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Skiff vs Mackinaw

Author
Twist Theknife
Hedion University
Amarr Empire
#1 - 2015-01-17 19:40:22 UTC  |  Edited by: Twist Theknife
Is there ever a reason to use a mackinaw over a skiff? Other than I guess the ability to mine 2 different rocks at once? Because to my understandin the skiff with its role bonus is just as fast with its 1 strip miner as the mackinaw would be with 2. And the skiff is way tankier? Is the only attractive thong of the mackinaw the ore capacity?

Could someone enlighten me?
Paranoid Loyd
#2 - 2015-01-17 19:59:56 UTC  |  Edited by: Paranoid Loyd
Ore capacity is a considerable factor, the time you spend in warp as well as docking/undocking is time not spent mining. So as with most things in the game, it depends on the situation. If you can dump your ore at a POS that is only 1AU away, as opposed to dumping it at a station that is multiple systems away will determine if it is more efficient to use one or the other.

It really comes down to a personal choice as some people would prefer the tank even if there is a loss in efficiency.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Kiddoomer
The Red Sequence
#3 - 2015-01-18 00:12:44 UTC
Depends on how you mine too, if you use a Higgs Anchor and mine while aligned too something you can warp to, you're better with the mackinaw, because this ship is 2-3 times slower than the Skiff, so less cumbersome to use.

For afk-mining and nullsec for npc, the Skiff is the ship to use, because STRONK TANK.

In the name of Jirai 'Fatal' Laitanen : “Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.”

Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#4 - 2015-01-18 00:18:32 UTC
Kiddoomer wrote:
Depends on how you mine too, if you use a Higgs Anchor and mine while aligned too something you can warp to, you're better with the mackinaw, because this ship is 2-3 times slower than the Skiff, so less cumbersome to use.

For afk-mining and nullsec for npc, the Skiff is the ship to use, because STRONK TANK.


launch drones and set them on aggressive and bombers will leave you alone too :p
Shiloh Templeton
Cheyenne HET Co
#5 - 2015-01-20 16:18:29 UTC
I believe a fully skilled Mack with 3 MLU's will provide a greater yield than the Skiff. You can test using EFT for you current and projected skills.

Besides a weak tank, the Mack can also struggle with enough capacitor.
Alice Strife
Caldari Provisions
Caldari State
#6 - 2015-01-20 17:13:53 UTC
Even In mining Barges I always have to pressure the point that more is not always better. The Procurer/Skiff may only have 1 High slot for a miner but its 150% yield gives you the same IF not more yield than the Mackinaw/Retreiver. On top of that Yes the Skiff and its little brother the procurer Are great at tanking. Its have better shields and a larger capacitor. I utilize a Shield hardener whenever I feel threatened and Keeps my ship alive and in the sky. I will always recommend the Procurer and Skiff over its brothers and sisters.
Acuma
Pator Tech School
Minmatar Republic
#7 - 2015-01-20 19:57:51 UTC  |  Edited by: Acuma
https://wiki.eveonline.com/en/wiki/Advanced_mining

Procurer does not give you the same/more than a retriever.....though it's very close. Skiff/Mackinaw are the same.
Aeril Malkyre
Knights of the Ouroboros
#8 - 2015-01-21 17:30:42 UTC
Always fly Skiff. Also, run low-level combat missions in Skiff. And hi-sec anomalies.

ALWAYS FLY SKIFF.
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#9 - 2015-01-21 18:21:32 UTC
Aeril Malkyre wrote:
Always fly Skiff. Also, run low-level combat missions in Skiff. And hi-sec anomalies.

ALWAYS FLY SKIFF.

In a pinch, Procurers and Skiffs even bash POSes.

Always fly Procurer. Unless you're rich, then always fly Skiff.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Selaria Unbertable
Bellator in Capsulam
#10 - 2015-01-21 18:40:22 UTC
Alice Strife wrote:
Even In mining Barges I always have to pressure the point that more is not always better. The Procurer/Skiff may only have 1 High slot for a miner but its 150% yield gives you the same IF not more yield than the Mackinaw/Retreiver. On top of that Yes the Skiff and its little brother the procurer Are great at tanking. Its have better shields and a larger capacitor. I utilize a Shield hardener whenever I feel threatened and Keeps my ship alive and in the sky. I will always recommend the Procurer and Skiff over its brothers and sisters.


Procurer/Skiff have the same yield as Retriever/Mackinaw, with the same number of Mining Laser Upgrades. The difference is the number of strip miners, which are bonused in a way, that they are equal to 3 unbonused strips for each hull.
From my experience, mining in a Procurer/Skiff has only two downsides:
1) the smaller ore hold, which results in more trips to unload the ore, and
2) larger amount of ore yield from the single strip miner, which means more time wasted, unless you time your cycles.

On the upside, Procurer and Skiff are a bit easier to fit than Retriever and Mackinaw, you can have a solid tank AND a good yield, without relying on any fitting modules or rigs.
I usually choose Skiffs for ice mining, and in case I want to be safe and not watch d-scan every few seconds.
Schleplord Orti
Cheeky Monkies Under Fire
#11 - 2015-01-22 18:01:55 UTC  |  Edited by: Schleplord Orti
Ive been playing around with fits on EFT for the Mack. Why is it so difficult to fit some semblance of a tank plus strip miner IIs, MUIIs and a DCUII? The utter lack of CPU on the Mack is ridiculous.
Voyager Arran
Brutor Tribe
Minmatar Republic
#12 - 2015-01-22 22:22:24 UTC
Schleplord Orti wrote:
Ive been playing around with fits on EFT for the Mack. Why is it so difficult to fit some semblance of a tank plus strip miner IIs, MUIIs and a DCUII? The utter lack of CPU on the Mack is ridiculous.


It's by design. The Mackinaw is meant to make choices between yield and durability, with the payoff being that your large ore hold means less time spent babysitting your barge...if you've picked a reasonably durable fit and aren't AFK in Planet 1 Belt 1 next to a CODE staging system.

The Skiff takes more attention because it fills up much faster (and if you aren't doing something with your ore then trips back to the station will eat into your yield) but flying means your ship is practically guaranteed to be there when you tab back in.
ShahFluffers
Ice Fire Warriors
#13 - 2015-01-22 23:53:48 UTC
Schleplord Orti wrote:
Ive been playing around with fits on EFT for the Mack. Why is it so difficult to fit some semblance of a tank plus strip miner IIs, MUIIs and a DCUII? The utter lack of CPU on the Mack is ridiculous.


[Mackinaw, Tanky]
Micro Auxiliary Power Core I
Mining Laser Upgrade II
Damage Control II

Survey Scanner I
Medium F-S9 Regolith Shield Induction
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II

Modulated Strip Miner II, Kernite Mining Crystal I
Modulated Strip Miner II, Kernite Mining Crystal I

Medium Anti-EM Screen Reinforcer I
Medium Core Defense Field Extender I

Hobgoblin II x5
Hornet EC-300 x5


It should have ~36,000 effective hitpoints... more if you use warfare links.

While this may seem very little, bear in mind that many Tech 2 Cruisers average between 30 to 50,000 effective hitpoints (before factoring in warfare links).

An Exhumer is basically a Tech 2 Cruiser... only its specialty is mining, not combat.
Demetri Dentrov
Deep Core Mining Inc.
Caldari State
#14 - 2015-01-23 00:04:29 UTC
Aeril Malkyre wrote:
Always fly Skiff. Also, run low-level combat missions in Skiff. And hi-sec anomalies.

ALWAYS FLY SKIFF.


Absolutely. I even drive one in real life. My dog Muttley and I drive around scheming shenanigans against those dratted Carebears in the area races.
Schleplord Orti
Cheeky Monkies Under Fire
#15 - 2015-01-23 03:25:00 UTC  |  Edited by: Schleplord Orti
Voyager Arran wrote:
Schleplord Orti wrote:
Ive been playing around with fits on EFT for the Mack. Why is it so difficult to fit some semblance of a tank plus strip miner IIs, MUIIs and a DCUII? The utter lack of CPU on the Mack is ridiculous.


It's by design. The Mackinaw is meant to make choices between yield and durability, with the payoff being that your large ore hold means less time spent babysitting your barge...if you've picked a reasonably durable fit and aren't AFK in Planet 1 Belt 1 next to a CODE staging system.

The Skiff takes more attention because it fills up much faster (and if you aren't doing something with your ore then trips back to the station will eat into your yield) but flying means your ship is practically guaranteed to be there when you tab back in.


TY for the info.




ShahFluffers wrote:
[MACK FIT.


Thanks for for the fit. The ones I have been working on have been using two mining upgrade modules along side a dcuII,
Tear Jar
New Order Logistics
CODE.
#16 - 2015-01-23 07:44:42 UTC
Twist Theknife wrote:
Is there ever a reason to use a mackinaw over a skiff? Other than I guess the ability to mine 2 different rocks at once? Because to my understandin the skiff with its role bonus is just as fast with its 1 strip miner as the mackinaw would be with 2. And the skiff is way tankier? Is the only attractive thong of the mackinaw the ore capacity?

Could someone enlighten me?


Its only better if you are lazy really. The reduced ore hold can be overcome by mining with a fleet and Orca booster(which is more efficient anyway).

I think CCPs reasoning is that because you can't AFK mine as well in the Skiff, it should be better in every other way.
Tear Jar
New Order Logistics
CODE.
#17 - 2015-01-23 07:48:15 UTC
ShahFluffers wrote:
Schleplord Orti wrote:
Ive been playing around with fits on EFT for the Mack. Why is it so difficult to fit some semblance of a tank plus strip miner IIs, MUIIs and a DCUII? The utter lack of CPU on the Mack is ridiculous.


[Mackinaw, Tanky]
Micro Auxiliary Power Core I
Mining Laser Upgrade II
Damage Control II

Survey Scanner I
Medium F-S9 Regolith Shield Induction
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II

Modulated Strip Miner II, Kernite Mining Crystal I
Modulated Strip Miner II, Kernite Mining Crystal I

Medium Anti-EM Screen Reinforcer I
Medium Core Defense Field Extender I

Hobgoblin II x5
Hornet EC-300 x5


It should have ~36,000 effective hitpoints... more if you use warfare links.

While this may seem very little, bear in mind that many Tech 2 Cruisers average between 30 to 50,000 effective hitpoints (before factoring in warfare links).

An Exhumer is basically a Tech 2 Cruiser... only its specialty is mining, not combat.


Congrats, you now have less yield and tank then a skiff. And you still die if 3 catalysts decide to gank you.
Twist Theknife
Hedion University
Amarr Empire
#18 - 2015-02-04 17:17:55 UTC  |  Edited by: Twist Theknife
Well I live in a C4 wormhole, and I guess when it comes down to it, if I get tackled I'm dead unless I've got Bros to warp in at a moments notice. So might as well go for the mackinaw?

Ps. We have a rorq with max boosts If that changes anything.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#19 - 2015-02-04 17:25:02 UTC
well you never know what could happen in the time difference between surviving in a skiff vs a mackinaw.

Someone might show up, attacker might get sloppy, etc.