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Crime & Punishment

 
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End of the Awoxer? Is eve getting too soft?

Author
Kaarous Aldurald
Black Hydra Consortium.
#201 - 2015-02-05 02:49:33 UTC
Demerius Xenocratus wrote:
I'm going to ask this again because I never do get an answer - why the obsession with shooting easy targets that have no idea how to fight another player? If people want to stack ISK in highsec, why not let them?


Why the obsession with curtailing other people's freedom as a player? If people want to shoot other players, why not let them?

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Veers Belvar
Swordmasters of New Eden
#202 - 2015-02-05 02:55:43 UTC
Destiny Corrupted wrote:
admiral root wrote:
Destiny Corrupted wrote:
Lan Wang wrote:
We need to get people out of npc corps not give them more incentive to remain in them

Raise the tax from 11% to, say, 40%. Sounds like pretty good incentive to me. Why should absolute protection be almost free?


Changing the tax rate from 11% to 40% would take a dev half a second, but wouldn't be worth even that much effort for the result it would create. One or two NPCs might decide to become real people, but such a high tax rate would cause many more to log out and not come back. A significantly higher NPC tax rate is not going to help improve highsec.

Good. These people would be replaced by others who would actually consider this to be the norm, move out of NPC corporations into player corporations, and actually be entertained enough to become long-term subscribers. Lose some players now to have more tomorrow.


No, actually they would make 1 man corps and roll corps in the face of wardeccs. And if you somehow nerfed that, they would just create multiple alts and play on whichever one isn't wardecced. Your attempts to force highsec PvE players into PvP combat will never work...you can't force people to play a game they are not interested in playing.
Orlacc
#203 - 2015-02-05 03:17:32 UTC
Veers Belvar wrote:
Destiny Corrupted wrote:
admiral root wrote:
Destiny Corrupted wrote:
Lan Wang wrote:
We need to get people out of npc corps not give them more incentive to remain in them

Raise the tax from 11% to, say, 40%. Sounds like pretty good incentive to me. Why should absolute protection be almost free?


Changing the tax rate from 11% to 40% would take a dev half a second, but wouldn't be worth even that much effort for the result it would create. One or two NPCs might decide to become real people, but such a high tax rate would cause many more to log out and not come back. A significantly higher NPC tax rate is not going to help improve highsec.

Good. These people would be replaced by others who would actually consider this to be the norm, move out of NPC corporations into player corporations, and actually be entertained enough to become long-term subscribers. Lose some players now to have more tomorrow.


No, actually they would make 1 man corps and roll corps in the face of wardeccs. And if you somehow nerfed that, they would just create multiple alts and play on whichever one isn't wardecced. Your attempts to force highsec PvE players into PvP combat will never work...you can't force people to play a game they are not interested in playing.




EVE?

"Measure Twice, Cut Once."

Veers Belvar
Swordmasters of New Eden
#204 - 2015-02-05 03:22:07 UTC
Orlacc wrote:
Veers Belvar wrote:


No, actually they would make 1 man corps and roll corps in the face of wardeccs. And if you somehow nerfed that, they would just create multiple alts and play on whichever one isn't wardecced. Your attempts to force highsec PvE players into PvP combat will never work...you can't force people to play a game they are not interested in playing.




EVE?



Nice try....I play Eve...you want to force people into the shoot up other players in highsec without concord interference game...which of course does not exist.
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#205 - 2015-02-05 04:15:09 UTC
Demerius Xenocratus wrote:
I'm going to ask this again because I never do get an answer - why the obsession with shooting easy targets that have no idea how to fight another player? If people want to stack ISK in highsec, why not let them?

The answer to your question is amazingly obvious. So much so that you've even built it into the question without realizing it.

It is amazingly profitable to do aggressive pvp in high-sec. Instead of fighting for the right to grind money in null-sec, you cut away the middleman and get money dumped right into your wallet for way less work that doesn't even require setting an alarm clock for weird hours. And by extension of this, high-sec pvp is also very entertaining, especially when the real-life threats start getting thrown at you.

Does this answer your question?

Veers Belvar wrote:
No, actually they would make 1 man corps and roll corps in the face of wardeccs. And if you somehow nerfed that, they would just create multiple alts and play on whichever one isn't wardecced. Your attempts to force highsec PvE players into PvP combat will never work...you can't force people to play a game they are not interested in playing.

The corp-rolling obviously needs to be addressed, but I'm completely fine with the second point. If someone wants to play on an alt for any reason, they're more than entitled to.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Demerius Xenocratus
The Scope
Gallente Federation
#206 - 2015-02-05 04:18:04 UTC  |  Edited by: Demerius Xenocratus
Kaarous Aldurald wrote:
Demerius Xenocratus wrote:
I'm going to ask this again because I never do get an answer - why the obsession with shooting easy targets that have no idea how to fight another player? If people want to stack ISK in highsec, why not let them?


Why the obsession with curtailing other people's freedom as a player? If people want to shoot other players, why not let them?


You didn't answer my question.

The majority of systems in new Eden have far fewer restrictions on PvP and the residents have no problem being shot at. They tend to shoot back though, and not with large railguns against an ishkur like most of your customers.
Veers Belvar
Swordmasters of New Eden
#207 - 2015-02-05 04:23:34 UTC
Destiny Corrupted wrote:


Veers Belvar wrote:
No, actually they would make 1 man corps and roll corps in the face of wardeccs. And if you somehow nerfed that, they would just create multiple alts and play on whichever one isn't wardecced. Your attempts to force highsec PvE players into PvP combat will never work...you can't force people to play a game they are not interested in playing.

The corp-rolling obviously needs to be addressed, but I'm completely fine with the second point. If someone wants to play on an alt for any reason, they're more than entitled to.


Well then, you have no problem with avoiding open PvP in highsec. So why do you care if people do it by rolling corp or by switching to an alt? Same outcome is achieved.
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#208 - 2015-02-05 05:33:56 UTC
Veers Belvar wrote:
Well then, you have no problem with avoiding open PvP in highsec. So why do you care if people do it by rolling corp or by switching to an alt? Same outcome is achieved.

Because alts are still susceptible to the same types of aggression by other players, even if I'm not aware of the alts' existence or identities.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#209 - 2015-02-05 09:24:12 UTC
Destiny Corrupted wrote:
Demerius Xenocratus wrote:
I'm going to ask this again because I never do get an answer - why the obsession with shooting easy targets that have no idea how to fight another player? If people want to stack ISK in highsec, why not let them?

The answer to your question is amazingly obvious. So much so that you've even built it into the question without realizing it.

It is amazingly profitable to do aggressive pvp in high-sec. Instead of fighting for the right to grind money in null-sec, you cut away the middleman and get money dumped right into your wallet for way less work that doesn't even require setting an alarm clock for weird hours. And by extension of this, high-sec pvp is also very entertaining, especially when the real-life threats start getting thrown at you.

Does this answer your question?

Veers Belvar wrote:
No, actually they would make 1 man corps and roll corps in the face of wardeccs. And if you somehow nerfed that, they would just create multiple alts and play on whichever one isn't wardecced. Your attempts to force highsec PvE players into PvP combat will never work...you can't force people to play a game they are not interested in playing.

The corp-rolling obviously needs to be addressed, but I'm completely fine with the second point. If someone wants to play on an alt for any reason, they're more than entitled to.


you dont make sense, you want more targets by forcing people into player corps yet your happy for them to play on the alts with single man corps, will you come back complaining that your not making any money because the sheer mass of 1 man corps you have to pay wardec fees against or the lack of wars happening in highsec? that whole idea will just turn highsec into a complete mess of single man corps with no benefit to anything.

can we have capitals back in highsec and hot-dropping too because thats the playstyle i want to play, sometimes people dont want to play your game and there is nothing you can do about it so either adapt or find content elsewhere.

And in response to your last quote "Nothing stopping these corps having people like me join them", would you join a mining corp and hang out at a belt everyday watching miners mine? doubt it

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#210 - 2015-02-05 09:38:28 UTC
I'm not surprised you don't understand my point of view, because it appears you don't have experience with my play style. I won't be able to convince you with words alone. This is something you'll have to "evolve" into on your own, as I did. I was a null-type player for about four years before I switched over to high-sec around 2008, and then split my time between high-sec and wormhole space when wormholes came out.

Lan Wang wrote:
And in response to your last quote "Nothing stopping these corps having people like me join them", would you join a mining corp and hang out at a belt everyday watching miners mine? doubt it

Yes, if there were proper incentives. In fact, and although very rare, there have been cases where I was hired to protect industrial corporations from harm. Most, however, prefer the method of protection that involves crying on the forums until changes are made that protect them via NPC-based game mechanics.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#211 - 2015-02-05 09:55:54 UTC
I understand your point, you want more punishment for people avoiding wardecs, increased npc taxes to force people into player corps, to give the merc industry more meaning and forcing everyone into your playstyle when you pick and choose.

I guess you could say these miners and npc corp players are winning against you because they are not providing you with content.

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#212 - 2015-02-05 10:01:37 UTC  |  Edited by: Destiny Corrupted
I don't consider a "cost" to be the same thing as a "punishment." More like fairness instead. They are getting an increased level of protection, and they should give something up for it. Otherwise the concept of the risk/reward tradeoff goes out the window.

The alternative is that these players shouldn't be able to influence the game world and its economy. Make everything they extract/craft (including raw ISK) permanently bound to their characters, if the process happened while they were in an NPC corporation. They shouldn't be able to buy anything from other players either. Zero impact on the economy that the rest of us have to fight and compete over. That would be fair too.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Lucas Kell
Solitude Trading
S.N.O.T.
#213 - 2015-02-05 10:37:05 UTC
Destiny Corrupted wrote:
Good. These people would be replaced by others who would actually consider this to be the norm, move out of NPC corporations into player corporations, and actually be entertained enough to become long-term subscribers. Lose some players now to have more tomorrow.
You realise this would only make sense if there were constraints on how many players there can be in game, right? If people aren't joining now, they aren't more likely to join if the playerbase shrinks.

Destiny Corrupted wrote:
The corp-rolling obviously needs to be addressed, but I'm completely fine with the second point. If someone wants to play on an alt for any reason, they're more than entitled to.
No it doesn't. Corp rolling is a viable way of players escaping a wardec they don't want. I can't see CCP saying "Sorry mate, some guy paid 50m, so now you're his unwilling play toy for a week". You misunderstand what this game is about if you think that CCP are likely to force people to stay in those situations when that's now how they want to play.

Destiny Corrupted wrote:
I don't consider a "cost" to be the same thing as a "punishment." More like fairness instead. They are getting an increased level of protection, and they should give something up for it. Otherwise the concept of the risk/reward tradeoff goes out the window.
Why should they? Because you said so? They play the way they want to, not the way you want them to, and they shouldn't pay more just because you disagree with how they play. And while we're talking risk/reward, what risk does a scammer have who's sitting all day in Jita spamming out scam contracts? What risk does a trader have making billions while sitting in a station? What risk does a ganker have using a disposable alt in a throwaway ship to shoot down unarmed targets? Risk is inherently low in EVE. Just because your playstyle involves you shooting other people doesn't make you better than them, and it certainly doesn't put you in a position to judge other people's playstyles.

Destiny Corrupted wrote:
The alternative is that these players shouldn't be able to influence the game world and its economy. Make everything they extract/craft (including raw ISK) permanently bound to their characters, if the process happened while they were in an NPC corporation. They shouldn't be able to buy anything from other players either. Zero impact on the economy that the rest of us have to fight and compete over. That would be fair too.
In which case the economy would die, since NPC alts are so heavily used. Even CODE use NPC corp alts, because wardecced bumping machariels don't tend to last long. This is a prime example of you wanting players to be punished for not playing your way. Understand this: EVE is a sandbox. People can play how they want. If you don't like that, leave.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#214 - 2015-02-05 10:54:45 UTC
Lucas Kell wrote:
You realise this would only make sense if there were constraints on how many players there can be in game, right? If people aren't joining now, they aren't more likely to join if the playerbase shrinks.

Other factors go into this too, such as marketing.

Lucas Kell wrote:
No it doesn't. Corp rolling is a viable way of players escaping a wardec they don't want. I can't see CCP saying "Sorry mate, some guy paid 50m, so now you're his unwilling play toy for a week". You misunderstand what this game is about if you think that CCP are likely to force people to stay in those situations when that's now how they want to play.

Corp-rolling is currently a legitimate method of dealing with this, but it shouldn't be. You should be allowed to escape from a war, but the effect of that should be that you move yourself to an organizational tier that is less efficient than a player corporation. If players don't want to be susceptible to wars, then they should stick to the NPC corporations, and give up an appropriate amount of their income for the added protection.

Lucas Kell wrote:
Why should they? Because you said so? They play the way they want to, not the way you want them to, and they shouldn't pay more just because you disagree with how they play.

And why should they be able to affect the way I play, if I can't affect the way they play? Seems like you're relying on a double standard for your argument. Everyone else needs to choose between risk and reward. Why should carebears only have reward?

Lucas Kell wrote:
And while we're talking risk/reward, (1) what risk does a scammer have who's sitting all day in Jita spamming out scam contracts? (2) What risk does a trader have making billions while sitting in a station? (3) What risk does a ganker have using a disposable alt in a throwaway ship to shoot down unarmed targets? Risk is inherently low in EVE. Just because your playstyle involves you shooting other people doesn't make you better than them, and it certainly doesn't put you in a position to judge other people's playstyles.

1. Wasting massive amounts of time and broker fee money to do this, on the off chance that someone will fall for it.

2. That his investments will fail, and money will be lost, because trading doesn't guarantee profits.

3. First of all, "disposable alts" are illegal and can be petitioned, so I'm not even going to address that. As far as the gank itself goes, the ganker is paying a cost for each gank (money and security status), and also risking that the gank will fail.

Lucas Kell wrote:
In which case the economy would die, since NPC alts are so heavily used. Even CODE use NPC corp alts, because wardecced bumping machariels don't tend to last long. This is a prime example of you wanting players to be punished for not playing your way. Understand this: EVE is a sandbox. People can play how they want. If you don't like that, leave.

Why would the economy die? On the contrary, it would flourish, because prices would reflect an actual risk factor.

And I really doubt that CODE would argue against NPC corporation changes just because they use NPC corporations too. In fact, all of their members are advocating the same chances I do. Just because they use absolutely-efficient mechanics that exist today and are available to them, doesn't mean that they don't want them gone.

And finally, with regard to the sandbox bit, you're wrong. Sandbox means that everyone can affect each other equally. "Playing how you want" doesn't mean that you're immune from player interaction. It has nothing to do with wanting others to play my way. Everyone should be able to affect each other equally in a sandbox. Right now, carebears can affect others more than others can affect them. This is a sandbox imbalance.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#215 - 2015-02-05 11:34:13 UTC  |  Edited by: Lan Wang
Destiny Corrupted wrote:
I don't consider a "cost" to be the same thing as a "punishment." More like fairness instead. They are getting an increased level of protection, and they should give something up for it. Otherwise the concept of the risk/reward tradeoff goes out the window.

The alternative is that these players shouldn't be able to influence the game world and its economy. Make everything they extract/craft (including raw ISK) permanently bound to their characters, if the process happened while they were in an NPC corporation. They shouldn't be able to buy anything from other players either. Zero impact on the economy that the rest of us have to fight and compete over. That would be fair too.


so a 5 man mining corp playing the game for a few months and not making enough isk to buy a a few skiffs gets wardecced by a super merc corp (for lolz) is not classed as being punished by taking isk from them and restricting them to silly rules because they cant nor dont want to compete against a clear losing battle and the only alternative is either stay docked or disband and go to a npc corp. Its a clear punishment for not wanting to play your playstyle.

risk vs reward, freighter pilots flying around in 7bil freighters with 10bil worth of cargo being ganked by 10-20 catalysts totalling 30mil, dont forget the machas which are in the npc corps too so they can be protected by concord, to top it off each contract has a 1bil collateral, i think freighter pilots take the most amount of risk in this game.

Dont mercs also use npc corps for neutral logi pilots too?

you cant really complain about a mechanic if you use it yourself

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Kaarous Aldurald
Black Hydra Consortium.
#216 - 2015-02-05 11:46:11 UTC
Lucas Kell wrote:
Corp rolling is a viable way of players escaping a wardec they don't want.


No, it's a textbook exploit, used by people to cheat their way around the surrender function. Sadly, this exploit has yet to be announced as punishable.

And before you tell me that it's legal, so was ISBoxer, and that changed for the better of the game as a whole.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Kaarous Aldurald
Black Hydra Consortium.
#217 - 2015-02-05 11:48:26 UTC
Lan Wang wrote:

so a 5 man mining corp playing the game for a few months and not making enough isk to buy a a few skiffs gets wardecced by a super merc corp (for lolz) is not classed as being punished by taking isk from them and restricting them to silly rules because they cant nor dont want to compete against a clear losing battle and the only alternative is either stay docked or disband and go to a npc corp. Its a clear punishment for not wanting to play your playstyle.


If they aren't prepared to deal with wars, they don't belong in a player corp. They belong in a chat channel.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#218 - 2015-02-05 11:56:11 UTC
Kaarous Aldurald wrote:
Lan Wang wrote:

so a 5 man mining corp playing the game for a few months and not making enough isk to buy a a few skiffs gets wardecced by a super merc corp (for lolz) is not classed as being punished by taking isk from them and restricting them to silly rules because they cant nor dont want to compete against a clear losing battle and the only alternative is either stay docked or disband and go to a npc corp. Its a clear punishment for not wanting to play your playstyle.


If they aren't prepared to deal with wars, they don't belong in a player corp. They belong in a chat channel.


they are dealing with wars by going npc and not providing you with content and isk, they can still be ganked in npc corps so they are not immune to death.

you dont want to mine so dont make others fight if they dont want to

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Kaarous Aldurald
Black Hydra Consortium.
#219 - 2015-02-05 12:12:51 UTC
Lan Wang wrote:

they are dealing with wars by going npc and not providing you with content and isk, they can still be ganked in npc corps so they are not immune to death.


Good. If they aren't going to fight, they don't belong in a player corp. Player corps are for players, not wannabe bots.



Quote:

you dont want to mine so dont make others fight if they dont want to


No.

If they don't want to fight, then they should consider putting in the tiny amount of effort needed to defend themselves, instead of crying how their zero effort hasn't yielded results like they wanted.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Kaarous Aldurald
Black Hydra Consortium.
#220 - 2015-02-05 12:16:02 UTC
Here, I'll put this as simply as I can.

If you won't actively participate in the sandbox, if you won't be part of creating content, then the only reason you exist at all is to be content for someone else.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.