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End of the Awoxer? Is eve getting too soft?

Author
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#261 - 2015-02-05 15:48:20 UTC  |  Edited by: Destiny Corrupted
I don't see it fit to have a sincere discussion with someone who accused me of trolling after I asked for proof/validation of a concrete claim, so let's switch it up a bit.

I like how you keep telling me to leave the game in almost all of your posts, lol. You must really want me gone.

It's okay, when the final nail is driven into high-sec aggression mechanics, you'll probably get your wish. Then you'll get the "sandbox" you've always wanted. At least until you get bored to death, and move on to another novel gaming project to ruin. It's something that seems to be happening on a mass scale now. Even recent survival games, in a genre that has traditionally been a bastion of risk/reward gameplay, the carebear attitude is getting hold. Despite the presence of such things as pve servers, they are still demanding that the pvp play styles be nerfed either on moral or entitlement (to not be affected by others) grounds.

I hope you enjoy EVE when CCP needs to implement NPC buy orders for ships and modules just so players like yourself have someone to sell your overproduced crap to, just like in some other, recent space MMOs. Remember, it will be a reality that you helped create.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#262 - 2015-02-05 15:58:49 UTC
Destiny Corrupted wrote:
I don't see it fit to have a sincere discussion with someone who accused me of trolling after I asked for proof/validation of a concrete claim, so let's switch it up a bit.

I like how you keep telling me to leave the game in almost all of your posts, lol. You must really want me gone.

It's okay, when the final nail is driven into high-sec aggression mechanics, you'll probably get your wish. Then you'll get the "sandbox" you've always wanted. At least until you get bored to death, and move on to another novel gaming project to ruin. it's something that seems to be happening on a mass scale now. Even recent survival games, in a genre that has traditionally been a bastion of risk/reward gameplay, the carebear attitude is getting hold. Despite the presence of such things as pve servers, they are still demanding that the pvp play styles be nerfed either on moral or entitlement (to not be affected by others) grounds.

I hope you enjoy EVE when CCP needs to implement NPC buy orders for ships and modules just so players like you have someone to sell your overproduced crap to, just like in some other, recent space MMOs. Remember, it will be a reality that you helped create.


isnt this what most of the mercs/gankers say to carebears when they lose a shiny ship and rage on the forums? "dont like it leave" i dont know if that npc stuff will happen soon, eve users seems to be rising just now so they must be doing something right

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#263 - 2015-02-05 16:05:17 UTC  |  Edited by: Destiny Corrupted
Lan Wang wrote:
isnt this what most of the mercs/gankers say to carebears when they lose a shiny ship and rage on the forums? "dont like it leave"

Anyone worth their salt actually tries to make it a learning experience by telling the victim what they did wrong, and how to avoid making the same mistake in the future. It's only when the smack/rage/threat-talk starts when the pvpers bring out the "HTFU" line.

Lan Wang wrote:
i dont know if that npc stuff will happen soon, eve users seems to be rising just now so they must be doing something right

The average concurrent player count is actually at a six-year low right now. Players are simply getting more alts.

And to put it in perspective: around 2007/2008 is when the Privateer nerf happened, which pushed players out of null-sec and into high-sec in droves. Before that time, over 30% of the player base was in null, and null was seen as end-game content to aspire to. After, the risk/reward offset favored high-sec so much, that over the next few years (and the QENs show this), the percentage living in null dropped to under 20%. Meanwhile, right after the Privateer nerf (and a few other major high-sec pvp nerfs), EVE hit a growth plateau.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Lucas Kell
Solitude Trading
S.N.O.T.
#264 - 2015-02-05 16:11:48 UTC
Destiny Corrupted wrote:
I like how you keep telling me to leave the game in almost all of your posts, lol. You must really want me gone.
I don;t care if you stay or go. Just like people like yourself say when the "carebears" are "crying" though, if you don't like it, HTFU or leave. This is no different. You're upset because your choices don't prevent players from playing the game the way they like and you want them to. Either get on with it or quit, either way stop crying about it.

Destiny Corrupted wrote:
It's okay, when the final nail is driven into high-sec aggression mechanics, you'll probably get your wish. Then you'll get the "sandbox" you've always wanted. At least until you get bored to death, and move on to another novel gaming project to ruin. It's something that seems to be happening on a mass scale now. Even recent survival games, in a genre that has traditionally been a bastion of risk/reward gameplay, the carebear attitude is getting hold. Despite the presence of such things as pve servers, they are still demanding that the pvp play styles be nerfed either on moral or entitlement (to not be affected by others) grounds.
You obviously have no idea what I've "always wanted". I have no problem with highsec aggression. What I have a problem with is players who act as if because they are shooting some other players in highsec that they are somehow a higher tier of player and deserve better treatment, while players who enjoy the PvE aspect are ridiculed and insulted when they want things to benefit their playstyle.

The most ridiculous part of it is that if you really wanted to just shoot people freely, you'd move to low sec, null sec or wormhole space. But you don't. You choose to live in a place that has mechanical systems to reduce risk and you complain that there's not enough risk.

Destiny Corrupted wrote:
I hope you enjoy EVE when CCP needs to implement NPC buy orders for ships and modules just so players like yourself have someone to sell your overproduced crap to, just like in some other, recent space MMOs. Remember, it will be a reality that you helped create.
I doubt that will happen. I tend to buy more than sell in highsec, and much of my "overproduced crap" goes into nullsec. That said, as long as the game was still enjoyable to play, I couldn't really care less who fulfills my orders.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#265 - 2015-02-05 16:20:14 UTC
Lucas Kell wrote:
The most ridiculous part of it is that if you really wanted to just shoot people freely, you'd move to low sec, null sec or wormhole space. But you don't. You choose to live in a place that has mechanical systems to reduce risk and you complain that there's not enough risk.

No I don't. I want risk to be a function of reward, or vice versa, for everyone across the board. I want risk to be increased for myself in high-sec, like for everyone else. But the system has to be fair, and not favor one play style over another. I've already stated, for example, that if CONCORD was a paid, opt-in service, I'd opt out if it was properly priced for the level of protection it provides. But as it stands now, CONCORD gives me protection I don't really need, while giving protection the carebears desperately want, at no cost to either party. How is that balance?

Lucas Kell wrote:
That said, as long as the game was still enjoyable to play, I couldn't really care less who fulfills my orders.

You're finally being honest. You don't really care about this game's integrity and long-term viability, as long as it provides you with funsies right this second. As I said before, were this to turn into some kind of WoW/Star Citizen hybrid knockoff, you'd be gone without a second thought (because it wouldn't be fun to play), and I wouldn't even be able to say "I told you so."

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Lucas Kell
Solitude Trading
S.N.O.T.
#266 - 2015-02-05 16:30:51 UTC
Destiny Corrupted wrote:
Anyone worth their salt actually tries to make it a learning experience by telling the victim what they did wrong, and how to avoid making the same mistake in the future. It's only when the smack/rage/threat-talk starts when the pvpers bring out the "HTFU" line.
OK.
What you did wrong was try to treat highsec like it is nullsec or lowsec. It's not. You also seem to focus your efforts on trying to prevent other players playing the way they want to. Don't do that, instead just do what you find fun. IF that is freely shooting everyone you see, then accept that highsec has mechanical barriers to this and forebear or move into an area of space where those barriers don't exist.

There.

Destiny Corrupted wrote:
The average concurrent player count is actually at a six-year low right now. Players are simply getting more alts.

And to put it in perspective: around 2007/2008 is when the Privateer nerf happened, which pushed players out of null-sec and into high-sec in droves. Before that time, over 30% of the player base was in null, and null was seen as end-game content to aspire to. After, the risk/reward offset favored high-sec so much, that over the next few years (and the QENs show this), the percentage living in null dropped to under 20%. Meanwhile, right after the Privateer nerf (and a few other major high-sec pvp nerfs), EVE hit a growth plateau.
A hell of a lot more than just those go into what makes the ACU count (which counts active characters, not players) shift. A big change for example was Multiple Character Training. A lot of people use to run alt accounts to train, and once the were logged on would use the alt, because why not? Now that you can do the training one one account, there's less need to run alternate accounts, so for the same PLEX cost you can train the same characters but know that you won't need to support that account indefinitely to maintain access to that character. Most recently, the input broadcasting change will have had an impact on the number of simultaneous logins too. Repeated layoffs from CCP probably haven't helped in keeping the playerbase solid either.

I think it's a pretty giant leap to suggest that nerfing highsec results in growth. If you want to proved categorical evidence to prove that highsec being nerfed improves growth while highsec buffs reduce it though, be my guest.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#267 - 2015-02-05 16:31:27 UTC
just out of curiosity what risks do you actually have when you wardec an industrial corp?

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Cannibal Kane
Viziam
Amarr Empire
#268 - 2015-02-05 16:38:02 UTC
Lan Wang wrote:
just out of curiosity what risks do you actually have when you wardec an industrial corp?


One would think none.

but a tight group that works together can hurt wardeccers.

I have been pleasantly surprised before. I can ask your group the same question. What risk do you face when you blob somebody?

"Kane is the End Boss of Highsec." -Psychotic Monk

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#269 - 2015-02-05 16:38:40 UTC  |  Edited by: Destiny Corrupted
Lan Wang wrote:
just out of curiosity what risks do you actually have when you wardec an industrial corp?

At this time (things were obviously different at different periods throughout EVE's life), I can rank them in terms of severity, highest to lowest:

1. The target acquires a war ally (or even multiple war allies), and then all of its members bail from the corporation, leaving just one member inside (usually an alt) so that the corporation doesn't dissolve and nullify the war. This leaves the aggressor having paid a minimum of 50m ISK in order to be locked in a war for a week with pilots who aren't the intended targets, while the intended targets are perfectly safe from the war.

2. The target dissolves the corporation entirely, making the aggressor waste the entirety of the war fee.

3. The target fights back, causing the aggressor to take losses. I put this one this far down because at least the aggressor can do something about this via their own initiative, though it is still a significant risk. I've been wrecked by carebear groups before, who brought so much firepower that it was simply impossible to deal with. Rare, but it happened.

4. The target evades the aggressors, forcing them to waste time. This one is the weakest risk, because it creates risk for both parties, but it's still a risk.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Auduin Ituin
Doomheim
#270 - 2015-02-05 16:38:50 UTC
Lan Wang wrote:
just out of curiosity what risks do you actually have when you wardec an industrial corp?
http://www.reddit.com/r/Eve/comments/2uuihu/the_raw_thrill_of_pvp_ganking_the_wardeccers/
They could fight back.
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#271 - 2015-02-05 16:50:55 UTC
Cannibal Kane wrote:
Lan Wang wrote:
just out of curiosity what risks do you actually have when you wardec an industrial corp?


One would think none.

but a tight group that works together can hurt wardeccers.

I have been pleasantly surprised before. I can ask your group the same question. What risk do you face when you blob somebody?


being counter blobbed, bubbled, pipe bombed, bomber bombed, podded, losing the fight having capitals dropped on us, but everyone is really there for the same thing, a fight, we dont blob people to make isk

It wasnt an attack just genuinely curious



Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Lucas Kell
Solitude Trading
S.N.O.T.
#272 - 2015-02-05 16:53:57 UTC
Destiny Corrupted wrote:
No I don't. I want risk to be a function of reward, or vice versa, for everyone across the board. I want risk to be increased for myself in high-sec, like for everyone else. But the system has to be fair, and not favor one play style over another. I've already stated, for example, that if CONCORD was a paid, opt-in service, I'd opt out if it was properly priced for the level of protection it provides. But as it stands now, CONCORD gives me protection I don't really need, while giving protection the carebears desperately want, at no cost to either party. How is that balance?
Of course you wouldn't mind if CONCORD was a paid, opt-in service, because you don't use CONCORD. I wouldn't mind if buying coffee required a paid permit because I don't drink coffee. And that's the area of space you choose to live in, that's how it works. You could say how is it fair that nullsec has capital ships while highsec does not, or that wormholes can cycle exits while null players can't cycle gates. I don't find any area of the game is particularly unfair mechanically, they are all just different.

Destiny Corrupted wrote:
You're finally being honest. You don't really care about this game's integrity and long-term viability, as long as it provides you with funsies right this second. As I said before, were this to turn into some kind of WoW/Star Citizen hybrid knockoff, you'd be gone without a second thought (because it wouldn't be fun to play), and I wouldn't even be able to say "I told you so."
I care about both, I just disagree on the definitions of them. I don't believe this will ever be anything like WoW or star citizen, but at the same time I don't want it to go entirely the other way where you log in, gank everyone around you screaming TROLLOLOL, then logoff. I've been playing this game for nearly 10 years, and I trust CCP to move it in a direction which caters to the playerbase as a whole. What I don't expect them to do is write off certain playstyles as less important purely because players who want non-stop shooting are too scared to go fight in nullsec where players have guns to shoot back with.

There are a vast number of players who like highsec as it is, and they have just as much of a right to play as you do. Why should they be nerfed because you want to live in lowsec? Why don't you just move to lowsec or NPC nullsec?

But yes, at the end of the day, this is a game. It's here for entertainment. It's not a job, I don't put it on my CV, I have no stake in CCP and no sunk costs (beyond fanfest tickets), so yes, the entertainment value from this game is all that matters. As unlikely as it is, if they somehow did roll it round into being space WoW and I received as much entertainment from it as I do now, I wouldn't be crying about it.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Demerius Xenocratus
The Scope
Gallente Federation
#273 - 2015-02-05 17:02:40 UTC
Kaarous Aldurald wrote:
Lan Wang wrote:

they are dealing with wars by going npc and not providing you with content and isk, they can still be ganked in npc corps so they are not immune to death.


Good. If they aren't going to fight, they don't belong in a player corp. Player corps are for players, not wannabe bots.



Quote:

you dont want to mine so dont make others fight if they dont want to


No.

If they don't want to fight, then they should consider putting in the tiny amount of effort needed to defend themselves, instead of crying how their zero effort hasn't yielded results like they wanted.


Explain please how a group of non-combat focused players or simply newer players is supposed to defend themselves against people who pinpoint them with locator agents and neutral scouts, gank them with t3/t2 and faction cruisers, and then redock and go back to carebearing on an alt while they wait for another target?

I've been on the receiving end of that. It's nearly impossible to fight and it's certainly not fun having to look over your shoulder constantly for a group of losers who hide in station in the face of any real opposition and only undock to drop 5b ISK worth of shiny on solo targets. The only defense and obvious defense is to use NPC alts to grind ISK, leading me back to what I said in another thread - wardecs are a method by which bittervets too risk averse to do real PvP get to explode newbies and casual players whilst flying blinged out gank boats which would survive all of an hour outside highsec.

And you'd like to force everyone out of NPC corps so you and your friends with near perfect subcap skills and a specialization in hisec warfare can just crap all over them. GO TO NULL OR LOW. If you want good fights. Which you don't.
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#274 - 2015-02-05 17:09:36 UTC  |  Edited by: Destiny Corrupted
Lucas Kell wrote:
Of course you wouldn't mind if CONCORD was a paid, opt-in service, because you don't use CONCORD. I wouldn't mind if buying coffee required a paid permit because I don't drink coffee. And that's the area of space you choose to live in, that's how it works. You could say how is it fair that nullsec has capital ships while highsec does not, or that wormholes can cycle exits while null players can't cycle gates. I don't find any area of the game is particularly unfair mechanically, they are all just different.

The inability to take capital ships to high-sec or the inability to cycle gates in null-sec both affect every single player in the game equally. CONCORD protection doesn't affect everyone equally; it's an NPC-driven mechanic that primarily benefits a single group of players, while primarily hurting a different group of players. In your example, the costs/penalties associated with the restrictions are the same for everyone (ie., total inability), but for CONCORD, only one party receives a benefit, while having the same cost as the party that doesn't receive a benefit.

Lucas Kell wrote:
I care about both, I just disagree on the definitions of them. I don't believe this will ever be anything like WoW or star citizen, but at the same time I don't want it to go entirely the other way where you log in, gank everyone around you screaming TROLLOLOL, then logoff.

I don't want that either. That's not what players like myself are advocating, and you know this.

Lucas Kell wrote:
I've been playing this game for nearly 10 years, and I trust CCP to move it in a direction which caters to the playerbase as a whole. What I don't expect them to do is write off certain playstyles as less important purely because players who want non-stop shooting are too scared to go fight in nullsec where players have guns to shoot back with.

Except CCP has followed a trend of increased safety for at least the past 7 years. They're not catering to the player base as a whole, but to the majority, which is made up of pvp-averse, pve-focused players. Writing off certain play styles is exactly what CCP has been doing for many years now.

Lucas Kell wrote:
There are a vast number of players who like highsec as it is, and they have just as much of a right to play as you do. Why should they be nerfed because you want to live in lowsec? Why don't you just move to lowsec or NPC nullsec?

They shouldn't be nerfed, but balanced in order to be subject to the same risk/reward considerations that all other players are.

Because it's boring and unprofitable.

Lucas Kell wrote:
But yes, at the end of the day, this is a game. It's here for entertainment. It's not a job, I don't put it on my CV, I have no stake in CCP and no sunk costs (beyond fanfest tickets), so yes, the entertainment value from this game is all that matters. As unlikely as it is, if they somehow did roll it round into being space WoW and I received as much entertainment from it as I do now, I wouldn't be crying about it.

Of course you wouldn't be crying about it. You'd forget it ever existed within a week. Like I said, EVE is nothing but a source of short-term entertainment or you.

It's more than that to some other people. Some of us want to see it stick around forever.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#275 - 2015-02-05 17:14:59 UTC
Demerius Xenocratus wrote:
Explain please how a group of non-combat focused players or simply newer players is supposed to defend themselves against people who pinpoint them with locator agents and neutral scouts, gank them with t3/t2 and faction cruisers, and then redock and go back to carebearing on an alt while they wait for another target?

I've been on the receiving end of that. It's nearly impossible to fight and it's certainly not fun having to look over your shoulder constantly for a group of losers who hide in station in the face of any real opposition and only undock to drop 5b ISK worth of shiny on solo targets. The only defense and obvious defense is to use NPC alts to grind ISK, leading me back to what I said in another thread - wardecs are a method by which bittervets too risk averse to do real PvP get to explode newbies and casual players whilst flying blinged out gank boats which would survive all of an hour outside highsec.

And you'd like to force everyone out of NPC corps so you and your friends with near perfect subcap skills and a specialization in hisec warfare can just crap all over them. GO TO NULL OR LOW. If you want good fights. Which you don't.

Nothing is stopping you from getting players like this on your side for protection, save for your own greed and/or ignorance. You could easily recruit pvpers or hire mercenaries for protection, but you don't, because it's plainly obvious that there aren't enough incentives for sticking around in player-owned corporations to warrant the investment. If player corporation members made much more money than NPC corporation members, there would be.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Solonius Rex
Federal Navy Academy
Gallente Federation
#276 - 2015-02-05 17:21:24 UTC
Veers Belvar wrote:
Destiny Corrupted wrote:
Solonius Rex wrote:
So youre against any form of nonconsensual PVP in highsec?

I'm pretty sure that he's stated very clearly multiple times that he is.


Completely false by the way...time to stop believing your own talking points


So why did you ask why anyone would want to force PVP onto others, and that if you are looking for PVP, you should go to low/nullsec?

Sounds like youre contradicting yourself, if one the one hand, youre claiming that you arent against all forms of nonconsensual PVP, and on the other, you dont want people to have PVP forced onto them, nonconsensually.
Haedonism Bot
People for the Ethical Treatment of Rogue Drones
#277 - 2015-02-05 17:23:40 UTC  |  Edited by: Haedonism Bot
Demerius Xenocratus wrote:

Explain please how a group of non-combat focused players or simply newer players is supposed to defend themselves against people who pinpoint them with locator agents and neutral scouts, gank them with t3/t2 and faction cruisers, and then redock and go back to carebearing on an alt while they wait for another target?


Would you like someone to actually explain this, or are you just crying? Because I would be happy to explain- last time I went on safari my target corp got wardecced by Marmite and instead of murdering them, for a change I decided to spend a week teaching them to fight back. It is possible to defend yourself, I don't care who you are. It is also a lot more fun for everyone then docking up and crying that you got wardecced or AWOXed.

Most of us don't have carebear alts though. We don't generally approve of that sort of thing. I sometimes run a few missions to get locators and I feel dirty for weeks after every time. I'm getting a little nauseous thinking about it.

www.everevolutionaryfront.blogspot.com

Vote Sabriz Adoudel and Tora Bushido for CSMX. Keep the Evil in EVE!

Solonius Rex
Federal Navy Academy
Gallente Federation
#278 - 2015-02-05 17:55:21 UTC
Demerius Xenocratus wrote:


Explain please how a group of non-combat focused players or simply newer players is supposed to defend themselves against people who pinpoint them with locator agents and neutral scouts, gank them with t3/t2 and faction cruisers, and then redock and go back to carebearing on an alt while they wait for another target?

I've been on the receiving end of that. It's nearly impossible to fight and it's certainly not fun having to look over your shoulder constantly for a group of losers who hide in station in the face of any real opposition and only undock to drop 5b ISK worth of shiny on solo targets. The only defense and obvious defense is to use NPC alts to grind ISK, leading me back to what I said in another thread - wardecs are a method by which bittervets too risk averse to do real PvP get to explode newbies and casual players whilst flying blinged out gank boats which would survive all of an hour outside highsec.

And you'd like to force everyone out of NPC corps so you and your friends with near perfect subcap skills and a specialization in hisec warfare can just crap all over them. GO TO NULL OR LOW. If you want good fights. Which you don't.


Im guessing these non-combat focused players, are focused towards.... Industry? As in making tons and tons of ISK?

You are aware that you can hire people to join your war, as the defenders? You are aware that there are plenty of people who would love to get paid to defend you on your mining ops? You are aware that you can work out a deal with the wardeccer, so that you can surrendre for x amount of isk, and end the war? You are aware that as a group that is focused on making isk, you can use that isk to fight back?

The only reason why you wouldnt, is because you are greedy. You want to force everyone not to bother you so you can make ISK without interference. Well, why dont you GO TO A SINGLE PLAYER GAME, and type in a cheat code that gives you infinite gold/minerals? If all you care about is isk. Which you clearly do.

Sadly, this game is a multiplayer game. One of the core concepts of a MMO is player interaction. Dont complain about how you cant be left alone, because youre in an MMO. There are plenty of games that leave you alone. Theyre called single player games.

Also, LOL at how you think its no fun to have to constantly look over your shoulder, as if youve been afk this entire time while mining and went to watch a movie or play another game or something. Yeah, mining is boring. Yeah, im sure youd rather be watching a movie while afk mining, than actually having to sit there and, y'know, PLAY the game. But thats the price you pay. You chose to specialize in industry. You knew mining would be boring, from the first time you mined, and went afk. And up until that wardec, youve made a ton of isk, without actually doing anything meaningful within the game, without actually participating in the game. Looks like all those months/years of easy isk making is biting you in the @ss.
Lucas Kell
Solitude Trading
S.N.O.T.
#279 - 2015-02-05 18:07:07 UTC
Destiny Corrupted wrote:
The inability to take capital ships to high-sec or the inability to cycle gates in null-sec both affect every single player in the game equally. CONCORD protection doesn't affect everyone equally; it's an NPC-driven mechanic that primarily benefits a single group of players, while primarily hurting a different group of players. In your example, the costs/penalties associated with the restrictions are the same for everyone (ie., total inability), but for CONCORD, only one party receives a benefit, while having the same cost as the party that doesn't receive a benefit.
Concord also benefits just as equally! It kills someone if they commit a crime against you. What you're saying is that your choice of being the criminal makes it unfair, but you choose that option. Take for example rolling wormholes. If I were hoping to get into someone's wormhole and they rolled it, I now can't thus that's helping them, not me. The broad benefit of the mecahnic is the same, it's just my choice of which side of that mechanic to be on that affects it. You'd not be affected by concord at all if you chose to legally attack players. But you don't.

Destiny Corrupted wrote:
I don't want that either. That's not what players like myself are advocating, and you know this.
How do I know this? All I see from players like yourself is whining and tears because the dirt cheap ships you use to gank isn't enough. You want changes which would force people into becoming targets and punish them if they tried to avoid it. You claim to want balance, but you don't, because you don't have balanced discussion about it. The carebears supposedly have no say in how their playstyle should be balanced because they are irrelevant because they won't willingly hand themselves to you as content.

Destiny Corrupted wrote:
Except CCP has followed a trend of increased safety for at least the past 7 years. They're not catering to the player base as a whole, but to the majority, which is made up of pvp-averse, pve-focused players. Writing off certain play styles is exactly what CCP has been doing for many years now.
I disagree. You just only consider changes which negatively affect you, simply because they negatively affect you. It's very similar to shotgunning. You focus on this hits and ignore the misses. I don't think CCP have written of any playstyles, they've worked very hard to specifically not do that.

Destiny Corrupted wrote:
They shouldn't be nerfed, but balanced in order to be subject to the same risk/reward considerations that all other players are.

Because it's boring and unprofitable.
For balanced, see nerfed. You want them "balanced" by being negateively affected until you are happy. That's nerfing.

And there we go. It's more profitable and less boring for you to attack players with no intention of fighting back that to engage in actual combat with other PvP players in areas of the game specifically designed for free PvP. Yet you think that highsec player have it too easy? It's more attractive for a PvP player to ignore concord than fight a legal target in other areas of space. Surely this tells you something about ganking be just a tad too easy and profitable.

Destiny Corrupted wrote:
Of course you wouldn't be crying about it. You'd forget it ever existed within a week. Like I said, EVE is nothing but a source of short-term entertainment or you.

It's more than that to some other people. Some of us want to see it stick around forever.
I wouldn't forget it ever existed buddy, and I'm not here short term. Coming on 10 years and attending multiple fanfests is hardly a short term thing. Entertainment, yes, it's a game, short-term not so much. I just don't mind if CCP moves forward and attracts newer players rather than stagnating while trying to desperately cling to outdated ideals.

That's not to say I don't like the principles behind EVE, I very much hope they stay as true to their original ideas as they can, I'm just not going to freak out if they make decisions which change the game substantially. They've just nuked jump drives and they are on their way to completely recreating how sov works. Chances are I'm not going to come out of that too well. But it's something they feel needs to be done and I support them in that and trust that they know what they are doing enough to keep the game entertaining for all when they do.

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Safety. Net
#280 - 2015-02-05 18:44:45 UTC
Solonius Rex wrote:
Demerius Xenocratus wrote:


Explain please how a group of non-combat focused players or simply newer players is supposed to defend themselves against people who pinpoint them with locator agents and neutral scouts, gank them with t3/t2 and faction cruisers, and then redock and go back to carebearing on an alt while they wait for another target?

I've been on the receiving end of that. It's nearly impossible to fight and it's certainly not fun having to look over your shoulder constantly for a group of losers who hide in station in the face of any real opposition and only undock to drop 5b ISK worth of shiny on solo targets. The only defense and obvious defense is to use NPC alts to grind ISK, leading me back to what I said in another thread - wardecs are a method by which bittervets too risk averse to do real PvP get to explode newbies and casual players whilst flying blinged out gank boats which would survive all of an hour outside highsec.

And you'd like to force everyone out of NPC corps so you and your friends with near perfect subcap skills and a specialization in hisec warfare can just crap all over them. GO TO NULL OR LOW. If you want good fights. Which you don't.


Im guessing these non-combat focused players, are focused towards.... Industry? As in making tons and tons of ISK?

You are aware that you can hire people to join your war, as the defenders? You are aware that there are plenty of people who would love to get paid to defend you on your mining ops? You are aware that you can work out a deal with the wardeccer, so that you can surrendre for x amount of isk, and end the war? You are aware that as a group that is focused on making isk, you can use that isk to fight back?

The only reason why you wouldnt, is because you are greedy. You want to force everyone not to bother you so you can make ISK without interference. Well, why dont you GO TO A SINGLE PLAYER GAME, and type in a cheat code that gives you infinite gold/minerals? If all you care about is isk. Which you clearly do.

Sadly, this game is a multiplayer game. One of the core concepts of a MMO is player interaction. Dont complain about how you cant be left alone, because youre in an MMO. There are plenty of games that leave you alone. Theyre called single player games.

Also, LOL at how you think its no fun to have to constantly look over your shoulder, as if youve been afk this entire time while mining and went to watch a movie or play another game or something. Yeah, mining is boring. Yeah, im sure youd rather be watching a movie while afk mining, than actually having to sit there and, y'know, PLAY the game. But thats the price you pay. You chose to specialize in industry. You knew mining would be boring, from the first time you mined, and went afk. And up until that wardec, youve made a ton of isk, without actually doing anything meaningful within the game, without actually participating in the game. Looks like all those months/years of easy isk making is biting you in the @ss.


You are the ones complaining because they jump to npc corps and you cant wardec them, and force them to the pvp that you want, when these corps disband that you complain about they are obviously worthless corps that you chose to wardec, you dont wardec for a good fight you wardec for easy targets, maybe you should start wardeccing pvp corps and actually go and figjt them instead of waiting for a defencless ship to cross your path, i mean your actually complaining that an industrial corp wont fight you, it sounds rather lame

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*