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Player Features and Ideas Discussion

 
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Specific tanks

Author
Danika Princip
GoonWaffe
Goonswarm Federation
#61 - 2015-02-08 00:32:21 UTC
Rain6637 wrote:
Fun Ion Talos with Void

Fun Ion Talos with Null

Now tell me, are you not surprised?



I did say 'better', not 'half the EHP, slower, handles like a dead whale and will pop the second someone looks at it funny', didn't I?

Why would this be good for the game, and why would removing diversity from fleets be a thing people would want to do.
Rain6637
GoonWaffe
Goonswarm Federation
#62 - 2015-02-08 00:37:42 UTC  |  Edited by: Rain6637
I don't necessarily want this, and F&I threads aren't necessarily adversarial. I'm just saying what if, man.

Danika Princip wrote:
Rain6637 wrote:
Fun Ion Talos with Void

Fun Ion Talos with Null

Now tell me, are you not surprised?



I did say 'better', not 'half the EHP, slower, handles like a dead whale and will pop the second someone looks at it funny', didn't I?

Why would this be good for the game, and why would removing diversity from fleets be a thing people would want to do.

I meant to ask why are you putting blasters on a Naga?

You think this fit is bad, so does that mean you don't understand how to fly this Talos in PVP?

Now your turn, show me your blaster Naga.
Danika Princip
GoonWaffe
Goonswarm Federation
#63 - 2015-02-08 00:40:04 UTC
To prove a point.

Answer the questions please. Why do you want single race fleets with no diversity? Why would this be good for the game? How would this be fun?
Rain6637
GoonWaffe
Goonswarm Federation
#64 - 2015-02-08 00:40:46 UTC
Danika Princip
GoonWaffe
Goonswarm Federation
#65 - 2015-02-08 00:44:40 UTC
Rain6637 wrote:
show me your Naga and I'll continue talking with you.



Look on our wiki.

Now, answer the questions I have asked you several times.
Anhenka
Native Freshfood
Minmatar Republic
#66 - 2015-02-08 00:47:04 UTC
This is the most successful troll thread I have seen in a long time.
Rain6637
GoonWaffe
Goonswarm Federation
#67 - 2015-02-08 00:48:50 UTC
Danika Princip wrote:
Rain6637 wrote:
show me your Naga and I'll continue talking with you.



Look on our wiki.

Now, answer the questions I have asked you several times.

Fight my Talos with your Naga.
Danika Princip
GoonWaffe
Goonswarm Federation
#68 - 2015-02-08 00:50:34 UTC
Rain6637 wrote:
Danika Princip wrote:
Rain6637 wrote:
show me your Naga and I'll continue talking with you.



Look on our wiki.

Now, answer the questions I have asked you several times.

Fight my Talos with your Naga.



I would if I had a naga that wasn't stuck in Syndicate Cry
Rain6637
GoonWaffe
Goonswarm Federation
#69 - 2015-02-08 00:51:17 UTC
Lugh Crow-Slave
#70 - 2015-02-08 00:53:55 UTC
Anhenka wrote:
This is the most successful troll thread I have seen in a long time.


it's fun though
Rain6637
GoonWaffe
Goonswarm Federation
#71 - 2015-02-08 00:55:39 UTC  |  Edited by: Rain6637
FYI Danica, here's the pilot I'll use. http://eveboard.com/pilot/Rain6639

Fit is different, but the important part is the lows are a Damage Control II, 3x Mag Field Stabs, and 1x Bulkhead II

I'm also pretty sure I answered your question in a few ways already. One of the biggest benefits would be more clearly defined diversity, not less. Perhaps you meant versatility, and yeah, that would be one casualty of ships receiving more focused roles from each other. I also think that versatility is a source of ambiguity for ships, and the opposite of specialization.

Maybe racial tank T2 non-CS battlecruisers are enough of a niche to finally have some T2 non-CS battlecruisers.

Again, just saying what if, I'm not picketing CCP over this or anything like that.

I'm logging off in FD-MLJ, you can get there using /moveme. Probably logging for the evening, though.
Nariya Kentaya
Ministry of War
Amarr Empire
#72 - 2015-02-08 03:33:32 UTC
Rain6637 wrote:
For the sake of identity, yes. Ishtars that can't benefit from shield tanks because they lack shields, etc. This is a profound change to ships, but it seems viable.

except ships all have shields for a reason, lorewise its a deterrent against small ships for armort ankers without them taking damage to their primary defences (plus whod wantt o have to repair damage from every little gnat buzzing around every day) and shield tankers have armor because shields DO fail and they need something besides the walls separating them from the vacuum of space to take hits so they can get away
Donnachadh
United Allegiance of Undesirables
#73 - 2015-02-08 03:53:36 UTC
- 1,000

Color me guilty for not reading this entire thread, and apologies in advance if this has already been posted.

Move on this is just another nerf the Ishtar topic thinly disguised with a huge dose of screwing over players options.
Alvatore DiMarco
Capricious Endeavours Ltd
#74 - 2015-02-08 03:55:10 UTC
If you take a peek in the "Masteries" tab of each ship and look at the skills required for Mastery Lv2 or 3, you can see how each ship was "intended by CCP" to be tanked. That doesn't mean you're required to tank it that way, of course, but that is the type of tank CCP had in mind for it.

Having only armor with no shield would make Amarr and Gallente ships a lot easier to balance. Caldari are rarely armor tanked and Minmatar are more a speed tank than anything else which begs its own question: What if the ship is intended to be speed-tanked? Would it have only structure?

Anyhow, despite making the devs' lives easier I see this as not being your very best idea, OP. I won't -1 you but I won't +1 you either.

0. Not supported.
Alvatore DiMarco
Capricious Endeavours Ltd
#75 - 2015-02-08 03:56:27 UTC
Donnachadh wrote:
- 1,000

Color me guilty for not reading this entire thread, and apologies in advance if this has already been posted.

Move on this is just another nerf the Ishtar topic thinly disguised with a huge dose of screwing over players options.


I didn't see any "nerf the ishtar" mentioned here, but now that you mention it perhaps the ship could use somewhat flimsier shields.
Rain6637
GoonWaffe
Goonswarm Federation
#76 - 2015-02-08 04:08:00 UTC
Alvatore DiMarco wrote:
If you take a peek in the "Masteries" tab of each ship and look at the skills required for Mastery Lv2 or 3, you can see how each ship was "intended by CCP" to be tanked. That doesn't mean you're required to tank it that way, of course, but that is the type of tank CCP had in mind for it.

Having only armor with no shield would make Amarr and Gallente ships a lot easier to balance. Caldari are rarely armor tanked and Minmatar are more a speed tank than anything else which begs its own question: What if the ship is intended to be speed-tanked? Would it have only structure?

Anyhow, despite making the devs' lives easier I see this as not being your very best idea, OP. I won't -1 you but I won't +1 you either.

0. Not supported.

That's about the best you can hope for in one of these threads... try the idea on, play with it, then throw it away. Thanks
Caligula Gaius Claudian
The Wrong Turn
Dracarys.
#77 - 2015-02-08 04:27:36 UTC
Scorpion/Widow armor tank
Domi/Myrmi/Brutix/Apoc/Harbi shield tank

Not to mention all fancy incursion fits

So not that many to loose.

I support that idea.
Rain6637
GoonWaffe
Goonswarm Federation
#78 - 2015-02-08 05:03:00 UTC
baltec1
Bat Country
Pandemic Horde
#79 - 2015-02-08 05:12:38 UTC
Why do you want to nerf me?
Kabark
Schilden
#80 - 2015-02-08 05:31:25 UTC
This sounds like class isolation to me. Hate to use World of Warcraft as a reference but anyone who has played it before 2011 knows you used to be able to spec talents any way you wanted. Then to simplify it for children, then made the talent tree linear only as in you could only place skills in one talent tree. That is why I quit. I thrive on versatility and would not support a linear tank per race idea. However, if you made it where it was optional to divert one or two of the tanking abilities to another one, that would be cool. Example being I am flying a Domi and I removed much of my armor to reinforce my hull. Or remove my ships shield generator to divert power to the capacitor. If these were optional, then it would get my support.