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No in-space refit with weapons timer

Author
Rain6637
GoonWaffe
Goonswarm Federation
#21 - 2015-02-04 14:55:36 UTC
Donnachadh
United Allegiance of Undesirables
#22 - 2015-02-05 02:25:50 UTC
Rain6637 wrote:
Paikis wrote:
Shoot the depot?

Shoot the depot.

Since we are on a roll

Shoot the depot.
Aran Hotchkiss
School of Applied Knowledge
Caldari State
#23 - 2015-02-05 02:28:24 UTC
Meh I'l chime in with a thought I had yesterday, probably long irrelevant, but with regards to mission runners refitting for pvp via depot when confronted (meh just go with it, shoot the depot) - if having a weapons timer will prevent them from refitting, this likely will change nothing as they only gain a weapons timer once they shoot back at the mission invader, which if they're sensible isn't likely to happen.

You should have enough control over your herd of cats to make them understand. If they constantly make misstakes, get better cats.

Barbara Nichole
Royal Amarr Institute
Amarr Empire
#24 - 2015-02-05 04:06:42 UTC  |  Edited by: Barbara Nichole
disagree.. swapping out mods makes combat more complex (which is a good thing). seems to me that you just want to force outnumbered fleets into niche clinch death. its not as easy to drop a depot and wait for the timer in order to swap out mods in a battle as you might think.

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

Petrified
Old and Petrified Syndication
#25 - 2015-02-05 04:18:54 UTC  |  Edited by: Petrified
I have to say that I've always found the ability to refit your ship in the middle of combat a bit ludicrous. You are making major changes to your ships systems while under fire and are not taking increased damage from it? What a perfect time for a wrench to be thrown in the works.

Of course, we can shoot weapons through any number of allies and enemies between our self and the target without diminishing the effectiveness of the weapons fire or damaging anything in between.

I have no particular stake in whether such a feature remains or is changed, but the OP has a good basic point: it is silly.

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

Support better localization for the Japanese Community.

Lena Lazair
Ministry of War
Amarr Empire
#26 - 2015-02-05 07:34:45 UTC
Donnachadh wrote:
I would not support such a ridiculous idea, just as I can not and will not support this ridiculous idea.


And yet...

Donnachadh wrote:
The only missions that affect you are the ones you are running, if you think it is stupid and game breaking to refit then don't do it.
If others want to refit in a mission either to better handle the NPC or because they have detected a potential gank threat then what does it matter to you?


My IWIN module would affect only the missions people are running. If you don't like it you certainly don't have to use it. Mission runners trivializing content is irrelevant to the EVE world is pretty much what you just said so my IWIN suggestion just simplifies this process for everyone.

Aran Hotchkiss wrote:
if having a weapons timer will prevent them from refitting, this likely will change nothing as they only gain a weapons timer once they shoot back at the mission invader, which if they're sensible isn't likely to happen


I actually think it should be based on the log-off timer (so 5 mins for NPC/non-capsuleer/PvE scenarios and 15 mins for PvP scenarios), but I wanted to start small :)

Regardless, they don't refit for PvP, they refit for a full bank of WCS. But mostly they refit to trivialize content during the mission.

As to all the comments about "Shoot the Mobile Depot"... yeah, that's fine. For PvP combat specifically I'm far more interested in the capital use-case, not Mobile Depots. Refitting with Mobile Depots is mostly an issue for its impact on PvE content. These are independently stupid scenarios that have the same root cause; the ability to refit in combat.

Barbara Nichole wrote:
disagree.. swapping out mods makes combat more complex (which is a good thing)


No, it means you can have your cake and eat it too because fitting choices become largely irrelevant. That's REDUCING complexity.
HTC NecoSino
ISEEU Corporation
Observatory Great Bear
#27 - 2015-02-05 17:49:05 UTC
Im making over 7 waffles a month baking part time. I kept hearing other people tell me how much waffles they could make online so I decided to look into it. Well, it was all true and has totally changed my breakfast life. This is what I do, https://www.leggomyeggo.com/en_US/home.html


- Troll the Troller
Donnachadh
United Allegiance of Undesirables
#28 - 2015-02-06 03:57:30 UTC  |  Edited by: Donnachadh
Lena Lazair wrote:
My IWIN module would affect only the missions people are running. If you don't like it you certainly don't have to use it. Mission runners trivializing content is irrelevant to the EVE world is pretty much what you just said so my IWIN suggestion just simplifies this process for everyone.

And you misunderstand and perhaps that is my fault.

Allowing for refits in space even if you have an active timer affects very few other players in the game, and as it has been pointed out it opens opportunities for both sides which increase game play possibilities.

Insta-win buttons for missions on the other hand open up possibilities that are bad for the game and all it's players. Here are just a few.

With the way I and many others run missions your insta-win button would turn them from a 50-80 mil per hour exercise to one that could easily net over a billion ISK per hour. Even as a dedicated mission runner and considering all the mission runners there are the game does not need that big of an ISK faucet especially one in high sec.

Insta-win buttons for missions would virtually eliminate the possibility of ganking a mission runner since we could all tank to the extreme to protect against the ganks and still kill the missions before we died. This would deprive the gankers of all manor of possible targets and they would surely think that was bad for the game.

Inst-win buttons for missions opens up all manor of problems related to standings, many of them would be bad for the game as a whole.

Most likely this would crash large segments of the markets in EvE since the demand for ships and ammo would be reduced significantly. Combine this with the ISK faucet nature of mission incomes and I can see all kinds of bad things happening.

I applaud your attempt to turn my comments against me, but as the saying goes better luck next time.
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