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very long warp delay.

Author
Archibald Thistlewaite III
The Royal Society for the Prevention of Miners
#21 - 2015-02-05 17:29:00 UTC
Auduin Ituin wrote:
https://forums.eveonline.com/default.aspx?g=posts&m=968892#post968892 ?


The web stopping you warp part. Yes.

The unable to dock or cancel warp part no. It was just an example that being webbed can dramatically increase the time it takes to get into warp.

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Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#22 - 2015-02-05 17:34:51 UTC
Ok didn't know webs were involved otherwise that would have been the obvious explanation.
Winter Archipelago
Autumn Industrial Enterprises
#23 - 2015-02-05 18:38:40 UTC
Archibald Thistlewaite III wrote:
Auduin Ituin wrote:
http://i.imgur.com/0BoedoJ.jpg

Been like that since about 75% shield. Warped at about 51%


Its the web thats causing it.

Whilst web can help you into warp quicker if you are stationary when you initiate warp.

If however you are already moving webs can extend the time it takes to get into warp, especially if you are also using a prop mod.

Isn't that the opposite? If you're already moving (and your current speed is above your 75% threshold when webbed), webbing will immediately send you into a warp, but if you get webbed while stationary, it takes longer due to the reduced agility in addition to speed?
Solonius Rex
Federal Navy Academy
Gallente Federation
#24 - 2015-02-05 18:45:10 UTC
Auduin Ituin wrote:
http://i.imgur.com/0BoedoJ.jpg

Been like that since about 75% shield. Warped at about 51%


Heres why you arent warping.

You need to be within a specific frame of speed(generally anywhere between 75% to 105% or so) of your current maximum speed possible.

If you are webbed, you are going too fast. Same as if you turn off your MWD while you are trying to warp.

For example, lets say that your maximum speed possible, is 300 m/s. That means that as long as you are anywhere between 225m/s and 315 m/s, you will be able to warp out instantly.

However, lets say that you are using a MWD. Your maximum speed increases to 1500 m/s. Now you need to be within 1125 m/s to 1575 m/s in order to warp instantly.

So, what happens when youre in the middle of trying to warp, and turn off your MWD, or are webbed?

Well, lets say you are going 1000 m/s with your MWD on, and you want to warp. Suddenly, you are webbed, or you turn off your MWD. In both cases, your maximum possible speed, drops, from 1500m/s to 300m/s. But you are still going 1000m/s, which means that you need to wait until your speed drops to around 315 m/s in order to warp.

This is why its taking you so long to warp.

On the bottom, it only appears as though you are going at 100% speed and therefore should be able to warp instantly. But in reality, you are actually going too fast. And if you are above 100%, say, going 500 m/s when your maximum speed is actually only 300m/s, you need to wait until your speed drops within range, in order to warp.
Solonius Rex
Federal Navy Academy
Gallente Federation
#25 - 2015-02-05 18:47:41 UTC
Winter Archipelago wrote:
Archibald Thistlewaite III wrote:
Auduin Ituin wrote:
http://i.imgur.com/0BoedoJ.jpg

Been like that since about 75% shield. Warped at about 51%


Its the web thats causing it.

Whilst web can help you into warp quicker if you are stationary when you initiate warp.

If however you are already moving webs can extend the time it takes to get into warp, especially if you are also using a prop mod.

Isn't that the opposite? If you're already moving (and your current speed is above your 75% threshold when webbed), webbing will immediately send you into a warp, but if you get webbed while stationary, it takes longer due to the reduced agility in addition to speed?


I think that only works if your speed is below the 100% or so threshold. Its easy to test out with MWDs, when your MWD is on, and you are at about 50% speed(but more than 100% faster than without an MWD), and you turn off your MWD, your ship slows down to 100% or so speed before warping.
Trevor Dalech
Nobody in Local
Of Sound Mind
#26 - 2015-02-05 19:25:02 UTC
Sabriz Adoudel wrote:
I did not realise 5 degrees was the criteria. Here I was thinking that the criteria was v.ev (where v is your velocity vector, ev the vector defined by your max velocity and the direction of warp, and '.' is the dot product operator) is between 0.75 and 1.25 times ev.ev


I don't know why I thought that.


Because it's the obvious way to do this... for anyone who has taken a basic linear algebra course.
ergherhdfgh
Imperial Academy
Amarr Empire
#27 - 2015-02-05 21:44:42 UTC
I don't know how or why but if I click to warp to something with my AB or MWD on and then click it off after the pre-warp algining and speed up has started I will hang up on aligned and at full speed for several seconds like the OP says. For this reason I often cycle off and let the cycle of my AB finish before warping.

I do not know the mechanics behind this or why it is so, wether it is a bug or not all that I can say is that it happens to me enough that I don't use ABs or MWDs in missions very often.

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Solonius Rex
Federal Navy Academy
Gallente Federation
#28 - 2015-02-06 01:49:27 UTC
ergherhdfgh wrote:
I don't know how or why but if I click to warp to something with my AB or MWD on and then click it off after the pre-warp algining and speed up has started I will hang up on aligned and at full speed for several seconds like the OP says. For this reason I often cycle off and let the cycle of my AB finish before warping.

I do not know the mechanics behind this or why it is so, wether it is a bug or not all that I can say is that it happens to me enough that I don't use ABs or MWDs in missions very often.


Try hovering your mouse cursor above the bar to see what your actual speed in m/s is. Again, ive tried with the MWD, once you shut it off, and your speed is over the max(i.e. you were going 1000 m/s but when you turn off your MWD you only go a maximum of 300m/s) your speed will actually decrease to 300m/s before you can warp. You need to be within 75-100% of your maximum speed in order to warp.
ergherhdfgh
Imperial Academy
Amarr Empire
#29 - 2015-02-06 02:56:21 UTC
Solonius Rex wrote:
ergherhdfgh wrote:
I don't know how or why but if I click to warp to something with my AB or MWD on and then click it off after the pre-warp algining and speed up has started I will hang up on aligned and at full speed for several seconds like the OP says. For this reason I often cycle off and let the cycle of my AB finish before warping.

I do not know the mechanics behind this or why it is so, wether it is a bug or not all that I can say is that it happens to me enough that I don't use ABs or MWDs in missions very often.


Try hovering your mouse cursor above the bar to see what your actual speed in m/s is. Again, ive tried with the MWD, once you shut it off, and your speed is over the max(i.e. you were going 1000 m/s but when you turn off your MWD you only go a maximum of 300m/s) your speed will actually decrease to 300m/s before you can warp. You need to be within 75-100% of your maximum speed in order to warp.

ya my bad. I did not read to the end before I posted.

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Solonius Rex
Federal Navy Academy
Gallente Federation
#30 - 2015-02-06 03:00:02 UTC
ergherhdfgh wrote:
Solonius Rex wrote:
ergherhdfgh wrote:
I don't know how or why but if I click to warp to something with my AB or MWD on and then click it off after the pre-warp algining and speed up has started I will hang up on aligned and at full speed for several seconds like the OP says. For this reason I often cycle off and let the cycle of my AB finish before warping.

I do not know the mechanics behind this or why it is so, wether it is a bug or not all that I can say is that it happens to me enough that I don't use ABs or MWDs in missions very often.


Try hovering your mouse cursor above the bar to see what your actual speed in m/s is. Again, ive tried with the MWD, once you shut it off, and your speed is over the max(i.e. you were going 1000 m/s but when you turn off your MWD you only go a maximum of 300m/s) your speed will actually decrease to 300m/s before you can warp. You need to be within 75-100% of your maximum speed in order to warp.

ya my bad. I did not read to the end before I posted.


Yeah it confounded me a long time too, My blue speed bar was always full so i didnt know why i wasnt warping, so i tried hovering my mouse over and it showed that my speed was at like 900 or something, steadily decreasing speed.

Its a weird mechanic.
Sabriz Adoudel
Move along there is nothing here
#31 - 2015-02-06 03:51:10 UTC
Trevor Dalech wrote:
Sabriz Adoudel wrote:
I did not realise 5 degrees was the criteria. Here I was thinking that the criteria was v.ev (where v is your velocity vector, ev the vector defined by your max velocity and the direction of warp, and '.' is the dot product operator) is between 0.75 and 1.25 times ev.ev


I don't know why I thought that.


Because it's the obvious way to do this... for anyone who has taken a basic linear algebra course.



It would also make for some hilarious interactions with webs. If you are going 200% of your present max speed, you would be warping if and only if you are at an angle of roughly 60 degrees to where you are intending to warp to.

I can't believe I never tested this...

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Chainsaw Plankton
FaDoyToy
#32 - 2015-02-06 05:51:30 UTC
Solonius Rex wrote:
ergherhdfgh wrote:
I don't know how or why but if I click to warp to something with my AB or MWD on and then click it off after the pre-warp algining and speed up has started I will hang up on aligned and at full speed for several seconds like the OP says. For this reason I often cycle off and let the cycle of my AB finish before warping.

I do not know the mechanics behind this or why it is so, wether it is a bug or not all that I can say is that it happens to me enough that I don't use ABs or MWDs in missions very often.


Try hovering your mouse cursor above the bar to see what your actual speed in m/s is. Again, ive tried with the MWD, once you shut it off, and your speed is over the max(i.e. you were going 1000 m/s but when you turn off your MWD you only go a maximum of 300m/s) your speed will actually decrease to 300m/s before you can warp. You need to be within 75-100% of your maximum speed in order to warp.



I'm pretty sure I've coasted to a gate at over 100% velocity and warped instantly as I was properly aligned. However if you are not properly aligned and over 100% speed (can happen due to turning off a prop mod, getting webbed, or both) then it does seem to take a bit of extra time. the ship can visually appear to be aligned but its velocity isn't quite in the right direction yet.

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Bagatur I
Caldari Provisions
Caldari State
#33 - 2015-02-06 15:33:55 UTC
Auduin Ituin wrote:
BeBopAReBop RhubarbPie wrote:
If she were caught on a mission object, the ship would not be moving at full speed. I think the OP is talking about the ships speed visibly maxed, but the angle still being off. In larger ships with microwarpdrives on this can be extremely pronounced. My assumption is that your velocity vecotr is still not within 5 degrees of the warp target. Make sure to turn off your MWD when attempting to warp. This won't necessarily remove the issue, but it will drop your mass and speed up the process.
See, it looks like I'm aligned (I'm not rotating, I'm at max speed), but I'm still not warping.

@Tsukino, Unplated cane. Align time is 16s, but that's not the issue (I think), I'm facing where I want to be warping and at max speed.

E:oh, and mwd off. I've had this issue after disabling the mwd (and being at max speed+aligned).


in the heat of the battle, when armor slowly becomes all red, those last 5 seconds it takes to finally align (even though it MAY look like you are aligned) may seem like ages.
when it is a hard mission pocket, the very first thing you do when warp in - pick an object away from rats or better yet close to perpendicular to the direction towards them (to increase your transverse speed), hit align to, and start killing rats. when fleeing though, give your drones some time to come back :)
Inxentas Ultramar
Ultramar Independent Contracting
#34 - 2015-02-07 01:28:05 UTC
I wasn't aware of the maximum value required to enter warp, only of the minimum value. But wait... when a Blackops decloaks it can warp instantly despite it's bonus under cloak... which is 125% flat. That means this base maximum value must be higher then 100% right? Scary.
Auduin Ituin
Doomheim
#35 - 2015-02-07 05:46:55 UTC
Inxentas Ultramar wrote:
I wasn't aware of the maximum value required to enter warp, only of the minimum value. But wait... when a Blackops decloaks it can warp instantly despite it's bonus under cloak... which is 125% flat. That means this base maximum value must be higher then 100% right? Scary.
125% cloaking speed. You can get above normal max speed, but it's 125% of your cloaking speed, not your base speed.
Cherri Minoa
Serendipity Technologies Inc
#36 - 2015-02-07 10:43:42 UTC
It's an issue I've noticed for ages. If the explanation is indeed that there is a maximum velocity (as a percentage of your current maximum) for entering warp then I'd like to know from CCP if they see this as a feature or a bug.

A minimum velocity to enter warp makes sense. But what is the logic of being too fast to warp?

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J'Poll
School of Applied Knowledge
Caldari State
#37 - 2015-02-07 13:27:40 UTC
Cherri Minoa wrote:
It's an issue I've noticed for ages. If the explanation is indeed that there is a maximum velocity (as a percentage of your current maximum) for entering warp then I'd like to know from CCP if they see this as a feature or a bug.

A minimum velocity to enter warp makes sense. But what is the logic of being too fast to warp?


Try to warp overspeeded in a Minny ship and you will know.


Yes, the warp speed vector is +/- 25% of current base velocity. The issue is the the above 100% doesnt happen that much / isnt 'used' that much to help capsuleers.

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