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Ashterothi for Council of Stellar Management

First post
Author
Mike Azariah
The Scope
Gallente Federation
#21 - 2015-01-30 05:51:52 UTC
Enthusiasm goes a long way as long as it is tempered by at least a slight nod towards reality.

I welcome Ash to the race and wish him the best of outcomes.

m

Mike Azariah  ┬──┬ ¯|(ツ)

Odeva Pawen
Fliet Pizza Delivery
PERCUSSIVE PIZZA TIME DIPLOMACY
#22 - 2015-02-03 04:00:28 UTC
You know, I might just vote for you.

Overheat Keyboards! Load Rage posts! Prepare for a long, seething, back and forth about irrelevant things!

Stune Khai
Doomheim
#23 - 2015-02-03 07:07:59 UTC
They say that the CSM is the last stop before some players bail on EVE. You won't bail after your terms, will you? Cause I like your podacst too much to vote you out of EVE.

Also, what do you make of the Funky bacon mess?
Ashterothi
Malevelon Roe Industries
Convocation of Empyreans
#24 - 2015-02-03 07:20:30 UTC
Stune Khai wrote:
They say that the CSM is the last stop before some players bail on EVE. You won't bail after your terms, will you? Cause I like your podacst too much to vote you out of EVE.

Also, what do you make of the Funky bacon mess?

Both of those are excelent questions, and neither deserve an answer I can form at 1AM with a drink or two in me. I will try to put out a full answer tomorrow. For now I will leave you with my tweet:


Quote:
Ashterothi @Ashterothi · Feb 1
I think with the #CSM election in full swing, we should all remember the CSM serve CCP and the players, not the other way around #tweetfleet
Ashterothi
Malevelon Roe Industries
Convocation of Empyreans
#25 - 2015-02-03 21:01:53 UTC
OK, now that I have collected some thoughts about this let me try to tackle these issues.

Ultimately my love for EVE is less about EVE the game, and more about EVE the-people-who-play-this-crazy-game. I don’t expect my attendance on CSM to change my opinion of the EVE community dramatically, or stop me from thinking of new things I would like to do to engage in it. While I can say nothing now that will prove how I will feel in a year, I have no intent that this will be the pinnacle of my EVE life.

A lot of podcasters/bloggers have become CSM members in the past, with various amounts of success. However, I think that most that have made this transition were of the “opinion” type. I tend to try to be a more “informative” public personality (not that I am short on opinions Blink). What I can say to you is that if it does turn out that being on the CSM begins to conflict with my enjoyment of EVE, or my enjoyment of making content for you, I will simply not run again.

As for the Funky Bacon post. I think this is more telling about his expectations for the CSM than how the CSM actually operates. There are plenty of people who I have known who are part of the CSM and are happy with the collaboration they have with CCP. While the CSM-CCP relationship is by no means ideal, it is trending in the right direction. Design and development for a game like EVE are enormously complicated. If you go into the CSM thinking you will *get your way* because of the will of the voters, you are looking for disappointment. I am looking to help wherever I can because, let’s be frank, this is an amazing game, and being part of the CSM is an amazing opportunity.

While I would love to see some of my visions come to life in EVE, I am not so naive to expect CCP to bend over backwards to do so. I want to make things better, not show off how great I am.
Owen Levanth
Sagittarius Unlimited Exploration
#26 - 2015-02-06 15:38:04 UTC
Ashterothi, you just jumped to the top of my voting list.
Richard Masseri
Intaki Liberation Front
Intaki Prosperity Initiative
#27 - 2015-02-06 17:39:52 UTC
Exploration & Law your definitely getting a vote from me.
Ashterothi
Malevelon Roe Industries
Convocation of Empyreans
#28 - 2015-02-06 19:35:07 UTC
Richard Masseri wrote:
Exploration & Law your definitely getting a vote from me.

I am going to just assume you mean't Lore, not Law :D
Oreb Wing
Last Rites.
#29 - 2015-02-07 20:09:40 UTC
I don't agree with the PI templates idea. I assume it is to lead, ultimately, to share templates like overview settings. I consider it a minigame of sorts, and those who play it best get the best results. Forgetting links is a nub move that deserves the face palm upon discovery.

All other things are good. Thanks for running.
Tyrant Scorn
#30 - 2015-02-07 20:40:06 UTC  |  Edited by: Tyrant Scorn
I have a question in regards to being a participant in the Eve Media community. With all of the leaks, the controversy surrounding several Eve Media participants, going all the way back to the start of CSM9 and now with the latest drama surrounding FunkyBacon... Do you think it's wise to run ?

I personally as a content creator think, at this point in time, it's gonna set you back as a content creator, in time, as well as in having a voice that can speak his mind openly without the NDA lurking in the background.

Don't you think being a content creator would serve the community a lot better then you could as a CSM ?
Ashterothi
Malevelon Roe Industries
Convocation of Empyreans
#31 - 2015-02-08 03:42:23 UTC
Oreb Wing wrote:
I don't agree with the PI templates idea. I assume it is to lead, ultimately, to share templates like overview settings. I consider it a minigame of sorts, and those who play it best get the best results. Forgetting links is a nub move that deserves the face palm upon discovery.

All other things are good. Thanks for running.


That is an interesting point. Perhaps a better drag drop and more intuitive tools would be enough. It would be something I think you would need to test to see how it feels. Thanks for that. I will keep it in mind!
Owen Levanth
Sagittarius Unlimited Exploration
#32 - 2015-02-08 10:11:44 UTC
Ashterothi wrote:
Oreb Wing wrote:
I don't agree with the PI templates idea. I assume it is to lead, ultimately, to share templates like overview settings. I consider it a minigame of sorts, and those who play it best get the best results. Forgetting links is a nub move that deserves the face palm upon discovery.

All other things are good. Thanks for running.


That is an interesting point. Perhaps a better drag drop and more intuitive tools would be enough. It would be something I think you would need to test to see how it feels. Thanks for that. I will keep it in mind!


Yeah, the PI-UI is horrid and needs a good upgrade asap. Besides that, templates would be a good idea, since setting up PI-colonies is a painful, unfun process with all the clicks you need.

And those who play it best would still get the best results, since not every template can be used on every planet equally. Dumbasses can share their faulty templates all they like, they'll still get bad colonies and headaches.

Just imagine someone making a nice template for large ice world extraction and imagine someone trying to setup this template on a world just a little bit too large. Or think of someone not taking his skills into account when trying a new template shared from someone else. Hilarity ensues, still enough face palms for everyone involved. P
Proclus Diadochu
Mar Sarrim
Red Coat Conspiracy
#33 - 2015-02-08 13:45:02 UTC
Ash,

I will say that I've read through this thread, and as I did I started liking your campaign more and more. Your conversation with Rixx showed very well your comprehension and thought process. Like Rixx, I'll say that I intend to have you on my list aswell.

So, in your OP, you state that you are playing in wormholes right now, and as I've been heavily involved in the wormhole community and was a wormhole candidate for CSM9, I want to know your views on wormholes better, from your perspective getting involved in this area of gameplay.

I've been a huge supporter of Corbexx over CSM9, and he has been the most exceptional CSM representative for wormholes, and although you are playing wormholes now, you talk very little about advocacy as a CSM representative (unless I missed it).

That said, would you mind expanding on the following:

1. What wormhole experiences have you had thus far?
2. What are your views on the development and changes to wormholes from inception through Hyperion?
3. Any thoughts on future changes or ideas you'd suggest for wormholes?
4. Would you support a furtherance of lore based wormhole content that is player or developer driven? Both?

Comment: I am very impressed by your support of lore based content and agree with your points on the topic.

5. What are your thoughts, experience, and ideas on POS mechanics and future development?
6. What are your thoughts and ideas on corporate management changes or development?

Thanks for running for CSMX and I look forward to following your campaign.

Minister of High Society | Twitter: @autoritare

E-mail: diogenes.proc@gmail.com

My Blog: http://diogenes-club.blogspot.com/

The Diogenes Club | Join W-Space | Down The Pipe

Ashterothi
Malevelon Roe Industries
Convocation of Empyreans
#34 - 2015-02-08 16:15:36 UTC
Owen Levanth wrote:
Ashterothi wrote:
Oreb Wing wrote:
I don't agree with the PI templates idea. I assume it is to lead, ultimately, to share templates like overview settings. I consider it a minigame of sorts, and those who play it best get the best results. Forgetting links is a nub move that deserves the face palm upon discovery.

All other things are good. Thanks for running.


That is an interesting point. Perhaps a better drag drop and more intuitive tools would be enough. It would be something I think you would need to test to see how it feels. Thanks for that. I will keep it in mind!


Yeah, the PI-UI is horrid and needs a good upgrade asap. Besides that, templates would be a good idea, since setting up PI-colonies is a painful, unfun process with all the clicks you need.

And those who play it best would still get the best results, since not every template can be used on every planet equally. Dumbasses can share their faulty templates all they like, they'll still get bad colonies and headaches.

Just imagine someone making a nice template for large ice world extraction and imagine someone trying to setup this template on a world just a little bit too large. Or think of someone not taking his skills into account when trying a new template shared from someone else. Hilarity ensues, still enough face palms for everyone involved. P

It would just have to be something that is toyed with to see how good it feels.

Not all development can be done from the comfort of an armchair you know Blink
Oreb Wing
Last Rites.
#35 - 2015-02-08 20:11:40 UTC  |  Edited by: Oreb Wing
Owen Levanth wrote:
Ashterothi wrote:
Oreb Wing wrote:
Stuff


Stuff


Yeah, the PI-UI is horrid and needs a good upgrade asap. Besides that, templates would be a good idea, since setting up PI-colonies is a painful, unfun process with all the clicks you need.

And those who play it best would still get the best results, since not every template can be used on every planet equally. Dumbasses can share their faulty templates all they like, they'll still get bad colonies and headaches.

Just imagine someone making a nice template for large ice world extraction and imagine someone trying to setup this template on a world just a little bit too large. Or think of someone not taking his skills into account when trying a new template shared from someone else. Hilarity ensues, still enough face palms for everyone involved. P



You probably have never setup a factory planet. Being able to share a factory setup that isn't dependant on positioning could lead to a p3-p4 product market crash and the massive demand of p2.

Even if you setup a template for the initial setup of, say, the launchers, the silo, and the processors while just leaving out the extractors is enough to be worth the 10-20 minutes saved in repositioning a colony.

Apart from that, I really don't know how you can make linking easier, as so many people have preferred setups and build ordering; automating the routing request, for example, could just become a headache for some people. Don't get me wrong, the double-click fest is laughable, but I really don't know how else to do it unless you create a specialized mini-game app over the mobile platform for it.
Ashterothi
Malevelon Roe Industries
Convocation of Empyreans
#36 - 2015-02-08 20:26:42 UTC
Oreb Wing wrote:
Owen Levanth wrote:
Ashterothi wrote:
Oreb Wing wrote:
Stuff


Stuff


Yeah, the PI-UI is horrid and needs a good upgrade asap. Besides that, templates would be a good idea, since setting up PI-colonies is a painful, unfun process with all the clicks you need.

And those who play it best would still get the best results, since not every template can be used on every planet equally. Dumbasses can share their faulty templates all they like, they'll still get bad colonies and headaches.

Just imagine someone making a nice template for large ice world extraction and imagine someone trying to setup this template on a world just a little bit too large. Or think of someone not taking his skills into account when trying a new template shared from someone else. Hilarity ensues, still enough face palms for everyone involved. P



You probably have never setup a factory planet. Being able to share a factory setup that isn't dependant on positioning could lead to a p3-p4 product market crash and the massive demand of p2.

Even if you setup a template for the initial setup of, say, the launchers, the silo, and the processors while just leaving out the extractors is enough to be worth the 10-20 minutes saved in repositioning a colony.

Apart from that, I really don't know how you can make linking easier, as so many people have preferred setups and build ordering; automating the routing request, for example, could just become a headache for some people. Don't get me wrong, the double-click fest is laughable, but I really don't know how else to do it unless you create a specialized mini-game app over the mobile platform for it.


There is a lot of redundancy and extra right clicks in the process. You could streamline the PI process. This isn't a terribly annoying thing to be conquered. You shouldn't have to dread managing your colonies.
Owen Levanth
Sagittarius Unlimited Exploration
#37 - 2015-02-08 20:31:31 UTC
Oreb Wing wrote:
Owen Levanth wrote:
Ashterothi wrote:
Oreb Wing wrote:
Stuff


Stuff


Yeah, the PI-UI is horrid and needs a good upgrade asap. Besides that, templates would be a good idea, since setting up PI-colonies is a painful, unfun process with all the clicks you need.

And those who play it best would still get the best results, since not every template can be used on every planet equally. Dumbasses can share their faulty templates all they like, they'll still get bad colonies and headaches.

Just imagine someone making a nice template for large ice world extraction and imagine someone trying to setup this template on a world just a little bit too large. Or think of someone not taking his skills into account when trying a new template shared from someone else. Hilarity ensues, still enough face palms for everyone involved. P



You probably have never setup a factory planet. Being able to share a factory setup that isn't dependant on positioning could lead to a p3-p4 product market crash and the massive demand of p2.

Even if you setup a template for the initial setup of, say, the launchers, the silo, and the processors while just leaving out the extractors is enough to be worth the 10-20 minutes saved in repositioning a colony.

Apart from that, I really don't know how you can make linking easier, as so many people have preferred setups and build ordering; automating the routing request, for example, could just become a headache for some people. Don't get me wrong, the double-click fest is laughable, but I really don't know how else to do it unless you create a specialized mini-game app over the mobile platform for it.


I have 3 factory planets and 26 extraction planets across my two accounts. Besides that, I don't have strong feelings for or against template sharing. I would like to be able to save templates, of course. An UI-upgrade to reduce clicks would be a nice consolation-price, too.

Honestly, after the last time I relocated my two PI-alts and the colonies of my industry-alt on the same day, I got a cramp. Afterwards I dreaded moving planets so much, I put off moving the colonies of my main for several months, just because I hated all that useless clicking so much. At this point, I would accept even several consecutive market crashes if we can get sensible PI out of it.


Oreb Wing
Last Rites.
#38 - 2015-02-09 00:41:02 UTC  |  Edited by: Oreb Wing
I'm on the 6th PI development. I've had to breakdown 5 times. I'm no stranger to the PI cramp. LoL. Having extractor planets, I'm sure you're no stranger to repositioning the heads now and then.

If CCP could, let's say, create a pattern for the extractor nodes, like the new probes setup, that alone could save much time.

Also, if we could do group routes instead of doing each factory/processor individually, that too would be great. I know I've tried many times to ctrl click a group and do it all once, but it doesn't work like that.

A third thing they can do is remote access to launch into/transfer from POCO's, unless someone can make sense as to why we should have to be in space in the same system (not docked) to do this. This is the future dangit!
Dersen Lowery
The Scope
#39 - 2015-02-09 20:21:03 UTC
Ashterothi wrote:
\There is a lot of redundancy and extra right clicks in the process. You could streamline the PI process. This isn't a terribly annoying thing to be conquered. You shouldn't have to dread managing your colonies.


If the only thing that changed was that all the dialogs that amount to "Are You Sure?" were replaced by a single "Make It So" button, so that all your design was virtual, and the interactions modeled, until you finally decided you were ready and done, that would eliminate much of the redundant clicking immediately.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Proclus Diadochu
Mar Sarrim
Red Coat Conspiracy
#40 - 2015-02-10 15:53:56 UTC
Proclus Diadochu wrote:
That said, would you mind expanding on the following:

1. What wormhole experiences have you had thus far?
2. What are your views on the development and changes to wormholes from inception through Hyperion?
3. Any thoughts on future changes or ideas you'd suggest for wormholes?
4. Would you support a furtherance of lore based wormhole content that is player or developer driven? Both?

Comment: I am very impressed by your support of lore based content and agree with your points on the topic.

5. What are your thoughts, experience, and ideas on POS mechanics and future development?
6. What are your thoughts and ideas on corporate management changes or development?

Thanks.

Minister of High Society | Twitter: @autoritare

E-mail: diogenes.proc@gmail.com

My Blog: http://diogenes-club.blogspot.com/

The Diogenes Club | Join W-Space | Down The Pipe