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Command ship design

Author
Tiddle Jr
Brutor Tribe
Minmatar Republic
#21 - 2015-02-07 00:57:17 UTC
Nevyn Auscent wrote:
Tiddle Jr wrote:
Yes but should i burn my time @ Leadership while all i want is to fly my lovely Damnation.Ugh and never use those links.

Because only 1 skill is related to links, and that is only 3-4 days of training. The other skills have nothing to do with links other than being requirements to train links later.
Also because they are command ships and that's part of their requirements.
Every T2 ship (& Cap) has requirements that some people will never actually make use of.


So u saying i need only one skill from links category to fly CS?

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

Jenshae Chiroptera
#22 - 2015-02-07 02:53:52 UTC
Why do you need to train for armour links for a shield command ship and vice versa? Ugh

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Lugh Crow-Slave
#23 - 2015-02-07 04:01:00 UTC
Jenshae Chiroptera wrote:
Why do you need to train for armour links for a shield command ship and vice versa? Ugh


because you still use armor links on a shield command ship.


as has been pointed out the train time for command ships isn't all that out of place it's just that few people shift their attributes to cha
Sylveria Relden
#24 - 2015-02-07 04:10:25 UTC
Perhaps if CCP instead introduced new skills to train that would help apply T1 hull's resists, improve armor/shield factors or some other bonuses then it would help. Of course, this would also mean those bonuses would not be cumulative to the bonuses given by T2 and T3 ships (thus negating OP balance as you specialize).

That would help the Battlecruisers to bring them somewhat inline. Perhaps something similar to (or even replacing) the Armor and Shield Resistance skills- which currently only give bonuses to passive modules.

Not saying it's the "best" idea- just "an" idea.

There's a lot of different types they could branch new ships out into for specializations- but with the development time/resources for the team to introduce new ships into the game, I don't think it's a viable solution. They average about one new ship type every 3 months (and sometimes 6 months+) as it is.

That said- a skill based bonus that replaces the passive resist ones would also 1) apply retroactively to those who've already trained, meaning they don't "lose" anything for points invested, but instead gain and 2) would help to mitigate for seemingly "weaker" ships such as T1's, etc.

Applying skill based bonuses (instead of increasing hull bonuses) also keeps hull flavors from becoming FOTM and keeps options open for specialization while retaining "base" bonuses for skills. Command Ships, IMO should retain their functions- and I also don't think reducing training time is the answer (we already see way too many "off-grid boosters" fielded as it is.)

I think they need to get rid of off-grid boosting, force them on-grid (just like every other ship engaged) and then they would be somewhat balanced. Want boosts and bonuses? Get your a** on grid, then.

I still remember when DAoC had "buffbots" and they made the change to range so that people had to bring them close to the engaged group to get bonuses and all the whining that ensued- but it also made the game much better eventually, as people couldn't just exploit the feature in order to gain an advantage.

TL;DR If you didn't read the entire post perhaps you're probably ADHD. (seek help)

Rain6637
GoonWaffe
Goonswarm Federation
#25 - 2015-02-07 04:17:26 UTC
Do people tell you that you have a smooth writing style? Because you do. That was easy to read, thanks for that.

I don't think on-grid boosting will be such a hassle. I figure it can be solved with redundancy and bringing more than one copy of the link ship, and support it better with logistics. Even in small groups, where you can use less conventional ship compositions, you can support a link ship with carrier reps and be done with it.

Just in case people aren't familiar with carriers in small group PVP, it happens and isn't such a crazy suggestion...
Segraina Skyblazer
Doomheim
#26 - 2015-02-07 05:26:11 UTC
Lena Lazair wrote:
Rain6637 wrote:
Especially when players might not necessarily want to use them for command bonuses, and instead for their conventional combat abilities.


I think this is the actual core of the problem.

We don't need easier training for Command Ships. I think what you're actually looking for is T2 HAC-style battlecruisers. Which I agree would be awesome.

Basically there is room for a T2 combat BC ship line that provides higher DPS than HACs while still using medium weapons and sporting resist-based EHP/tank at the HAC level. Give it ewar resistances like other T2 combat lines instead of the warfare links bonuses of the Command Ship hulls, but let it have the 2.75 warpspeed the CS enjoys, and you will definitely see these roaming around.

EDIT: I would expect to see it have combat utility equal to a decked out T3, but cost less. This would give some interesting alternatives for L4 and C3/C4 content in particular, where you have equal combat capability but obviously none of the versatility, scan probes, or covert ops cloak enjoyed by the T3's.


I agree completely, it's long overdue actually with all the ishtars and deimoses terrorizing null sec in fleet gangs. I'm training for the Sleipnir purely for its brick tanking ability and decent brawling prowess with no interest at all in the command warfare link abilities ( I use a T3 for that). It would be so awesome if and when CCP decides to roll out with the T2 Battlecruisers and replace that annoying Can use 3 Warfare Link modules simultaneously Role bonus for something more useful for combat purposes, like -75% Reduction to Microwarpdrive capacitor consumption or -50% Resistance against Energy Neutralizer/Vampire drainage or 100% bonus to sensor strength. Oh and another turrent slot (^_^).
Lugh Crow-Slave
#27 - 2015-02-07 05:39:51 UTC  |  Edited by: Lugh Crow-Slave
Lena Lazair wrote:

Basically there is room for a T2 combat BC ship line that provides higher DPS than HACs while still using medium weapons and sporting resist-based EHP/tank at the HAC level. Give it ewar resistances like other T2 combat lines instead of the warfare links bonuses of the Command Ship hulls, but let it have the 2.75 warpspeed the CS enjoys, and you will definitely see these roaming around.

EDIT: I would expect to see it have combat utility equal to a decked out T3, but cost less. This would give some interesting alternatives for L4 and C3/C4 content in particular, where you have equal combat capability but obviously none of the versatility, scan probes, or covert ops cloak enjoyed by the T3's.


this would be nice and not nearly as strong as a t3 do to its larger sig and slower speeds.

would be cool to see the tire three hulls pull this off models you normally see melt like wet paper now able to brawl with the best
Nevyn Auscent
Broke Sauce
#28 - 2015-02-07 06:46:35 UTC
Tiddle Jr wrote:

So u saying i need only one skill from links category to fly CS?

For a start there is no links category but yes.
The only Link skill is Warfare Link Specialist IV.
The other Four skills are LEADERSHIP skills that operate entirely independently of any link modules on your ships. And also do not allow you to use links directly either.
Tiddle Jr
Brutor Tribe
Minmatar Republic
#29 - 2015-02-07 07:03:23 UTC
U got me wrong bro, just open damnation skills requirements and see. I was talking about it.

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

Rain6637
GoonWaffe
Goonswarm Federation
#30 - 2015-02-07 07:17:29 UTC
I was just curious why it's impossible to have poorly skilled command ships with weak links. I understand the logic behind it, but I don't agree with it. Accepting the logic as sound requires some double standards and equivocation, but this isn't new. I thought maybe command ships were a special case where enforcing a minimum standard of skills made sense.

I would rather see performance and balance that is skill based, rather than item based. This way players would have incentive to train things, and realize a benefit from those skills.

I thought it might have been a confusion of potential, but I'm beginning to think EVE is just guilty of coveting items like other MMOs. As in, a command ship is sacred and as such a character must use T2 links on it, and have fully trained Battlecruisers to V.
Tiddle Jr
Brutor Tribe
Minmatar Republic
#31 - 2015-02-07 08:08:05 UTC
Straight to the point.

For example - Guardian, logi ship, to fly it there are no cap or armor skills required until u try fit those mods on.

Same story but under different angle - to fly a damnation i need to spend my time for links spesializations otherwise gtfo no comand ship for u.

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

Segraina Skyblazer
Doomheim
#32 - 2015-02-07 08:08:08 UTC
Rain6637 wrote:
I was just curious why it's impossible to have poorly skilled command ships with weak links. I understand the logic behind it, but I don't agree with it. Accepting the logic as sound requires some double standards and equivocation, but this isn't new. I thought maybe command ships were a special case where enforcing a minimum standard of skills made sense.

I would rather see performance and balance that is skill based, rather than item based. This way players would have incentive to train things, and realize a benefit from those skills.

I thought it might have been a confusion of potential, but I'm beginning to think EVE is just guilty of coveting items like other MMOs. As in, a command ship is sacred and as such a character must use T2 links on it, and have fully trained Battlecruisers to V.


Unfortunately the best thing to do is just get those leadership skills trained for and out of the way. Once they are gone your frustrations about the annoying training length will end unless your Caldari. And the only CS ships that's worth that annoying training requirement are the Sleipnir and Damnation.
Tiddle Jr
Brutor Tribe
Minmatar Republic
#33 - 2015-02-07 08:23:10 UTC  |  Edited by: Tiddle Jr
The solution u offered skyblazer is only valid due to we have no choice.

But thread is about shy the hell we have to.

Just a reminder about Orca's change happened a while back. ccp did remove those stupid unnescesary skills such as mining barge and astrometrics or what ever it was. So now it' much easier to jump into orca.

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

Reaver Glitterstim
The Scope
Gallente Federation
#34 - 2015-02-07 09:47:38 UTC  |  Edited by: Reaver Glitterstim
I have an idea: why not adjust the old field command ships (now with "tier 2" battlecruiser hulls) to have room to fit the ganglinks and be able to do so, but have the bonus to link effectiveness as a role bonus, and give them only combat skill bonuses, and then cut out the leadership requirements for their use? Could add in some of the HAC requirements to balance out the total SP cost.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Rivr Luzade
Coreli Corporation
Pandemic Legion
#35 - 2015-02-07 09:59:13 UTC  |  Edited by: Rivr Luzade
Rain6637 wrote:
I thought it might have been a confusion of potential, but I'm beginning to think EVE is just guilty of coveting items like other MMOs. As in, a command ship is sacred and as such a character must use T2 links on it, and have fully trained Battlecruisers to V.

Only players say that you must do use T2 links. It is only the players who demand the best possible links and bonuses in order to counter opponents' equal demands. I see neither the Command Ship prerequs nor Leadership skills at fault here. Correct me if I was wrong.
With the command ship skill prerequisites trained, you can not even use T1 links. Instead, you need to train the specialist skill to I to use T1 links and you need to bring the specialist skills to V before you can use T2. You also are not able to command a whole fleet without further training into Wing Commander and Fleet Commander skills. These are all skills you do not need to train if you do not want to boost a fleet or wing. So, what is sacred about them?

Battlecruiser V is only natural to train as it is a T2 ship and all T2 ships rightfully so require the T1 base skill trained to V (except for Jump Freighters, but I guess the whine was enough to not make people train the ~40 days for that ship class). Why should that be different for Command Ships when HAC, Marauder, Black Ops, Interceptors, AF and so on all require their respective T1 base at skill level V?

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Danika Princip
GoonWaffe
Goonswarm Federation
#36 - 2015-02-07 10:55:37 UTC
Remind me, what link skills do I need to fly a command ship?

Seriously, other than warfare link specialist 4, which does not unlock any links at all, what link skills do I need to fly my command ships?

My link skills are at 2, yet I can fly every CS going. Is this some kind of bug? Roll
Caligula Gaius Claudian
Imperial Academy
Amarr Empire
#37 - 2015-02-07 12:03:03 UTC  |  Edited by: Caligula Gaius Claudian
Danika Princip wrote:
Remind me, what link skills do I need to fly a command ship?

Seriously, other than warfare link specialist 4, which does not unlock any links at all, what link skills do I need to fly my command ships?

My link skills are at 2, yet I can fly every CS going. Is this some kind of bug? Roll


http://wiki.eveuniversity.org/Damnation
Something like that
Lloyd Roses
Artificial Memories
#38 - 2015-02-07 12:31:15 UTC
Missie-pvp alt runs across a 200mil Gist X-type large SB. Checks on training queue for claymore. :(

In my experience, CS are usually fit without links to serve as a rearrrrry heavy combat ship. The option to shove in a link is certainly not the main reason people get those things. Add to that the only *valid* linkboats are damnation, vulture and eos for a big part, leaves out the others as *ships that make you train a lot of things you'll -promise- never need.*

Kinda the same happened to the devoter when someone thought: *Let's turn this one into a better beamzealot*
Rivr Luzade
Coreli Corporation
Pandemic Legion
#39 - 2015-02-07 12:54:09 UTC
I regularly fly in fleets with Claymores as link boats.

CS have a defined role which they fill very well and for which the prerequisite skills are suitable and useful. What players use these ships for in the end, should not really influence the skill prerequs for a ship, especially not if they fit the ship's primary usage scenario so well. It used to be a mess when people had to train Logistics or HAC in order to fly these ships and back then many people were complaining about how useless Logistics is for a CS. Now people complain how much of a pain it is to train actually suitable and useful skills for a CS.

So, as a counter question (yet again): Which skills would you want to train if not leadership skills? The only condition: The total skill time to fulfill the prerequisites must be equal to the current skill training time.
Also, keep in mind that only 1 of the CS, the combat focused CS, would be affected by that and you would need to train Leadership skills for the fleet boosting ship, which in the end means that you can only use 1 CS and not 2, which is particularly bad in case of Minmatar and Gallente where both CS can actually be used as very viable Solo PVP platforms.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Elenahina
Federal Navy Academy
Gallente Federation
#40 - 2015-02-07 16:01:46 UTC
Danika Princip wrote:
Remind me, what link skills do I need to fly a command ship?

Seriously, other than warfare link specialist 4, which does not unlock any links at all, what link skills do I need to fly my command ships?

My link skills are at 2, yet I can fly every CS going. Is this some kind of bug? Roll


If you could fly them before they changed the skill, you can still fly them. It doesn't check the link skills when you board the ship, only when you try and inject the Command Ship skill.

Eve is like an addiction; you can't quit it until it quits you. Also, iderno