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AF Rebalance

Author
Zavand Crendraven
Federal Navy Academy
Gallente Federation
#1 - 2015-02-05 15:39:36 UTC
So inevitably the AFs will get a rebalance especially since the T3 dessies is more or less an improved version of them albeit a bit more expensive. So ontop of giving them a rebalance I suggest to give the AF a more specialized role over what they currently do by adding a new highslot module. This module would increase all the damage of the AF, (drones, turrets, missiles, smartbombs) by 100% at the cost of 25% of their speed for 10s. After the 10s the module would go on cooldown for 1min before it could be used again. This would give the AF a strong amount of burst damage for tactical use and would certainly give them a specialized role in pvp.

Thoughts?
FireFrenzy
Cynosural Samurai
#2 - 2015-02-05 15:43:27 UTC
Hmmm Harpy blobs that can double their damage...

I think not... As hilarious as a bunch of harpies taking down a supercapital would be I dont think thats what we need...
Zavand Crendraven
Federal Navy Academy
Gallente Federation
#3 - 2015-02-05 15:48:26 UTC
FireFrenzy wrote:
Hmmm Harpy blobs that can double their damage...

I think not... As hilarious as a bunch of harpies taking down a supercapital would be I dont think thats what we need...

Its only a temporary effect and with the cooldown being 1min the average dps increase from the module would become 14.3% which isnt an amazing amount of damage increase. Most weapons systems get an ~15% increase in damage by moving up one step Ex: ion to neutron blasters.
Samillian
Angry Mustellid
#4 - 2015-02-05 16:14:56 UTC  |  Edited by: Samillian
I use AF's regularly and I don't actually see that much of a need for a rebalance or a spangly new OP module. They hold there own in most situations and anything that is a real threat can usually be avoided.

NBSI shall be the whole of the Law

Frostys Virpio
State War Academy
Caldari State
#5 - 2015-02-05 16:30:02 UTC
Zavand Crendraven wrote:
FireFrenzy wrote:
Hmmm Harpy blobs that can double their damage...

I think not... As hilarious as a bunch of harpies taking down a supercapital would be I dont think thats what we need...

Its only a temporary effect and with the cooldown being 1min the average dps increase from the module would become 14.3% which isnt an amazing amount of damage increase. Most weapons systems get an ~15% increase in damage by moving up one step Ex: ion to neutron blasters.


Depending on the fitting of your module, you could amke some 19k+ EHP harpies with enough burst to destroy enemy support and then it's tank will make you outlast anything even if you only have good dps every minutes for 10 seconds.
Ralph King-Griffin
New Eden Tech Support
#6 - 2015-02-05 16:31:12 UTC
Samillian wrote:
I use AF's regularly and I don't actually see that much of a need for a rebalance or a spangly new OP module. They hold there own in most situations and anything that is a real threat can usually be avoided.

what are you talking about,
clearly the ishkur/enyo's 300+ dps isn't enough,
Obviously the solution is to give them gank fit catalyst dps for with the one utility high they both have.



Nothing hilariously broken about that....Straight
Duchess Starbuckington
Doomheim
#7 - 2015-02-05 16:43:35 UTC  |  Edited by: Duchess Starbuckington
Yeah I really don't see any good argument for this, OP seems to boil down to "Give AFs a hilariously OP new module because... uhh... T3 destroyers exist. Yeah."

Can you provide anything to actually back up your assertion that AFs are broken?
(Also I find it hilarious that you're proposing something this radical and unbalanced when 2 of the new dessies don't even exist yet.Roll
Ralph King-Griffin
New Eden Tech Support
#8 - 2015-02-05 16:57:34 UTC  |  Edited by: Ralph King-Griffin
Duchess Starbuckington wrote:
Yeah I really don't see any good argument for this, OP seems to boil down to "Give AFs a hilariously OP new module because... uhh... T3 destroyers exist. Yeah."

Can you provide anything to actually back up your assertion that AFs are broken?
(Also I find it hilarious that you're proposing something this radical and unbalanced when 2 of the new dessies don't even exist yet.Roll

pssssshhh!

i want my nongank fit 600+dps ishkur!

dont ruin this!
Lugh Crow-Slave
#9 - 2015-02-05 17:08:25 UTC
and never again could a t1 frig solo an af
Zavand Crendraven
Federal Navy Academy
Gallente Federation
#10 - 2015-02-05 17:18:15 UTC
Frostys Virpio wrote:
Zavand Crendraven wrote:
FireFrenzy wrote:
Hmmm Harpy blobs that can double their damage...

I think not... As hilarious as a bunch of harpies taking down a supercapital would be I dont think thats what we need...

Its only a temporary effect and with the cooldown being 1min the average dps increase from the module would become 14.3% which isnt an amazing amount of damage increase. Most weapons systems get an ~15% increase in damage by moving up one step Ex: ion to neutron blasters.


Depending on the fitting of your module, you could amke some 19k+ EHP harpies with enough burst to destroy enemy support and then it's tank will make you outlast anything even if you only have good dps every minutes for 10 seconds.


Fitting wise i was thinking around the same as a nos so 9PWG and 15CPU or so. And actually the part of being able to use the increased dps to take out support or other crucial ships of the enemy fleet is the part which i consider would add interesting gameplay.

Ralph King-Griffin wrote:
what are you talking about,
clearly the ishkur/enyo's 300+ dps isn't enough,
Obviously the solution is to give them gank fit catalyst dps for with the one utility high they both have.



Nothing hilariously broken about that....Straight


Numbers could be tweaked more but thats also the reason why it has a 25% lower speed during the dmg buff duration so its possible to get more range on for instance an enyo thus larger class ships will have issues to get away where faster ships still got a shoot at it.

Lugh Crow-Slave wrote:
and never again could a t1 frig solo an af


If you have the better range control then you still should be able to, but yea it would become harder.
Ralph King-Griffin
New Eden Tech Support
#11 - 2015-02-05 17:35:01 UTC

this is a silly thread
Prometheus Exenthal
mnemonic.
#12 - 2015-02-05 17:35:13 UTC
Why would we boost the things further?
If anything were to change for AFs, I'd like to see their agility improved.

AFs being left behind (again) isn't a problem with the class, it's a clueless balance team.

I don't know if they have some grand plan in the works, but we all know that they're going to do everything in their power to put new ships and general buffs out before the realize how badly they've ****** everyone.

STOP THE POWER CREEP

https://www.youtube.com/user/promsrage

DO YOUR JOBS, CCP DEVS. FIX THE GAME INSTEAD OF FKING IT

Lugh Crow-Slave
#13 - 2015-02-05 18:04:25 UTC
Zavand Crendraven wrote:


Lugh Crow-Slave wrote:
and never again could a t1 frig solo an af


If you have the better range control then you still should be able to, but yea it would become harder.



lol get range control with a T1 frig against a missile hawk or a Harpy
Elenahina
Federal Navy Academy
Gallente Federation
#14 - 2015-02-05 18:55:56 UTC
Ralph King-Griffin wrote:

this is a silly thread


You misspelled the word stupid in your post, Ralph

Eve is like an addiction; you can't quit it until it quits you. Also, iderno

Ralph King-Griffin
New Eden Tech Support
#15 - 2015-02-05 19:05:55 UTC
Elenahina wrote:
Ralph King-Griffin wrote:

this is a silly thread


You misspelled the word stupid in your post, Ralph

im not about to say it wouldn't be obscenely good fun for the first couple of day after this was patched in,
dont lie,
you know the idea is funny,
sort of like a gnat flying around with a Remington shot gunBig smile
ShahFluffers
Ice Fire Warriors
#16 - 2015-02-05 19:36:54 UTC  |  Edited by: ShahFluffers
Hell yeah 600 to 800 dps Enyos!! Get 5 or 6 of those bad boys and you can melt a cruiser (with ~35k ehp) in 10 seconds or less!!

And speed won't be a problem. Webs, scrams, and ABs help immensely.
Hell... ditch the scram for another web. The target won't live long enough to initiate warp anyways**. Twisted


** Yes... this is an actual tactic that Daredevils often use. Only the Enyo has more native tank.
Catherine Laartii
Doomheim
#17 - 2015-02-05 21:16:23 UTC  |  Edited by: Catherine Laartii
Double damage is an odd idea that would be very difficult to implement; the only reason it works on faction frigates is because they have a reduced number of turret slots.

Here's what I'd like to see for an AF pass:

All Assault Frigates gain an average of +10% base capacitor and +15% capacitor regen

AMARR

Vengeance

+10 PG
+20% cap regen, +12% capacitor amount (noted for being above average)
Drop utility high slot for 5th low slot
10% increase in overall ship hp; move 30% shield hp into armor

Ship bonuses change to:

Assault Frigate skill:
5% bonus to light missile and rocket damage per level
5% bonus to light missile and rocket launcher RoF per level

Amarr Frigate skill:
10% bonus to rocket and light missile velocity
4% bonus to armor resists per level

Retribution

+15 PG, +10 CPU
+12 m/s to base speed
Small increase in agility


CALDARI

Hawk
+5 PG
Drop utility slot for 3rd low slot
+7 m/s to base speed

Ship bonuses change from
7.5% shield booster amount per level to 4% bonus to shield resists per level

Harpy
+10 PG
+20% to capacitor regen (noted for being above average)
+16 m/s base speed
+18 km base targeting range


Minmatar

Jaguar
+12 PG
+20 CPU
+1 turret slot -1 launcher slot
move 200 hull hp into armor

Ship bonuses change to:

Assault Frigate Skill:
10% bonus to Small Projectile turret falloff per level
7.5% bonus to Shield Booster amount per level

Minmatar Frigate skill
10% bonus to Small Projectile turret damage per level
7.5% bonus to Small Projectile turret tracking speed per level

Wolf
+12 PG
+10 CPU
Move 5th high slot into a 3rd mid
+15% overall base HP

Change minmatar hull bonus of 5% damage to 5% RoF per level.


Gallente

Enyo
+5 PG
+5 CPU
+17% capacitor capacity (noted for being above average)
moderate increase in agility

Gallente frigate skill gains 7.5% bonus to armor repair amount per level.

Ishkur
-5 CPU
-2 PG
drone bay and bandwidth are both expanded to 50

Bonuses change to:

Assault Frigate Skill:
7.5% bonus to armor repair amount per level
5% bonus to drone max speed per level

Gallente Frigate skill:
5% bonus to small hybrid turret RoF per level
10% bonus to drone HP and Damage per level
M1k3y Koontz
House of Musashi
Stay Feral
#18 - 2015-02-05 21:26:58 UTC
Just fix the base stats on AFs... there is no need for a new Bastion module type specialized mod.

How much herp could a herp derp derp if a herp derp could herp derp.

Ralph King-Griffin
New Eden Tech Support
#19 - 2015-02-05 21:31:03 UTC
M1k3y Koontz wrote:
Just fix the base stats on AFs... there is no need for a new Bastion module type specialized mod.

yeah i would be happy with an agility buff
elitatwo
Zansha Expansion
#20 - 2015-02-05 21:41:31 UTC
Zavand Crendraven wrote:
-blurbbh- Thoughts?


Hmm... Let's see.. This is EVE, we haz empire space (highsec), lowsec, nullsec and since Apocrypha unknown space.

Back in Apocrypha I wasn't really considering to pvp and until recently I avoided to go into the unknown, what a big mistake on my end.

I never had so much fun as I have right now in unkown space or commenly known as wormhole space. Now what does this have to do with the thread at all?

Some (as in not all) wormhole system have effects that you can look up and they somehow affect the ships you fly in them.

So there is an effect that is called Magnetar.

Now this one is fun for all frigate and destroyer hull pilots because in those systems your guns become so much more powerful that op's idea would make them sink supers in a c5 in less than five minutes.

Who needs more supers when you call a magnetar your home and have Harpy fleet?

Mr. op, maybe you were not around when I said this but 'balancing' ships and weapons while being a hairy subject may not always include to give but also to take away.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

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