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Anti-Cloaking Probes

Author
Lord Zim
Gallente Federation
#161 - 2011-12-20 18:37:39 UTC  |  Edited by: Lord Zim
Tippia wrote:
Anything that shot at them.

You have to catch them to shoot them.

Tippia wrote:
Because the roam cannot determine what's in the system, whereas the defenders can easily spot the incoming roam even if they use cloaked ships.

So what you're saying is that a roam of, say, 10-20 recons or even cloaky tengus will have any problems at all getting in to a system, then safing up for a few hours or even coming back the next day and basically going on a ganking spree?

Tippia wrote:
Since they're going to be spotted regardless, they might as well bring some actual firepower. Sure, they could spend a few hours getting a good picture of what's in the system, but at that point, people will stop going on roams because nothing ever happens.

So what you're saying is that essentially speaking, carebears in nullsec are expected to expend a lot of energy to watch or even camp all gates and all wormhole entries of every system and run escort for every ratting, mining and PI ship.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Mag's
Azn Empire
#162 - 2011-12-20 18:40:33 UTC
Ingvar Angst wrote:
Tippia wrote:
Lord Zim wrote:

Okay, let's dissect this, then. Who do you think afk cloaking works against?

Anyone who uses local as an intel tool.


Not just that, but anyone that also isn't prepared to take risks or that expects to safely do what they want in null sec.
Plus those that think, they are entitled to always rat in a faction BS with officer gear. Who scoff at the thought of losing a little income to rat in PvP fit ships and form gangs whilst doing so.

Also mostly pet alliances who rent, funnily enough.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Ingvar Angst
Nasty Pope Holding Corp
#163 - 2011-12-20 18:51:37 UTC
Alx Warlord wrote:
Ingvar Angst wrote:


More fail. First, gathering intel in another hole isn't carebearing... it's gathering intel for a potential future op. Therefore, in order to not tip off your hand, you need to stay as unnoticed as possible. Otherwise you'll change the target's behavior, resulting in things like onlining defenses, removing assets, etc.

Secondly, if you actually did live in wormholes you'd realize that logging off exposes your ship for a period of time until you fully are logged out. This gives away your presence, thus having the same breaking effect.


From Eve Wiki - " log out while in space the character will warp to a random point 1,000,000km away and remain there for 1 minute or so."

But it not turn off cloak..

So if they detect you they will probably think you left the WH... and if you was fast enough you will evade their scan... ( Send the ship to warp some AU and log in flight this should buy you some time...)

AND YES, this kind of intell gathering is totaly carebeer!, You should enter, and stay there just as long as you are not detected... this is enough time to decide if the sistem worth atacking or not...

Last time my corp attacked a WH we entered with a prober, he stayed there just 3 hours, just a couple os POS and a lone player... as he logged of, we entered with a BS fleed and we Havly damaged all the guns of a POS... then in the next day, we hoped that him bring a carrier for the repair... but he had not.... so we razed his system to the ground, buble on hisp POS, killed all the probers, poded all his corp players and collapsed the entrance of the wormhole for good... This is not carebeer... but a lone player hided in the system hoping to get some minners in the KB is,,,

So, you are acting carebearly Lol


Try it. You decloak. When I log out cloaked on one character and swap to another I always see the vessel uncloaked on DScan.

Based on you're description of your alleged assault I'm more convinced you've never seen the inside of a wormhole.

Six months in the hole... it changes a man.

Ingvar Angst
Nasty Pope Holding Corp
#164 - 2011-12-20 18:53:04 UTC
Lord Zim wrote:
Tippia wrote:
Anything that shot at them.

You have to catch them to shoot them.

Tippia wrote:
Because the roam cannot determine what's in the system, whereas the defenders can easily spot the incoming roam even if they use cloaked ships.

So what you're saying is that a roam of, say, 10-20 recons or even cloaky tengus will have any problems at all getting in to a system, then safing up for a few hours or even coming back the next day and basically going on a ganking spree?

Tippia wrote:
Since they're going to be spotted regardless, they might as well bring some actual firepower. Sure, they could spend a few hours getting a good picture of what's in the system, but at that point, people will stop going on roams because nothing ever happens.

So what you're saying is that essentially speaking, carebears in nullsec are expected to expend a lot of energy to watch or even camp all gates and all wormhole entries of every system and run escort for every ratting, mining and PI ship.


So what you're saying is people in nullsec should be perfectly safe to rat or mine whenever they want without any threat of attacks from hostiles?

Six months in the hole... it changes a man.

Alx Warlord
The Scope
Gallente Federation
#165 - 2011-12-20 19:34:29 UTC  |  Edited by: Alx Warlord
Ingvar Angst wrote:
Alx Warlord wrote:
Ingvar Angst wrote:


More fail. First, gathering intel in another hole isn't carebearing... it's gathering intel for a potential future op. Therefore, in order to not tip off your hand, you need to stay as unnoticed as possible. Otherwise you'll change the target's behavior, resulting in things like onlining defenses, removing assets, etc.

Secondly, if you actually did live in wormholes you'd realize that logging off exposes your ship for a period of time until you fully are logged out. This gives away your presence, thus having the same breaking effect.


From Eve Wiki - " log out while in space the character will warp to a random point 1,000,000km away and remain there for 1 minute or so."

But it not turn off cloak..

So if they detect you they will probably think you left the WH... and if you was fast enough you will evade their scan... ( Send the ship to warp some AU and log in flight this should buy you some time...)

AND YES, this kind of intell gathering is totaly carebeer!, You should enter, and stay there just as long as you are not detected... this is enough time to decide if the sistem worth atacking or not...

Last time my corp attacked a WH we entered with a prober, he stayed there just 3 hours, just a couple os POS and a lone player... as he logged of, we entered with a BS fleed and we Havly damaged all the guns of a POS... then in the next day, we hoped that him bring a carrier for the repair... but he had not.... so we razed his system to the ground, buble on hisp POS, killed all the probers, poded all his corp players and collapsed the entrance of the wormhole for good... This is not carebeer... but a lone player hided in the system hoping to get some minners in the KB is,,,

So, you are acting carebearly Lol


Try it. You decloak. When I log out cloaked on one character and swap to another I always see the vessel uncloaked on DScan.

Based on you're description of your alleged assault I'm more convinced you've never seen the inside of a wormhole.


Ok, you are right, for some reason it decloak... ( it was not suposed to happen...=P) so it would be smarter to warp away from the directional scan as i told you... and log during warp...

So, What class of WH do you live on? C1? C2? do you never saw a capital fleet inside a WH C5 C6? What part of my history you are not buying? Wanna pictures from the siege? Wanna take a look at my Alliance KB? I bet ower play-style are realy different for you say such a thing.... What do you fly? ... Well, we all know that WH space is not all the same... every WH Class have different Play style...
Ingvar Angst
Nasty Pope Holding Corp
#166 - 2011-12-20 19:41:23 UTC
Alx Warlord wrote:
Ingvar Angst wrote:
Alx Warlord wrote:
Ingvar Angst wrote:


More fail. First, gathering intel in another hole isn't carebearing... it's gathering intel for a potential future op. Therefore, in order to not tip off your hand, you need to stay as unnoticed as possible. Otherwise you'll change the target's behavior, resulting in things like onlining defenses, removing assets, etc.

Secondly, if you actually did live in wormholes you'd realize that logging off exposes your ship for a period of time until you fully are logged out. This gives away your presence, thus having the same breaking effect.


From Eve Wiki - " log out while in space the character will warp to a random point 1,000,000km away and remain there for 1 minute or so."

But it not turn off cloak..

So if they detect you they will probably think you left the WH... and if you was fast enough you will evade their scan... ( Send the ship to warp some AU and log in flight this should buy you some time...)

AND YES, this kind of intell gathering is totaly carebeer!, You should enter, and stay there just as long as you are not detected... this is enough time to decide if the sistem worth atacking or not...

Last time my corp attacked a WH we entered with a prober, he stayed there just 3 hours, just a couple os POS and a lone player... as he logged of, we entered with a BS fleed and we Havly damaged all the guns of a POS... then in the next day, we hoped that him bring a carrier for the repair... but he had not.... so we razed his system to the ground, buble on hisp POS, killed all the probers, poded all his corp players and collapsed the entrance of the wormhole for good... This is not carebeer... but a lone player hided in the system hoping to get some minners in the KB is,,,

So, you are acting carebearly Lol


Try it. You decloak. When I log out cloaked on one character and swap to another I always see the vessel uncloaked on DScan.

Based on you're description of your alleged assault I'm more convinced you've never seen the inside of a wormhole.


Ok, you are right, for some reason it decloak... ( it was not suposed to happen...=P) so it would be smarter to warp away from the directional scan as i told you... and log during warp...

So, What class of WH do you live on? C1? C2? do you never saw a capital fleet inside a WH C5 C6? What part of my history you are not buying? Wanna pictures from the siege? Wanna take a look at my Alliance KB? I bet ower play-style are realy different for you say such a thing....


C4. Let's see... what rings a bit far-fetched... the statement about collapsing the wormhole entrance for good for one thing... you say you heavily damaged the guns at the pos instead of saying you incapped them, I suppose putting the pos into reinforced is to be assumed, but that's a fairly important detail to leave out... the fact that it appears no one was paying attention until the next day when you "hope he brought a carrier"... well, since you weren't doing any hole control or apparently sticking around it would be safe to assume that had he had a carrier it would have shown up while you all were offline, repaired the pos, and you'd have found the unpleasant surprise of having to go through the reinforce timer yet again... basically, based on the details I'd say you completely made that up.

Six months in the hole... it changes a man.

Lord Zim
Gallente Federation
#167 - 2011-12-20 19:47:16 UTC
Ingvar Angst wrote:
So what you're saying is people in nullsec should be perfectly safe to rat or mine whenever they want without any threat of attacks from hostiles?

Nope. It still requires vigilence. What I'm saying is that removing cloaked ships from local (or removing local itself) is a monumentally stupid idea, and everyone who propose this should be ashamed of themselves.

But just to summarize, this thread began with someone suggesting probes to find AFK cloaked ships. This breaks wormhole intel gathering (and general intel gathering), but that's solvable by making the probability dependent on whether the cloaked ship is running silent or not. This would let people afk cloak just fine if they run silently, yet let carebears get a heads up that there might be something coming if they're vigilant. Another suggestion has been for some way to make cloaked ships require to do something to stay cloaked for an extended period of time, which was rejected for "ruining long-term deployments" or "would just be botted".

And the counter proposals? Remove local, or remove cloaked ships from local, just to "remove the problem of afk cloakers". Which ends up with carebears having to camp all gates and all wormholes all day every day, and running mining and ratting/anoms with escorts, just in case something happens. Which in turn most likely means all but the hardiest carebears will go "**** this" and go back to hisec, if they don't just go "you know what, **** this, if I'm going to have this kind of risk, I might as well be in wormholes". Which also in turn means that nullsec will most likely be even less populous than before, which means that roaming gangs would start whining even more about how dead nullsec roaming is.

And somehow it's the ones wanting to fiddle with afk cloaking that "want to break the game". Roll

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Alx Warlord
The Scope
Gallente Federation
#168 - 2011-12-20 20:06:27 UTC
Ingvar Angst wrote:


C4. Let's see... what rings a bit far-fetched... the statement about collapsing the wormhole entrance for good for one thing... you say you heavily damaged the guns at the pos instead of saying you incapped them, I suppose putting the pos into reinforced is to be assumed, but that's a fairly important detail to leave out... the fact that it appears no one was paying attention until the next day when you "hope he brought a carrier"... well, since you weren't doing any hole control or apparently sticking around it would be safe to assume that had he had a carrier it would have shown up while you all were offline, repaired the pos, and you'd have found the unpleasant surprise of having to go through the reinforce timer yet again... basically, based on the details I'd say you completely made that up.


Offcourse the WH entrance apeared somewhere else... but they didn't had the BM... so it was closed for them...
Yes, We Incapacitated most of its guns in the first day, just to see the owner reaction and to measure its strength, but there was not much strength and we decided to end his game... Also we have different time-zones so we had people online 23.5h/day to kill everything that tryed to take out from the POS during the operation... The siege took 3 days... 1 for the guns... 1 to reinforce the POS and 1 to kill the rest... And Yes, we left the entrance with almost no mass left... we was just worried about a BS fleet and we had eyes on the entrance anyway......

Well, we had allot of fun that day... Sorry for the lack of Intel and for some wrong terms but you can see it my alliance KB...

BTW, Nice Battleclinic KB...

Returning to the topic...

Do you realy think that you guys, cant manage these kind of changes? And it would realy RUIN the WH PVP?
Ingvar Angst
Nasty Pope Holding Corp
#169 - 2011-12-20 20:14:16 UTC
Alx Warlord wrote:

Offcourse the WH entrance apeared somewhere else... but they didn't had the BM... so it was closed for them...
Yes, We Incapacitated most of its guns in the first day, just to see the owner reaction and to measure its strength, but there was not much strength and we decided to end his game... Also we have different time-zones so we had people online 23.5h/day to kill everything that tryed to take out from the POS during the operation... The siege took 3 days... 1 for the guns... 1 to reinforce the POS and 1 to kill the rest... And Yes, we left the entrance with almost no mass left... we was just worried about a BS fleet and we had eyes on the entrance anyway......

Well, we had allot of fun that day... Sorry for the lack of Intel and for some wrong terms but you can see it my alliance KB...

BTW, Nice Battleclinic KB...

Returning to the topic...

Do you realy think that you guys, cant manage these kind of changes? And it would realy RUIN the WH PVP?


Picking on my industrials killboard? Really? Sounds desperate. I build tengus on this one, I don't fly 'em.

Again, you're still missing the point. You break wormhole intel. Not everyone runs around haphazardly launching invasions into systems they don't know a damned thing about. To be honest, you're the first I heard of. We have people that will spend days and even weeks gathering proper intel. So your questionable example means little over actual experience.

By the way... if you live in a wormhole, why you so butthurt over afk cloakers? They don't affect us.

Six months in the hole... it changes a man.

Ingvar Angst
Nasty Pope Holding Corp
#170 - 2011-12-20 20:20:31 UTC
Lord Zim wrote:
Ingvar Angst wrote:
So what you're saying is people in nullsec should be perfectly safe to rat or mine whenever they want without any threat of attacks from hostiles?

Nope. It still requires vigilence. What I'm saying is that removing cloaked ships from local (or removing local itself) is a monumentally stupid idea, and everyone who propose this should be ashamed of themselves.

But just to summarize, this thread began with someone suggesting probes to find AFK cloaked ships. This breaks wormhole intel gathering (and general intel gathering), but that's solvable by making the probability dependent on whether the cloaked ship is running silent or not. This would let people afk cloak just fine if they run silently, yet let carebears get a heads up that there might be something coming if they're vigilant. Another suggestion has been for some way to make cloaked ships require to do something to stay cloaked for an extended period of time, which was rejected for "ruining long-term deployments" or "would just be botted".

And the counter proposals? Remove local, or remove cloaked ships from local, just to "remove the problem of afk cloakers". Which ends up with carebears having to camp all gates and all wormholes all day every day, and running mining and ratting/anoms with escorts, just in case something happens. Which in turn most likely means all but the hardiest carebears will go "**** this" and go back to hisec, if they don't just go "you know what, **** this, if I'm going to have this kind of risk, I might as well be in wormholes". Which also in turn means that nullsec will most likely be even less populous than before, which means that roaming gangs would start whining even more about how dead nullsec roaming is.

And somehow it's the ones wanting to fiddle with afk cloaking that "want to break the game". Roll


Interesting... you make the assertion, yet you're in the vast minority of those expressing opinions on the topic. Others see it as potentially The Ultimate Answer to Life, the Universe and Cloaking.

The running silent idea is crap. Cloaked ships are already disadvantaged enough simply by having to fit a cloak, and this nerf would render ships pretty well useless when they do decloak. But still... there you go lamenting that there's risk in null sec. Gee, we can't have null sec be dangerous or anything like that, can we? Perish the thought.

Six months in the hole... it changes a man.

Alx Warlord
The Scope
Gallente Federation
#171 - 2011-12-20 20:44:02 UTC  |  Edited by: Alx Warlord
Ingvar Angst wrote:
Alx Warlord wrote:

Offcourse the WH entrance apeared somewhere else... but they didn't had the BM... so it was closed for them...
Yes, We Incapacitated most of its guns in the first day, just to see the owner reaction and to measure its strength, but there was not much strength and we decided to end his game... Also we have different time-zones so we had people online 23.5h/day to kill everything that tryed to take out from the POS during the operation... The siege took 3 days... 1 for the guns... 1 to reinforce the POS and 1 to kill the rest... And Yes, we left the entrance with almost no mass left... we was just worried about a BS fleet and we had eyes on the entrance anyway......

Well, we had allot of fun that day... Sorry for the lack of Intel and for some wrong terms but you can see it my alliance KB...

BTW, Nice Battleclinic KB...

Returning to the topic...

Do you realy think that you guys, cant manage these kind of changes? And it would realy RUIN the WH PVP?


Picking on my industrials killboard? Really? Sounds desperate. I build tengus on this one, I don't fly 'em.

Again, you're still missing the point. You break wormhole intel. Not everyone runs around haphazardly launching invasions into systems they don't know a damned thing about. To be honest, you're the first I heard of. We have people that will spend days and even weeks gathering proper intel. So your questionable example means little over actual experience.

By the way... if you live in a wormhole, why you so butthurt over afk cloakers? They don't affect us.


The fact is that they don't bother me at all, and i think that AFK Cloking is a valid tactic for harassment, also i only fly realy expensive stuff while i'm in fleet.

The point is that i think the game would be much more fun for us, with these 2 changes... A probe, to give the cloaked ship a little risk , so the Recon JOB, would really be a role in the game not just an AFK Alt role, and the remove from local to make the cloak thing more real. I realy think this is an improvement to the game...

BTW, despite we doing PVP and PVE, my corp is mostly industrial too, but we don't Produce T3 ships, we are mostly on the PI and mining, also T1 T2 and Capital ship production...

Of-course, there would be allot more of cloaked ships kills, and the T3 demand would rise... There would be more PVP and less care-bears and more T2 ships demand... and we both would profit with it...
Ingvar Angst
Nasty Pope Holding Corp
#172 - 2011-12-20 20:49:42 UTC
Alx Warlord wrote:

The fact is that they don't bother me at all, and i think that AFK Cloking is a valid tactic for harassment, also i only fly realy expensive stuff while i'm in fleet.

The point is that i think the game would be much more fun for us, with these 2 changes... A probe, to give the cloaked ship a little risk , so the Recon JOB, would really be a role in the game not just an AFK Alt role, and the remove from local to make the cloak thing more real. I realy think this is an improvement to the game...

BTW, despite we doing PVP and PVE, my corp is mostly industrial too, but we don't Produce T3 ships, we are mostly on the PI and mining, also T1 T2 and Capital ship production...

Of-course, there would be allot more of cloaked ships kills, and the T3 demand would rise... There would be more PVP and less care-bears and more T2 ships demand... and we both would profit with it...


I'm not really interested in ideas that profit myself alone. I'm more interested in things that benefit the game as a whole, which in turn make the game more fun for me. Something that breaks cloaks... that would break the fun as well by damaging far too large of an aspect of the game, especially one I enjoy.

Six months in the hole... it changes a man.

Lord Zim
Gallente Federation
#173 - 2011-12-20 20:55:07 UTC
Ingvar Angst wrote:
Interesting... you make the assertion, yet you're in the vast minority of those expressing opinions on the topic. Others see it as potentially The Ultimate Answer to Life, the Universe and Cloaking.

Yes, because they're thinking of how much easier it'll be to gank, with no thoughts as to how it'll affect the rest of the game. Business as usual.

Ingvar Angst wrote:
The running silent idea is crap. Cloaked ships are already disadvantaged enough simply by having to fit a cloak, and this nerf would render ships pretty well useless when they do decloak.{/quote]
So you have to choose between staying safe/gathering intel, or spending time getting ready to shoot someone/be visible?

I know one thing, that's much less gamebreaking than your idea.
[quote=Ingvar Angst]But still... there you go lamenting that there's risk in null sec. Gee, we can't have null sec be dangerous or anything like that, can we? Perish the thought.

I don't give a **** if nullsec is dangerous (hey, what do you know? it actually is, saying it isn't multiple times doesn't make it less dangerous), because the only thing I do there is PI, and even that is a mere pittence versus what I make in hisec, and certainly compared to how little effort empire is.

There's a difference between "making it dangerous" and "making it so much work that most non-PVP guys will just go back to hisec". I'm sorry if you don't see the difference.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Alx Warlord
The Scope
Gallente Federation
#174 - 2011-12-20 21:12:56 UTC  |  Edited by: Alx Warlord
Ingvar Angst wrote:
Alx Warlord wrote:

The fact is that they don't bother me at all, and i think that AFK Cloking is a valid tactic for harassment, also i only fly realy expensive stuff while i'm in fleet.

The point is that i think the game would be much more fun for us, with these 2 changes... A probe, to give the cloaked ship a little risk , so the Recon JOB, would really be a role in the game not just an AFK Alt role, and the remove from local to make the cloak thing more real. I realy think this is an improvement to the game...

BTW, despite we doing PVP and PVE, my corp is mostly industrial too, but we don't Produce T3 ships, we are mostly on the PI and mining, also T1 T2 and Capital ship production...

Of-course, there would be allot more of cloaked ships kills, and the T3 demand would rise... There would be more PVP and less care-bears and more T2 ships demand... and we both would profit with it...


I'm not really interested in ideas that profit myself alone. I'm more interested in things that benefit the game as a whole, which in turn make the game more fun for me. Something that breaks cloaks... that would break the fun as well by damaging far too large of an aspect of the game, especially one I enjoy.


Well, me too, I'm only in the PVP PVE PI part... so i wont get any benefit from it...

But i still think that there shoud be a way to detect cloaked ships other then local. ( And i mean detect, not decloak ) since the main idea is to remove this intel from the local....

So. i think probing is a way so specific that wold make little difference compared to the buff that the "remove from local" will do but at last is a way for those in the Low-sec "check the local" before leaving the station...

Also those who enter the system would Blink in the local anyway...
Alx Warlord
The Scope
Gallente Federation
#175 - 2011-12-20 21:30:32 UTC  |  Edited by: Alx Warlord
Ok, The solution:

The answer to everything

+

the Cloak detection probe

+

Don't allow the probe to work on WH-Space... (Make it Sov dependent)
Lord Zim
Gallente Federation
#176 - 2011-12-20 22:16:36 UTC
If you must go along with the route of removing from local + making it possible to probe, then giving them the possibility to run silent by shutting off all modules would be more logical than making some sort of WH exception. If you must, RP it up by talking about electronic emissions or something, while a cloak "bends light".

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Alx Warlord
The Scope
Gallente Federation
#177 - 2011-12-20 22:52:15 UTC
Lord Zim wrote:
If you must go along with the route of removing from local + making it possible to probe, then giving them the possibility to run silent by shutting off all modules would be more logical than making some sort of WH exception. If you must, RP it up by talking about electronic emissions or something, while a cloak "bends light".


Already you cant activate the cloak with other modules, due to its nature...
and putting the modules offline would be a nightmare...

But if you mean that there should be ways to avoid the probing there are some options:
- Allow to log-off without decloaking ( Since the ship is all turned off, no detection is possible )
- Allow to Overheat the cloaking module... it should give about 2 minutes to avoid the probing... ( And a failure on turning it off would be catastrophic =D )

Lord Zim
Gallente Federation
#178 - 2011-12-20 22:57:26 UTC
By shutting off, I mean offline.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Alx Warlord
The Scope
Gallente Federation
#179 - 2011-12-20 23:04:19 UTC  |  Edited by: Alx Warlord
Lord Zim wrote:
By shutting off, I mean offline.


I know, and don't you think that the ship would be useless after that? Well after decloaking you would have enough cap to activate 1 module... the Cyno gen... this would be the only reason for this ship... and this would be abusive...

although if you suggest a new type of ship, that have no modules but the covert cloak device and can't be detected by probes all the time, ... ( like a covert shuttle or something ) that would be Fun!
Lord Zim
Gallente Federation
#180 - 2011-12-21 00:11:00 UTC
Alx Warlord wrote:
Lord Zim wrote:
By shutting off, I mean offline.


I know, and don't you think that the ship would be useless after that? Well after decloaking you would have enough cap to activate 1 module... the Cyno gen... this would be the only reason for this ship... and this would be abusive...

although if you suggest a new type of ship, that have no modules but the covert cloak device and can't be detected by probes all the time, ... ( like a covert shuttle or something ) that would be Fun!

It's less abusive than a ship that doesn't show up anywhere until they show up a few kilometers from you and warp scrambles you. They want to be impossible to find or even see is there? They're going to have to make a few sacrifices.

Otherwise we're talking about a major buff which will be gamebreaking.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat