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Command ship design

Author
Rain6637
GoonWaffe
Goonswarm Federation
#1 - 2015-02-06 05:52:25 UTC  |  Edited by: Rain6637

I'd like to have a discussion about the confusion of the concepts of design and potential. As a set of relevant skills trainable to V, command ships are among EVE's most awesome trains, but I'm still having a hard time seeing why it requires so much SP up front. Especially when players might not necessarily want to use them for command bonuses, and instead for their conventional combat abilities. Where is the satisfaction in reaching milestones with prerequisites like all warfare link categories to V? Why not make them one giant skill level that enables the module? Why are all T1 links required as full strength from the start?

Revisiting that quote, it makes more sense to me than it did at the time. This is why I have a small hope that Fozzie will expand on his reasoning personally. It is by design, and he is a game designer. Right now I find this troubling, but I could be wrong.

The remainder of that post:
CCP Fozzie wrote:
Until that training is complete there's a lot of other options including the T1 battlecruisers or Navy Battlecruisers, both of which are a lot of fun in combat and are very capable of providing helpful gang links to your fleetmates.

Why can't there be weak command ships with weak links?
ShahFluffers
Ice Fire Warriors
#2 - 2015-02-06 06:20:16 UTC
Rain6637 wrote:
Why can't there be weak command ships with weak links?

"Light" Command Ships
Lugh Crow-Slave
#3 - 2015-02-06 07:02:30 UTC
Rain6637 wrote:

Why can't there be weak command ships with weak links?


this is the T1 combat battle cruiser
Rivr Luzade
Coreli Corporation
Pandemic Legion
#4 - 2015-02-06 08:10:06 UTC  |  Edited by: Rivr Luzade
Light command ships are the T1 Battlecruisers.

A command ships require this extensive and time intensive outstanding skill tree outside the usual skill forest because they fill a very special role. Underwhelming links or skill boosts for the fleet are not even fine for most small fleets where only your maxed boosts give you an edge over blob fests like Brave, Provi, CFC or other entities who rather fight skill with numbers than with skill. If underwhelming links/boosts are enough for your fleets -- and that's the case for most newbie fleets, who long for small skirmishes only --, the T1 Battlecruisers are good for you or basically anything because the Non-Specialist Leadership skills are meant as pure skill-based boosters. If you want more, you specialize in the Leadership skills and train the specializations. This is exactly what the community applauded with much hooray when CCP announced their shift from generalization to specialization, as far as I remember.
However, if you are not after underwhelming links/boosts, you ought to specialize quite a bit in leadership and get your skills there up to maximum possible/feasible level in that area of expertise. After all, you don't want to sit in a ship that expensive and not be able to give your fleet the best possible love there is in order to ensure its survival and victory. That is the CS' primary role and that is what you train for, and for that role the prerequisites aren't even enough as T1 Links don't cut it in these days and ages. I furthermore don't see the long skill training time as a problem as this forces people to also train up the mandatory support skills to fly these ships and remain with the fleet for a very long time. There is no use in a command ship with paperthin tank, no agility, no speed, insufficient fitting capabilities because it can't provide what the fleet needs and it will get ripped apart with ease and leaves the fleet behind in a very disadvantageous situation. If this is fine for you, T1 Battlecruisers are what you are looking for. If not, you train these skills after you made sure that your CS is going to be the diamond brick on the field it is supposed to be. CS are an advanced feature of the game and new players have no reason whatsoever to sit in it, absolutely no reason. There are a lot of things that new players, or younger players, can do in the game but ensuring a fleet's survival on the field by means of providing essential bonuses does not belong to that category.
I also do not think that the skills should be commandship specific; so that the Damnation/Absolution only require Armored/Information warfare specs and no other specs. It might not matter much in big fleets as there are several different links available which are better than the skill based bonuses, however, in smaller fleets where you maybe only have 1 booster, the skill based bonuses also add up to your advantage and therefor should be trained. Furthermore, Commandships is still a general skill and not divided by races, which means that you train all these Leadership skills in one go and then have access to all the commandships without having to start training again for another branch in the leadership tree when you want to fly a Vulture or Eos instead of your Damnation, their prerequs already met of course.
If you are only after the combat capabilities of Absolutions, you now look at a couple of days less training time than it used to be prior to the skill changes. These fleets are also anything but completely out of a new/young players league as they require expert skill levels in all the support skills. Such an, probably in your and other eyes, unattractively long skill training time for the commandships drives those people away from them who do not have the required skills for them to begin with, both in terms of SP as well as Player Skills (PS), and gives those people something to train for who have reached a level where meaningful skills become scarcer and scarcer to train. However, it gives both a very meaningful milestone to long for: for the new players it's this very important ship to fill a new expert level fleet role and make the fleet's performance depend on them; and for older players it gives them a meaningful and time consuming new thing to train once they reached a point where Mining or Trade is the only thing left for them to train.

/WOT

*brushes a tear away*

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

elitatwo
Zansha Expansion
#5 - 2015-02-06 08:24:51 UTC
Lugh Crow-Slave wrote:
Rain6637 wrote:

Why can't there be weak command ships with weak links?


this is the T1 combat battle cruiser


Not empty quoting.


Rain honey,

when battlecruiser were changed more or less I mentioned that most of them can fit a link. In another thread I mentioned that all battlecruisers have undocumented bonuses to warfare links.

The Ferox has an undocumented bonus to siege links. The Brutix has an undocumented bonus to information warfare and the Harbinger has an undocumented bonus to armor links.

Some more bonuses are scattered and you would need to fit links on them and try them out to see which one has which.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Tiddle Jr
Brutor Tribe
Minmatar Republic
#6 - 2015-02-06 11:44:55 UTC
Industrial Command Ship known as an Orca, require two weeks in avg. to train and able to fly.

Command ships, more than two months.


"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

Rivr Luzade
Coreli Corporation
Pandemic Legion
#7 - 2015-02-06 12:02:22 UTC  |  Edited by: Rivr Luzade
Tiddle Jr wrote:
Industrial Command Ship known as an Orca, require two weeks in avg. to train and able to fly.

Command ships, more than two months.

Half truth. After you are able to board an Orca, you can barely use the Mining Links, none of the other links. CS are different from the ICS, because CS are supposed to be able to use a wide variety of links, not just one kind. And exactly that you can do after you trained the prerequisites of the Command ships.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Rain6637
GoonWaffe
Goonswarm Federation
#8 - 2015-02-06 12:05:11 UTC
Elita, I like your sweet talking, btw. I normally can't get people to do it if I ask.
Harvey James
The Sengoku Legacy
#9 - 2015-02-06 13:32:49 UTC  |  Edited by: Harvey James
they need too make T1 links more accessible too younger pilots and actually fittable too all the T1 bc's.
reducing the specialist skills to 10% a level would be helpful as the warfare specialist skills are long trains.
and a nice side product would be the nerf to link strength.

i still think having too train siege skill for armour ships is silly..

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Elenahina
Federal Navy Academy
Gallente Federation
#10 - 2015-02-06 14:02:27 UTC
Lest we all forget, the reason they did this was because they wanted the training time to be roughly the same, but they wanted players spending that training time on skills that would actually be useful for the ship.

After all, before this change, you had to train both HAC IV AND Logistics IV if you wanted to be able to fly all of the command ships - skill requirements that made absolutely no sense, because they offered no benefit at all to the hulls in question.

The design logic was covered in a very long dev blog by CCP Fozzie.
http://community.eveonline.com/news/dev-blogs/the-great-skill-change-of-blessed-2013/

Eve is like an addiction; you can't quit it until it quits you. Also, iderno

Anhenka
The New Federation
Sigma Grindset
#11 - 2015-02-06 17:43:35 UTC  |  Edited by: Anhenka
Rain6637 wrote:
Where is the satisfaction in reaching milestones with prerequisites like all warfare link categories to V?


Having recently just finished FC V and thus maxed out leadership on an alt, it was a sweet moment only shortly behind my first capital skill.

Although there may have been an element of "I am so glad I'm done with this bullshit" involved..

I do think the command ship makes certain sense in that you can use the t1 links with a t1 BC from the start, but in order to use the t2 Command Ships you need at least basic ability to use t2 links.

Not that I'm happy with it since I can't fly them on my main, but CCP obviously wants some level of time sink other than the basic BC hull skill.
Rain6637
GoonWaffe
Goonswarm Federation
#12 - 2015-02-06 18:02:00 UTC
Nevermind, all, I'm over it. Having slept on it, I think I'm looking for an explanation where there's none to be found.
Reaver Glitterstim
The Scope
Gallente Federation
#13 - 2015-02-06 19:12:00 UTC
Rain6637 wrote:
Why are all T1 links required as full strength from the start?

Actually, the Command Ships skill requires the basic command skills at 5, while the ganglinks require and use the command specialist skills. Having all of the basic command skills to 5 means you can purchase and train the specialist skills quickly and use t1 links of any kind. To use t2 links, you must train the relevant specialist skill to 5, and this is not required to fly the command ship. Also, the warfare link specialist skill is only required to be at 4, not 5.

I would like to see a set of T2 battlecruisers that are not command ships, however.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Serendipity Lost
Repo Industries
#14 - 2015-02-06 19:17:10 UTC
Reaver Glitterstim wrote:
Rain6637 wrote:
Why are all T1 links required as full strength from the start?

Actually, the Command Ships skill requires the basic command skills at 5, while the ganglinks require and use the command specialist skills. Having all of the basic command skills to 5 means you can purchase and train the specialist skills quickly and use t1 links of any kind. To use t2 links, you must train the relevant specialist skill to 5, and this is not required to fly the command ship. Also, the warfare link specialist skill is only required to be at 4, not 5.

I would like to see a set of T2 battlecruisers that are not command ships, however.


As long as none of them will have the ability to drop sentries.....
Lena Lazair
Ministry of War
Amarr Empire
#15 - 2015-02-06 20:32:53 UTC  |  Edited by: Lena Lazair
Rain6637 wrote:
Especially when players might not necessarily want to use them for command bonuses, and instead for their conventional combat abilities.


I think this is the actual core of the problem.

We don't need easier training for Command Ships. I think what you're actually looking for is T2 HAC-style battlecruisers. Which I agree would be awesome.

Basically there is room for a T2 combat BC ship line that provides higher DPS than HACs while still using medium weapons and sporting resist-based EHP/tank at the HAC level. Give it ewar resistances like other T2 combat lines instead of the warfare links bonuses of the Command Ship hulls, but let it have the 2.75 warpspeed the CS enjoys, and you will definitely see these roaming around.

EDIT: I would expect to see it have combat utility equal to a decked out T3, but cost less. This would give some interesting alternatives for L4 and C3/C4 content in particular, where you have equal combat capability but obviously none of the versatility, scan probes, or covert ops cloak enjoyed by the T3's.
Nevyn Auscent
Broke Sauce
#16 - 2015-02-06 20:59:20 UTC
Command Ships take slightly more training than a HAC does and slightly less training than a Marauder does.
There is no 'exceptionally long train'. They fit right in the middle of Cruiser and Battleship training times.
The training required is just a branch that not so many people bother specialising into, as is appropriate for command ships, and they are a speciality ship.
Tiddle Jr
Brutor Tribe
Minmatar Republic
#17 - 2015-02-06 21:42:43 UTC
Yes but should i burn my time @ Leadership while all i want is to fly my lovely Damnation.Ugh and never use those links.

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

elitatwo
Zansha Expansion
#18 - 2015-02-06 23:48:38 UTC
Rain6637 wrote:
Elita, I like your sweet talking, btw. I normally can't get people to do it if I ask.


Thank you, dear!
It came to my attention that I can sound condescending or rude and I thought we girls need to stick together Blink

xo

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Nevyn Auscent
Broke Sauce
#19 - 2015-02-07 00:16:47 UTC
Tiddle Jr wrote:
Yes but should i burn my time @ Leadership while all i want is to fly my lovely Damnation.Ugh and never use those links.

Because only 1 skill is related to links, and that is only 3-4 days of training. The other skills have nothing to do with links other than being requirements to train links later.
Also because they are command ships and that's part of their requirements.
Every T2 ship (& Cap) has requirements that some people will never actually make use of.
Lugh Crow-Slave
#20 - 2015-02-07 00:27:03 UTC
Anhenka wrote:


I do think the command ship makes certain sense in that you can use the t1 links with a t1 BC from the start, but in order to use the t2 Command Ships you need at least basic ability to use t2 links.



command ships require you to use basic t1 links not t2
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