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Ammo Bays for combat ships

Author
Celthric Kanerian
Viziam
Amarr Empire
#21 - 2015-02-05 23:00:24 UTC
seppesai wrote:
i was thinking it would be nice to add a ammo bay that was separate from the cargo bay so that people could carry enough ammo to get things done and still be able to completely loot a mission.


Just fly Amarr? Problem solved...
Van Beyus
Hedion University
Amarr Empire
#22 - 2015-02-05 23:43:35 UTC
I like this idea. It makes perfect sense as long as it's balanced.
The way to go is this and an ammo size rebalance. Increase size from every every ammo available so it's not worth to carry it on a small cargo bay and reduce the cargo space slightly to compensate for the new available space.
As a bonus we may get rockets with a feasible size.

+1 for specialized cargo compartments

I'm not online most of the time, but I won't change this signature when I do just to make your life easier.

Grezh
Hextrix Enterprise
#23 - 2015-02-06 00:10:50 UTC
Ceawlin Cobon-Han wrote:
Drones, my son! DRONES!!

They have already their own hold.


Exactly my thought, if ccp could add a drone bay then they could also add an ammo bay where your modules can only load from the ammo bay. Adding a secondary bay would also add greater ease of balance for ships since secondary bays don't get increased with expanders (would be possible to make a ship not be able to cyno without giving it a cripplingly small cargohold).
Anhenka
The New Federation
Sigma Grindset
#24 - 2015-02-06 00:26:57 UTC
Grezh wrote:
Ceawlin Cobon-Han wrote:
Drones, my son! DRONES!!

They have already their own hold.


Exactly my thought, if ccp could add a drone bay then they could also add an ammo bay where your modules can only load from the ammo bay. Adding a secondary bay would also add greater ease of balance for ships since secondary bays don't get increased with expanders (would be possible to make a ship not be able to cyno without giving it a cripplingly small cargohold).


Except that drone bay needs to be separate to prevent spawning a seemingly infinite spew of drones from ships with large cargobays.

Split bays into regular and ammo bays though removes player choice about what they want to bring.

Sometimes I may bring an entire cargo hold of ammo. Sometimes I may bring no ammo at all, but fill my entire cargo with drones, depots, paste, drugs, replacement modules, liquid ozone, etc.

So since CCP wont be magically adding new ammo bays without reducing the size of the old bays at least somewhat, I am 100% completely and totally opposed to this idea.
Van Beyus
Hedion University
Amarr Empire
#25 - 2015-02-06 02:01:25 UTC
Anhenka wrote:
Grezh wrote:
Ceawlin Cobon-Han wrote:
Drones, my son! DRONES!!

They have already their own hold.


Exactly my thought, if ccp could add a drone bay then they could also add an ammo bay where your modules can only load from the ammo bay. Adding a secondary bay would also add greater ease of balance for ships since secondary bays don't get increased with expanders (would be possible to make a ship not be able to cyno without giving it a cripplingly small cargohold).


Except that drone bay needs to be separate to prevent spawning a seemingly infinite spew of drones from ships with large cargobays.

Split bays into regular and ammo bays though removes player choice about what they want to bring.

Sometimes I may bring an entire cargo hold of ammo. Sometimes I may bring no ammo at all, but fill my entire cargo with drones, depots, paste, drugs, replacement modules, liquid ozone, etc.

So since CCP wont be magically adding new ammo bays without reducing the size of the old bays at least somewhat, I am 100% completely and totally opposed to this idea.
I honestly don't think anyone ever flies a combat ship without ammo intentionally. Unless ofc, it's a drone boat. It does not make sense to deprive a combat ship from ammo in favor of anything else. On the other hand, if someday we get an exclusive bay for ammo, nothing would stop you from putting extra ammo on the cargo bay instead of other cargo. I'm all up for flexibility, but ships must be suited to fulfill their roles before anything else.

I'm not online most of the time, but I won't change this signature when I do just to make your life easier.

Donnachadh
United Allegiance of Undesirables
#26 - 2015-02-06 02:36:09 UTC
Sera Kor-Azor wrote:
Also, fly Amarr. Use lasers. No ammo. Better damage.

Not always true, lasers are better for some npc and worse for others. The best overall mission ships are the missile or drones ships with the ability to tailor you dmage type to the specific NPC.
But his is not always about what is best it is about what you enjoy flying so if you like laser boats please fly them.

Ceawlin Cobon-Han wrote:
Drones, my son! DRONES!!

They have already their own hold.

True and drones are an excellent option for missions. The Rattlesnale and both Domis are excellent missions ships.

FireFrenzy wrote:
that or don't loot:)

That's how i run my, jump clone standing generator, eh, missions

An excellent idea if you are into missions for standings. However if you are into them for fun or ISK then looting and salvage can be an excellent part of running missions.

I always found this to be the best option for missions. One fly a combat ship, pull the missions, kill them and book mark the rooms. The other can then follow the book marks and salvage/loot out the remains using a Noctis once the missions are turned in. To break boredom switch roles every few missions.
Another option would be to both fly the mission and then both switch to salvage/loot ships.

I am on the fence with your idea for ammo bays.
If the cargo holds could be set up so that weapons cannot draw from them, and you cannot transfer items from cargo to ammo hold then I cannot see how this would break the balance of any of the ships.

Anhenka
The New Federation
Sigma Grindset
#27 - 2015-02-06 02:38:56 UTC  |  Edited by: Anhenka
Van Beyus wrote:
Anhenka wrote:
Grezh wrote:
Ceawlin Cobon-Han wrote:
Drones, my son! DRONES!!

They have already their own hold.


Exactly my thought, if ccp could add a drone bay then they could also add an ammo bay where your modules can only load from the ammo bay. Adding a secondary bay would also add greater ease of balance for ships since secondary bays don't get increased with expanders (would be possible to make a ship not be able to cyno without giving it a cripplingly small cargohold).


Except that drone bay needs to be separate to prevent spawning a seemingly infinite spew of drones from ships with large cargobays.

Split bays into regular and ammo bays though removes player choice about what they want to bring.

Sometimes I may bring an entire cargo hold of ammo. Sometimes I may bring no ammo at all, but fill my entire cargo with drones, depots, paste, drugs, replacement modules, liquid ozone, etc.

So since CCP wont be magically adding new ammo bays without reducing the size of the old bays at least somewhat, I am 100% completely and totally opposed to this idea.
I honestly don't think anyone ever flies a combat ship without ammo intentionally. Unless ofc, it's a drone boat. It does not make sense to deprive a combat ship from ammo in favor of anything else. On the other hand, if someday we get an exclusive bay for ammo, nothing would stop you from putting extra ammo on the cargo bay instead of other cargo. I'm all up for flexibility, but ships must be suited to fulfill their roles before anything else.


You mean besides all logi ships, and all ships that can be fit for multiple purposes that may or may not use ammo such as ECM Griffin/Rook/Falcon/Tengu/Scorpion, all recons which frequently fill their highs with smarties/cloaks/neuts but sometimes fit guns/launchers, all the drone boats which have both gun slots and drones but often don't fit guns, all the t2 scanning frigates which have gun slots and sometimes use them on hunting fits, Astero and Stratios which like having an open cargo for exploration loot, neuting ships like the Curse, Pilgrim, Geddon, Bhaalgorn, all HIC's, and all ewar ships with turret/missile slots?

So like half the ******* ships in the game that may or may not have a need for ammo depending on their fitting?


Any particular reason all of these ships deserve to lose a portion of their cargobay to be reserved for ammo that they may or may not actually need depending on fit? That they would rather have for other uses?

There's no compelling reason to add in a ammo only bay unless you want it because you think the overall available volume for fitting stuff will increase (not a good reason), and plenty of downsides to removing part of the primary bay to accommodate the new ammo bay, especially in regards to the vast number of ships that might not need ammo depending on their fits.
Van Beyus
Hedion University
Amarr Empire
#28 - 2015-02-06 11:36:48 UTC
Anhenka wrote:

You mean besides all logi ships, and all ships that can be fit for multiple purposes that may or may not use ammo such as ECM Griffin/Rook/Falcon/Tengu/Scorpion, all recons which frequently fill their highs with smarties/cloaks/neuts but sometimes fit guns/launchers, all the drone boats which have both gun slots and drones but often don't fit guns, all the t2 scanning frigates which have gun slots and sometimes use them on hunting fits, Astero and Stratios which like having an open cargo for exploration loot, neuting ships like the Curse, Pilgrim, Geddon, Bhaalgorn, all HIC's, and all ewar ships with turret/missile slots?

So like half the ******* ships in the game that may or may not have a need for ammo depending on their fitting?


Any particular reason all of these ships deserve to lose a portion of their cargobay to be reserved for ammo that they may or may not actually need depending on fit? That they would rather have for other uses?

There's no compelling reason to add in a ammo only bay unless you want it because you think the overall available volume for fitting stuff will increase (not a good reason), and plenty of downsides to removing part of the primary bay to accommodate the new ammo bay, especially in regards to the vast number of ships that might not need ammo depending on their fits.

Ships will not lose a significant part of their cargo. They will gain a new dedicated ammo hold.

Ships with support roles uses less ammo unless they're solo, therefore they may have a smaller ammo hold, and a smaller or no cargohold reduction at all to compensate. Drone boats too, since their primary weapon system will not be compromised. The same goes for covert ops frigates. The Astero and Stratios are drone boats too, and their other weapon system is lasers, so no relevant cargo change is needed.

The major change would be for dedicated combat ships that would have the chunk of their cargo that used to carry ammo removed in favor of a dedicated ammo bay. The reason for that is a better organization of assets, the available volume for other things should not change significantly. None of the arguments presented in this thread is as practical as a dedicated ammo bay. The last thing you need during a combat situation is a clumsy inventory management.

I'm not online most of the time, but I won't change this signature when I do just to make your life easier.

Debora Tsung
Perkone
Caldari State
#29 - 2015-02-06 11:50:36 UTC
Ammo bays for combat ships seems like a nice idea.

If the normal cargo space gets reduced at the same time, there'll be no more Battleships being used as glorified super tanked haulers.

Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.

Zepheros Naeonis
TinklePee
#30 - 2015-02-06 15:34:37 UTC
Sera Kor-Azor wrote:
Has anyone tried using the new T2 Deep Space Transport with the docking bay for five ships?

I figure this would be the perfect ship to take along for looting missions. Shoot the rats in a PVE ship. Warp to transport. Take out Noctis. Salvage. Warp to transport. Drop loot. If a mission ganker warps in, switch your PVE ship for a PVP ship. There is room for five fitted ships inside, which means a PVP and PVE ship for two people, as well as one industrial (i,e. Noctis). These ships can also be refit inside the bay. They don't take up cargo space either.


You must be confusing the DST for something else, because it can not do what you are describing. Not even close.
Phaade
Know-Nothings
Negative Feedback
#31 - 2015-02-06 15:47:27 UTC
Nevyn Auscent wrote:
Combat ships limited cargo space is a balance thing, as it restricts the combat life of certain types of tanks that use cap boosters for example, meaning that a cap booster is not always the superior choice of tank option.
If Combat ships were to get an ammo bay, this would have to cut into their general cargo bay by the same amount in order to not unbalance things. (Cap Boosters coming under Ammo).

I'd much rather being able to split any cargo bay into 2 partitions, and then I can loot into one, while I keep my ammo and paste and the like in the other, so I can select all and move to hanger easily.


Good point, but ammo is not something you take tons of in a combat ship. It might eat up about 1/10th of your bay, unless you're doing some long range operation or structure bashing.
Serendipity Lost
Repo Industries
#32 - 2015-02-06 16:27:54 UTC  |  Edited by: Serendipity Lost
So just a little eve history lesson. Many expansions ago, this ammo in the cargo hold problem was brought up often. CCP addressed the problem by making ammo 10X smaller. Yeah that's right, ammo used to be 10 times the size is it now. Whatever ammo problem you may be experiencing very small.

I'm not a big fan of RL analogies, but here's one. The current day attack submarine. A good amount of it's internal space is devoted the the storage, handling, aiming and shooting of primary weapon. Aircraft carriers - it's a big floating hangar with a big honking plane launch and retrieval area. Most current Navy vessels (ships you live in while on a mission) don't have a lot left after you take away their propulsion and shooty shooty. Cargo space isn't really a design priority.

How ships are built: Determine primary function (shoot hybrid ammo at stuff). Construct primary weapon system. Construct primary support systems around that. Add secondary support stuff (maybe a drone bay?). Add a propulsion system to get it to where it needs to be at the desired speed and what not. Add a place for the crew to eat sleep and work (no consideration for a tennis court). Add the minimum ammount of storage space for said ship to complete it's mission.

It's clear you want an ammo bay to free up some cargo space. I don't see you asking for the associated reductions in speed, agility, and hull integrity (hull HP) that would naturally go with said change.

I really don't have an opinion one way or the other, just a bit of history (I'm fairly confident on the 10x reduction, but couldn't find the ancient patch notes) and some thoughts on the costs of your request.
Anhenka
The New Federation
Sigma Grindset
#33 - 2015-02-06 16:34:17 UTC
Serendipity Lost wrote:
So just a little eve history lesson. Many expansions ago, this ammo in the cargo hold problem was brought up often. CCP addressed the problem by making ammo 10X smaller. Yeah that's right, ammo used to be 10 times the size is it now. Whatever ammo problem you may be experiencing very small.

I'm not a big fan of RL analogies, but here's one. The current day attack submarine. A good amount of it's internal space is devoted the the storage, handling, aiming and shooting of primary weapon. Aircraft carriers - it's a big floating hangar with a big honking plane launch and retrieval area. Most current Navy vessels (ships you live in while on a mission) don't have a lot left after you take away their propulsion and shooty shooty. Cargo space isn't really a design priority.

How ships are built: Determine primary function (shoot hybrid ammo at stuff). Construct primary weapon system. Construct primary support systems around that. Add secondary support stuff (maybe a drone bay?). Add a propulsion system to get it to where it needs to be at the desired speed and what not. Add a place for the crew to eat sleep and work (no consideration for a tennis court). Add the minimum ammount of storage space for said ship to complete it's mission.

It's clear you want an ammo bay to free up some cargo space. I don't see you asking for the associated reductions in speed, agility, and hull integrity (hull HP) that would naturally go with said change.

I really don't have an opinion one way or the other, just a bit of history (I'm fairly confident on the 10x reduction, but couldn't find the ancient patch notes) and some thoughts on the costs of your request.


Shhh.... don't spoil their dream that CCP will add an entirely new ammo bay without taking anything away. That there will be no reduction in main cargo bay or stats to compensate.

For CCP giveth, but CCP does not taketh away.


Right?
Van Beyus
Hedion University
Amarr Empire
#34 - 2015-02-06 16:40:19 UTC
Serendipity Lost wrote:
So just a little eve history lesson. Many expansions ago, this ammo in the cargo hold problem was brought up often. CCP addressed the problem by making ammo 10X smaller. Yeah that's right, ammo used to be 10 times the size is it now. Whatever ammo problem you may be experiencing very small.

I'm not a big fan of RL analogies, but here's one. The current day attack submarine. A good amount of it's internal space is devoted the the storage, handling, aiming and shooting of primary weapon. Aircraft carriers - it's a big floating hangar with a big honking plane launch and retrieval area. Most current Navy vessels (ships you live in while on a mission) don't have a lot left after you take away their propulsion and shooty shooty. Cargo space isn't really a design priority.

How ships are built: Determine primary function (shoot hybrid ammo at stuff). Construct primary weapon system. Construct primary support systems around that. Add secondary support stuff (maybe a drone bay?). Add a propulsion system to get it to where it needs to be at the desired speed and what not. Add a place for the crew to eat sleep and work (no consideration for a tennis court). Add the minimum ammount of storage space for said ship to complete it's mission.

It's clear you want an ammo bay to free up some cargo space. I don't see you asking for the associated reductions in speed, agility, and hull integrity (hull HP) that would naturally go with said change.

I really don't have an opinion one way or the other, just a bit of history (I'm fairly confident on the 10x reduction, but couldn't find the ancient patch notes) and some thoughts on the costs of your request.
This change was made before specialized bays. Maybe if back then devs had the option to crank into every ship an specilized ammo bay, they'd prefer it to reduce ammo to ridiculous sizes.

A single rocket has half a cm btw.

I'm not online most of the time, but I won't change this signature when I do just to make your life easier.

Van Beyus
Hedion University
Amarr Empire
#35 - 2015-02-06 16:46:25 UTC  |  Edited by: Van Beyus
Anhenka wrote:

Shhh.... don't spoil their dream that CCP will add an entirely new ammo bay without taking anything away. That there will be no reduction in main cargo bay or stats to compensate.

For CCP giveth, but CCP does not taketh away.


Right?
Are you the same guy I was discussing with 7 posts ago? There MUST be a cargo hold reduction to ships who get a big ammo hold.

I'm not online most of the time, but I won't change this signature when I do just to make your life easier.

Anhenka
The New Federation
Sigma Grindset
#36 - 2015-02-06 17:12:54 UTC  |  Edited by: Anhenka
Van Beyus wrote:
Anhenka wrote:

Shhh.... don't spoil their dream that CCP will add an entirely new ammo bay without taking anything away. That there will be no reduction in main cargo bay or stats to compensate.

For CCP giveth, but CCP does not taketh away.


Right?
Are you the same guy I was discussing with 7 posts ago? There MUST be a cargo hold reduction to ships who get a big ammo hold.


In which case we are back to my position that if it's a give and take for cargo amounts, that a dedicated ammo bay is a direct nerf to people abilities to choose what they want to bring with them.

I also completely fail to see why a secondary bay that I need to click over to in order to check my ammo levels is a usability improvement or makes it easier for me to see what ammo I have at a glance as compared to it being in my normal cargo bay.

Opening up my cargo allows me to instantly check my ammo, boosters, paste, drugs, and all my other junk at the same time.

Why would I want to have to open up my cargo and looks at everything but ammo, then go and open up my ammo bay to check my ammo? Sure I could ignore the ammo bay and stuff everything in the main cargo so I don't have to take extra time clicking around midfight, but now I would have a smaller overall bay if I don't use it.

Unless the change increases the total amount of cargo space, I can see absolutely no use for a dedicated bay, and several downsides.

I still don't actually see any gameplay improvements mentioned as a reason here. There's all sorts of arguing over how it should be implemented, but there's a decided lack of WHY it should be implemented being talked about. The OP was some mission runner who was complaining about his inability to manage his own ammo in his cargo due to looting too much or not bringing enough ammo, but never actually proposed any why reasons. Neither of his problems would be solved with an ammo bay. Bads will still not remember to bring enough ammo. Bads will still loot all sorts of low value junk and then whine they cant hold everything. They will whine even more now that they have a smaller cargobay they can fill with mission loot junk.
Serendipity Lost
Repo Industries
#37 - 2015-02-06 17:46:36 UTC
Van Beyus wrote:
Serendipity Lost wrote:
So just a little eve history lesson. Many expansions ago, this ammo in the cargo hold problem was brought up often. CCP addressed the problem by making ammo 10X smaller. Yeah that's right, ammo used to be 10 times the size is it now. Whatever ammo problem you may be experiencing very small.

I'm not a big fan of RL analogies, but here's one. The current day attack submarine. A good amount of it's internal space is devoted the the storage, handling, aiming and shooting of primary weapon. Aircraft carriers - it's a big floating hangar with a big honking plane launch and retrieval area. Most current Navy vessels (ships you live in while on a mission) don't have a lot left after you take away their propulsion and shooty shooty. Cargo space isn't really a design priority.

How ships are built: Determine primary function (shoot hybrid ammo at stuff). Construct primary weapon system. Construct primary support systems around that. Add secondary support stuff (maybe a drone bay?). Add a propulsion system to get it to where it needs to be at the desired speed and what not. Add a place for the crew to eat sleep and work (no consideration for a tennis court). Add the minimum ammount of storage space for said ship to complete it's mission.

It's clear you want an ammo bay to free up some cargo space. I don't see you asking for the associated reductions in speed, agility, and hull integrity (hull HP) that would naturally go with said change.

I really don't have an opinion one way or the other, just a bit of history (I'm fairly confident on the 10x reduction, but couldn't find the ancient patch notes) and some thoughts on the costs of your request.
This change was made before specialized bays. Maybe if back then devs had the option to crank into every ship an specilized ammo bay, they'd prefer it to reduce ammo to ridiculous sizes.

A single rocket has half a cm btw.


A signal flair on a submarine takes up around half a quarter of a m3 to store. That's a signal flair. It just makes a pretty light and doesn't pack the ooompph to hurt anything. A 'rocket' that does space ship damage only taking up 1/2 m3 is pretty gracious. You're not shooting box rockets. They are long, have fins and if not protected could break or even explode. Look at current day missile holders. They are pretty big. Just pointing out it's not a case of pickle or a can of peas. It's a rocket.


"What do rockets do?"
"Rockets explode!!"
(look of extreme serious suddenly washes over both Buzz and Woddy' faces)
Van Beyus
Hedion University
Amarr Empire
#38 - 2015-02-06 17:51:09 UTC
Anhenka wrote:
Van Beyus wrote:
Anhenka wrote:

Shhh.... don't spoil their dream that CCP will add an entirely new ammo bay without taking anything away. That there will be no reduction in main cargo bay or stats to compensate.

For CCP giveth, but CCP does not taketh away.


Right?
Are you the same guy I was discussing with 7 posts ago? There MUST be a cargo hold reduction to ships who get a big ammo hold.


In which case we are back to my position that if it's a give and take for cargo amounts, that a dedicated ammo bay is a direct nerf to people abilities to choose what they want to bring with them.

...

Unless the change increases the total amount of cargo space, I can see absolutely no use for a dedicated bay, and several downsides.

I still don't actually see any gameplay improvements mentioned as a reason here. There's all sorts of arguing over how it should be implemented, but there's a decided lack of WHY it should be implemented being talked about. The OP was some mission runner who was complaining about his inability to manage his own ammo in his cargo due to looting too much or not bringing enough ammo, but never actually proposed any why reasons. Neither of his problems would be solved with an ammo bay. Bads will still not remember to bring enough ammo. Bads will still loot all sorts of low value junk and then whine they cant hold everything. They will whine even more now that they have a smaller cargobay they can fill with mission loot junk.
This is what I replied to you before:
Van Beyus wrote:
Ships will not lose a significant part of their cargo. They will gain a new dedicated ammo hold.

Ships with support roles uses less ammo unless they're solo, therefore they may have a smaller ammo hold, and a smaller or no cargohold reduction at all to compensate. Drone boats too, since their primary weapon system will not be compromised. The same goes for covert ops frigates. The Astero and Stratios are drone boats too, and their other weapon system is lasers, so no relevant cargo change is needed.

The major change would be for dedicated combat ships that would have the chunk of their cargo that used to carry ammo removed in favor of a dedicated ammo bay. The reason for that is a better organization of assets, the available volume for other things should not change significantly. None of the arguments presented in this thread is as practical as a dedicated ammo bay. The last thing you need during a combat situation is a clumsy inventory management.
Regardless of the OP motivations I think this is a great idea. Why? It makes the ammo system consistent with drones, wich will serve to reinforce ship roles. Plus it gives us a more organized inventory.

I can't actually believe you're serious about having trouble clicking on an icon just to check you ammo levels. If you're that worried about it you may just leave the cargo window opened.

I'm not online most of the time, but I won't change this signature when I do just to make your life easier.

Van Beyus
Hedion University
Amarr Empire
#39 - 2015-02-06 17:54:39 UTC
Serendipity Lost wrote:
A signal flair on a submarine takes up around half a quarter of a m3 to store. That's a signal flair. It just makes a pretty light and doesn't pack the ooompph to hurt anything. A 'rocket' that does space ship damage only taking up 1/2 m3 is pretty gracious. You're not shooting box rockets. They are long, have fins and if not protected could break or even explode. Look at current day missile holders. They are pretty big. Just pointing out it's not a case of pickle or a can of peas. It's a rocket.


"What do rockets do?"
"Rockets explode!!"
(look of extreme serious suddenly washes over both Buzz and Woddy' faces)

It's not half a meter. The rockets in EvE Online takes up half a CENTIMETER. That's 5mm3.

I'm not online most of the time, but I won't change this signature when I do just to make your life easier.

Anhenka
The New Federation
Sigma Grindset
#40 - 2015-02-06 17:55:55 UTC
Van Beyus wrote:
Regardless of the OP motivations I think this is a great idea. Why? It makes the ammo system consistent with drones, wich will serve to reinforce ship roles. Plus it gives us a more organized inventory.

I can't actually believe you're serious about having trouble clicking on an icon just to check you ammo levels. If you're that worried about it you may just leave the cargo window opened.


Hold on a second. Are you proposing that you would have an ammo bay that you would be unable to load ammo into while in space? Because that's the reason that drones have a separate bay in the first place.
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