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"Adaptive" Invulnerability Field

Author
Sophia Musana
Carebear Mining Company
#1 - 2015-02-06 16:10:30 UTC
I may just be losing my mind here but I recall the above mentioned module in the past rang true to its name and adapted to incoming damage.

Now it seems that its just an active hardener that provides blanket resists to all shields

Armor still had a module with this effect in the "Reactive Armor Hardener". Armor also has a blanket resist module in the form of the "Adaptive Nano Plating"

Did I miss a patch note that outlined this change?

Is there a "Reactive Shield Hardener" to come out in the future? If not that seems a tad imbalanced in favor of armor.

If I did actually miss the patch notes could someone please provide a link to them so I may read further?

Thanks in advance! Fly Safe
Paranoid Loyd
#2 - 2015-02-06 16:41:20 UTC
Confirming you have lost your mind.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Sophia Musana
Carebear Mining Company
#3 - 2015-02-06 16:45:24 UTC
Paranoid Loyd wrote:
Confirming you have lost your mind.


So it in fact never operated like that? I would have sworn it used to have a base 15/15/15/15 and adjusted to the incoming damage
Celthric Kanerian
Viziam
Amarr Empire
#4 - 2015-02-06 16:46:20 UTC
Why do you want Armor and shield tanking to be completely the same?
Sophia Musana
Carebear Mining Company
#5 - 2015-02-06 16:52:34 UTC
Celthric Kanerian wrote:
Why do you want Armor and shield tanking to be completely the same?


I don't want them to be exactly the same. it just seems imbalanced to me as if an armor tanked ship would be "harder to gank" because it can best tank whatever is shooting at it and ignoring the other damage types
Paranoid Loyd
#6 - 2015-02-06 16:52:44 UTC
Sophia Musana wrote:
Paranoid Loyd wrote:
Confirming you have lost your mind.


So it in fact never operated like that? I would have sworn it used to have a base 15/15/15/15 and adjusted to the incoming damage

Not that I can recall, although I too am losing my mind. Blink

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

RavenPaine
RaVeN Alliance
#7 - 2015-02-06 17:23:01 UTC
It used to have passive resists when it was turned off. Could be where you remember the 15/15/15/15 numbers from.
Sadly, that got nerfed when Drake phobia took over the internet.
That's about as close to 'adaptive' as it ever was.
Jewsus Gomez
New Onus Corp
#8 - 2015-02-06 19:34:56 UTC
I always wondered how fast the armor Adaptive hardener changes its resistance values. Is it done after one hit or 10? Is it even based on hits?

Adaptive Invulnerability Field is the most important mod for pve shield tanking IMO. I prefer it remains viable because of its useful nature and being able to omni fit my ishtar.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#9 - 2015-02-06 19:52:53 UTC
reactive hardener is based on the percentage of incoming dps within the last cycle.
bloodknight2
Revenu.Quebec
#10 - 2015-02-06 20:40:19 UTC
Sophia Musana wrote:
Celthric Kanerian wrote:
Why do you want Armor and shield tanking to be completely the same?


I don't want them to be exactly the same. it just seems imbalanced to me as if an armor tanked ship would be "harder to gank" because it can best tank whatever is shooting at it and ignoring the other damage types


Not like the reactive armor hard was giving 70% resistance to X type of damage under 20sec =)

Atomeon
Laistera
#11 - 2015-02-07 02:24:46 UTC
Sophia Musana wrote:
Paranoid Loyd wrote:
Confirming you have lost your mind.


So it in fact never operated like that? I would have sworn it used to have a base 15/15/15/15 and adjusted to the incoming damage


If you had trained the (4 skills) EM/Therm/Kin/Exp Shield Compensation (3% per lvl) to lvl 5 then the Invulnerability Field was was inactive you had 15/15/15/15 resistances. When the Invulnerability Field was active it was like today (no passive bonus).
Velarra
#12 - 2015-02-07 07:34:47 UTC
RavenPaine wrote:
Sadly, that got nerfed when Drake phobia took over the internet.


Why would anyone fear the drake? It's just for pve. Couple purgers and you're good to go..Big smile
ShahFluffers
Ice Fire Warriors
#13 - 2015-02-07 08:27:11 UTC
Velarra wrote:
RavenPaine wrote:
Sadly, that got nerfed when Drake phobia took over the internet.


Why would anyone fear the drake? It's just for pve. Couple purgers and you're good to go..Big smile

There used to be a time when people used nano-fit Drakes in significantly sized fleets. It was kinda broken (60 to 80k ehp, 300 to 400 dps that never missed out to 70km, and pushing past 1100 to 1300 m/sec).

This was before the Battlecruiser rebalance and Heavy Missile nerf though.


Back on topic:
Yes OP... you are going crazy.

The Adaptive Invulnerability Field never "adapted" to anything. It is a misnomer (just in the same way "Insurance" in EVE is not like any actual insurance system in any way).
The same is true for the [Energized] Adaptive Armor Plating.

With the Reactive Armor Hardener... it is less useful than you might think.
While it gives some decent resistances that are only stackable against the Damage Control Unit... it takes several 6 second cycles to alter the resistances in a way that matches incoming damage and requires a fair bit of capacitor power during that time.
Generally you don't see them used on anything smaller than a cruiser.


As for the matter of equivalency...

- shields have the Ancillary Shield Booster
- armor has the Ancillary Armor Repper
- the problems are that...
----- the AAR require capacitor AND nanite paste (while ASBs require only cap boosters and draw no ship power until those charges are gone)
----- The AAR is limited to one such module per ship (while ASB has no such limitation)
- so armor was given one more "special" mod to compensate for the ASBs being "better in every conceivable way."
Jacob Holland
Weyland-Vulcan Industries
#14 - 2015-02-07 11:14:22 UTC
Yeah, the Invuln never did that...

Nor did Adaptive Nano Plating or Energised Adaptive Nano Membranes (in fact the word Adaptive was only recently added to the Invuln's name in order to be consistent with the armour mods which do the same thing (resistances across the board)).

It's not really fair to suggest that armour "still" has the ability either; the ability is quite new and was only introduced to the game in the Reactive Hardener a couple of years ago.