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Crime & Punishment

 
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End of the Awoxer? Is eve getting too soft?

Author
Kaarous Aldurald
Black Hydra Consortium.
#301 - 2015-02-06 03:23:59 UTC
Demerius Xenocratus wrote:

That's right, go hide under that blanket of smug elitism.


And you go right on enjoying that victim mentality you've got going.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Demerius Xenocratus
The Scope
Gallente Federation
#302 - 2015-02-06 03:26:57 UTC
Solonius Rex wrote:
Demerius Xenocratus wrote:
Kaarous Aldurald wrote:
Demerius Xenocratus wrote:

Explain please how a group of non-combat focused players or simply newer players is supposed to defend themselves against people who pinpoint them with locator agents and neutral scouts, gank them with t3/t2 and faction cruisers, and then redock and go back to carebearing on an alt while they wait for another target?


Not by dec dodging like a chickenshit, that's for sure.

But since it's fairly clear to me that you don't actually want advice, you just want to bellyache about people being allowed to shoot you, this is what I offer as advice.

See, to me, it's all about attitude. I've been known to pass over or even reimburse my awox victims if they are good sports about it. If you have a good attitude, you get props, advice if you need it, and even support. If not, then you can burn for all I care, an eternal victim good for nothing but being destroyed for the amusement of others.

I'm hardly alone in this perspective, by the way.

Quote:

And you'd like to force everyone out of NPC corps so you and your friends with near perfect subcap skills and a specialization in hisec warfare can just crap all over them. GO TO NULL OR LOW. If you want good fights. Which you don't.


No. EVE is a PvP game, and PvP belongs everywhere. That includes highsec, whether you like it or not.


You did not address my question of how a highsec industrial corp with new and noncombat skilled players, without contacts and friends amongst the wardec/Hisec PvP community, who are trying to do pve activities, are supposed to deal with people who just agent locate > neut scout > gank > dock (rinse & repeat) and then go back to grinding ISK on their alts or gatecamping in Vecamia.

There is no effective way to fight back other than staying logged or staying out of high with the decked characters. You could spring a trap with some cleverness and organization but that's a reach for people with limited knowledge of combat. And vs. Non morons it will work once.


Use your isk. Hire mercenaries of your own. Hire bodygaurds to protect you. Get in touch with the person who wardecced you and work out a deal. There are a myriad of things that dont require any PVP combat skills(or friends within the wardec/hisec PVP community, as), that end wars, easily.

And if you dont have the resources to do that, then you really shouldnt be a CEO, hiring new players to your corp, at all.

Quite frankly, sh*t CEO's starting sh*t corporations and then recruiting new players, is one of the worst experiences for new players, and cause a lot of greif and quitting for them. If you dont have the means to run, and more importantly, protect your corp, then you shouldnt be a CEO, and you certainly shouldnt be recruiting new players into your corp. If you do, you are going to be contributing to the downfall of new players by giving them the worst possible new player experience.


As I already noted, hiring counter mercs is a waste of ISK due to the way hisec wardeccers operate, and an industry corp by definition is going to have ties with fewer effective pvp pilots than their opposition. As for working out a deal, I suppose if you pay them enough they might stop shooting...I'd just ask for more money. We all know how well ransom payments usually work out for the victim.

I don't run a corp. I was in a newbie corp that got decked some months ago, personal experience aside this is all pretty obvious to someone who pays attention, and reads the various griefer/ganker blogs for entertainment.
Kaarous Aldurald
Black Hydra Consortium.
#303 - 2015-02-06 03:31:00 UTC
Demerius Xenocratus wrote:

As I already noted, hiring counter mercs is a waste of ISK due to the way hisec wardeccers operate


Except that isn't true. Some of the biggest dunks I've ever seen in highsec were by defender mercs. (well, that and CODE)


Quote:
and an industry corp by definition is going to have ties with fewer effective pvp pilots than their opposition.



If only there was a chat channel for exactly that purpose...

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Auduin Ituin
Doomheim
#304 - 2015-02-06 03:44:25 UTC
Kaarous Aldurald wrote:
Demerius Xenocratus wrote:

As I already noted, hiring counter mercs is a waste of ISK due to the way hisec wardeccers operate


Except that isn't true. Some of the biggest dunks I've ever seen in highsec were by defender mercs. (well, that and CODE)


Quote:
and an industry corp by definition is going to have ties with fewer effective pvp pilots than their opposition.



If only there was a chat channel for exactly that purpose...
There's a chat channel for exactly that purpose?
Kaarous Aldurald
Black Hydra Consortium.
#305 - 2015-02-06 03:49:32 UTC
Auduin Ituin wrote:
Kaarous Aldurald wrote:
Demerius Xenocratus wrote:

As I already noted, hiring counter mercs is a waste of ISK due to the way hisec wardeccers operate


Except that isn't true. Some of the biggest dunks I've ever seen in highsec were by defender mercs. (well, that and CODE)


Quote:
and an industry corp by definition is going to have ties with fewer effective pvp pilots than their opposition.



If only there was a chat channel for exactly that purpose...
There's a chat channel for exactly that purpose?


Heck there's more than one merc channel, last time I checked. Nevermind a dozen or more regular posters here that advertise merc services.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Veers Belvar
Swordmasters of New Eden
#306 - 2015-02-06 04:07:05 UTC
Solonius Rex wrote:
Veers Belvar wrote:
Destiny Corrupted wrote:
Solonius Rex wrote:
So youre against any form of nonconsensual PVP in highsec?

I'm pretty sure that he's stated very clearly multiple times that he is.


Completely false by the way...time to stop believing your own talking points


So why did you ask why anyone would want to force PVP onto others, and that if you are looking for PVP, you should go to low/nullsec?

Sounds like youre contradicting yourself, if one the one hand, youre claiming that you arent against all forms of nonconsensual PVP, and on the other, you dont want people to have PVP forced onto them, nonconsensually.


Nope...you aren't understanding. I think that the only nonconsensual PvP allowed in highsec should be ganking, with concord allied with the victims. There should be strict consequences for repeat offenders who do nothing to redeem themselves in the eyes of concord in between ganks. Those who are looking for a more lax environment should move to nullsec.
Auduin Ituin
Doomheim
#307 - 2015-02-06 04:13:52 UTC
Kaarous Aldurald wrote:
Auduin Ituin wrote:
Kaarous Aldurald wrote:
Demerius Xenocratus wrote:

As I already noted, hiring counter mercs is a waste of ISK due to the way hisec wardeccers operate


Except that isn't true. Some of the biggest dunks I've ever seen in highsec were by defender mercs. (well, that and CODE)


Quote:
and an industry corp by definition is going to have ties with fewer effective pvp pilots than their opposition.



If only there was a chat channel for exactly that purpose...
There's a chat channel for exactly that purpose?


Heck there's more than one merc channel, last time I checked. Nevermind a dozen or more regular posters here that advertise merc services.
Oh, I thought you meant a centralized merc channel. I've only heard of that once (In the Locates Are Us MOTD)
Lucas Kell
Solitude Trading
S.N.O.T.
#308 - 2015-02-06 07:42:08 UTC  |  Edited by: Lucas Kell
One of the problems with hiring mercs is that most of the merc you hire are also the guys that roll out wardecs. Paying for a merc to protect you from a wardec pretty much announces to the merc that you are willing to pay to lose (edit: by "lose" here I mean "get rid of" by the way) the wardec, thus making you a good choice for a target later down the line.

If you're small enough to just fold and remake your corp, that's exactly what you should do. It's cheap, it's efficient, it accomplishes the task, it shows you are willing to do it and best of all it produces an untold volume of tears from players who think it's unfair.

At the end of the day, if wardeccers are going to suck so much at target selection that they pick corps with no intention of fighting back that are small enough to disband and reform, then the fault is entirely on them.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#309 - 2015-02-06 09:32:21 UTC
Kaarous Aldurald wrote:
Demerius Xenocratus wrote:

Explain please how a group of non-combat focused players or simply newer players is supposed to defend themselves against people who pinpoint them with locator agents and neutral scouts, gank them with t3/t2 and faction cruisers, and then redock and go back to carebearing on an alt while they wait for another target?


Not by dec dodging like a chickenshit, that's for sure.

But since it's fairly clear to me that you don't actually want advice, you just want to bellyache about people being allowed to shoot you, this is what I offer as advice.

See, to me, it's all about attitude. I've been known to pass over or even reimburse my awox victims if they are good sports about it. If you have a good attitude, you get props, advice if you need it, and even support. If not, then you can burn for all I care, an eternal victim good for nothing but being destroyed for the amusement of others.

I'm hardly alone in this perspective, by the way.

Quote:

And you'd like to force everyone out of NPC corps so you and your friends with near perfect subcap skills and a specialization in hisec warfare can just crap all over them. GO TO NULL OR LOW. If you want good fights. Which you don't.


No. EVE is a PvP game, and PvP belongs everywhere. That includes highsec, whether you like it or not.


dont wardeccers do the same sort of thing? they dec nullsec pvp corps but dont actually go and fight them, they stay in highsec and wait for freighters (im sure nullsec decced corps would love the content of mercs actually bringing a fight to them), and then when the wardec is over they are free to roam around highsec with protection from concord. so you could call them the chickenshits also. afterall eve is a pvp game and who else better to get pvp from than a pvp corp?

Eve is a pvp game but there is also other stuff people can do and they can choose to avoid pvp whether you like it or not.

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Black Pedro
Mine.
#310 - 2015-02-06 09:44:37 UTC  |  Edited by: Black Pedro
Lan Wang wrote:
Eve is a pvp game but there is also other stuff people can do and they can choose to avoid pvp whether you like it or not.

You should be able to avoid PvP in this game. The problem is if you can avoid PvP and yet still earn as much ISK as someone who is actually risking something.

This is why wardecs are necessary. It is poor sandbox game design to allow an industrial/PvE corp to earn as much in NPC-enforced safety as corporations that actually are risking something as the natural consequence is that an increasing number of players will choose to make ISK in perfect safety and the game will stagnate.

Each player should be able to set the risk level that they are comfortable with, but for that to work, the reward has to scale with increasing risk or why would anybody ever leave the safest part of the game?
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#311 - 2015-02-06 09:54:14 UTC
Black Pedro wrote:
Lan Wang wrote:
Eve is a pvp game but there is also other stuff people can do and they can choose to avoid pvp whether you like it or not.

You should be able to avoid PvP in this game. The problem is if you can avoid PvP and yet still earn as much ISK as someone who is actually risking something.

This is why wardecs are necessary. It is poor sandbox game design to allow an industrial/PvE corp to earn as much in NPC-enforced safety as corporations that actually are risking something as the natural consequence is that an increasing number of players will choose to make ISK in perfect safety and the game will stagnate.

Each player should be able to set the risk level that they are comfortable with, but for that to work, the reward has to scale with increasing risk or why would anybody ever leave the safest part of the game?


where is the risk wardeccing a small industrial corp? only risk i can see is a wardeccer falling off his chair lolling at how fast his vindicator popped the retriever

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Black Pedro
Mine.
#312 - 2015-02-06 10:11:54 UTC
Lan Wang wrote:

where is the risk wardeccing a small industrial corp? only risk i can see is a wardeccer falling off his chair lolling at how fast his vindicator popped the retriever

Many players seem to have a problem with this. The risk vs. reward thing applies when there is reward to be had. The industrial corp is making rewards and influencing the economy of the sandbox, so the risk is on them to defend their operation. The wardeccer is not creating resources in the sandbox - if anything they are destroying them by losing/destroying ships and paying a wardec fee to NPCs. The industrial corp is making all the reward and gets to keep it if successful, and thus has to accept the risk that someone might try to stop them. The wardeccers stand to gain nothing directly, and certainly aren't putting more resources into the economy by declaring war and thus do necessarily have to be under any additional risk than that normally present in ship-to-ship combat from a game design point of view.

Now the reality is more complex as wardeccers do accept a lot of risk under the current system. Read the last wardec devblog and see how the system is suppose to work. You have the ability to invite any other corp for free after the war has been declared and the attackers are locked in for a week. You are suppose to invite your PvP allies, or hire mercenaries, to defend your operation. The wardeccers have no control over this giving the decced corp much power to fight back.

Add to that the trivial ability to shed the war by the once-an-exploit-but-no-longer-an-exploit fold and reform corp mechanic, the wardeccers do have much risk that things won't go their way. I think wardecs can be improved, but they are definitely an important part of the risk vs. reward design of the game.
Kaarous Aldurald
Black Hydra Consortium.
#313 - 2015-02-06 10:28:51 UTC
Lan Wang wrote:
where is the risk wardeccing a small industrial corp?


That's the wrong question.

What is the industrial corp's risk without it? (the answer is zero, by the way)

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Lucas Kell
Solitude Trading
S.N.O.T.
#314 - 2015-02-06 11:04:34 UTC
Black Pedro wrote:
It is poor sandbox game design to allow an industrial/PvE corp to earn as much in NPC-enforced safety as corporations that actually are risking something as the natural consequence is that an increasing number of players will choose to make ISK in perfect safety and the game will stagnate.
Most benefits of owning a corporation aren't to do with direct isk generation, so punishing players for being in NPC corps by reducing their comparative income is pointless.

Black Pedro wrote:
Each player should be able to set the risk level that they are comfortable with, but for that to work, the reward has to scale with increasing risk or why would anybody ever leave the safest part of the game?
You say that, yet thousands upon thousands of players are in player run corps. So there obviously is a reason for them to leave the NPC corps. Your problem appears to be that not everyone leaves NPC corps. That's their choice, and it's perfectly valid.

Black Pedro wrote:
The wardeccer is not creating resources in the sandbox - if anything they are destroying them by losing/destroying ships and paying a wardec fee to NPCs.
Just because they aren't creating value in the sandbox doesn't mean they aren't receiving a reward though. Major wardeccers run very few risks for a pretty substantial reward. More risk and less reward than gankers get, granted, but you can't claim that they are unrewarded because their reward is transferred from a player.

Black Pedro wrote:
Now the reality is more complex as wardeccers do accept a lot of risk under the current system. Read the last wardec devblog and see how the system is suppose to work. You have the ability to invite any other corp for free after the war has been declared and the attackers are locked in for a week. You are suppose to invite your PvP allies, or hire mercenaries, to defend your operation. The wardeccers have no control over this giving the decced corp much power to fight back.
Against a "normal" corp wardeccing, that system works. Against a group specifically designed to operate with hundreds of wars, that system doesn't work. Adding free allies to the war is just giving them more targets to play with. The only allies you could get that would actually be useful would cost you far more than the wardeccer paid to run the wardec, and they would likely be evaded by the wardeccers anyway. Those allies would also likely be wardeccers so you would be paying one group of wardeccers to try to fight another group of wardeccers. That's hardly a way to "fight back" against wardeccers.

Black Pedro wrote:
Add to that the trivial ability to shed the war by the once-an-exploit-but-no-longer-an-exploit fold and reform corp mechanic, the wardeccers do have much risk that things won't go their way. I think wardecs can be improved, but they are definitely an important part of the risk vs. reward design of the game.
Corp reforming can only be done by players with a small enough corp to make destroying and recreating it viable. If a wardeccer is picking a target like that, they suck at target selection, it's that simple. Most corps worth attacking won't have that as an option.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Tasspool Harp
Royal Amarr Institute
Amarr Empire
#315 - 2015-02-06 11:20:51 UTC

Clearly EvE is getting too soft.

After reading 16 pages of moaning and griping and whining and hollerin' from carebears and wardeccers alike you should all consider yourselves lucky to be living in the lap of luxury. In my day all the POCOs were owned by Interbus and we used to dream of flying a Catalyst as if it was a Titan these days.

ahem.

Right. When I first started playing EvE after every DT we had to go 38 jumps in our pods to Uedama to mine veldspar twenty-nine hours a day down at belt in an ibis with nought but a shuttle for 'aulin and pay CODE 10mill an hour for permission , and when we went back to station, our CEO would send Awoxer to pod us back to vat in SBEN-Q, while singing "TROLLOLOL."

But you try and tell the noobs of today that... and they won't believe ya'.


(With an acknowledgment to "4 Minmitars")
Solonius Rex
Federal Navy Academy
Gallente Federation
#316 - 2015-02-06 14:36:46 UTC
Demerius Xenocratus wrote:

As I already noted, hiring counter mercs is a waste of ISK due to the way hisec wardeccers operate,


Not to counter them, but to protect you while you are on Mining ops and Hauling ops. Its not a waste of money if you pay people to protect you and rep you while you are on a mining op. Its not like you guys have mining ops every hour of every day, you will still be able to schedule, and do them.

Thats what smart CEOs of industrials do. They schedule mining ops. Tells their corpmates not to fly around during the wardecs, except for the times where they can be sufficiently protected by whoever they hired. Then, during that week of wardeccing, they have 2-3 mining ops, make a ton of isk.

Quote:

and an industry corp by definition is going to have ties with fewer effective pvp pilots than their opposition.


You dont need ties, only Isk.

Do you seriously think that every person that hires a merc company to do a job, has "Ties" with that merc corp? Or did they simply just see the merc corp ad on C&P and contacted them in-game for the first time?

You keep repeating this, as if you cant hire a merc company unless you know the CEO of that corp personally in real life, and have spent 10 years living next to him. Let me repeat it here. ANY merc company is up for hire for the right price. You DONT NEED TIES TO HIRE A MERC CORP!

Quote:

As for working out a deal, I suppose if you pay them enough they might stop shooting...I'd just ask for more money. We all know how well ransom payments usually work out for the victim.


Not a ransom, but a surrender. You offer the isk along with a surrender, and if they accept, as per your agreement, they cannot wardec you for 2 weeks. The only way they can get that isk, is if they accept the surrender offer, which means the war is effectively over.

You seem like you dont know how Wardecs and surrenders work.
Quote:

I don't run a corp. I was in a newbie corp that got decked some months ago, personal experience aside this is all pretty obvious to someone who pays attention, and reads the various griefer/ganker blogs for entertainment.

I never said you did run a corp.

But my statement stands. It looks like the CEO of your newbie corp, shouldnt have started the corp in the first place.

If you lack experience/isk/skills to run a corp, you shouldnt be recruiting Newbies. You should be recruiting Skilled players who know how to act and manage themselves. A newbie CEO recruiting Newbie players, is only going to lead to a sh*t corp that fails more often than it succeeds. The fault is not with the gankers/greifers/wardeccers, but your CEO. He shouldve been more aware, he shouldve been more experienced.
Solonius Rex
Federal Navy Academy
Gallente Federation
#317 - 2015-02-06 14:40:52 UTC
Kaarous Aldurald wrote:


If only there was a chat channel for exactly that purpose...


He clearly doesnt understand the concept of a merc corp. He keeps saying he needs "Ties" with elite PVP corps in order to hire them to protect him, as if the only people who can hire merc corps are people who know the CEO of those corps in real life and are BFF with them or something.

Has he not seen the dozen or so ads on C&P alone, of Merc corps offering their services? Does he think that these threads are simply Merc corps advertising between their friends, and that utter strangers cant hire them or something?
Inata Policar
Perkone
Caldari State
#318 - 2015-02-06 14:43:29 UTC
Eh, Awoxing hasn't been dying, it's just been evolving past "let's kill 10 mining ships, if that, and watch the lelz"
Solonius Rex
Federal Navy Academy
Gallente Federation
#319 - 2015-02-06 14:44:12 UTC
Veers Belvar wrote:
Solonius Rex wrote:
Veers Belvar wrote:
Destiny Corrupted wrote:
Solonius Rex wrote:
So youre against any form of nonconsensual PVP in highsec?

I'm pretty sure that he's stated very clearly multiple times that he is.


Completely false by the way...time to stop believing your own talking points


So why did you ask why anyone would want to force PVP onto others, and that if you are looking for PVP, you should go to low/nullsec?

Sounds like youre contradicting yourself, if one the one hand, youre claiming that you arent against all forms of nonconsensual PVP, and on the other, you dont want people to have PVP forced onto them, nonconsensually.


Nope...you aren't understanding. I think that the only nonconsensual PvP allowed in highsec should be ganking, with concord allied with the victims. There should be strict consequences for repeat offenders who do nothing to redeem themselves in the eyes of concord in between ganks. Those who are looking for a more lax environment should move to nullsec.


Isnt a gank, forcing people into PVP?
Veers Belvar
Swordmasters of New Eden
#320 - 2015-02-06 21:58:01 UTC
Solonius Rex wrote:


Isnt a gank, forcing people into PVP?


Yes....but it carries criminal consequences. It is tantamount to real life crime, and provides victims with police protection. That should be how nonconsensual pvp works...not forcing folks into often warfare without concord help.