the skill another faction cloak such as cal navy if you use any cloak at all there is no reason to go cheap an a blops by using a T2 cloak unless you want to gimp yourself



so it would just be a nerff rather than anything else even if it sounds "cool" to have a built in cloak
Kabark
Schilden
#13 - 2015-02-08 06:17:08 UTC
Lugh Crow-Slave wrote:
Kabark wrote:
Lugh Crow-Slave wrote:
Kabark wrote:
+1 for a built in cloaking device on blops
+1 for scan res but if the cloaky is built in, then you could just tweak the stock scan res.
Everything else just sounds game breakingly over powered.


built in cloak just means one less high slot and one fewer choice you can make in fitting

and again the base states for the blops already consider the scan res penalty of cloaking

Would a built in cloak translate into increased production cost of the ship? T2 Cloak is what around 2m?


1) cost has nothing to do with it

2) a built in cloak would just mean the removal of a utility high

3) in almost every situation you use a CONCORD cloak or if you don't have the skill another faction cloak such as cal navy if you use any cloak at all there is no reason to go cheap an a blops by using a T2 cloak unless you want to gimp yourself



so it would just be a nerff rather than anything else even if it sounds "cool" to have a built in cloak

Ya you're right. Cool idea to think about though.
Kabark
Schilden
#14 - 2015-02-08 06:19:24 UTC
But I would like to see ships with built in unique functions. Like a Dramiel can be set to ram a ship at full speed to spear it with its tusks!
Tiddle Jr
Brutor Tribe
Minmatar Republic
#15 - 2015-02-08 06:20:29 UTC  |  Edited by: Tiddle Jr
What do you mean under build cloack?
The module or effect it gives you. There are few cloacking devices as u mentioned which of those going to be build in?

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

Kabark
Schilden
#16 - 2015-02-08 06:24:05 UTC
Tiddle Jr wrote:
What do you mean under build cloack?
The module or effect it gives you. There ate few cloacking devices as u mentioned which of those going to be build in?

I meant covops and blops can cloak by themselves without having to fit a cloaking device. But ruled would be a nerf rather than a useful implementation.
Tiddle Jr
Brutor Tribe
Minmatar Republic
#17 - 2015-02-08 06:28:24 UTC
If it's built in how it should be activated? Or it's a permanent mode cloacked until u activate any other module?

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

Kabark
Schilden
#18 - 2015-02-08 06:36:07 UTC
Tiddle Jr wrote:
If it's built in how it should be activated? Or it's a permanent mode cloacked until u activate any other module?

I would say have a cloaking button located above the F1-F8 buttons standard high slot buttons. Give it an F9 activation hotkey standard unless moved. Remove a high slot from the ship. All other cloaking standards apply.
Lugh Crow-Slave
#19 - 2015-02-08 06:40:50 UTC
Kabark wrote:
Tiddle Jr wrote:
If it's built in how it should be activated? Or it's a permanent mode cloacked until u activate any other module?

I would say have a cloaking button located above the F1-F8 buttons standard high slot buttons. Give it an F9 activation hotkey standard unless moved. Remove a high slot from the ship. All other cloaking standards apply.


so as stated before no different than it is now just with less choice but wait his idea also comes with the added benefit of being clunkier and requiring more dev time
Kabark
Schilden
#20 - 2015-02-08 06:42:36 UTC
Lugh Crow-Slave wrote:
Kabark wrote:
Tiddle Jr wrote:
If it's built in how it should be activated? Or it's a permanent mode cloacked until u activate any other module?

I would say have a cloaking button located above the F1-F8 buttons standard high slot buttons. Give it an F9 activation hotkey standard unless moved. Remove a high slot from the ship. All other cloaking standards apply.


so as stated before no different than it is now just with less choice but wait his idea also comes with the added benefit of being clunkier and requiring more dev time

I agree with you, but for the sake of fluff I thought I would indulge.
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