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some new light (that should have been here the whole time)

Author
TopWingyBit
Half Moon Rising
#1 - 2015-02-03 21:57:35 UTC
Flying around in my spaceship, lights and graphics are amazing. I've been noticing this for some time, always hoping that someone would fix this certain light issue. I've been hoping it was a bug, though it seems to be negligence.

The issue that I speak of is concerning light rays. I'm no physics major, but I'm pretty sure that by just rotating my camera, photons don't just disappear. When I put my camera between my ship and the star, it's like I'm behind the massive shadow of a close up planet. I feel this issue could be easily fixed, to be able to see my shadow go on to infinity when i rotate the camera between the ship and the star. Because, as I said before, photons shouldn't be able to disappear just by rotating the camera 180 degrees.

It's not a big deal, but I feel adding the light saturation 360 degrees (instead of the massive shadow when you swing your camera between your ship and the sun) with all the light rays/shadows would really add to the believability, beauty, and light physics, of this beautiful universe.
Unsuccessful At Everything
The Troll Bridge
#2 - 2015-02-03 22:09:04 UTC
They've got a proper name you know!




Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Pandorium9
Pandorium Prime
#3 - 2015-02-03 22:11:22 UTC
Unsuccessful At Everything wrote:
They've got a proper name you know!


Dog rays?

Hal Morsh
Doomheim
#4 - 2015-02-04 02:12:15 UTC
Pandorium9 wrote:
Unsuccessful At Everything wrote:
They've got a proper name you know!


Dog rays?



I think people call them God Rays, and I don't know what the actual term is.

I usually just called them shadows, but it does irritate me that light doesn't work the way it should but there are probably limitations here. One shadow should not cancel out the effect of a distant shadow involving other objects. Dispite that I think CCP did a good job of making it look cool, and not crushing our graphics cards.

Oh, I perfectly understand, Hal Morsh — a mission like this requires courage, skill, and heroism… qualities you are clearly lacking. Have you forgotten you're one of the bloody immortals!?

Baljos Arnjak
Dark Praetorian Order
#5 - 2015-02-04 02:42:31 UTC
The thing is, though, is that in order for you to see light, it has to bounce off something to get to your eye. So you'd only see a shadow if there is particulate matter floating around your ship to provide contrast via light reflection. The only place you're going to see that in space is something like an asteroid belt or planetary ring system where rocks and stuff have been pulverized through collisions.

I guess that what I'm saying is that light in space doesn't diffuse like light in an atmosphere where it is constantly bouncing off stuff.
Unezka Turigahl
Det Som Engang Var
#6 - 2015-02-04 02:45:59 UTC
Yeah, if there were crepuscular rays all around your ship when you pan the camera towards the sun, it would make space in EVE feel dusty. This works in asteroid belts, but would be weird in most other places.
Noriko Mai
#7 - 2015-02-04 02:58:51 UTC
Unezka Turigahl wrote:
Yeah, if there were crepuscular rays all around your ship when you pan the camera towards the sun, it would make space in EVE feel dusty. This works in asteroid belts, but would be weird in most other places.

I noticed that warping around in thera my ship casts a very strong shadow (god ray thingy), like in asteroind belts. In other system it doesn't.

"Meh.." - Albert Einstein

Unezka Turigahl
Det Som Engang Var
#8 - 2015-02-04 03:30:17 UTC  |  Edited by: Unezka Turigahl
Noriko Mai wrote:

I noticed that warping around in thera my ship casts a very strong shadow (god ray thingy), like in asteroind belts. In other system it doesn't.


Same for systems under an incursion I think. I wonder if the idea is that Thera and incursion systems have lots of ships blowing up, creating debris. That doesn't really make sense when you still get the effect while in a deep safe spot in the middle of nowhere hehe. Or maybe CCP just uses it purely for cool factor and to designate that a system is abnormal in some way.
Gregor Parud
Imperial Academy
#9 - 2015-02-04 03:35:23 UTC
Unsuccessful At Everything wrote:
They've got a proper name you know!







Wingy bits?
Ranger 1
Ranger Corp
Vae. Victis.
#10 - 2015-02-04 16:14:37 UTC
Light can do some weird things under water....

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Elenahina
Federal Navy Academy
Gallente Federation
#11 - 2015-02-04 19:13:20 UTC
Unsuccessful At Everything wrote:
They've got a proper name you know!






Yeah, the target.

Eve is like an addiction; you can't quit it until it quits you. Also, iderno