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EVE New Citizens Q&A

 
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Name change?

First post
Author
Chal0ner
Hideaway Hunters
The Hideaway.
#21 - 2015-02-05 04:16:13 UTC  |  Edited by: Chal0ner
ergherhdfgh wrote:
Chal0ner wrote:
Erika Mizune wrote:
Yea like the other's have said, there's not a way to really change that, at least right now.

Tho if it was, that would make keeping track of your player standings for one ... interesting ... lol


TECH RANT
Not really, it's the same with a computer directory service. The user name is a property of the user object which also has a ID. The ID never changes, while the name property might. So log everything against the user (player in this case) ID and not the name property. Problem solved.
/TECH RANT

That would not really solve all the issues unless there was a tab on character info where you could see old names.



Which has nothing to do with players objects or player IDs or name properties as such.
I would suppose, CCP tracks these in a database, and it would then simply be a case of asking the database what name properties player ID X has had in the past.
Abigail Lockheart
State War Academy
Caldari State
#22 - 2015-02-05 11:35:49 UTC
Cara Forelli wrote:
Abigail Lockheart wrote:
Doesn’t mater [sic] if he is know [sic] to you or not.

If you really believe that, you are not qualified to weigh in on the topic.

-1 for name changes. Game breaking.


Game breaking? Is it so? Will you stop playing just because somebody at other end of the New Eden will be allowed to change his name? Someone whom you don't know, someone whom you have never met, someone who have no impact on your gameplay?
Sure, everybody knows there are some "issues" (actually, I would rather say minor inconvenience, not issues), that could arise with this, but if this service designed and implemented correctly they will be minimized.
So please, try to back up your claims of this "game breaking" with some valid arguments or examples, otherwise it is you, who are not qualified to weigh in on the topic.

Here is another example for you:
Lets say, someone has created character and gave him name which is effectively violating the naming policy, but either because it is not offensive at first glance, or because 99% of people don't really care about you what you name is, he was able to stay under radar long enough and was minding his own business. He made some friends/enemies during
that time and then.. then someone reported him and he is now forced to change his name. And this why all that nonsense about "reputation" is fail hard. He was not banned and forced to create new character (the usual suggestion from "experts" on this matter), he just received name change.
Sure, his account is now flagged as he had an inappropriate name, but this irrelevant in our case. Yes, name change caused by policy violation and the paid service are not similar things, but in the end the result is same: you will be able to change your name. So it is not a big difference between them.
Orlacc
#23 - 2015-02-05 12:52:41 UTC
It's not going to happen. Like touchdowns in baseball.

"Measure Twice, Cut Once."

Cara Forelli
State War Academy
Caldari State
#24 - 2015-02-05 13:45:56 UTC
Abigail Lockheart wrote:
So please, try to back up your claims of this "game breaking" with some valid arguments or examples, otherwise it is you, who are not qualified to weigh in on the topic.

This is not the appropriate forum. Feel free to mail me.

Want to talk? Join my channel in game: House Forelli

Titan's Lament

J'Poll
School of Applied Knowledge
Caldari State
#25 - 2015-02-05 15:34:49 UTC
ergherhdfgh wrote:
Chal0ner wrote:
Erika Mizune wrote:
Yea like the other's have said, there's not a way to really change that, at least right now.

Tho if it was, that would make keeping track of your player standings for one ... interesting ... lol


TECH RANT
Not really, it's the same with a computer directory service. The user name is a property of the user object which also has a ID. The ID never changes, while the name property might. So log everything against the user (player in this case) ID and not the name property. Problem solved.
/TECH RANT

That would not really solve all the issues unless there was a tab on character info where you could see old names. A big part of null sec and low sec life is learning the behavioral patterns of the "local residents". Name changes would make much of that type of profiling of little use and even if you could log their names the split second recognition that happens at a subconscious level would be gone as well.




*cough*

Reads Dev post again...yep, says there will be a name record if they implement it.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

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Ralph King-Griffin
New Eden Tech Support
#26 - 2015-02-05 16:52:42 UTC
Provided searches still turn up the toon using the old name, (as has been consistently stated would be the case ) then it's completely fine imo.

It's actually something I would use on one of my alts, it's name is obviously connected to this one ,
which wasn't an issue when I rolled it as it was in Corp with me but it's now used for much more and is nearly in command ships.

I had considered selling it once the leadership skills finished and buying another with a less obvious name but having heard much talk about this from ccp and the csm I will hang on to it till I hear more.

Yeah consequences and all that but once searches still work that's not an issue,
Nathan Galbadia
War Eagle Fleet
DECOY
#27 - 2015-02-05 22:50:48 UTC
An Alias tab in character info that would list all known names/monikers would be a fair compromise also.
ergherhdfgh
Imperial Academy
Amarr Empire
#28 - 2015-02-06 04:11:19 UTC
Abigail Lockheart wrote:


Game breaking?

First off try and find someone on this thread that would benefit more from a name change mechanic than me. My name is random button mashing and I could not even begin to tell you how to pronounce it and no one in here even knows what to call me for short.

That being said I've lived in the same null sec system for a long time. When certain reds come by I know exactly where they are headed and what they are going to do 9 jumps out. I know when they get to my system what they will do and how long that I have to wait before it's "safe" to resume ratting.

You may say that if I can look up and see who the guy was before that it should not matter however much of this happens at a subconscious level. So much of it that when I try to show new people to the area the ropes they will often loose several ships learning the local space to stuff that I would not have done with player so and so 3 jumps out or what ever but I would not have thought about it.

The majority of the decision making you do with regards to intel is done on a subconscious level. Now you can learn that player X is now player Y but that takes time to remap your memories of player X to player Y in your subconscious. Eventually you can do it but then if he can change his name again now it gets even more complex and if you have multiple players doing this then it becomes a game mechanic that only PLEX rich players can afford to play.

To try and give a real life example, I used to race motorcycles professionally. In order to roadrace at that level you need to learn how to remap your autonomic reflex reactions. You essentially need to learn to not pull you hand away from something hot when you are not expecting to touch something hot. This is not something you can think around when it is happening you need to reprogram your reflexes. While not autonomic there is a lot of decision making in eve that happens without your conscious thought and it happens with regard to your familiarity with various players based on their names.

Allow name changes and you break the subconscious link between that players name and all of your memories of his / her past behavior. This game is all about consequences for your actions. You allow name changes you break a link not all links but a link from past actions to current decisions. Thus I term it game breaking.

Want to talk? Join Cara's channel in game: House Forelli

Abigail Lockheart
State War Academy
Caldari State
#29 - 2015-02-06 17:14:54 UTC
ergherhdfgh wrote:
Abigail Lockheart wrote:


Game breaking?

First off try and find someone on this thread that would benefit more from a name change mechanic than me. My name is random button mashing and I could not even begin to tell you how to pronounce it and no one in here even knows what to call me for short.

That being said I've lived in the same null sec system for a long time. When certain reds come by I know exactly where they are headed and what they are going to do 9 jumps out. I know when they get to my system what they will do and how long that I have to wait before it's "safe" to resume ratting.

You may say that if I can look up and see who the guy was before that it should not matter however much of this happens at a subconscious level. So much of it that when I try to show new people to the area the ropes they will often loose several ships learning the local space to stuff that I would not have done with player so and so 3 jumps out or what ever but I would not have thought about it.

The majority of the decision making you do with regards to intel is done on a subconscious level. Now you can learn that player X is now player Y but that takes time to remap your memories of player X to player Y in your subconscious. Eventually you can do it but then if he can change his name again now it gets even more complex and if you have multiple players doing this then it becomes a game mechanic that only PLEX rich players can afford to play.

To try and give a real life example, I used to race motorcycles professionally. In order to roadrace at that level you need to learn how to remap your autonomic reflex reactions. You essentially need to learn to not pull you hand away from something hot when you are not expecting to touch something hot. This is not something you can think around when it is happening you need to reprogram your reflexes. While not autonomic there is a lot of decision making in eve that happens without your conscious thought and it happens with regard to your familiarity with various players based on their names.

Allow name changes and you break the subconscious link between that players name and all of your memories of his / her past behavior. This game is all about consequences for your actions. You allow name changes you break a link not all links but a link from past actions to current decisions. Thus I term it game breaking.


I agree, by looking at your name someone may think “wow, that guy could really use a name change Shocked " But if you are fine with your name, no one is forcing you to change it.
The point is, if you being able to change it, but not willing - this is one thing, willing to do so, but not able - is another. And consequences. They will stay with you no matter what.
Safety in EvE is another illusion. The moment you have decided that you are now completely safe, you might (and probably will) die horribly.
Also, as you probably know, Chinese EvE have paid name change service. You might want to ask them, was game broken after this?

Anyway, developers will have to decide should they add this type of service or not. And till then, threads like this will be around and will keep ISD guys busy Lol


Airu Naari
Deep Core Mining Inc.
Caldari State
#30 - 2015-03-17 05:24:00 UTC
ergherhdfgh wrote:
Abigail Lockheart wrote:


Game breaking?

First off try and find someone on this thread that would benefit more from a name change mechanic than me. My name is random button mashing and I could not even begin to tell you how to pronounce it and no one in here even knows what to call me for short. [...] Thus I term it game breaking.


I completely agree with your post.

Also, I'd like to mention that maybe it would be ok to allow characters which are still in the starting NPC school corps within the first 3 months of their 'career' to change names (paid of course). After that.. you're keeping it!
Tau Cabalander
Retirement Retreat
Working Stiffs
#31 - 2015-03-17 06:24:09 UTC
I created this character with the expectation I'd delete it after a week to create my "real" character.

That was 136m SP ago Roll Too late now.
Baneken
Arctic Light Inc.
Arctic Light
#32 - 2015-03-17 07:38:28 UTC
Steve Ronuken wrote:
Chal0ner wrote:
Erika Mizune wrote:
Yea like the other's have said, there's not a way to really change that, at least right now.

Tho if it was, that would make keeping track of your player standings for one ... interesting ... lol


TECH RANT
Not really, it's the same with a computer directory service. The user name is a property of the user object which also has a ID. The ID never changes, while the name property might. So log everything against the user (player in this case) ID and not the name property. Problem solved.
/TECH RANT



That's exactly how things are done Smile (unsurprisingly)

Yes, CCP are considering paid name changes. Yes, full history (including searching) would be maintained.


Frankly only way to do would be to have a name change listed as "also known as 'that name before the name change" in a bio.
Aes Algaert
Sebiestor Tribe
Minmatar Republic
#33 - 2015-03-17 11:21:23 UTC  |  Edited by: Aes Algaert
Ralph King-Griffin wrote:
Yeah consequences and all that but once searches still work that's not an issue,


This. You could also limit changes to once/twice per character, once a year, or something similar, and charge a PLEX for it, to prevent people from changing it every other week.

That way you could at least rename your first character or the one bought from character bazaar without having to stick with its name for the rest of your life.

As for Bad Bobby who stole 650b in Blueprints, he can easily buy a new character at the bazaar with his funds and come back next week without anyone knowing it's him. However, getting renamed, as long as there is a history, will not help him at all.
Diggle Dirker
Doomheim
#34 - 2015-03-17 16:29:34 UTC
^ Exactly. 'Game breaking' is hyperbolic nonsense.
Goti fase
Faulcon de Lazy
#35 - 2015-03-18 17:14:07 UTC
I have often wondered about the ability for minor name changes as I would prefer the 'f' to be an 'F' in my character name. Might send a petition asking if it is possible but I can live with it :P
J'Poll
School of Applied Knowledge
Caldari State
#36 - 2015-03-19 15:58:17 UTC
Goti fase wrote:
I have often wondered about the ability for minor name changes as I would prefer the 'f' to be an 'F' in my character name. Might send a petition asking if it is possible but I can live with it :P


Most likely they will grant such a request, mainly as your name doesn't actually change but it's just a capitalization error.

I had the same issue with an alt in the past and they did fix the surname error for me.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Tristan Valentina
Moira.
#37 - 2015-03-20 16:11:10 UTC
With a name like Tarjanus Ceasar why would you want to change it. =P to much tyrant for one man?

Tristan
Kyle Tawate
Science and Trade Institute
Caldari State
#38 - 2015-05-11 05:22:25 UTC
1: Limit the name change to once a year.
2: Make it expensive.
3: Make a search history of names.
4: Have the ability to mark peoples names down if you don't want to be tricked again (like on skype).
5: Add a star next to it to let you know it was changed.

Applying these feature will fix absolutely every problem with this concept and make everyone happy.

Name changes are a fundemental feature for any sucessful MMO.

Minmatar Citizen 534612187
Citizen Corp.
#39 - 2015-05-11 06:18:10 UTC  |  Edited by: Kaeranos
ergherhdfgh wrote:

First off try and find someone on this thread that would benefit more from a name change mechanic than me.

Big smile

(I like my CCP-given name, so changing it wouldn't be of much benefit.)
Lost Greybeard
Drunken Yordles
#40 - 2015-05-11 18:01:19 UTC
Abigail Lockheart wrote:
Will you stop playing just because somebody at other end of the New Eden will be allowed to change his name?


A lot of people would, yes. Possibly enough to kill the game outright, especially if Star Citizen escapes the infinite development cycle of eternity and there's a competitor in the genre.

Lack of ability to completely escape the consequences of your actions without leaving the game entirely is pretty much the only actual unique stand-out thing in Eve, it's very understandable that CCP is reluctant to weaken that particular aspect of things. They're unlikely to allow people to alter the identifiers other people see for their characters for basically the same reason they've never seriously considered setting up multiple separate servers to replace the single-shard environment.