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Gate campers. how do they react so quickly?

Author
Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#21 - 2015-02-05 06:03:53 UTC  |  Edited by: Asuka Solo
The Annihilator20 wrote:


Crybaby stuff....

how do people do this? why do they do this?? for a score board? not like they get money for it. they would have to have been staring the WHOLE time at there overview like a hawk! to even see a ship appear for just a couple of seconds as i cloak.

i mean thats the part that puzzles me. how can anyone just. sit there an stare at it... who knows how long.


Before I entertain this response.... bubbles can't work in low sec. So I'm going to assume you jumped into null.




How do we do this you ask? Simple. We do this by following these easy steps:

1) We sit on gates with multiple broskies flying ships designed for specific roles (HICs and ints for bubbles, loki's rapiers & ashimus for webs, Legions for neuts, falcons and rooks for jams and anything else people care to risk). Using a combo like that locks you down completely, giving "us" risk free PvP. Then again, a gang vs a single target will always be risk free PvP. But I digress.

2) We have cloaky scouts in the systems preceding the gate camp system, that way we know what your flying, where you are going and if we can catch you when you arrive.

3) You jump into the trap, bubble up, drones out, small interceptors with mwds then speed in your direction (the moment you uncloak to move and recloak) to get within 2000m of you to decloak you again. Since you can only warp out of bubbles with interceptors or interdiction nullified t3s, your forced to "slow boat" out of a bubble, or pulse your mwd to build speed before cloaking in teh vain hope of getting out of the interceptors range. Given the speed of most interceptors, they can run down 14km in 3-4 seconds. That's about 1-2 seconds faster than most ships take to align and warp off a gate.

4) Remote SEBOs and SEBO fits allow us to lock you in 1-2 seconds, or less.

5) If the bubble didn't stop you, a HIC's scripted infinipoint will. Allowing our broskies the needed time to lock you and point you.

6) Then everybody who has been sitting there for hours, while chatting on teamspeak and getting drunk after a long days work murders you for our own amusement. Instead of taking pictures to commemorate the occasion, we get a killboard record.

7) We don't get paid isk to do this, but if you fly expensive ships with kewl loot, we take that, fence it for moniez and split it. So it pays to kill and sit on a gate for hours on end...

Why do we do this?

Because we're bored, we play eve online where the game "encourages you" to do this and we pay a monthly sub to murder you for lolz.

Any questions?

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Yun Kuai
Garoun Investment Bank
Gallente Federation
#22 - 2015-02-05 07:30:15 UTC
The Annihilator20 wrote:
i know there are ships with players with good skill training that allow them to target near instant an all that stuff....

but im confused is how can someone react physicly so quickly at a gate camp?

you can say i had it coming. but hounestly, i figured as long its a small ship, an keep cloaked at all times, move quick surely i'd slip past unnoticed.

but no. im actually amazed how people do this. i entered a low sec. there was couple guys there, i wasnt too worried. i have a cloaking device. but damn the second i moved to activate my cloak. pop goes the anti warp bubble. and they used some super fast ship to fly in my general direction to uncloak me. and killed me, all within seconds...

how do people do this? why do they do this?? for a score board? not like they get money for it. they would have to have been staring the WHOLE time at there overview like a hawk! to even see a ship appear for just a couple of seconds as i cloak.

i mean thats the part that puzzles me. how can anyone just. sit there an stare at it... who knows how long.


Well it works like this:
They have a scout watching the other side of the gate.
The scout sees +1 in local (that's you), so now they pay attention to see what is hitting the gate.
Nothing comes on D-Scan so they assume you're cloaky. This means they're now mentally ready try and go for the decloak.
You land on, decloak, and prepare to jump. The scout calls out what ship you're in.
The guys on the other are now actively waiting for you to load into local.
They have their mouse over the overview waiting for the second you show up, fingers on their shortcut key for "approach", and prop mod turned on.
You decloak and they come at you. You die.
End of story

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ShahFluffers
Ice Fire Warriors
#23 - 2015-02-05 07:35:32 UTC
The Annihilator20 wrote:
Gorn Arming wrote:
Watching an overview for 30 seconds isn't hard. They know when you enter the system because you appear in local, and you've got at most 1 minute from that time before your gate cloak expires.

Besides, they almost certainly saw you coming a mile away because they've got an alt at least one system upstream.



but why all the effort? its kind of what ruins eve for me,

everyone is trigger happy in low sec or 0.0. i've never met anyone who would think twice about shooting me. some guy took a shot of me undocking in a thera system. i got away with it that time but still.

and i think the scoreboard has to blame fo that. theres some record people have for there kills right? i think its stupid. if it wernt for that i dont think everyone would be so trigger happy.

i wish players on eve would actually have a purpose for gate camping. rather then just killing random players for the sake of it.

In absence of killboards... I would still shoot anyone that I think I can kill in low-sec. Why? Because...

- there might be valuable loot inside (have seen newbies in rookie ships carrying stupidly valuable things from time to time).
- no one pays ransoms these days.
- I am not in a ship that can tank gate guns long enough to make a ransom demand.
- they might be a scout for a larger force.
- I'm bored.
- it is a good way to meet people (you'd be surprised how many friendships develop from wanton destruction).


As for purpose... think of it in terms of mining. People sitting around... shooting things... chatting and having a few drinks. The only difference is that instead of shooting rocks for ore to build stuff, gatecampers shoot players to destroy them and maybe get the chance to obtain PHAT LEWTZ.


Now... there are ways to get around it.

- Don't take the low-sec gate closest to a trade-hub. Chances are, it is camped. Find the "back road."
Example: my alt used to make trade runs between Rens (one of the four major trade hubs) and Sieside. The shortest and most direct route would take me through Amamake (one of the most infamous systems in the game). What I would do instead was take a detour a few systems over to Dammalin. That low-sec system was rarely camped and lead me to the systems I desired.

- Use the right equipment.
Example: frigates (especially interceptors and Cov-Ops) fitted with nanofibers and shield resistance mods make for great ships to travel through low-sec. For traders and haulers... the Blockade Runner is invaluable due to its cloaking ability.
All of the above should have a Microwarpdrive fitted though. I'll explain why in the next point.

- Have a backup plan.
Example: sometimes your best isn't good enough (be it the ship, fitting, or clicking speed) and you botch your warp out. Or you KNOW that you probably won't be able to escape. It's okay. Calm down.
Activate your MWD (overload it possible) and make a mad dash back to the gate you came from. With any luck (and the incompetence of the gatecamping group) you will be able to jump back through to safety.
Be sure not to use any drones or offensive mods of your own. Otherwise you'll be REALLY screwed.

- Make friends.
You would be surprised how friendly gatecampers can be. In fact... you would be surprised by how friendly any PvP is provided you show the right attitude (hint: no tears, whining, or anger). More often than not, they will give you tips on how to "fight/avoid them" next time.

- Grab your friends, give them guns, fleet up, and make enemies. Twisted
Note: ITS FREAKIN PIXELS! YOU DON'T REALLY DIE! SO STRAP YOURSELF INTO A FRIGATE YOU PIECE OF AMPHIBIAN **** AND LET ME SEE YOUR WAR FACE!
Paranoid Loyd
#24 - 2015-02-05 07:47:04 UTC
ShahFluffers wrote:
ITS FREAKIN PIXELS! YOU DON'T REALLY DIE! SO STRAP YOURSELF INTO A FRIGATE YOU PIECE OF AMPHIBIAN **** AND LET ME SEE YOUR WAR FACE!
LET'S GO KILLL SOME ****!!!! Twisted

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

admiral root
Red Galaxy
#25 - 2015-02-05 08:10:15 UTC
The Annihilator20 wrote:
i've never met anyone who would think twice about shooting me.


Do unto others before they do unto you.

No, your rights end in optimal+2*falloff

Ima Wreckyou
The Conference Elite
Safety.
#26 - 2015-02-05 08:25:03 UTC
The Annihilator20 wrote:
and i think the scoreboard has to blame fo that. theres some record people have for there kills right? i think its stupid. if it wernt for that i dont think everyone would be so trigger happy.

It is a game, a "scoreboard" is not a unreasonable thing for a game. Except if you only like games where you don't compete with other people, in which case I would say you are completely wrong here.

EVE is a competitive multiplayer sandbox about shooting spaceships. If that ruins the game for you, then you should probably go to one of the hundreds of games that hold your hand all the time and where losing is more like "not such a big win as if you where actually winning".
Gorongo Frostfyr
#27 - 2015-02-05 08:30:54 UTC
Wonder what would happen if CCP disables all killmails for half a year.
Herzog Wolfhammer
Sigma Special Tactics Group
#28 - 2015-02-05 08:37:50 UTC
Gorongo Frostfyr wrote:
Wonder what would happen if CCP disables all killmails for half a year.



Interesting idea but a game without a scoreboard does not seem right no matter how hard I try to figure around it.

Bring back DEEEEP Space!

Ren Oren
Native Freshfood
Minmatar Republic
#29 - 2015-02-05 08:50:54 UTC  |  Edited by: Ren Oren
The Annihilator20 wrote:
Gorn Arming wrote:
Watching an overview for 30 seconds isn't hard. They know when you enter the system because you appear in local, and you've got at most 1 minute from that time before your gate cloak expires.

Besides, they almost certainly saw you coming a mile away because they've got an alt at least one system upstream.



but why all the effort? its kind of what ruins eve for me,

everyone is trigger happy in low sec or 0.0. i've never met anyone who would think twice about shooting me. some guy took a shot of me undocking in a thera system. i got away with it that time but still.

and i think the scoreboard has to blame fo that. theres some record people have for there kills right? i think its stupid. if it wernt for that i dont think everyone would be so trigger happy.

i wish players on eve would actually have a purpose for gate camping. rather then just killing random players for the sake of it.


My friend, Providence has a Not Red Don't Shoot, so you may enjoy some time flying over there

LOL, got some eve mails about this.

YES, you can go to the Providence region and fly safely (well not counting the non- Providence gangs that roam there, but those are far and few between as Catch is the lightning rod of nullsec pvp).

IdeaHERE ARE THE CONDITIONS:Idea
1) Limited pvp with KOS hostiles only: If you are a non-provi member killing neuts will get you flagged into their system as a hostile that will be shot on site, this is the system provi uses http://kos.cva-eve.org/ , its like a police scanner they use to see who is Kill on sight and whos to be left alone.

AttentionNOTEAttention- If a fight starts happening, GET OUT ASAP because you run the risk of being seen as a scout of the hostile fleet and getting KOS'd

2) You are in their space, so you follow their rules and customs. When they ask you to stop, or PM you, try to follow their orders as best as you can (BE SURE TO MARK WHO IS ACTUALLY A PROVIDENCE MEMBER AND WHO ISN'T). They offer some "de facto" protection from hostiles (Since they have a police/militia doctrine) and allow you to do anything but set up POSs for moon mining.

3) Roaming gangs appear from time to time, and since they are not NRDS they can/will shoot you without a second thought (So carefully mark who is Providence and who isn't in your standings.)

4) Docking fees: Most stations there will charge a small docking fee (50,000ish) every time to go to dock there.

5) MOST IMPORTANT: BEFORE GOING INTO PROVI SPACE CHECK YOUR STATUS ON THE http://kos.cva-eve.org/ website before you go. If you or a corp you are in are on the KOS list you will be shot instantly. In order to get off the KOS list you have to join a corp that is not on the KOS list (Doesn't have to be Providence).

I'm not in Provi, but I use it as another trading region

BTW easiest route into Provi space is Kari to Y-MPWL
Shin Jan
Pator Tech School
Minmatar Republic
#30 - 2015-02-05 10:12:22 UTC
Asuka Solo wrote:
[quote=The Annihilator20]



Why do we do this?

Because we're bored,


It's not logic cause gatecamping IS boring as hell, you only get a good laugh sometimes after sitting for hours doing nothing. And moreover the boredom comes from the fact, that gatecamping is not actually very challenging.

Roaming for miners, or anything else is definitely a more "active" gameplay, more challenging when sometimes you come across better ships/gangs than you.

Well, you gatecampers are only lazy fat asses who satisfy from little, everyone sees noon at his door.


Crumplecorn
Eve Cluster Explorations
#31 - 2015-02-05 10:30:37 UTC
The Annihilator20 wrote:
everyone is trigger happy in low sec or 0.0. i've never met anyone who would think twice about shooting me.
Why would you? The ones who don't want to shoot (or be shot at) aren't sitting on gates...

Witty Image - Stream

Not Liking this post hurts my RL feelings and will be considered harassment

Yarda Black
The Black Redemption
#32 - 2015-02-05 10:37:24 UTC
I'm not against gatecamping. If you enjoy doing it, go for it.

But to those that have a problem with them:

- You know where they are
- You know what they're in
- They're stationary
- Aggressed ships cant jump a gate

The role of predator or prey isn't written in stone you know?
Deck Cadelanne
CAStabouts
#33 - 2015-02-05 10:41:08 UTC
The Annihilator20 wrote:
i know there are ships with players with good skill training that allow them to target near instant an all that stuff....

but im confused is how can someone react physicly so quickly at a gate camp?

you can say i had it coming. but hounestly, i figured as long its a small ship, an keep cloaked at all times, move quick surely i'd slip past unnoticed.

but no. im actually amazed how people do this. i entered a low sec. there was couple guys there, i wasnt too worried. i have a cloaking device. but damn the second i moved to activate my cloak. pop goes the anti warp bubble. and they used some super fast ship to fly in my general direction to uncloak me. and killed me, all within seconds...

how do people do this? why do they do this?? for a score board? not like they get money for it. they would have to have been staring the WHOLE time at there overview like a hawk! to even see a ship appear for just a couple of seconds as i cloak.

i mean thats the part that puzzles me. how can anyone just. sit there an stare at it... who knows how long.


Some folks seem to really enjoy gate camping. Personally I find it really boring but that does not mean it is wrong.

As far as techniques - fast locking ships, interdictors, remote sensor boosters...a competent gate camping crew can make it really difficult for a single ship to get through, even an interceptor with warp core stabs and nanos can get caught.

As previously stated, wormholes (while they can be challenging for other reasons) can offer an alternative travel route.

Knowing the area also helps, as does flying as part of a group that shares recon information and likes to fight. It can be highly amusing to watch a gate camp gang flee from a single ship, which can happen if they are also using scouts in neighbouring systems.

"When the going gets weird, the weird turn professional."

- Hunter S. Thompson

Deck Cadelanne
CAStabouts
#34 - 2015-02-05 10:42:02 UTC
Yarda Black wrote:
I'm not against gatecamping. If you enjoy doing it, go for it.

But to those that have a problem with them:

- You know where they are
- You know what they're in
- They're stationary
- Aggressed ships cant jump a gate

The role of predator or prey isn't written in stone you know?


Gate camps often provide the easiest targets for roams.

"When the going gets weird, the weird turn professional."

- Hunter S. Thompson

Skydell
Bad Girl Posse
#35 - 2015-02-05 10:57:39 UTC
Gorn Arming wrote:
Watching an overview for 30 seconds isn't hard. They know when you enter the system because you appear in local, and you've got at most 1 minute from that time before your gate cloak expires.

Besides, they almost certainly saw you coming a mile away because they've got an alt at least one system upstream.


This. Most kills including high value, high sec ganks are the product of forward intell. Either from a corp spy, cloaked alt or other meta.
Ptraci
3 R Corporation
#36 - 2015-02-05 11:15:26 UTC
The Annihilator20 wrote:



but why all the effort? its kind of what ruins eve for me,




This is exactly why they do it. Get it now?
War Kitten
Panda McLegion
#37 - 2015-02-05 11:49:14 UTC
OP didn't know what a sebo was, cut him some slack on getting the lowsec/nullsec distinction wrong :) All your mechanics questions have been answered, so I'll just pitch in with motivation answers.

OP - when I gatecamp, it's for the challenge, for the loot, and to plant my flag and say "None shall pass".

The challenge is to catch the fast small cloaky ships - they're the ones most likely to be hauling good loot because they're the ones most likely to survive a gate camp.

The other challenge is to take down the inevitable brave Golem pilot or other do-gooder who eventually turns up to break up the camp. Those guys are fun, and totally get the game. Good fights!

If we hang around a gate long enough, another fleet will show up and then we get another good fight.

All in all, its a good content generating tactic, and it helps pass the time if you're on comms with corp mates shooting the breeze.

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

Orlacc
#38 - 2015-02-05 12:58:25 UTC
Eugene Kerner wrote:
low sec...anti warp bubble...does not compute



Focused Warp Disruption I am assuming

"Measure Twice, Cut Once."

Akirei Scytale
Okami Syndicate
#39 - 2015-02-05 13:03:52 UTC
The Annihilator20 wrote:
i know there are ships with players with good skill training that allow them to target near instant an all that stuff....

but im confused is how can someone react physicly so quickly at a gate camp?

you can say i had it coming. but hounestly, i figured as long its a small ship, an keep cloaked at all times, move quick surely i'd slip past unnoticed.

but no. im actually amazed how people do this. i entered a low sec. there was couple guys there, i wasnt too worried. i have a cloaking device. but damn the second i moved to activate my cloak. pop goes the anti warp bubble. and they used some super fast ship to fly in my general direction to uncloak me. and killed me, all within seconds...

how do people do this? why do they do this?? for a score board? not like they get money for it. they would have to have been staring the WHOLE time at there overview like a hawk! to even see a ship appear for just a couple of seconds as i cloak.

i mean thats the part that puzzles me. how can anyone just. sit there an stare at it... who knows how long.


They were expecting you because the gate fired. By the way it was nullsec, not low. The dictor was just waiting with his finger on the button to bubble up, and the interceptor was probably sitting on the gate not moving so he was 13km away from you. He had his mouse over where your name was about to appear in the targeting window, and spammed clicking. after 2 clicks, a stationary ship is moving exactly in the direction you were at. It stops when your cloak finishes, but then he just mashes set speed to max with mwd on and hes on top of you before you've moved 2km. At this point you're inside a bubble and decloaked, they don't need sebos to kill you, like so many people here seem to think. I'm guessing they didn't read your post. As for motive, some PvPers just do it so they can wave their killboards at each other instead of looking for good hunts and good fights.
Adrie Atticus
Caldari Provisions
Caldari State
#40 - 2015-02-05 13:09:36 UTC
Unezka Turigahl wrote:
The Annihilator20 wrote:

but why all the effort? its kind of what ruins eve for me,

everyone is trigger happy in low sec or 0.0. i've never met anyone who would think twice about shooting me. some guy took a shot of me undocking in a thera system. i got away with it that time but still.

and i think the scoreboard has to blame fo that. theres some record people have for there kills right? i think its stupid. if it wernt for that i dont think everyone would be so trigger happy.

i wish players on eve would actually have a purpose for gate camping. rather then just killing random players for the sake of it.


There is no killboard in DayZ and people devolved into shooting everyone on sight in that game too. If you can kill people in a game, then that will become the sole point of the game. Always.


Brb, I need to contact Bohemia for rights ot create a KB for DayZ just for the lulz.