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Gate campers. how do they react so quickly?

Author
The Annihilator20
State War Academy
Caldari State
#1 - 2015-02-05 03:14:40 UTC
i know there are ships with players with good skill training that allow them to target near instant an all that stuff....

but im confused is how can someone react physicly so quickly at a gate camp?

you can say i had it coming. but hounestly, i figured as long its a small ship, an keep cloaked at all times, move quick surely i'd slip past unnoticed.

but no. im actually amazed how people do this. i entered a low sec. there was couple guys there, i wasnt too worried. i have a cloaking device. but damn the second i moved to activate my cloak. pop goes the anti warp bubble. and they used some super fast ship to fly in my general direction to uncloak me. and killed me, all within seconds...

how do people do this? why do they do this?? for a score board? not like they get money for it. they would have to have been staring the WHOLE time at there overview like a hawk! to even see a ship appear for just a couple of seconds as i cloak.

i mean thats the part that puzzles me. how can anyone just. sit there an stare at it... who knows how long.
Kaarous Aldurald
Black Hydra Consortium.
#2 - 2015-02-05 03:17:44 UTC
Remote sebos.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Harrison Tato
Yamato Holdings
#3 - 2015-02-05 03:22:36 UTC
Poop buckets!
The Annihilator20
State War Academy
Caldari State
#4 - 2015-02-05 03:24:36 UTC
Kaarous Aldurald wrote:
Remote sebos.



i dont even know what that is. what is sebos?
ShahFluffers
Ice Fire Warriors
#5 - 2015-02-05 03:26:42 UTC  |  Edited by: ShahFluffers
It is a combination of...

- practice makes perfect

- living close to the server cluster (London, England)

- using hotkeys (holding the "Control" button and clicking an object on the overview targets it... then hit F1-F12 to activate your mods)

- "pre-activating" your mods (you activate them with no target selected... then target something... as soon as you achieve target lock those mods will activate)

edit:

sebo = Sensor Booster
Increases a ship's targeting speed and/or range (depending on the charge (if any) loaded in it)

remote sebo = Remote Sensor Booster
Increases a target ship's targeting speed and/or range (depending on the charge (if any) loaded in it)
Kaarous Aldurald
Black Hydra Consortium.
#6 - 2015-02-05 03:27:02 UTC
The Annihilator20 wrote:
Kaarous Aldurald wrote:
Remote sebos.



i dont even know what that is. what is sebos?


Sensor boosters. They allow several other ships to boost one of their friends lock speed.

Put a few of them on a ship with a high sensor resolution, and it locks insanely quickly, especially if you're flying a mid-large size ship. They lock you up, scram and web you, then they all shoot you.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Gorn Arming
Deep Core Mining Inc.
Caldari State
#7 - 2015-02-05 03:28:53 UTC
Watching an overview for 30 seconds isn't hard. They know when you enter the system because you appear in local, and you've got at most 1 minute from that time before your gate cloak expires.

Besides, they almost certainly saw you coming a mile away because they've got an alt at least one system upstream.
Unezka Turigahl
Det Som Engang Var
#8 - 2015-02-05 03:33:42 UTC
Use WHs to move around so you don't have to deal with gates and the crap game mechanics surrounding them.
David Mandrake
Center for Advanced Studies
Gallente Federation
#9 - 2015-02-05 03:33:44 UTC
Gorn Arming wrote:
Watching an overview for 30 seconds isn't hard. They know when you enter the system because you appear in local, and you've got at most 1 minute from that time before your gate cloak expires.

Besides, they almost certainly saw you coming a mile away because they've got an alt at least one system upstream.


The gate also flashes/makes an audible sound when someone jumps in through it, so even if they're not 100% paying attention they'll have a cue that someone's come in.
The Annihilator20
State War Academy
Caldari State
#10 - 2015-02-05 03:37:51 UTC
Gorn Arming wrote:
Watching an overview for 30 seconds isn't hard. They know when you enter the system because you appear in local, and you've got at most 1 minute from that time before your gate cloak expires.

Besides, they almost certainly saw you coming a mile away because they've got an alt at least one system upstream.



but why all the effort? its kind of what ruins eve for me,

everyone is trigger happy in low sec or 0.0. i've never met anyone who would think twice about shooting me. some guy took a shot of me undocking in a thera system. i got away with it that time but still.

and i think the scoreboard has to blame fo that. theres some record people have for there kills right? i think its stupid. if it wernt for that i dont think everyone would be so trigger happy.

i wish players on eve would actually have a purpose for gate camping. rather then just killing random players for the sake of it.
Seven Koskanaiken
Shadow Legions.
Insidious.
#11 - 2015-02-05 03:49:30 UTC  |  Edited by: Seven Koskanaiken
They will have eyes the other side and be told on comms something is coming to get ready. What happened was called a delayed bubble, if you enter warp and the bubble goes up, you get stopped still, at which point anything fast can go straight for your position and decloak you. If you see a dictor on gate and see no bubble, act like there is one already there and cloak mwd away from gate in random direction or towards celestial (never straight away from the gate).

Actually it's quite easy to get money from it because of the new exploration everyone flies around with hundreds of millions in their cargo and fit the sisters probe launcher which sometimes drops. Even if they don't it's just fun to blow things up, that's eve. I know ccp are trying to market it like some sort of lonely men's support group community with space scenery but it still does involve shooting ships....for now, and gates and stations and so on have lots of ships near them so get camped.
Paranoid Loyd
#12 - 2015-02-05 03:52:32 UTC  |  Edited by: Paranoid Loyd
The Annihilator20 wrote:
just killing random players for the sake of it.
This is a reason, just because you don't agree with it, it is still a reason. Gate camping makes the game challenging. There are ways around it, part of the challenge is figuring out how.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Unezka Turigahl
Det Som Engang Var
#13 - 2015-02-05 04:22:06 UTC
The Annihilator20 wrote:

but why all the effort? its kind of what ruins eve for me,

everyone is trigger happy in low sec or 0.0. i've never met anyone who would think twice about shooting me. some guy took a shot of me undocking in a thera system. i got away with it that time but still.

and i think the scoreboard has to blame fo that. theres some record people have for there kills right? i think its stupid. if it wernt for that i dont think everyone would be so trigger happy.

i wish players on eve would actually have a purpose for gate camping. rather then just killing random players for the sake of it.


There is no killboard in DayZ and people devolved into shooting everyone on sight in that game too. If you can kill people in a game, then that will become the sole point of the game. Always.
Chainsaw Plankton
FaDoyToy
#14 - 2015-02-05 04:54:33 UTC
How:
1) they have a scout on the other side of the gate letting them know something is coming
2) they see the gate activate telling them something is coming
3) double click on something on the overview and you fly at it. only need to get within 2km to decloak, small fast ship + some drones and you have a pretty good chance.
4) anti warp bubble = null sec, not low sec.

as for why
1) score board like you said
2) they very well might get profit, they don't know that till it is too late. plenty of people move a lot of value in small ships with cloaks because they don't think they will get caught. I think I saw a 20bil stratios kill the other day. Blue prints, implants, deadspace gear all fit into very small cargo holds. I'd link it but not supposed to link killmails, if you want to see it is on the front page of eve-kill.net, also a similar value viator (cloaky hauler)
3) deny intel, having pesky neutrals flying around your space can get annoying.
4) as said above, just because.

@ChainsawPlankto on twitter

Herzog Wolfhammer
Sigma Special Tactics Group
#15 - 2015-02-05 05:31:55 UTC  |  Edited by: Herzog Wolfhammer
Unezka Turigahl wrote:
Use WHs to move around so you don't have to deal with gates and the crap game mechanics surrounding them.




Someday CCP might see the earnings potential and let every ship be able to dial in a warp from system to system, even across systems, just like every.popular.scifi.genre.

I think the number one driving force away from the game is this gate mechanic which is harmful to both sides of the equation.

And to anybody who wants to complain about that, I will pre-emptively say: Learn to hunt.

(in case anybody is wondering, the second driving force away from the game is PVe and the third is SOV).

Bring back DEEEEP Space!

Chopper Rollins
hahahlolspycorp
#16 - 2015-02-05 05:36:35 UTC  |  Edited by: Chopper Rollins
The Annihilator20 wrote:
.... i entered a low sec. there was couple guys there, i wasnt too worried. i have a cloaking device. but damn the second i moved to activate my cloak. pop goes the anti warp bubble.....


WTB lowsec bubble pls.
Eyes on you before you get there, MWD and point pre-heated, Q-click object as it appears briefly before cloak, live closer than Australia to the server, a little luck, BAZINGA.
Dial warp from system to system is called a jump drive. It needs a cyno and has it's own mechanics. Plebs face gate mechanics.

Edit: fastest possible lock time is one server tick (one second) so scan res at 900,000 is wasted. Where you appear on the tick is affected by business on the node you can't control/modify.

Goggles. Making me look good. Making you look good.

Herzog Wolfhammer
Sigma Special Tactics Group
#17 - 2015-02-05 05:40:25 UTC  |  Edited by: Herzog Wolfhammer
Chopper Rollins wrote:
The Annihilator20 wrote:
.... i entered a low sec. there was couple guys there, i wasnt too worried. i have a cloaking device. but damn the second i moved to activate my cloak. pop goes the anti warp bubble.....


WTB lowsec bubble pls.
Eyes on you before you get there, MWD and point pre-heated, Q-click object as it appears briefly before cloak, live closer than Australia to the server, a little luck, BAZINGA.
Dial warp from system to system is called a jump drive. It needs a cyno and has it's own mechanics. Plebs face gate mechanics.

Edit: fastest possible lock time is one server tick (one second) so scan res at 900,000 is wasted. Where you appear on the tick is affected by business on the node you can't control/modify.




The day will come. You might even log in to see it. The gate mechanics will be the last of the mechanics that allow certain players to make denying of playing the game the way they play the game. Eventually we will look back on them like we look back on inties that could not escape bubbles and recons that showed up on D-scan. Plebs have money and outnumber the guys with the cynos and more free time on their hands.

Bring back DEEEEP Space!

Eugene Kerner
TunDraGon
Goonswarm Federation
#18 - 2015-02-05 05:45:47 UTC
low sec...anti warp bubble...does not compute

TunDraGon is recruiting! "Also, your boobs [:o] "   CCP Eterne, 2012 "When in doubt...make a diȼk joke." Robin Williams - RIP

Alastair Ormand
Mine all the things
#19 - 2015-02-05 05:55:30 UTC
When the gate flashes that tells you when someone uses that gate whether they're going in or out of the system. Combo that with watching local and you can bottleneck a system.

I discourage running with scissors.

Chopper Rollins
hahahlolspycorp
#20 - 2015-02-05 05:59:02 UTC
Herzog Wolfhammer wrote:
... Eventually we will look back on them like we look back on inties that could not escape bubbles and recons that showed up on D-scan....


Bubble immune inties, non-d-scan recons, the Sisters explo ships, all purely to get more people into null and by golly it's worked.
Game denial is a playstyle, none of these changes have affected that.



Goggles. Making me look good. Making you look good.

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