These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

A Message Regarding "Hyperdunking"

First post First post First post
Author
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#901 - 2015-02-03 17:40:56 UTC  |  Edited by: Destiny Corrupted
Valterra Craven wrote:
Destiny Corrupted wrote:

I don't need CONCORD protection.


You do if you want to continue playing Eve online as an MMO.

The onus is on you to prove that. I know what I need, and what I don't need. If you know better, by all means convince me of it.

Valterra Craven wrote:
Destiny Corrupted wrote:

I don't remember being under the control of any "government" in EVE. I do business with them, but I don't belong to any entity


Lol, CCP = Government. They set the laws, rules and game mechanics. They chose how and what to spend subscriber dollars on.

No, stop it. Stop constantly switching from role-play to real-life justifications for everything that happens in this game. CCP isn't an in-game entity (yes, I know about they actually have an alliance, but it does nothing). Choose one and stick with it. Stop jerking me around.

Valterra Craven wrote:
Being a killboard junkie does not in anyway shape or form make one qualified to talk about a topic. Nor am I aware of having made any "sweeping" claims about ganking.

Okay. I have zero flight hours in an airplane, but I'll go ahead and make my way into the cockpit to tell the pilot which levers to pull. After all, just because I'm not versed in the mechanics of plane operation, I'm quite qualified to talk about them.

Or are you not going for that angle?

Maybe you're saying that I'm not qualified to talk about ganking despite being a ganker?

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#902 - 2015-02-03 17:53:20 UTC  |  Edited by: Destiny Corrupted
Valterra Craven wrote:
Tippia wrote:

CODE are not greifers. You don't need numbers to prove this, because numbers are not a factor. You can just point to their continued existence.


I know what the term means thank you. I know that CCP disagrees with my assessment otherwise they wouldn't be here. It doesn't change my opinion.

I'm just going to go ahead and call you a hypocrite here, although I know exactly how you'll respond. Talking about how CCP is the government and how they create all the rules we must follow in one post, and then making a point of how they wrongly define the term "griefer" in another. Please.

And no, saying "it's just my opinion" won't cut it, when you're trying to build an actual argument around it.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Valterra Craven
#903 - 2015-02-03 18:43:12 UTC  |  Edited by: Valterra Craven
Tippia wrote:
Apparently, you don't know the kind of statistics the economy team used or the turn-around time on those stats?


Considering that I did not see any listed, no I don't. I just have what the actual report linked to said. The bullet point was nothing but a footnote about mining barge ganking, which is a wholly incomplete picture when talking about all of ganking.

Quote:
CODE is still irrelevant. They have nothing to do with the mechanisms that link economics to behaviour.


Well on that point you are right. They have no other powers but to use the game mechanics how see they fit, much like goons do. I won't use the term "abuse" here because god knows you'd just go into another tirade about the subtle nuance of the word, but the fact is that CCP can and has used player actions to base their decisions on how to change game mechanics/balance. My point is that player actions no matter how small can and do have relevance to how things can be changed. Therefore in that context, CODE is not irrelevant.

Tippia wrote:
No. Educating the masses will work wonders to ensure that fewer people are lost to the cess-pit ranks of the gank whiners.


It will huh? Considering you've got nothing to back that statement up I will agree to disagree with you on that.

Tippia wrote:
It makes your opinion wrong. And yes, opinions can be wrong, especially when they conflict with reality. CCP defines the term and apply it to the players. Your assessment is like CODE: irrelevant.


Not really. For example the opinion "I don't like apples" can't be wrong. In my original statement about CODE I said I thought they were "borderline" griefers. Which since you like to argue semantics so much means that I'm not saying that I think CODE are %100 full on griefers which would be wrong given the way CCP currently defines the term. What I am saying is that their activities, while they don't meet the definition of griefing, sometimes get pretty close to it. And given how many times CCP has changed ganking mechanics over the years based on exactly these threads we are talking in, means that time will tell how irrelevant my assessment is.
Valterra Craven
#904 - 2015-02-03 19:00:05 UTC
Destiny Corrupted wrote:

The onus is on you to prove that. I know what I need, and what I don't need. If you know better, by all means convince me of it.


Well given that you guys often like to point how much you are right because CCP has dictated current conditions as they are today, then I will use the same argument. The fact that CCP created hi-sec in the first place and the fact that over time they have continually aimed to make ganking less of an issue than it was, means that CCP thinks that the game needs a place like hi-sec in existence for all players regardless on what they think they need or don't need..

Destiny Corrupted wrote:

No, stop it. Stop constantly switching from role-play to real-life justifications for everything that happens in this game. CCP isn't an in-game entity (yes, I know about they actually have an alliance, but it does nothing). Choose one and stick with it. Stop jerking me around.


While I will freely admit to crossing between real life and game mechanics in certain instances, I wasn't the one that brought this justification up. I originally responded to Concord Guy's point about how in real life if things get hit a company will pay for protection where I brought up the point that in real life the FBI exists and actively tries to put a stop to organized crime such as he was describing. To which you piped up with some absurd notion that I pay half my income for that level of protection. So no, in this instance I won't stop "jerking you around" since I am merely responding to points you made in the first place.

Destiny Corrupted wrote:

Okay. I have zero flight hours in an airplane, but I'll go ahead and make my way into the cockpit to tell the pilot which levers to pull. After all, just because I'm not versed in the mechanics of plane operation, I'm quite qualified to talk about them.

Or are you not going for that angle?

Maybe you're saying that I'm not qualified to talk about ganking despite being a ganker?


Your analogy is completely disingenuous. For one thing, I'm not telling gankers how to gank, nor am I trying to educate others on how to gank, nor am I saying that I have ganked, nor am I attacking your qualifications.
Valterra Craven
#905 - 2015-02-03 19:02:54 UTC  |  Edited by: Valterra Craven
Destiny Corrupted wrote:

I'm just going to go ahead and call you a hypocrite here, although I know exactly how you'll respond. Talking about how CCP is the government and how they create all the rules we must follow in one post, and then making a point of how they wrongly define the term "griefer" in another. Please..


Well given that I've never stated that they wrongly defined the term, or even implied that they wrongly defined term, no I am not a hypocrite. Further to the point even IF I had, it wouldn't make me a hypocrite. Asking someone to change something because of my opinion does not make me a hypocrite.

Or another life analogy: People complain all the time that the government is wrong, or needs to change a law, or make more laws, they are no more hypocrites than I am.
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#906 - 2015-02-03 20:30:43 UTC  |  Edited by: Destiny Corrupted
You're being intentionally ambiguous in almost every point you're making. It's a nice way to attempt to cover your bases, but then half the time you're being forced into saying "well that's just my opinion, hmph!" If you try to base your arguments around your opinions, then they will be worth about as much. Do you see the difference between "CODE are griefers, and are objectively bad for the game, therefore changes must be made that restrict their play styles" and "I think CODE are borderline griefers, and because they probably negatively affect the game and its players, it might be a good idea to make some changes that make ganking more difficult"?

"Boy, it sure feels cold in here, Dave."
"Well then you better put some socks on, Bob."
"Why? I didn't say that I'm cold, I said it feels cold. I just think that it's cold enough to turn the temperature up a bit, so people are comfortable."
"But no one else said that they're cold. Look at Steve, for example: he is actually sweating bullets."
"There are 24 whole degrees Celsius. That's way less degrees than we should have."
"And what are you basing that on? What makes you the temperature expert around here?"
"I don't need to be an expert to be qualified to talk about how cold it is in here, and that the temperature should be increased."
"I don't need the temperature to be increased. I'm fine."
"No, you're not. Otherwise they wouldn't have put a thermostat in here when they built the house. And in fact, it's zero degrees outside, but the dial on the thermostat goes from plus ten to plus thirty, which means that the architects of the house thought that this place needs to be warmer regardless of what people think they need or don't need."
"So you're telling me that I don't even know that I'm warm enough?"
"I'm not telling anyone how comfortable they should feel, nor am I trying to educate anyone on how to properly regulate temperature for their own benefit, nor am I saying that I've changed temperatures before, nor am I attacking your qualifications with regard to understanding your own level of warmness."

This is exactly what you're doing right now.

So let's try again: I said that I don't need CONCORD protection. I didn't say that CCP didn't decide to force it on me, and everyone else for that matter, regardless of personal preference. I didn't say that I wouldn't use it if it's made available to me at no cost. I said that I don't need it.* How am I wrong?

* Disclaimer: I'm obviously discounting the possibility that I'm the only one in the EVE universe who has CONCORD protection removed from them, as that would create an inherently unfair situation in which I'm at a total handicap relative to others. I don't need CONCORD insofar as it's a choice with its own set of risks and rewards attached (a choice which I'm not claiming currently exists).

Go.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Valterra Craven
#907 - 2015-02-03 21:42:02 UTC
Destiny Corrupted wrote:
You're being intentionally ambiguous in almost every point you're making. It's a nice way to attempt to cover your bases, but then half the time you're being forced into saying "well that's just my opinion, hmph!"


Given how people attack others in this thread its no wonder that I'd try to cover my bases... or are you saying that that position is entirely illogical when the goal of the opponent is to make you look stupid and that you aren't qualified to have a voice?

Destiny Corrupted wrote:

Do you see the difference between "CODE are griefers, and are objectively bad for the game, therefore changes must be made that restrict their play styles" and "I think CODE are borderline griefers, and because they probably negatively affect the game and its players, it might be a good idea to make some changes that make ganking more difficult"?


Yes.

Destiny Corrupted wrote:

So let's try again: I said that I don't need CONCORD protection How am I wrong?.


I guess the answer lies in whether or not you "need" to have Eve online exist or not. Because given everything I know about human nature and about how most humans are risk averse, I don't believe Eve would have made it out of the gate after a few months of release without a place like hi-sec existing. BUT I could be wrong. Do you know of any game that is roughly the size or duration of Eve that also has harsh consequences without any mechanically provided protection?
David Mandrake
Center for Advanced Studies
Gallente Federation
#908 - 2015-02-03 22:31:23 UTC  |  Edited by: David Mandrake
Valterra Craven wrote:


I guess the answer lies in whether or not you "need" to have Eve online exist or not. Because given everything I know about human nature and about how most humans are risk averse, I don't believe Eve would have made it out of the gate after a few months of release without a place like hi-sec existing. BUT I could be wrong. Do you know of any game that is roughly the size or duration of Eve that also has harsh consequences without any mechanically provided protection?


I'll be honest - I wasn't around back then so this is all second-hand knowledge and there's very little information - but it appears that at one point it was possible to somewhat evade CONCORD and I even recall a story about someone actually getting in to a prolonged fight with CONCORD in the early days. The famous CONCORDOKKEN video also shows someone evading them by logging out, though I don't know if that was just humor or actually a game mechanic. Wardecs were also apparently more insane then than they are now, you'd warp to 15km from the gate when you hit the button and thus would need bookmarks to actually land at 0 on the gate (and apparently people would scam you with them, or lead you in to traps "Buy this bookmark! Avoid ganks!" "Okay!" *warps to 0 on a suicide gank fleet*), and there was no setting to disable criminal actions so you could actually easily get yourself blown up by CONCORD through simple mistakes (like shooting someone who was suspect right as their timer finished, or repping someone who decides to go criminal, etc).

My understanding is that it was considerably less safe back then than it is now, even moreso than the stuff you're requesting get added to the game, and the game did pretty well for itself in the early days despite (or even maybe because of) all that. Given that the game is still gaining new members (I'm hitting my one year mark right now) and not all of us feel that Highsec is too terribly unsafe, I'm not entirely certain that that argument holds merit.

With that said, I do understand where you're coming from; and in any other game the idea of a PvP safe area would not be invalid. However, this is Eve, the game built on these sorts of conflicts; and it's built on player-based interactions and consequences with as minimal NPC interaction as possible. We might get interested in the lore and CCP does put some effort to that - but the meat and potatoes of this game is players. I'd have to find it, but there's a video of CCP talking about Burn Jita and they were just about drooling that players were actually doing something like that with no developer involvement whatsoever. That's the game we want it to be; and there's plenty of tools available to you in order to inflict consequences on suicide gankers. More NPC protection is, while kind of a staple in online games, antithetical to Eve Online's premise and thus that's why you're kind of getting so many people questioning it.

I also believe that Falcon said something about rather having the game die than sell it's soul (this is heavily paraphrased, don't hit me with Falcon Jams D:), so I think CCP would rather still have as much of this game done by players than not, whatever the consequences might be. They want the game to grow and attract new members, certainly, but they also don't want this to be Cookie Cutter MMO #12809780889 either.
Valterra Craven
#909 - 2015-02-03 22:51:25 UTC
David Mandrake wrote:

I'll be honest - I wasn't around back then so this is all second-hand knowledge and there's very little information - but it appears that at one point it was possible to somewhat evade CONCORD and I even recall a story about someone actually getting in to a prolonged fight with CONCORD in the early days.


Back then it was possible to fight CONCORD. However, it wasn't meant that you could evade them based on the fact that they would keep spawning until they killed you.

David Mandrake wrote:

My understanding is that it was considerably less safe back then than it is now, even moreso than the stuff you're requesting get added to the game, and the game did pretty well for itself in the early days despite (or even maybe because of) all that. Given that the game is still gaining new members (I'm hitting my one year mark right now) and not all of us feel that Highsec is too terribly unsafe, I'm not entirely certain that that argument holds merit.


Well I guess that would really depend on how you defined "safe". As a player just starting out, I went several years before ganks became common enough in hi sec that you actually needed to think about how you were going to do things. While a lot of the mechanics that exist today to keep you safe didn't exist back then, I don't remember there being a lot of empire ganking in the 2006 era that would have made them necessary. Granted I spent most of my time in Delve so I didn't really have to concern myself with empire comings and goings, so it could just be that I wasn't around when it all got started.

David Mandrake wrote:

With that said, I do understand where you're coming from; and in any other game the idea of a PvP safe area would not be invalid.


The idea of a PvP safe area in any game is not inherently valid or invalid. Eve included.
Kaarous Aldurald
Black Hydra Consortium.
#910 - 2015-02-03 23:09:08 UTC
Destiny Corrupted wrote:
You're being intentionally ambiguous in almost every point you're making.


Bingo. They're trying to dance around asking for carebear buffs.

But it's obvious to anyone who reads the thread.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

David Mandrake
Center for Advanced Studies
Gallente Federation
#911 - 2015-02-03 23:12:34 UTC
Valterra Craven wrote:


Back then it was possible to fight CONCORD. However, it wasn't meant that you could evade them based on the fact that they would keep spawning until they killed you.


True, though I'd still say that'd make it easier to gank things.

Quote:
Well I guess that would really depend on how you defined "safe". As a player just starting out, I went several years before ganks became common enough in hi sec that you actually needed to think about how you were going to do things. While a lot of the mechanics that exist today to keep you safe didn't exist back then, I don't remember there being a lot of empire ganking in the 2006 era that would have made them necessary. Granted I spent most of my time in Delve so I didn't really have to concern myself with empire comings and goings, so it could just be that I wasn't around when it all got started.


I can't really say how it was in 2006; however even nowadays most of what I do to avoid ganks is probably unecessary - I just recognize that it rather cheaply drops my risk in highsec to pretty much 0. In fact, it's to the point where it's just really not worth it for me to attempt to conduct industrial activities in Nullsec; as my ability to move around and pick stations in empire space to build and research in based on their current costs effectively makes doing so rather cheap. The risk that my stuff will be blown up is so small that I could probably get by not even factoring it in, and the availability of materials means that even when trying buy orders I can rather quickly go from "I need these materials" to "I'm building stuff". My experience in Nullsec is that if I want to start any particularly expensive construction project, sourcing the materials can be difficult (not impossible, just difficult), and it's just easier, less risky, and at times more profitable to build things in highsec. Simply put, it'd require a significantly larger investment than I'm currently willing to risk to start building tons of stuff out in Nullsec, whereas the current items I'm looking to build can be built anywhere, and can be built with the same or greater profit in highsec, at a much smaller investment and lower risk.

I do argue against doing things that make you a suicide gank target, however I also recognize that the risk of being ganked at the moment is actually laughably low, and it's really only the propaganda and PR that makes most people that worried about having their freighters get ganked - many people keep autopiloting through Uedama just fine, regardless of anything else.

As such I'd argue that Highsec is particularly safe at the moment.

David Mandrake wrote:

With that said, I do understand where you're coming from; and in any other game the idea of a PvP safe area would not be invalid.


The idea of a PvP safe area in any game is not inherently valid or invalid. Eve included.
[/quote]

It depends on the game. Eve thrives on conflict; and making it possible to entirely shield yourself from that conflict goes against what Eve is set on.
Kaarous Aldurald
Black Hydra Consortium.
#912 - 2015-02-03 23:29:32 UTC
Valterra Craven wrote:

The idea of a PvP safe area in any game is not inherently valid or invalid. Eve included.


Barring being docked, or cloaked up (which is dicey)... it is automatically invalid.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Paranoid Loyd
#913 - 2015-02-04 01:16:08 UTC
Valterra Craven wrote:

The idea of a PvP safe area in any game is not inherently valid or invalid. Eve included.

Section 7 would like a word with you.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Ria Nieyli
Nieyli Enterprises
When Fleets Collide
#914 - 2015-02-04 01:23:46 UTC
Paranoid Loyd wrote:
Valterra Craven wrote:

The idea of a PvP safe area in any game is not inherently valid or invalid. Eve included.

Section 7 would like a word with you.


He is right though, the idea itself is not inherently invalid or valid. In fact, when it comes to a game like EVE, players should have a space that allows them to recuperate from losses within reason. EVE already provides this space, however, without it being safe from PvP, so one could argue that a PvP exclusion zone is unnecessary.
Valterra Craven
#915 - 2015-02-04 01:45:41 UTC  |  Edited by: Valterra Craven
Kaarous Aldurald wrote:

Bingo. They're trying to dance around asking for carebear buffs.

But it's obvious to anyone who reads the thread.


Well considering that I'd readily acknowledge that what I would be asking for would be a nerf to ganking then it would stand to reason that I would have no problem admitting that it would be a buff to people getting ganked. That's pretty apparent.

What I'm essentially arguing however is that in my view more safety != more protection.
Valterra Craven
#916 - 2015-02-04 02:13:04 UTC  |  Edited by: Valterra Craven
David Mandrake wrote:


True, though I'd still say that'd make it easier to gank things.


Oh, I readily agree with you. I just don't remember it being as common then as it is now.


David Mandrake wrote:

I do argue against doing things that make you a suicide gank target, however I also recognize that the risk of being ganked at the moment is actually laughably low, and it's really only the propaganda and PR that makes most people that worried about having their freighters get ganked - many people keep autopiloting through Uedama just fine, regardless of anything else.


I wouldn't call the risk laughably low considering that people have and will gank you even if it wasn't profitable for them. The fact that someone tried to kill me in an empty shuttle is proof of that. (I still can't figure that one out, but *shrug*). My entire point is that CODE don't appear to be picking and choosing their targets from what I can tell on killboard stats. Quite frankly I'd love to get in on some of those 10bil kills that I saw myself. Its not the profitable kills that concern me.

David Mandrake wrote:

With that said, I do understand where you're coming from; and in any other game the idea of a PvP safe area would not be invalid.


The idea itself is not invalid.

David Mandrake wrote:

It depends on the game. Eve thrives on conflict; and making it possible to entirely shield yourself from that conflict goes against what Eve is set on.


You are correct, Eve does thrive on conflict. The problem comes in when people try to argue CODE are irrelevant, and that they do not shape the game tangibly. Because you can't argue that they are providing conflict drivers on one hand, while on the other say they are irrelevant. It just doesn't make sense.
David Mandrake
Center for Advanced Studies
Gallente Federation
#917 - 2015-02-04 03:02:01 UTC
Valterra Craven wrote:
I wouldn't call the risk laughably low considering that people have and will gank you even if it wasn't profitable for them. The fact that someone tried to kill me in an empty shuttle is proof of that. (I still can't figure that one out, but *shrug*). My entire point is that CODE don't appear to be picking and choosing their targets from what I can tell on killboard stats. Quite frankly I'd love to get in on some of those 10bil kills that I saw myself. Its not the profitable kills that concern me.


I run a shuttle that I call the "Party shuttle" on autopilot as a screensaver through the trade hubs. It's loaded with exotic dancers, spirits, holoreels, etc. I've been running it pretty much since I started... and I'm on shuttle #4. In fact, the first one survived Burn Jita, despite having a PLEX-sized double wrapped container (I was using it to watch the Perimeter gate/stream it on Twitch)

Quote:
The idea itself is not invalid.


It's an idea, yes. However no such area is intended in this game and the developers fairly clearly state that they feel that such an area is against the core idea of the game, so I think it's safe to say that no such area will ever be implemented. As such attempting to structure balance arguments using that idea lead to an invalid argument, because such an area will not exist in this game.

David Mandrake wrote:
You are correct, Eve does thrive on conflict. The problem comes in when people try to argue CODE are irrelevant, and that they do not shape the game tangibly. Because you can't argue that they are providing conflict drivers on one hand, while on the other say they are irrelevant. It just doesn't make sense.


Who cares about them? I've not said they were the only ganking group, nor do I have any particular respect for them. On the contrary, I find many of them to take what they do far too seriously and in serious lack of a sense of humor, and they're fairly transparent in their attempts to elicit a response from their gank victims and do so in ways that I feel are uninteresting and uninspired, so even from a trolling standpoint I can't say I find much enjoyment in what they do (this is of course not a blanket dislike of all their members - there's some whom I've conversed with and I've found quite likable - though there's many whom I just don't like or actively dislike, same with any alliance). I will grant that others treat them as if they are the only suicide ganking group, and they are most certainly the most public one - second being MiniLuv with Goonswarm - but I do try and keep tabs on players and organizations which participate in suicide ganking and the list is longer than CODE.'s proponents sometimes state, and not all groups are affiliated with them (though they do claim a by proxy affiliation if you suicide gank, though I could make a similar claim that all haulers haul in my great name by proxy). Additionally I might point out that Globby - the guy who popularized the ganks - is in Goonswarm and although he may or may not follow their code of conduct (I'm not in a position to log in to the game and Eve Gate shows his bio as "a"), he's not actually in CODE. So there are quite a few groups trying to do suicide ganking...

And yet all evidence shows that despite this, the vast, vast majority of freighters gets through - earlier in the thread Red Frog apparently reported a 98% success rate. The number of hauler jumps through Uedama compared to the kill count is rather disproportionate, and that's before you take in to account that the kill count also includes the dead gankers, and also includes the dead gankers for ganks where they didn't succeed, which do happen (they're just not widely publicized). Ganking people is actually rather difficult and a bit expensive, so despite it being a conflict driver it's just not something to worry about on a day to day basis; Hyperdunking (the original topic of this thread) even less so. The big thing though is that a lot of these people arguing for changes to the ganking mechanics are 1) Arguing for things which could be significantly game breaking in other areas of space, 2) Go completely against the idea of the game, and 3) Are a substitution for using a small bit of effort to protect themselves. So all trolling aside, hyperdunking - and ganking in general, isn't a big threat and doesn't really need to be nerfed. It does create some small conflict and thus is relevant to the game, even if the people who partake in it may not really be that terribly important (I mean, you've lived in Delve. Certainly you've encountered propoganda before now. People *always* set themselves out to make themselves look better than they are). Additionally, just because someone supports the playstyle doesn't necessarily mean they support the players who partake in it.
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#918 - 2015-02-04 03:36:50 UTC  |  Edited by: Destiny Corrupted
Valterra Craven wrote:
Yes.

Destiny Corrupted wrote:

So let's try again: I said that I don't need CONCORD protection How am I wrong?.


I guess the answer lies in whether or not you "need" to have Eve online exist or not. Because given everything I know about human nature and about how most humans are risk averse, I don't believe Eve would have made it out of the gate after a few months of release without a place like hi-sec existing. BUT I could be wrong. Do you know of any game that is roughly the size or duration of Eve that also has harsh consequences without any mechanically provided protection?

http://i.imgur.com/RAPW3.jpg

So you're just trolling now. Okay.

It's amazing how a person can type that much and still not answer even 1% of the question.

Valterra Craven wrote:
I wouldn't call the risk laughably low considering that people have and will gank you even if it wasn't profitable for them.

Outliers do not an argument make.

Valterra Craven wrote:
The idea of a PvP safe area in any game is not inherently valid or invalid. Eve included.

And once again making an anti-pvp argument, but covering it in ambiguity so that people can't judge it directly at face value without you saying something like "oh I'm not saying that it should be, I'm just saying that it would be good if it's necessary, which it is."

David Mandrake wrote:
Ganking people is actually rather difficult and a bit expensive, so despite it being a conflict driver it's just not something to worry about on a day to day basis

Remember, he's never ganked before, but that doesn't mean that he's not qualified to talk about all aspects of the activity, and as such, his interpretation that ganking is indeed easy and always profitable is going to be completely valid.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Valterra Craven
#919 - 2015-02-04 04:32:07 UTC  |  Edited by: Valterra Craven
David Mandrake wrote:

It's an idea, yes. However no such area is intended in this game and the developers fairly clearly state that they feel that such an area is against the core idea of the game, so I think it's safe to say that no such area will ever be implemented. As such attempting to structure balance arguments using that idea lead to an invalid argument, because such an area will not exist in this game.


I think you've misunderstood what I'm saying here. I'm saying that I don't look at things the same way. Both sides have relevant arguments, whether each chooses to acknowledge them or not. I don't for a second think that CCP would ever completely eliminate ganking, nor would I ever advocate such. Therefore I am not using the idea of a pvp-free area to structure any of my arguments. That being said, I don't think that if ganking were eliminated that it would in any way shape or form break or unbalance the game, ya know especially given how low the risk of getting ganked already is...

David Mandrake wrote:

Who cares about them? I've not said they were the only ganking group


The people that they kill? I also haven't said that they are the only ganking group. In fact, even given my past history with goons (relatively minor given my spot in BoB at the time) and their very high profile ganking events, I wouldn't even call them gankers. Me thinks that they have much bigger issues to concern themselves with on a regular basis... Regardless, CODE does seem to be the most high profile group. So if the most talked about group is irrelevant, then...?

David Mandrake wrote:

1) Arguing for things which could be significantly game breaking in other areas of space, 2) Go completely against the idea of the game, and 3) Are a substitution for using a small bit of effort to protect themselves. So all trolling aside, hyperdunking - and ganking in general, isn't a big threat and doesn't really need to be nerfed. It does create some small conflict and thus is relevant to the game, even if the people who partake in it may not really be that terribly important (I mean, you've lived in Delve. Certainly you've encountered propoganda before now. People *always* set themselves out to make themselves look better than they are). Additionally, just because someone supports the playstyle doesn't necessarily mean they support the players who partake in it.


1. Well I don't think the suggestion I proffered is particularly game breaking, and while a lot of people have argued about its necessity, I don't think anyone has combated the idea on the game breaking front. 2.) Given that the same mechanic I'm proposing already exists in another form, I wouldn't think what I'm suggesting goes completely against the game either. 3.) Given the goal is to protect people that are not profitable to kill I don't think any amount of effort on their part to protect themselves is going to matter. I'm still getting hung up on the fact that you are arguing that its not a big threat, while saying that its relevant to the game though. And OOOHHH yes I'm familiar with propoganda. I don't know that I'd call Sir Molle the best at it as I think that title would be better served under Mittani, but I've definitely encountered it lol.
Valterra Craven
#920 - 2015-02-04 04:43:17 UTC  |  Edited by: Valterra Craven
Destiny Corrupted wrote:

So you're just trolling now. Okay.

It's amazing how a person can type that much and still not answer even 1% of the question.


What's amazing is how bitter someone can be about someone else not answering an unanswerable question.

I honestly can't speak to what you individually need or don't need. That's really all there is to it. What I am speaking to is what I think the game needs, and I think without any form of Concord protection that this game would quickly lose a lot of subs which would be bad for almost everyone. Also, if I WERE a troll (which I don't think I am) why would you feed me?

Destiny Corrupted wrote:

Outliers do not an argument make.


So you are saying that ganking is an outlier? Cuse while Code does have a fair amount of really good kills, they also have a fair amount of "what?"

Destiny Corrupted wrote:

And once again making an anti-pvp argument, but covering it in ambiguity so that people can't judge it directly at face value without you saying something like "oh I'm not saying that it should be, I'm just saying that it would be good if it's necessary, which it is."


I fail to see how saying that the idea of a PVP safe area is neither valid or invalid is inherently an anti-pvp argument. It would be if I said the entirety of EVE should be pvp free, but I have in no way shape or form said so.Keep in mind, hi-sec is as equally beneficial to PVPers as it is to PVErs. Its not like null sec people don't have alts in hi-sec to do things in relative safety like make money.

Destiny Corrupted wrote:

Remember, he's never ganked before, but that doesn't mean that he's not qualified to talk about all aspects of the activity, and as such, his interpretation that ganking is indeed easy and always profitable is going to be completely valid.


Right, because you need to be a licensed plumber to see a leaky pipe that needs fixing. If I am a troll, the black kettle in the corner would like to have a word with you. Also, I never said ganking is easy (I don't believe that it is), and I don't believe its always profitable (in fact that's the one case of ganking I think needs to go away, aka unprofitable ganking)