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Crime & Punishment

 
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Defeating CODE/Gankers

First post
Author
Ria Nieyli
Nieyli Enterprises
SL33PERS
#61 - 2015-02-03 17:18:31 UTC
Ok, so you posted this thread in C&P. Everyone that reads this subforum already knows how to avoid getting suicide ganked and/or is a member of codedot. OP success?
u3pog
Ministerstvo na otbranata
Ore No More
#62 - 2015-02-03 19:49:23 UTC
William Viper wrote:
HighSec miners are not the main victims of CODE or whatever kind of HighSec gankers.

What about new players? Players who recently joined EVE? Doing some missions, gathering some ore in the belts?
How many of those already quit playing EVE because they got shot by "pirates" while moving to Jita in their first industrial?

What EVE Online needs are new players.
Players who stay with us (!) in New Eden.
Players who spend their money for PLEX and populate our universe.

How can we achieve this?
1st proposal: no offensive action against other players in HighSec should be possible.
No shooting at them, no targeting, no jamming, no whatever.

2nd proposal: buff CONCORDE. They should be everywhere in HighSec and destroy every capsuleer who targets an other player.

You think that's too extreme? Think about the decrease in the number of players who quit playing EVE within their first week because they got ganked in HighSec.


People who quit EVE in the first sight of danger shouldn't really be here. I got ganked, robbed, lied (paid to be released by pirates, what a mistake) numerous times when I was a new player. Did I quit? No! I learned. There was a time when I mined too and got ganked a few times --> switched to Procurer --> problem solved. Let 'em try killing 30k + ehp and even if they do, the ship can't get any cheaper. Problem solved. That's for solo miners ofc, if you are in groups there are many other options.
Solonius Rex
Federal Navy Academy
Gallente Federation
#63 - 2015-02-03 20:40:31 UTC  |  Edited by: Solonius Rex
Lucas Kell wrote:
While his ideas were pretty extreme, your response is also pretty terrible. Saying "Look at how ludicrous all of these other, more ludicrous ideas are" isn't actually countering the point's he's making.


Not really, since my objection is pretty clearly stated. If all you care about is new player retention, theres no reason to stop at simply outlawing nonconsensual PVP in hisec. After all, i have no doubts that there are new players who were can flipped, baited, scammed, and entered lowsec and died, only to quit eve in rage.

What hes basically saying, is that his ideas arent extreme, because new player retention is the most important thing right now.

But thats not what eves about. The central concept of Eve is that the universe is a harsh place. Unforgiving. Only those that rise to the challenge, get to explore all of its wonders and horrors. All of his ideas utterly ignore and demolish these concepts.

I truly hope that he sees how my post is ridiculous, because the changes he is proposing is no different.
Veers Belvar
Swordmasters of New Eden
#64 - 2015-02-04 03:38:04 UTC
u3pog wrote:


People who quit EVE in the first sight of danger shouldn't really be here. I got ganked, robbed, lied (paid to be released by pirates, what a mistake) numerous times when I was a new player. Did I quit? No! I learned. There was a time when I mined too and got ganked a few times --> switched to Procurer --> problem solved. Let 'em try killing 30k + ehp and even if they do, the ship can't get any cheaper. Problem solved. That's for solo miners ofc, if you are in groups there are many other options.


Nice of you to decide who should and shouldn't be part of the game. I have never really been ganked or scammed in this game...it's very possible to lead a collaborative and fun highsec life without PvP combat. No one needs your permission to play as they choose to.
Lucas Kell
Solitude Trading
S.N.O.T.
#65 - 2015-02-04 11:04:38 UTC
u3pog wrote:
People who quit EVE in the first sight of danger shouldn't really be here. I got ganked, robbed, lied (paid to be released by pirates, what a mistake) numerous times when I was a new player. Did I quit? No! I learned. There was a time when I mined too and got ganked a few times --> switched to Procurer --> problem solved. Let 'em try killing 30k + ehp and even if they do, the ship can't get any cheaper. Problem solved. That's for solo miners ofc, if you are in groups there are many other options.
That's all well and good, but if CCP just ignore the fact that their player retention is incredibly dire, there won't be a game left for you to not quit. And to be fair, the game is a lot harsher now than it used to be, purely because the players looking to pirate you in highsec are so much more organised, and have a focus of purposely trolling players.

Solonius Rex wrote:
Not really, since my objection is pretty clearly stated. If all you care about is new player retention, theres no reason to stop at simply outlawing nonconsensual PVP in hisec. After all, i have no doubts that there are new players who were can flipped, baited, scammed, and entered lowsec and died, only to quit eve in rage.

What hes basically saying, is that his ideas arent extreme, because new player retention is the most important thing right now.
But what you are saying is far more ridiculous, making his idea look less ridiculous in contrast. Is that what you were aiming for?

Solonius Rex wrote:
But thats not what eves about. The central concept of Eve is that the universe is a harsh place. Unforgiving. Only those that rise to the challenge, get to explore all of its wonders and horrors. All of his ideas utterly ignore and demolish these concepts.
Nope. EVE is a sandbox, where one part of it is the ability to blow up other players against their will. There's considerably more to EVE than just that, and the idea that EVE is harsh is laughable considering how easy it is to not be affected by anything other people do.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

u3pog
Ministerstvo na otbranata
Ore No More
#66 - 2015-02-04 22:05:04 UTC
Veers Belvar wrote:
u3pog wrote:


People who quit EVE in the first sight of danger shouldn't really be here. I got ganked, robbed, lied (paid to be released by pirates, what a mistake) numerous times when I was a new player. Did I quit? No! I learned. There was a time when I mined too and got ganked a few times --> switched to Procurer --> problem solved. Let 'em try killing 30k + ehp and even if they do, the ship can't get any cheaper. Problem solved. That's for solo miners ofc, if you are in groups there are many other options.


Nice of you to decide who should and shouldn't be part of the game. I have never really been ganked or scammed in this game...it's very possible to lead a collaborative and fun highsec life without PvP combat. No one needs your permission to play as they choose to.


That's not what I meant. I don't decide anything, it's just my opinion. I see people overreacting (check the pirate story thread in crime & punishment) and even threaten the players to kill them in real life or things like that, which is a bannable offence by the way. These people will get themselves a heart attack if they really are so angry about losing a ship in a game lol...I am just saying maybe, just maybe they picked the wrong game to play. Don't get me wrong I am all in for more players to come. In fact I hope I'll die first to EVE Twisted Oh, god, let it be a looong life Roll
Vic Jefferson
Stimulus
Rote Kapelle
#67 - 2015-02-04 23:26:51 UTC
There is a 100% way to never be ganked in Hi Sec.

Leave High Sec.

If everyone left Hi Sec, they would have nothing to do, and you'd have won the war.

Vote Vic Jefferson for CSM X.....XI.....XII?

Solonius Rex
Federal Navy Academy
Gallente Federation
#68 - 2015-02-05 17:19:08 UTC  |  Edited by: Solonius Rex
Lucas Kell wrote:
But what you are saying is far more ridiculous, making his idea look less ridiculous in contrast. Is that what you were aiming for?


How is it any more, or less ridiculous, than proposing to remove all non-consensual aggression from hisec, something that would directly affect all new and veteran players, and claiming that this isnt an extreme idea at all?

Quote:
Nope. EVE is a sandbox, where one part of it is the ability to blow up other players against their will. There's considerably more to EVE than just that


Never said that the harsh universe is the only conept of eve, or even the only central concept of eve. You know you can more than one, right?

Quote:
and the idea that EVE is harsh is laughable considering how easy it is to not be affected by anything other people do.


Yeah, right, i forgot about how easy Eve is, for people. Thats why we never have threads ranting about how people got ganked by Code and want to remove/ban/nerf something. Thats why Minerbumping has 0 blogposts because no one gets ganked, and no one cries or whines about it. Thats why CCP never had to do an official statement about their stance on Bumping, because no one filed petitions and whined about how this was harrassment or an exploit.

Yup, Eve is a nice, easy place full of unicorns and rainbows.

But then again, i suppose its easy not to be affected by anything other people do, if all you do is stay docked up.
Argus Skullcrush
State War Academy
Caldari State
#69 - 2015-02-05 21:42:02 UTC  |  Edited by: Argus Skullcrush
I have to agree on the topic of tanking, seriously the health of most mining ships is good , but taking a little time to install armor instead of expanded cargo holds might make the difference. Or at the very least keep one alive long enough for concord rage to arrive.
poster
Royal Amarr Institute
Amarr Empire
#70 - 2015-02-06 05:07:45 UTC
You know, I find it funny. Both groups say hey leave high sec and there isn't a problem anymore. Yet I notice groups who say this 1. never leave high sec, or spend more time in high sec then they would in low and null.
2. Why would anyone wanna go to low and null, when they can get just as much content whenever they want in high.

I can't be the only one who notices the contradiction can I ?
Lucas Kell
Solitude Trading
S.N.O.T.
#71 - 2015-02-06 08:26:43 UTC
Solonius Rex wrote:
How is it any more, or less ridiculous, than proposing to remove all non-consensual aggression from hisec, something that would directly affect all new and veteran players, and claiming that this isnt an extreme idea at all?
Let's see. He suggests removing highsec aggression, you suggest removing any method a character younger than 5 months in age can be killed, player driven or not, as well as any an all scams or any other negative forms of behaviour against the same category of player. An you can't see why that's considerably more ridiculous?

Solonius Rex wrote:
Never said that the harsh universe is the only conept of eve, or even the only central concept of eve. You know you can more than one, right?
I'm aware there can be, but you said "The central concept of Eve is that the universe is a harsh place" which implies that there's just one and that's it. Had you said "One of the central conepts of Eve is that the universe is a harsh place" then that would not have been the case.

Solonius Rex wrote:
Yeah, right, i forgot about how easy Eve is, for people. Thats why we never have threads ranting about how people got ganked by Code and want to remove/ban/nerf something. Thats why Minerbumping has 0 blogposts because no one gets ganked, and no one cries or whines about it. Thats why CCP never had to do an official statement about their stance on Bumping, because no one filed petitions and whined about how this was harrassment or an exploit.

Yup, Eve is a nice, easy place full of unicorns and rainbows.

But then again, i suppose its easy not to be affected by anything other people do, if all you do is stay docked up.
People will always complain about things they feel are unfair to them. That doesn't make the game harsh. Hell, have you not seen WoW players complaining about WoW? The fact is that everything in EVE boils down to isk, and isk can be earned in massive volumes passively or simply bought for cash if you fancy buying some plex. I've never in my entire time of playing EVE ever got to the point where I've lost something I couldn't immediately replace, and I've lost some pretty expensive stuff. Compare that to when I played Neocron back when it was actually harsh, where 1 false step meant you dropped your 4 slot CS which you might never see again, and EVE is a walk in the park.

The idea that EVE is harsh is a marketing tactic, that's all. The game mechanics don't really match that. If it was harsh, you wouldn't be able to roll out an AFKtar and earn billions, you wouldn't be able to blitz L4s and you certainly wouldn't be able to hide behind alts when ganking freighters in dirt cheap ships.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Tora Bushido
The Marmite Mercenaries
BLACKFLAG.
#72 - 2015-02-06 10:39:54 UTC
Vic Jefferson wrote:
There is a 100% way to never be ganked in Hi Sec. Leave High Sec. If everyone left Hi Sec, they would have nothing to do, and you'd have won the war.
That doesn't make sense. Are you saying that when someone is shooting bullets at your house, you should move to a different city ? It's like me saying to you "You think jump fatigue is a problem ?" , they move to high-sec.

DELETE THE WEAK, ADAPT OR DIE !

Meta Gaming Level VII, Psycho Warfare Level X, Smack Talk Level VII.

Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#73 - 2015-02-06 10:58:22 UTC
Tora Bushido wrote:
Vic Jefferson wrote:
There is a 100% way to never be ganked in Hi Sec. Leave High Sec. If everyone left Hi Sec, they would have nothing to do, and you'd have won the war.
That doesn't make sense. Are you saying that when someone is shooting bullets at your house, you should move to a different city ? It's like me saying to you "You think jump fatigue is a problem ?" , they move to high-sec.


think what he means is if theres d!ckheads in the neighbourhood then move out

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Solonius Rex
Federal Navy Academy
Gallente Federation
#74 - 2015-02-06 15:15:10 UTC
Lucas Kell wrote:
Let's see. He suggests removing highsec aggression, you suggest removing any method a character younger than 5 months in age can be killed, player driven or not, as well as any an all scams or any other negative forms of behaviour against the same category of player. An you can't see why that's considerably more ridiculous?


You forget that hes also claiming that this isnt an extreme idea, at all. Which is most possibly the most ridiculous thing to state.

Quote:
I'm aware there can be, but you said "The central concept of Eve is that the universe is a harsh place" which implies that there's just one and that's it. Had you said "One of the central conepts of Eve is that the universe is a harsh place" then that would not have been the case.


You can claim that i "implied" something all you want, but the moment i corrected you that you were wrong on your interpretation, is the moment that all ambiguity has dissapeared.

Quote:
People will always complain about things they feel are unfair to them. That doesn't make the game harsh. Hell, have you not seen WoW players complaining about WoW?


Except that no one in WoW complains about losing all their level 80 Raid gear every time they die. But imagine if they did. Wouldnt you agree that the game would be far more harsh, and that the community would be in an uprage, if Blizzard suddenly instituted a system where, every time you wipe, you drop all your current gear, and some of your gear gets destroyed?
Quote:

The fact is that everything in EVE boils down to isk, and isk can be earned in massive volumes passively or simply bought for cash if you fancy buying some plex. I've never in my entire time of playing EVE ever got to the point where I've lost something I couldn't immediately replace, and I've lost some pretty expensive stuff. Compare that to when I played Neocron back when it was actually harsh, where 1 false step meant you dropped your 4 slot CS which you might never see again, and EVE is a walk in the park.


I wouldnt expect anything less from a 2007 player. Im only 2 years old and yet ive never lost something i couldnt replace, either.

Quote:

The idea that EVE is harsh is a marketing tactic, that's all. The game mechanics don't really match that. If it was harsh, you wouldn't be able to roll out an AFKtar and earn billions, you wouldn't be able to blitz L4s and you certainly wouldn't be able to hide behind alts when ganking freighters in dirt cheap ships.


Of course a games gonna be easier for a skilled veteran, playing for multiple years and having accumulated a substantial amount of ISK.

But were not talking about that. Were talking about new players. The original response I responded to, was a discussion about new player retention.

Yes, eve is easier for us people who have been playing for 1-2+ years. Thats no surprise. Does that change the fact that both the learning curve of Eve, and the new player experience, is often times an extremely harsh one? No. Does this change the fact that new players arent always gonna be smart, and sometimes lose what they cant afford to fly? No.

I mean, when you run around the WoW starter zones, do you see people in new characters being greifed and scammed and have their characters be killed by other high level chars?
Lucas Kell
Solitude Trading
S.N.O.T.
#75 - 2015-02-06 15:44:45 UTC
Solonius Rex wrote:
You can claim that i "implied" something all you want, but the moment i corrected you that you were wrong on your interpretation, is the moment that all ambiguity has dissapeared.
What you believe to be my interpretation is incorrect. My interpretation of your sentence was that EVE has spaceships in it, which makes me completely correct on my interpretation. As I have now corrected you all ambiguity has disappeared.

What you stated was still what you stated, even if you want to go back and revise it.

Solonius Rex wrote:
Except that no one in WoW complains about losing all their level 80 Raid gear every time they die. But imagine if they did. Wouldnt you agree that the game would be far more harsh, and that the community would be in an uprage, if Blizzard suddenly instituted a system where, every time you wipe, you drop all your current gear, and some of your gear gets destroyed?
I'm not really sure how that matters. What you implied was that people whining indicated that a game was harsh. Wow players do in fact whine all the time, and yet it's generally accepted that WoW is the epitome of a themepark MMO. I suppose that will be revised and my interpretation of that will be wrong too.


Solonius Rex wrote:
I wouldnt expect anything less from a 2007 player. Im only 2 years old and yet ive never lost something i couldnt replace, either.
Point of fact, I'm a 2005 player. But yeah, surely a game that was harsh would involve losses which you couldn't immediately replace?

Solonius Rex wrote:
Of course a games gonna be easier for a skilled veteran, playing for multiple years and having accumulated a substantial amount of ISK.

But were not talking about that. Were talking about new players. The original response I responded to, was a discussion about new player retention.
Yes, eve is easier for us people who have been playing for 1-2+ years. Thats no surprise. Does that change the fact that both the learning curve of Eve, and the new player experience, is often times an extremely harsh one? No. Does this change the fact that new players arent always gonna be smart, and sometimes lose what they cant afford to fly? No.

I mean, when you run around the WoW starter zones, do you see people in new characters being greifed and scammed and have their characters be killed by other high level chars?
The game isn't particularly harsh on new players either, and certainly not by design. The only thing that is "harsh" on new players is how many veterans go out of their way to berate new players once they've destroyed their first few ships. It's like walking into an unmoderated chatroom with spaceships in it. I'm quite often convinced that many of the veterans here don't want new players in the game. You're going to have to do a lot of convincing if you want me to believe that a "central concept" of EVE is purposely trolling noobs out of the game, and when I joined that certainly wasn't anywhere near as common as it is now. Sure, you got blown up but you didn't get so much "LOL, rekt, gtfo noob, go back to wow, cry moar" and other such welcoming comments when it happened.

I've played games that are actually harsh by design, that have serious consequences if you lose a fight. EVE is simply not one of those games these days. EVE is just the 4chan of video games.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

John E Normus
New Order Logistics
CODE.
#76 - 2015-02-06 17:21:43 UTC
Has CODE been defeated yet?

Between Ignorance and Wisdom

Lucas Kell
Solitude Trading
S.N.O.T.
#77 - 2015-02-06 17:50:16 UTC
John E Normus wrote:
Has CODE been defeated yet?
Original, really.

We all know that very rarely will anyone be "defeated" since even stripped of all power people still bleat from the sidelines about how they are still there. It's pretty safe to say that CODE is as defeated as the highsec carebears they fight however. So both sides are losing.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

John E Normus
New Order Logistics
CODE.
#78 - 2015-02-06 18:56:52 UTC
Beautiful

Between Ignorance and Wisdom

Lucas Kell
Solitude Trading
S.N.O.T.
#79 - 2015-02-06 19:20:46 UTC
John E Normus wrote:
Beautiful
Thanks. P

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

ISD Dorrim Barstorlode
ISD Community Communications Liaisons
ISD Alliance
#80 - 2015-02-06 19:41:44 UTC
Removed some off topic posts.

ISD Dorrim Barstorlode

Senior Lead

Community Communication Liaisons (CCLs)

Interstellar Services Department