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Dev hack jump fatigue

First post
Author
Oriki Hinken
#1 - 2015-02-08 01:39:31 UTC
was thinking this could be a good idea for sisi

for me at least i come across the problem when trying to run blop drills or even just tying to get new players used to the disorientation that can come from being bridged but since jump fatigue this has been slowed down a great deal even with the 50% reduction the cov ops/recon ships get

so a way to remove i think would be a great idea
Aroused Missile
Caldari Provisions
Caldari State
#2 - 2015-02-12 00:06:48 UTC  |  Edited by: Aroused Missile
Let's also dev hack the ability to delete and spawn new systems.

The point of test server is to be as similar as TQ without the risk. Not to dev hack everything until there is no more challenge in eve
Rawketsled
Generic Corp Name
#3 - 2015-02-12 01:16:00 UTC
Aroused Missile wrote:
Let's also dev hack the ability to delete and spawn new systems.

The point of test server is to be as similar as TQ without the risk. Not to dev hack everything until there is no more challenge in eve

That's not the point of SiSi...
Aroused Missile
Caldari Provisions
Caldari State
#4 - 2015-02-12 02:22:08 UTC
Rawketsled wrote:
Aroused Missile wrote:
Let's also dev hack the ability to delete and spawn new systems.

The point of test server is to be as similar as TQ without the risk. Not to dev hack everything until there is no more challenge in eve

That's not the point of SiSi...


ok maybe i left out some details like also to find bugs. but you get the point don't you
Rawketsled
Generic Corp Name
#5 - 2015-02-12 03:07:45 UTC
As long as anything that can be done on TQ can also be done on SiSi, then people can bug-hunt and test accurately.

Adding extra features to SiSi doesn't stop people from doing things manually. It allows people to skip the tedium of setting up those tests. There's no reason things have to be a challenge on SiSi. It's not the real New Eden.
CCP Claymore
C C P
C C P Alliance
#6 - 2015-02-13 11:03:36 UTC
Oriki Hinken wrote:
was thinking this could be a good idea for sisi

for me at least i come across the problem when trying to run blop drills or even just tying to get new players used to the disorientation that can come from being bridged but since jump fatigue this has been slowed down a great deal even with the 50% reduction the cov ops/recon ships get

so a way to remove i think would be a great idea



This is possibly not a terrible idea.

I will bring this up for discussion and see what people think, and how possible it would be.

Quality Assurance Analyst Team Psycho Sisters

Soldarius
Dreddit
Test Alliance Please Ignore
#7 - 2015-02-13 14:58:41 UTC
I agree. For the purposes of testing jump mechanics, I can see how jump fatigue can be a terrible impediment. +1 for good idea.

http://youtu.be/YVkUvmDQ3HY