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AFK Cloaking™: Ideas, Discussion, and Proposals

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Author
Haywoud Jablomi
Vay Mining Corporation
#1001 - 2015-02-06 18:29:15 UTC
baltec1 wrote:
Haywoud Jablomi wrote:
Celestia. Your entire post ignores one key fact. The fact that you can achieve 100% safety with a cloak. Even the most basic of the cloaks.


And in order to get that your ship can do nothing to anything.


And of course this is the great debate. I personally dont believe the statement is true. I believe it can have a great effect on things, even if no shots are ever fired.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? Yes; there are no systems or locations in New Eden where PvP should be completely avoided" "However if you train cloak, you can avoid it all you want." (Modified)

baltec1
Bat Country
Pandemic Horde
#1002 - 2015-02-06 18:30:57 UTC
Haywoud Jablomi wrote:


And of course this is the great debate. I personally dont believe the statement is true. I believe it can have a great effect on things, even if no shots are ever fired.


Do go on about the offensive capabilities of a cloaked Megathron.
Celestia Via
Kill'em all. Let Bob sort'em out.
Ushra'Khan
#1003 - 2015-02-06 18:35:21 UTC  |  Edited by: Celestia Via
baltec1 wrote:
Haywoud Jablomi wrote:
Celestia. Your entire post ignores one key fact. The fact that you can achieve 100% safety with a cloak. Even the most basic of the cloaks.


And in order to get that your ship can do nothing to anything.


Also, docking provides 100% safety, as does logging out. So-what?
Are we to find a way for you to hunt logged out people just because you could do it on Ultima online or whatever game that actually has nothing in common with EvE? Note the key phrase "nothing in common". I mean, what if you didnt use to be a cloaky hunter in those fantasy games, but a Wizard? Imagine the hilarity of your arguments then. Now imagine how funny it still sounds to me, even though you managed to somehow find similarities between fantasy 3rd person MMOs and EVE.

And what do you mean "Pilot skill"? dont tell me youre one of those that think they have the gift of "skill" and so making them one of the blessed few that can do more than the rest of us mere mortals?

"It would take skill" means absolutely nothing, if it can be done people will learn to do it, period.

Also, I am not one to report you for tastelessness, if you cannot see it yourself, you deserve to have that name.
I wont report your "examples" either but fyi, yours is still the worst.

"We marched for days and nights, under sun, in the rain. Our minds and bodies ached for rest, but in our hearts there was nothing but the fight."

Delegate
Federal Navy Academy
Gallente Federation
#1004 - 2015-02-06 20:42:44 UTC  |  Edited by: Delegate
Dracvlad wrote:
Oh dear the wormhole argument again, well while you can light a cyno in worm hole space, nothing can jump to it, its not what is in system which is the problem, its what can cyno in on you that is, doh can you think it through before posting, facepalm!!!

In terms of the D-scan immunity, yeah too damn right I rage quit, it was the final straw, my arguments are posted on EN24 which explain why.


What's in the system, or - for that matter - what might be in the system, is very much the problem when you don't have local. Sometimes you will miscalculate and your ratting will end up badly, like say:
https://www.youtube.com/watch?v=d71Y4mwCu7s

Yet corps of all sizes and experience keep playing in wh despite harsh environment. Why? Because they don't have an expectation of safety in null security space. They don't whine asking CCP to play them the game. They don't rage-quit over some ship disappearing from d-scan. Somehow they don't see any “area denial”.
Haywoud Jablomi
Vay Mining Corporation
#1005 - 2015-02-06 20:49:57 UTC
Celestia. Logging off is just a silly argument. You arent even in the game. As for docked. That is a limited safety. That station can change hands if it is in null space, and though you might be safe, you cant do anything. Not even proper intel.

In regards to the games I mentioned. Regardless of the genre of game, the general gameplay mechanics in a sandbox game are pretty similar. You are playing a 3rd person MMO when you play EVE. Last I saw there was no 1st person view. A sandbox is a sandbox. The rules might be different in areas, and cosmetically you might trade magic for space missiles. but overall the mechanics of one sandbox game can be compared to another to show how things can work. Not saying that is how they MUST work, but its a valid example of how it can work.

As for skill. There is a level of skill one needs to play the game in general. Learning how to do something in a game isnt exactly uncommon. Some will manage to master it faster than others but that doesnt mean that puts them at some epic level.

As for the name. A name is a name. I am not the one tossing stones over it. Sorry it bothers you.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? Yes; there are no systems or locations in New Eden where PvP should be completely avoided" "However if you train cloak, you can avoid it all you want." (Modified)

baltec1
Bat Country
Pandemic Horde
#1006 - 2015-02-06 20:56:40 UTC
Haywoud Jablomi wrote:
Celestia. Logging off is just a silly argument. You arent even in the game. As for docked. That is a limited safety. That station can change hands if it is in null space, and though you might be safe, you cant do anything. Not even proper intel.

.


Neither can an AFK cloaker. Also stations cannot be taken over.
Delegate
Federal Navy Academy
Gallente Federation
#1007 - 2015-02-06 21:33:31 UTC  |  Edited by: Delegate
Haywoud Jablomi wrote:
Valid point on the exploration. Had not considered the impact, though I question how often it would honestly interfere with exploration. Most explorers arent willing to sit in a populated system and look for things other than WH's. Data and Relic sites are out of the question cause those sites have to be run while decloaked anyway, so it's not like anyone is going to be sitting in a high traffic system looking for those. I think the overall impact would be slight, however you are correct. It would be impacted.


Scanning is much more than just exploration. You're going to turn entire profession upside-down and remove whole class of ships from the game. I mentioned this several pages before, but of course you chose to ignore. You are also wrong about explorers in wormholes.

Haywoud Jablomi wrote:
Why should anyone feel safer? If someone manages to track down a cloaky, blow them up and pod them. They have earned the right to feel safer till that person returns. This is why I advocate ...


We know very well what you advocate. You said exact same thing like a hundred times. At this point I don't know whether you are trolling us or this comes out of frustration.
Either way, its not like you're going to be heard by repeating same arguments page, after page, after page.

Haywoud Jablomi wrote:
No, your ideas are fine. They are really good ones. Some I knew, some I didnt. However it's not really the direction I am looking to advocate in regards to this topic. I know there are plenty of defensive ways to deal with a camper. I am looking for a more offensive approach.


My-way-or-no-way

Haywoud Jablomi wrote:
baltec1 wrote:
And in order to get that your ship can do nothing to anything.


And of course this is the great debate. I personally dont believe ...


And here we go all over again... after just 7 pages:
https://forums.eveonline.com/default.aspx?g=posts&m=5449233#post5449233
Celestia Via
Kill'em all. Let Bob sort'em out.
Ushra'Khan
#1008 - 2015-02-06 21:35:56 UTC
Listen, the logoff argument is not as silly as you think.

If i really want to troll you, I could observe your time-schedule and find out the most probable time of week you will be vulnerable in space. What keeps me then from logging off at a convenient location and at the proper time, log in and suddenly jump all over you?

This is not as far fetched as you may think, it has been used against me in the past during highsec wars.
I dont see how afk cloaking can be more dangerous than the logoff/logon tactic, on the contrary, at least with the cloaker you know hes there and you are on your toes.

Point is, theres alot more devious tactics out there than afk cloaking.
And no, there is no way you can convince me that a 2-dimensional fantasy action-rpg's mechanics can be compared to EvE online. Sorry. I cannot even begin to describe how fundamentally wrong such a comparison is.

Also, dont play dumb, a name is a name, yours is not a name, its a masked insult. The kind childish "tough guys" would use to troll their virtual "victims".

"We marched for days and nights, under sun, in the rain. Our minds and bodies ached for rest, but in our hearts there was nothing but the fight."

Haywoud Jablomi
Vay Mining Corporation
#1009 - 2015-02-06 22:09:39 UTC
Delegate.

Quote:

My-way-or-no-way

You do understand that I am advocating my side of the debate. I wont be backing down from my stance. As for exploration. I am being serious when I say this. What exactly is done more than scanning down WH, combat, relic and data sites. Three of the four items cant be run unless your decloaked away.

Celestia

I know logging off is effective. I think its silly in regards to this topic. Logging off and afk cloaking arent the same. CCP has done a decent amount to limit logging off in certain situations, and given the lack of intel or anything. It also is basically a guess. There are people in game that are good enough to scan down your ship in the 30 seconds it takes to log off. So when you log in, there is a chance someone will be waiting for you.

Celestia wrote:

And no, there is no way you can convince me that a 2-dimensional fantasy action-rpg's mechanics can be compared to EvE online. Sorry. I cannot even begin to describe how fundamentally wrong such a comparison is.


Please try cause I can easily describe how steath in sandbox games such as AO and Shadowbane and be directly linked to cloaking in EVE. It's a very valid example of how stealth can be used an a very effective cat and mouse game.

Again with the name. If you dont like it. Report it. Otherwise stop trying to make it into a personal attack. You, as well as the rest of EVE know there are far worse names. If it would make you happy I can post with any of my other characters. Their names are Behr Oroo, Marcus Behr, and VirgoFire. I just happen to think this is name is funny. Sorry it offends you.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? Yes; there are no systems or locations in New Eden where PvP should be completely avoided" "However if you train cloak, you can avoid it all you want." (Modified)

Delegate
Federal Navy Academy
Gallente Federation
#1010 - 2015-02-06 22:47:06 UTC
Haywoud Jablomi wrote:
Quote:
My-way-or-no-way

You do understand that I am advocating my side of the debate. I wont be backing down from my stance.


You advocating that cloak be dealt with your way or no way. And you outright ignore all other options given to you.

Haywoud Jablomi wrote:

As for exploration. I am being serious when I say this. What exactly is done more than scanning down WH, combat, relic and data sites. Three of the four items cant be run unless your decloaked away.


How would you equate scanning with exploration is beyond me. Are you doing anything other than pve in this game? Can you tell a difference between combat scanning and exploration? Do you understand probing chains?
Nikk Narrel
Moonlit Bonsai
#1011 - 2015-02-06 22:47:37 UTC  |  Edited by: Nikk Narrel
It does occur to me, that the aspect of cloaking referenced as being 100% safe, is not specific to AFK cloaking, but cloaking in general.

In the same manner, local acting as a form of intel warning pilots when a hostile enters the system, only really applies to sov null, as hostile potential exists in any non-allied ship commonly accepted in other areas of space.
For places where it lacks significance as an intel source, it is indeed used for chatting.

So I suggest this.

A system upgrade for sov systems in null.

It has two features, which are tied together.

Feature One, where as any corp or alliance member corp shall hold sovereignty, they shall have their local chat linked to all systems where a similar upgrade has been installed.
(For alliance member corps, they are cross linked by all in the same alliance. For Non alliance corps, the alliance defaults to having only that corp as a member, so only has the corp systems)

Feature Two, where as local in such a system is no longer specific to that system, with the possible exception that a corp or alliance holds sov nowhere else but that system, cloaking ships can be scanned down by members of the sov holding group while said cloaking ship is present in that system.

Net effect, the fewer systems a corp or alliance owns with this upgrade, the fewer systems where the local chat could be relating the presence of a hostile to be concerned over.
Larger alliances will have little to no way of knowing for certain where that hostile is located.

EDIT CLARIFICATION: The detection, under described circumstances, would be by using D-scan.
For off grid items, it would treat the ship the same as if the cloak were not active. Detection of low sig items won't be any easier than before.
For on grid items, it will add the cloaked ship to the overview for two seconds each time d-scan is 'pinged'.
If it is ctrl clicked while listed, the ship will auto ping it while attempting to lock. (MUST be in lock range)
Once locked, the cloak is disabled per any ship being target locked.
Haywoud Jablomi
Vay Mining Corporation
#1012 - 2015-02-06 23:39:30 UTC
Delegate wrote:

You advocating that cloak be dealt with your way or no way. And you outright ignore all other options given to you.


The suggestions made have been how to defend against a cloak camper, which are all well and good. I use several of them but often I just move to a different area. Personally campers arent a bother to me, but that doesnt mean I dont see them as an issue.

I still question how probes would effect exploration to such a degree. So combat scanning. Basically you have two ships scanning each other down. It's a race between skills and a bit of luck. The ultimate goal of both ships is to find one another. The probes would have no difference in it. They can be D-scanned and all that. Now even with that said. Probes dont have to be the answer, it is just the one I prefer to advocate. I am ok with other options as well of decloaking a camper. I have said this in other posts.

I believe I have said before, though I dont think in this thread that I would be ok with the idea of none of the cloak detection stuff I am suggesting be active in WH's at all. So just for the record. I am ok with none of this working in WH's. Wh's have their own set of challenges and with no cyno possibility things are limited anyway.

BTW Nikk, I very much like the idea of tying in local/intel with modules in territories.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? Yes; there are no systems or locations in New Eden where PvP should be completely avoided" "However if you train cloak, you can avoid it all you want." (Modified)

Delegate
Federal Navy Academy
Gallente Federation
#1013 - 2015-02-07 00:07:07 UTC  |  Edited by: Delegate
Haywoud Jablomi wrote:
So combat scanning. Basically you have two ships scanning each other down. It's a race between skills and a bit of luck. The ultimate goal of both ships is to find one another. The probes would have no difference in it. They can be D-scanned and all that. Now even with that said. Probes dont have to be the answer, it is just the one I prefer to advocate. I am ok with other options as well of decloaking a camper. I have said this in other posts.


What you basically have is a whole profession turned upside down. For example, before you deploy probes you want to have some basic idea where the targets might be. You have d-scan for that. But wait... you not going to narrow down anything with d-scan because you need to keep warping. To scan certain targets you want to use expensive implant sets. But you not going to bring them to some half-baked race that you image. What race by the way, when you don't know which of the opponent ships might be the scanner that goes after you? Basically you will have a comedy where ships that are supposed to do scanning for fleet will instead focus on avoiding being scanned by each other.
You see, CCP gave covops frigs a covops cloak and at the same time a 50% bonus to probe strength. They also let ships operate probes when cloaked (except for deploying). But why would you understand this design when you confuse scanning with exploration?
Haywoud Jablomi
Vay Mining Corporation
#1014 - 2015-02-07 00:48:08 UTC
I will give ya that. I can see that being an issue however, honestly how often would that actually happen? See I am envisioning these probes as something just like normal scan probes, where implants and things would have the same bonuses. So why wouldnt you bring the implants?

I do see what you are saying though and it does create an issue. So, modify the idea. Only a handful of ships get the bonus to scanning. Make those ships immune to the scan probes. Fixes any issues with exploration or scanning, and if someone chooses to camp a system with one of these ships you will have an idea of ship type when you realize you cant scan them.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? Yes; there are no systems or locations in New Eden where PvP should be completely avoided" "However if you train cloak, you can avoid it all you want." (Modified)

Delegate
Federal Navy Academy
Gallente Federation
#1015 - 2015-02-07 01:22:22 UTC  |  Edited by: Delegate
Haywoud Jablomi wrote:
I will give ya that. I can see that being an issue however, honestly how often would that actually happen? See I am envisioning these probes as something just like normal scan probes, where implants and things would have the same bonuses. So why wouldnt you bring the implants?


Why wouldn't I bring implants to a comedy race that will end-up with them being destroyed every other day?
Time and again you show you know nothing about scanning let alone covops.

Haywoud Jablomi wrote:

I do see what you are saying though and it does create an issue. So, modify the idea. Only a handful of ships get the bonus to scanning. Make those ships immune to the scan probes. Fixes any issues with exploration or scanning, and if someone chooses to camp a system with one of these ships you will have an idea of ship type when you realize you cant scan them.


You do realize that among scanning ships you have stuff like strategic cruisers? Are you going to redo them in your quest for "all-blue-all-safe sov" button? What about offensive covops, say bombers - what if I constantly keep probes around my fleet to spot them when they warp to my grid? Why didn't I read anything about such issues from you?
You have no idea about consequences of your proposal.

What if I tell you that your idea was proposed almost six years ago:

http://oldforums.eveonline.com/?a=topic&threadID=1049216

and then repeated many times, for example:

https://forums.eveonline.com/default.aspx?g=posts&t=55451
https://forums.eveonline.com/default.aspx?g=posts&t=245519
https://forums.eveonline.com/default.aspx?g=posts&t=372866

but CCP ignored these requests?
Haywoud Jablomi
Vay Mining Corporation
#1016 - 2015-02-07 02:01:38 UTC
Offensive covops. No.

I said ships that have scan bonuses. I am well aware it includes the T3s, as well as the SOE ships.

I dont see an issue with the idea of the probes on the grid. Some examples. All assuming you have probes out.

A. Ship warps in on grid. Lets say at the furthest point of 100km. You scan and get a hit......
1. The ship is stationary and you manage to decloak him by warping next to him. Score a kill. Fleet defended.
2. The ship is moving already and is orbiting an objective. You warp in fails to find a target. Try again.
3. Your target is within 150km of you anyway and you cant warp to them. You know they are there, cant really do anything about it.

Short and simple is. Moving targets and scanning just dont mix. The most info you might gain is a ship type and if you are lucky you can decloak them. Without being able to use a D-scan to see the ships, you have no idea what to pre align to so you can jump into warp quickly.

Yes I am aware the idea has been offered up before. Most of the ones in this thread have been. That doesnt change the fact that I enjoy discussing the issue. I have said several times that if nothing changes in the game, I personally dont care. I will continue to play. But that doesnt mean that I wont be vocal about things I would like to see in the game. It just happens this is a controversial topic.



EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? Yes; there are no systems or locations in New Eden where PvP should be completely avoided" "However if you train cloak, you can avoid it all you want." (Modified)

Cassandra Skjem
Big Sister Exploration
#1017 - 2015-02-07 03:25:29 UTC
Dracvlad wrote:
Cassandra Skjem wrote:
Dracvlad wrote:
Debora Tsung wrote:
Dracvlad wrote:
Blimey for Eve players you are remarkably thin skinned, why would I want any credit from you, I put forward an idea to have an AFK flag after an hour of not playing, this would be removed by any use of D-scan, warping or using a module, an create a notification feed.
I already said there were worse ideas than an AFK flag, but what would that really change? As an intel gatherer I don't exacctly need to use dscan. I can just sit cloaked at a nice cozy ping and just post anything I see on my usual intel channels. There, still flagged as afk, still get intel and nothing has changed. Straight


I respected that and I apologise for my earlier reaction, the issue is an AFK camper just has it so damn easy, give people who want to play the damn game something to help in terms of gaining TZ activity intel, it would require them to actually get cover for the TZ's, so be some effort. Smart players who take risks could get a benefit from it, those that want a clear system no.

Currently there are ways to deal with afk campers who are cloaky and most involve effort and timeliness when that player is logging on or off. AFK flagging does not help friendly cloaky scouts on gates or wormholes who very likely are not afk but rather actively participating in securing the safety of their system. Just because they are cloaked DOES NOT mean they are AFK.


Read what I suggested again, its really only to make gathering the TZ data of the long term AFK cloaky camper easier., the rest of it is all fine by me. The thing is that it makes working out when they are active or not easier and reduces their impact a bit, and that will help people to deal with it better, of course they could game it and is accepted by me, because they would be at the keyboard, and there is always risk. Do you understand now?


Flagging someone as AFK is an assumption based on non input only stationary non movement no key push assessments and would only be valid if they were actually afk and not watching something or someone waiting patiently to strike, gtfo or call friends. I understand your suggestion and still say you are wrong to flag anyone afk. Remember Miner Bumping? Bump the miner far enough away from his roid that he can't mine anymore...this is an afk person or just someone watching to see what descends before calling his friends in to help. In real time there is no way short of hacking someone's webcam to see them not at their keyboard to actually tell if they are afk and I recommend not doing that as it breaks laws some people hold sacred.

Is it a tarp?

Cassandra Skjem
Big Sister Exploration
#1018 - 2015-02-07 03:33:17 UTC
Honestly the better solution would be to eliminate local. If you can't pick em up with your scanners maybe Schroedinger's Cat didn't get killed yet.

Is it a tarp?

Dracvlad
Taishi Combine
Astral Alliance
#1019 - 2015-02-07 08:20:03 UTC
Delegate wrote:
Dracvlad wrote:
Oh dear the wormhole argument again, well while you can light a cyno in worm hole space, nothing can jump to it, its not what is in system which is the problem, its what can cyno in on you that is, doh can you think it through before posting, facepalm!!!

In terms of the D-scan immunity, yeah too damn right I rage quit, it was the final straw, my arguments are posted on EN24 which explain why.


What's in the system, or - for that matter - what might be in the system, is very much the problem when you don't have local. Sometimes you will miscalculate and your ratting will end up badly, like say:
https://www.youtube.com/watch?v=d71Y4mwCu7s

Yet corps of all sizes and experience keep playing in wh despite harsh environment. Why? Because they don't have an expectation of safety in null security space. They don't whine asking CCP to play them the game. They don't rage-quit over some ship disappearing from d-scan. Somehow they don't see any “area denial”.


The same answer, you cannot cyno in a huge amount of forces into a WH, you can of course bring them in via a hole but there is limits to mass which you don't have on cynos which is why WH play has to seed the attacking ships over a period of time to attack the HQ holes of the larger corps, which is of course fun and has risks involved in doing that. In normal space its instant.

You ignore that issue like so many and just chant remove local like some religious faith based concept that normal space with known connections such as gates, instant drop mechanisms such as cyno's and instant intel on activities on the map will be just like WH space, you dream...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Dracvlad
Taishi Combine
Astral Alliance
#1020 - 2015-02-07 08:27:24 UTC
Cassandra Skjem wrote:
Flagging someone as AFK is an assumption based on non input only stationary non movement no key push assessments and would only be valid if they were actually afk and not watching something or someone waiting patiently to strike, gtfo or call friends. I understand your suggestion and still say you are wrong to flag anyone afk. Remember Miner Bumping? Bump the miner far enough away from his roid that he can't mine anymore...this is an afk person or just someone watching to see what descends before calling his friends in to help. In real time there is no way short of hacking someone's webcam to see them not at their keyboard to actually tell if they are afk and I recommend not doing that as it breaks laws some people hold sacred.



Of course that is what I was aware of from the start when I made this proposition, it can be gamed by people at the keyboard, but give me a choice between that risk and gaining quicker intel when that person is slaving at work or snoring in bed I would take it. At the end of the day its still to remove the AFK part of playing Eve while not playing Eve, however anyone assuming that flag offers total security is a noob, straight off...

As for bumping, pah there are ways to deal with that in game, the first is use a Skiff tanked to hell and orbit the roid at 500m, no chance of getting bumped, if you move a freighter take a friend with a dual web long range ships such as a Loki, Rapier or Hugin and your golden. Also the bumper has to be at the keyboard as he is the aggressor, he cannot do it AFK can he?

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp