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AFK Cloaking™: Ideas, Discussion, and Proposals

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Author
Dracvlad
Taishi Combine
Astral Alliance
#1041 - 2015-02-07 14:05:54 UTC  |  Edited by: Dracvlad
Haywoud Jablomi wrote:
Delegate. Man I am sorry but I think the only one frustrated is yourself. I am posting here while I am at work. That's why there are huge gaps in my responses. People have been talking about cloak for just a long. I personally enjoy the debate.

Regardless of how a solution is achieved, it still doesnt change the fact that I feel something needs to be either added or done to deal with certain aspects of cloak.

Yea there are some issues with the probe idea. I still find it one of the more promising ideas, if an idea was ever implimented. I do disagree that it would ruin a class of ship. I think that is overreacting.

But things like fuel for cloak, and a system upgrade based item are good ideas too. I find it unlikely that in all the years EVE has been running that CCP hasnt at least played with the idea of cloak hunting. Who knows what could be in the code that just isnt implemented.


I was on a thread once where someone came up with the same issue as you, the guy was in the Kadeshi, nice guy and I suggested a special kind of probe that would get to within 50 km of the cloaked ship but you had to have top skills and the most expensive implants to use it. But even then I was not keen, it would certainly be an issue for AFK cloakers, but not those that were active, but RL often means you get called away so its a difficult one.

One benefit was creating a new class of merc who hunts cloakies for you with top probing skills and implants, perhaps having that get closer would be one way to do it, it is certainly an option.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Delegate
Federal Navy Academy
Gallente Federation
#1042 - 2015-02-07 14:51:17 UTC  |  Edited by: Delegate
Dracvlad wrote:
Delegate wrote:
I am talking about playing under constant risk of getting your entire ratting op wiped out. You would very much like to portrait it as irrelevant, under the pretense that it was - say - bombers rather than Titan and that they come via wh rather than cyno (but the op still got wiped out, you know), because these guys disprove your "area denial" every single day. And they don't whine for CCP to play them the game.


Answer this then, is your friends WH subject to the same neighbours every day? No!


So what? Every op risk being wiped out by a roam. Doesn't need to be my current neighbours.

Dracvlad wrote:
And a Cyno has no limits in terms of mass unlike WH's


That won't save my ratting op. You already saw few bombers making short work of some expensive ships.

Dracvlad wrote:
Stop it, its foolish, its not the same!


Its not the same because wh corps don't demand an expectation of safety in order to operate. And so they are not "area denied".

Dracvlad wrote:

This is not however the same as a WH, I would think in the example given is a C3 with a small corp in it, no way jose...


That C3 corp would often have just few active pilots. And they keep going, rather than crying "area denial!". Why? Because they aren't paralyzed by risk aversion.
Delegate
Federal Navy Academy
Gallente Federation
#1043 - 2015-02-07 14:53:47 UTC  |  Edited by: Delegate
Haywoud Jablomi wrote:
I am posting here while I am at work. That's why there are huge gaps in my responses.


How about next time you put some effort and try to understand what you propose?

Haywoud Jablomi wrote:
Yea there are some issues with the probe idea.


"Some issues", right...
Haywoud Jablomi
Vay Mining Corporation
#1044 - 2015-02-07 15:05:52 UTC
Yea I know its not the best idea. It has its flaws and would need to be refined.

Personally I would like to see some ship changes that would make covops more powerful, namely taking the covops cloak module and removing it as a module and making it part of the ship. Much like how a jump drive is part of the ship and not a module. This would free up a high slot for the covops. But another ship would also come into be, which could hunt covops. Local would get modified as well. Etc etc etc.

There are a ton of ideas out there. Some good some bad. I like playing with the ideas. I think some type of cloak hunting would be good for the game, but that is my personal bias cause that is the style of game play I enjoy.

Like I was saying to Delegate though. Really doesnt matter what change is made, something should be done about certain aspects of cloak. Namely the AFK cloaky issue.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? Yes; there are no systems or locations in New Eden where PvP should be completely avoided" "However if you train cloak, you can avoid it all you want." (Modified)

Haywoud Jablomi
Vay Mining Corporation
#1045 - 2015-02-07 15:07:08 UTC
Delegate wrote:
Haywoud Jablomi wrote:
I am posting here while I am at work. That's why there are huge gaps in my responses.


How about next time you put some effort and try to understand what you propose?

Haywoud Jablomi wrote:
Yea there are some issues with the probe idea.


"Some issues", right...


Hehehe man you really seem way to bitter.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? Yes; there are no systems or locations in New Eden where PvP should be completely avoided" "However if you train cloak, you can avoid it all you want." (Modified)

Dracvlad
Taishi Combine
Astral Alliance
#1046 - 2015-02-07 15:08:54 UTC  |  Edited by: Dracvlad
Well them not being next to someone all the time means that the system they are in has new neighbours so less likely to be continuously camped, unless they are being camped by one of the big eviction WH alliance. The key point is that its random stuff not systematic camping, now do you get it? Sigh...

Bombers are easy to deal with, if it was bombers I would be rather happy...

It was you who insisted that people demand an expectation of safety, I have never said that, in fact the reason I liked ratting in 0.0 was due to the thrill of getting someone come after me, its you putting words in my mouth and based on your prejudices. Area denial is based on the concept of high risk, me I was the one pushing people to go operate in frigs and cruisers, which is what was destroyed by the D-scan immunity IMO...

And you talk about risk aversion, I bet if they see combat probes or something on D-scan they get back to the POS fast, they don't hang around and finish the site because they keep going, yeah right. Do they get in combat ships, but here is the rub do they fight even a fleet double their size in better ships and a sabre or two on field, do they see taht the people attacking are one of the major WH groups and say hmmm, hold on a sec, the only thing that might make them run out in cheap ships to give kills to the Major WH block attackers is the notion that major WH corps will not evict those that give good fights.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Cassandra Skjem
Big Sister Exploration
#1047 - 2015-02-07 15:52:42 UTC  |  Edited by: Cassandra Skjem
Dracvlad wrote:
Cassandra Skjem wrote:
Flagging someone as AFK is an assumption based on non input only stationary non movement no key push assessments and would only be valid if they were actually afk and not watching something or someone waiting patiently to strike, gtfo or call friends. I understand your suggestion and still say you are wrong to flag anyone afk. Remember Miner Bumping? Bump the miner far enough away from his roid that he can't mine anymore...this is an afk person or just someone watching to see what descends before calling his friends in to help. In real time there is no way short of hacking someone's webcam to see them not at their keyboard to actually tell if they are afk and I recommend not doing that as it breaks laws some people hold sacred.



Of course that is what I was aware of from the start when I made this proposition, it can be gamed by people at the keyboard, but give me a choice between that risk and gaining quicker intel when that person is slaving at work or snoring in bed I would take it. At the end of the day its still to remove the AFK part of playing Eve while not playing Eve, however anyone assuming that flag offers total security is a noob, straight off...

As for bumping, pah there are ways to deal with that in game, the first is use a Skiff tanked to hell and orbit the roid at 500m, no chance of getting bumped, if you move a freighter take a friend with a dual web long range ships such as a Loki, Rapier or Hugin and your golden. Also the bumper has to be at the keyboard as he is the aggressor, he cannot do it AFK can he?

I like AFK miners, ratters and cloakys, it makes my game more fun when they die...

hey wait, are you guys all chatting about this because you live in null sec and can't find the undock button when there is a "red" in local? Its like watching a nursery school class arguing.

To quote some great person somewhere:
"I don't care about your lab safety. I want Superpowers!"

Is it a tarp?

Cassandra Skjem
Big Sister Exploration
#1048 - 2015-02-07 16:09:27 UTC
Dracvlad wrote:
Well them not being next to someone all the time means that the system they are in has new neighbours so less likely to be continuously camped, unless they are being camped by one of the big eviction WH alliance. The key point is that its random stuff not systematic camping, now do you get it? Sigh...

Bombers are easy to deal with, if it was bombers I would be rather happy...

It was you who insisted that people demand an expectation of safety, I have never said that, in fact the reason I liked ratting in 0.0 was due to the thrill of getting someone come after me, its you putting words in my mouth and based on your prejudices. Area denial is based on the concept of high risk, me I was the one pushing people to go operate in frigs and cruisers, which is what was destroyed by the D-scan immunity IMO...

And you talk about risk aversion, I bet if they see combat probes or something on D-scan they get back to the POS fast, they don't hang around and finish the site because they keep going, yeah right. Do they get in combat ships, but here is the rub do they fight even a fleet double their size in better ships and a sabre or two on field, do they see taht the people attacking are one of the major WH groups and say hmmm, hold on a sec, the only thing that might make them run out in cheap ships to give kills to the Major WH block attackers is the notion that major WH corps will not evict those that give good fights.

Wait you guys do this too, not just wormhole residents, in fact I have seen wh residents stay on grid and waiting for the enemy fleet before...

Is it a tarp?

Dracvlad
Taishi Combine
Astral Alliance
#1049 - 2015-02-07 16:13:41 UTC
Cassandra Skjem wrote:
Dracvlad wrote:
Cassandra Skjem wrote:
Flagging someone as AFK is an assumption based on non input only stationary non movement no key push assessments and would only be valid if they were actually afk and not watching something or someone waiting patiently to strike, gtfo or call friends. I understand your suggestion and still say you are wrong to flag anyone afk. Remember Miner Bumping? Bump the miner far enough away from his roid that he can't mine anymore...this is an afk person or just someone watching to see what descends before calling his friends in to help. In real time there is no way short of hacking someone's webcam to see them not at their keyboard to actually tell if they are afk and I recommend not doing that as it breaks laws some people hold sacred.



Of course that is what I was aware of from the start when I made this proposition, it can be gamed by people at the keyboard, but give me a choice between that risk and gaining quicker intel when that person is slaving at work or snoring in bed I would take it. At the end of the day its still to remove the AFK part of playing Eve while not playing Eve, however anyone assuming that flag offers total security is a noob, straight off...

As for bumping, pah there are ways to deal with that in game, the first is use a Skiff tanked to hell and orbit the roid at 500m, no chance of getting bumped, if you move a freighter take a friend with a dual web long range ships such as a Loki, Rapier or Hugin and your golden. Also the bumper has to be at the keyboard as he is the aggressor, he cannot do it AFK can he?

I like AFK miners, ratters and cloakys, it makes my game more fun when they die...

hey wait, are you guys all chatting about this because you live in null sec and can't find the undock button when there is a "red" in local? Its like watching a nursery school class arguing.

To quote some great person somewhere:
"I don't care about your lab safety. I want Superpowers!"


So how do you kill AFK cloakies, I am all ears?

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Dracvlad
Taishi Combine
Astral Alliance
#1050 - 2015-02-07 16:18:41 UTC
Cassandra Skjem wrote:
Dracvlad wrote:
Well them not being next to someone all the time means that the system they are in has new neighbours so less likely to be continuously camped, unless they are being camped by one of the big eviction WH alliance. The key point is that its random stuff not systematic camping, now do you get it? Sigh...

Bombers are easy to deal with, if it was bombers I would be rather happy...

It was you who insisted that people demand an expectation of safety, I have never said that, in fact the reason I liked ratting in 0.0 was due to the thrill of getting someone come after me, its you putting words in my mouth and based on your prejudices. Area denial is based on the concept of high risk, me I was the one pushing people to go operate in frigs and cruisers, which is what was destroyed by the D-scan immunity IMO...

And you talk about risk aversion, I bet if they see combat probes or something on D-scan they get back to the POS fast, they don't hang around and finish the site because they keep going, yeah right. Do they get in combat ships, but here is the rub do they fight even a fleet double their size in better ships and a sabre or two on field, do they see taht the people attacking are one of the major WH groups and say hmmm, hold on a sec, the only thing that might make them run out in cheap ships to give kills to the Major WH block attackers is the notion that major WH corps will not evict those that give good fights.

Wait you guys do this too, not just wormhole residents, in fact I have seen wh residents stay on grid and waiting for the enemy fleet before...


Well if people are conditioned to fight or be evicted then thats what they will do, but I was referring to just sitting there and carrying on in site in their shiny PvE boats instead of slipping into something more appropriate, after all he did say they keep going so I was wondering if they just sit there and let themselves be killed.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Delegate
Federal Navy Academy
Gallente Federation
#1051 - 2015-02-07 16:56:41 UTC
Dracvlad wrote:
Well them not being next to someone all the time means that the system they are in has new neighbours so less likely to be continuously camped, unless they are being camped by one of the big eviction WH alliance. The key point is that its random stuff not systematic camping, now do you get it? Sigh...


I see scouts scanning chains every single day. Every single day there is no local to tell that wh corp who might in the system.
You don't know when that red is afk and when that red is active.

And the key point is this wh corps play the game and you rage-quite and whine.

Dracvlad wrote:
Bombers are easy to deal with, if it was bombers I would be rather happy...


You may live in an imaginary world where it takes a capital fleet to gang a ratting op and a 500-man fleet, at least, to gang a 5-man C3 corp that runs a combat site. But don't be surprised if you find yourself a bit isolated in these views.

Dracvlad wrote:
It was you who insisted that people demand an expectation of safety, I have never said that, in fact the reason I liked ratting in 0.0 was due to the thrill of getting someone come after me, its you putting words in my mouth and based on your prejudices. Area denial is based on the concept of high risk, me I was the one pushing people to go operate in frigs and cruisers, which is what was destroyed by the D-scan immunity IMO...


So you and few other rage-quitted while rest is ripping what was previously your profit. And yes, you people demand an expectation of safety which is currently denied by not knowing when red in local is active. This was discussed extensively in the first 30 pages of this thread.

Dracvlad wrote:
And you talk about risk aversion, I bet if they see combat probes or something on D-scan they get back to the POS fast, they don't hang around and finish the site because they keep going, yeah right.


When running a combat site - and you do a lot of this in holes - you will never see any probes before getting wiped out.

Dracvlad wrote:
Do they get in combat ships, but here is the rub do they fight even a fleet double their size in better ships and a sabre or two on field, do they see taht the people attacking are one of the major WH groups and say hmmm, hold on a sec, the only thing that might make them run out in cheap ships to give kills to the Major WH block attackers is the notion that major WH corps will not evict those that give good fights.


So they give good fights rather than whine on the forum. Yes a lot of wh corps are quite pvp oriented.
Cassandra Skjem
Big Sister Exploration
#1052 - 2015-02-07 17:11:30 UTC
Someone suggested to me to go join an alliance in Null for some PVP fun, PVE ratting to make isk and maybe some mining if I was interested. I looked back at all the times I have lived in null and said, right so if someone red comes along and they are cloaky then I just have to dock up or POS up because we don't engage and its quiet when I am on.

Now admittedly this toon doesn't have any alliances on record.

Seems more like Carebear lobbying for changes that affect the only thing they do in game so want it to be easier for them.

Is it a tarp?

Cassandra Skjem
Big Sister Exploration
#1053 - 2015-02-07 17:34:42 UTC
Dracvlad wrote:
Cassandra Skjem wrote:
Dracvlad wrote:
Cassandra Skjem wrote:
Flagging someone as AFK is an assumption based on non input only stationary non movement no key push assessments and would only be valid if they were actually afk and not watching something or someone waiting patiently to strike, gtfo or call friends. I understand your suggestion and still say you are wrong to flag anyone afk. Remember Miner Bumping? Bump the miner far enough away from his roid that he can't mine anymore...this is an afk person or just someone watching to see what descends before calling his friends in to help. In real time there is no way short of hacking someone's webcam to see them not at their keyboard to actually tell if they are afk and I recommend not doing that as it breaks laws some people hold sacred.



Of course that is what I was aware of from the start when I made this proposition, it can be gamed by people at the keyboard, but give me a choice between that risk and gaining quicker intel when that person is slaving at work or snoring in bed I would take it. At the end of the day its still to remove the AFK part of playing Eve while not playing Eve, however anyone assuming that flag offers total security is a noob, straight off...

As for bumping, pah there are ways to deal with that in game, the first is use a Skiff tanked to hell and orbit the roid at 500m, no chance of getting bumped, if you move a freighter take a friend with a dual web long range ships such as a Loki, Rapier or Hugin and your golden. Also the bumper has to be at the keyboard as he is the aggressor, he cannot do it AFK can he?

I like AFK miners, ratters and cloakys, it makes my game more fun when they die...

hey wait, are you guys all chatting about this because you live in null sec and can't find the undock button when there is a "red" in local? Its like watching a nursery school class arguing.

To quote some great person somewhere:
"I don't care about your lab safety. I want Superpowers!"


So how do you kill AFK cloakies, I am all ears?

Combat probes, but to get a full tutorial go to youtube, and get your own intel don't be lazy.

Is it a tarp?

Dracvlad
Taishi Combine
Astral Alliance
#1054 - 2015-02-07 17:47:11 UTC  |  Edited by: Dracvlad
Delegate wrote:
Stuff...


Well I see you whining over a perfectly good proposition that reduces the ability for someone to play without being at the keyboard. You must be a cloaky camper who has rage issues over people you deem to be carebears.

Take up the suggestion of capital fleets to gank ratters with baltec, all I talked about was escalation possibilities, it was baltec who decided taht I said cap fleets to gank a ratter. You guys circle jerk like mad trying to put words in others mouths which you have all come up with, its pathetic!

Actually I make a lot more in hisec, the reason was quite simply that the ship I was worried about with the setup I had was the Curse and I could see that one coming, but after the change nope, my setup was carefully selected to deal with different scenarios and yet still rat efficiently, but that was a deal breaker in terms of what I was doing, so less ISK, and PvP activities was oh no a curse... As you seem to have a limited knowledge of PvP then I guess its above you?

I read the thread all the way through before proposing my solution, I noted the number of people who went on about he is AFK and not a threat so I put their money where their mouth is, simple really.

You might have noticed I also said D-scan there, but what ho, lol.

Where am I whining I have suggested a reduction in the ability to camp AFK its a suggestion not a whine, your prejudices are so evident its sad. All I see is your chest beating over things that you do not appear to have done based on your KB. That being said, yes one has to respect some of those WH corps, but you are too chicken to post with your main and while you talk about it there is nothing to prove that you have even done that especially as you talk about friends doing which I am not really likely to believe based on your posting.

You just have no idea and come out with faith based postulating like so many, sad really.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Dracvlad
Taishi Combine
Astral Alliance
#1055 - 2015-02-07 17:51:59 UTC
Cassandra Skjem wrote:
Dracvlad wrote:
So how do you kill AFK cloakies, I am all ears?

Combat probes, but to get a full tutorial go to youtube, and get your own intel don't be lazy.


Lame, just so damn lame.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Cassandra Skjem
Big Sister Exploration
#1056 - 2015-02-07 18:20:05 UTC
Dracvlad wrote:
Cassandra Skjem wrote:
Dracvlad wrote:
So how do you kill AFK cloakies, I am all ears?

Combat probes, but to get a full tutorial go to youtube, and get your own intel don't be lazy.


Lame, just so damn lame.

Look its a thread about asking for a nerf, something that would seriously affect alot of people. This is not a tutorial thread, that would be off topic, for that go to the new players section of the forums and ask for help, heck we have a channel for help.

Also for a small fee I may be willing to hook up with you in game to explain the ins and outs of it but not here. I'm active right now looking for "things" in hostile territory, but would make time for you. Don't be part of the problem, learn and adapt.Roll

Is it a tarp?

Dracvlad
Taishi Combine
Astral Alliance
#1057 - 2015-02-07 18:29:31 UTC
Cassandra Skjem wrote:
Dracvlad wrote:
Cassandra Skjem wrote:
Dracvlad wrote:
So how do you kill AFK cloakies, I am all ears?

Combat probes, but to get a full tutorial go to youtube, and get your own intel don't be lazy.


Lame, just so damn lame.

Look its a thread about asking for a nerf, something that would seriously affect alot of people. This is not a tutorial thread, that would be off topic, for that go to the new players section of the forums and ask for help, heck we have a channel for help.

Also for a small fee I may be willing to hook up with you in game to explain the ins and outs of it but not here. I'm active right now looking for "things" in hostile territory, but would make time for you. Don't be part of the problem, learn and adapt.Roll


Even lamer, you made a statement that suggested you kill AFK cloakies which as many people know are impossible to interact with unless they are not AFK and try to do something. Then you try to hide behind being smart.

Yes its is asking for a nerf, a nerf to cloaks which I do not agree with, but what I have suggested is to make it harder to be as successful AFK cloaky camping 23.5/24 and 7/7.

And after checking your killboard I see what you are doing and how, been there and done that.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Cassandra Skjem
Big Sister Exploration
#1058 - 2015-02-07 18:33:15 UTC  |  Edited by: Cassandra Skjem
Dracvlad wrote:
Cassandra Skjem wrote:
Dracvlad wrote:
Cassandra Skjem wrote:
Dracvlad wrote:
So how do you kill AFK cloakies, I am all ears?

Combat probes, but to get a full tutorial go to youtube, and get your own intel don't be lazy.


Lame, just so damn lame.

Look its a thread about asking for a nerf, something that would seriously affect alot of people. This is not a tutorial thread, that would be off topic, for that go to the new players section of the forums and ask for help, heck we have a channel for help.

Also for a small fee I may be willing to hook up with you in game to explain the ins and outs of it but not here. I'm active right now looking for "things" in hostile territory, but would make time for you. Don't be part of the problem, learn and adapt.Roll


Even lamer, you made a statement that suggested you kill AFK cloakies which as many people know are impossible to interact with unless they are not AFK and try to do something. Then you try to hide behind being smart.

Yes its is asking for a nerf, a nerf to cloaks which I do not agree with, but what I have suggested is to make it harder to be as successful AFK cloaky camping 23.5/24 and 7/7.

And after checking your killboard I see what you are doing and how, been there and done that.

Well be part of the problem then I really don't care, you seem to think there is no way.

Edit: I apologize, that may have come off a bit harsh. This toon doesn't kill afk cloakys, the rest of the fleet does. Its a matter of getting in as they are vulnerable and creating a safe 0.0 right? I'm not saying there are no reasons for what you suggest but they affect a far larger part of the game than what you are suggesting, and not all cloakys are afk, so if they are in system with you the better idea would be to assume they are not afk.

Is it a tarp?

Dracvlad
Taishi Combine
Astral Alliance
#1059 - 2015-02-07 18:38:04 UTC
Cassandra Skjem wrote:
Well be part of the problem then I really don't care, you seem to think there is no way.


Well there is if the person was stupid enough to safe up in a gate to gate safe, as anyone who knows the game well the safe they drop in is in 1 second ticks so you have a damn good chance of catching them, issue is that many people know about this so align away if they use them. Does that help?

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Cassandra Skjem
Big Sister Exploration
#1060 - 2015-02-07 18:51:00 UTC
Dracvlad wrote:
Cassandra Skjem wrote:
Well be part of the problem then I really don't care, you seem to think there is no way.


Well there is if the person was stupid enough to safe up in a gate to gate safe, as anyone who knows the game well the safe they drop in is in 1 second ticks so you have a damn good chance of catching them, issue is that many people know about this so align away if they use them. Does that help?

IDK does it help you? I don't generally have a problem with afk cloakys, but I know null ratters/miners do.

Is it a tarp?