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AFK Cloaking™: Ideas, Discussion, and Proposals

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Dracvlad
Taishi Combine
Astral Alliance
#901 - 2015-02-03 15:14:06 UTC
Nikk Narrel wrote:
Dracvlad wrote:
If you want to be sensible understand that cloaks as they work now are not so much the issue, its the fact that people can be logged on while not playing and they do this for area denial, the simple and best way to deal with this is to have a flag on their character in local to indicate that this character has not done anything for an hour, as soon as that player who has been inactive for an hour or more does anything in game there is a notification feed indicating that he is now active. Its simple and you reward people for actually playing rather than those that do not.

This should only apply to people cloaked in hisec, lowsec and 0.0, not in WH's.

This is disingenuous.
Even though it is possible you actually believe it, the misleading tone of the statement remains.

The cloaked player is not capable of enforcing area denial. Even less so is an AFK Cloaked player so endowed.

If you wish to suggest, that the cloaked player is only the tip of a significant invasion force by means of a cyno, then please recall this is null sec space.
Either make ready an equal force to oppose them, or prepare to be steamrolled.

If you are suggesting the cloaked player has no such fighting force, and is either bluffing or ready to attempt a solo attack, then your problem is diminished to one easily handled by a smaller group.

If you are suggesting that uncertainty is not an intended game element, did you seriously assume EVE stopped at awoxing spies, and meta-gaming that makes many other games pale in comparison?

Many players have stuck noob alts, incapable of actual cyno operation, into hostile territories.
SOME have gone so far as to take a separate account, and use it like a scarecrow to drive away competition for PvE resources.*
*These could be the guys in your own corp or alliance, telling you about policy to stay docked when a hostile is present... (cough cough), while they try to figure out how to get rid of them. Apparently this can involve them mining and ratting....


CCP needs to look at the mechanisms to deal with people who are not actually playing the game using their logged in character to stop other people from playing the game. You can put words in my mouth all you want, but my suggestion is the best way to deal with the AFK cloaky camping issue which drives players away from Eve.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Nikk Narrel
Moonlit Bonsai
#902 - 2015-02-03 15:23:22 UTC
Dracvlad wrote:
Nikk Narrel wrote:
Dracvlad wrote:
If you want to be sensible understand that cloaks as they work now are not so much the issue, its the fact that people can be logged on while not playing and they do this for area denial, the simple and best way to deal with this is to have a flag on their character in local to indicate that this character has not done anything for an hour, as soon as that player who has been inactive for an hour or more does anything in game there is a notification feed indicating that he is now active. Its simple and you reward people for actually playing rather than those that do not.

This should only apply to people cloaked in hisec, lowsec and 0.0, not in WH's.

This is disingenuous.
Even though it is possible you actually believe it, the misleading tone of the statement remains.

The cloaked player is not capable of enforcing area denial. Even less so is an AFK Cloaked player so endowed.

....


CCP needs to look at the mechanisms to deal with people who are not actually playing the game using their logged in character to stop other people from playing the game. You can put words in my mouth all you want, but my suggestion is the best way to deal with the AFK cloaky camping issue which drives players away from Eve.


It has been established, that playing EVE involves meta gaming.

That means you can be considered to legitimately affect the game by being on voice comms alone, with no EVE client running at all.
That means you can be running the EVE client, but not paying attention to it, as many boosters do in friendly sov null. (It helps PvE output for mining and other activities)
It obviously means you can be actively interacting with your game client, regardless of whether players reacting to your presence are aware of your activities. (They can assume you are AFK all they want, buying and selling on the market is legit gaming)

Assuming players are being driven away from EVE by this, simply goes too far.
You are actually claiming some players cannot handle tactics used by other players, despite going into the no-holds barred section of a self proclaimed sandbox game.

To quote my grandmother, "If you can't stand the heat, get out of the kitchen".
Dracvlad
Taishi Combine
Astral Alliance
#903 - 2015-02-03 15:40:27 UTC  |  Edited by: Dracvlad
Let me repeat myself, so it does not get lost behind the nonsense of meta gaming and other emotional outbursts posted above.

If you want to be sensible understand that cloaks as they work now are not so much the issue, its the fact that people can be logged on while not playing and they do this for area denial, the simple and best way to deal with this is to have a flag on their character in local to indicate that this character has not done anything for an hour, as soon as that player who has been inactive for an hour or more does anything in game there is a notification feed indicating that he is now active. Its simple and you reward people for actually playing rather than those that do not.

This should only apply to people cloaked in hisec, lowsec and 0.0, not in WH's.

I waded though this thread and saw the normal people posting their drivel, remove local coming up a few times, as well as a delay in local to deal with their inability to get a friend in an interceptor, then people saying they are not a threat as they are AFK, so in a nutshell I decided to suggest a mechanism to enable people who wanted to play the game to ascertain whether that person was tucked up in bed snoring or at work or not.

I would refine my suggestion further my making the use of D-scan, or warping as flagging them as active to all the people in the system using the Notification Feed. Probes would be covered by the one hour timer as they would have expired.

The suggestion is simple and elegant just like adding a tick box to corp to enable concord protection against Awoxers in 10 day wonder accounts.

CCP come on this makes sense and it does not destroy cloaking.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Nikk Narrel
Moonlit Bonsai
#904 - 2015-02-03 16:15:26 UTC
Emotional?
Is that how you rationalize my not agreeing with your views?

Dracvlad wrote:
Let me repeat myself, so it does not get lost behind the nonsense of meta gaming and other emotional outbursts posted above.

1 If you want to be sensible understand that cloaks as they work now are not so much the issue, its the fact that people can be logged on while not playing and they do this for area denial, the simple and best way to deal with this is to have a flag on their character in local to indicate that this character has not done anything for an hour, as soon as that player who has been inactive for an hour or more does anything in game there is a notification feed indicating that he is now active. Its simple and you reward people for actually playing rather than those that do not.

This should only apply to people cloaked in hisec, lowsec and 0.0, not in WH's.

2 I waded though this thread and saw the normal people posting their drivel, remove local coming up a few times, as well as a delay in local to deal with their inability to get a friend in an interceptor, then people saying they are not a threat as they are AFK, so in a nutshell I decided to suggest a mechanism to enable people who wanted to play the game to ascertain whether that person was tucked up in bed snoring or at work or not.

3 I would refine my suggestion further my making the use of D-scan, or warping as flagging them as active to all the people in the system using the Notification Feed. Probes would be covered by the one hour timer as they would have expired.

4 The suggestion is simple and elegant just like adding a tick box to corp to enable concord protection against Awoxers in 10 day wonder accounts.

CCP come on this makes sense and it does not destroy cloaking.

By the numbers, then:

1
Part A: You are not required to be active. Being logged into the game does not equal playing it, and being logged out of the game does not equal being inactive in it. EVE is not designed to be that simple.
Part B: Whether others are aware you are active, or not, is not your problem. It is most specifically their problem, especially if they modify their actions based upon assumptions regarding your presence.
Part C: The defending players in this context are already aware that a hostile name is present in their system, at no cost of effort or ISK. Should this intel be boosted to also include activity indicators, this gives even more information.
This will shift game balance towards risk reduction in sov null, assuming that AFK Cloaking tactics are influential.
(Frequent testimony in this thread claims that AFK Cloaking is responsible for decision making on their part)

2
You seem to draw the conclusion that uncertainty of a threat, is equal to certainty when regarding decision making.
From that, you seem to have concluded that sustained uncertainty should be blocked from game play.
I don't recall the module description for cloaks mentioning paranoia, but maybe it should list it as a side effect.

3
Logically, this would result in only consensual targets being offered, if your idea was successful.
After all, having been warned that the unseen hostile was active, it would be within the players choice whether to expose themselves, as well as what they were flying out of their available ships.

4
You believe AWOX'ing should also be limited by game design.
You may have missed it, but this game has bragged about awoxer potential as a selling point.
Jenn aSide
Soul Machines
The Initiative.
#905 - 2015-02-03 16:45:40 UTC
Bronson Hughes wrote:
Nikk Narrel wrote:
The cloaked player is not capable of enforcing area denial. Even less so is an AFK Cloaked player so endowed.

They cannot enforce it, but they can highly encourage it against players of the wrong mindset.

The impact of AFK cloaking isn't in the mechanism of cloaking, it's in the reaction of players to a non-friendly player in local. If they are risk averse, they will cease what they are doing and dock/safe up until the potential threat leaves local. If not, they will be on their guard but otherwise carry on.

I know that this works on some targets because I've done it. I also know that it does not work on others for the same reason.

You can't patch human psychology. As long as risk averse players run in terror at the sight of a non-friendly local, AFK cloakers will absolutely have at least the potential to interdict a system simply by being there. This is the main reason why I don't think anything should be "done" about AFK cloaking: the issue is purely with the players, not the game.


Always the case.
Dracvlad
Taishi Combine
Astral Alliance
#906 - 2015-02-03 16:54:44 UTC  |  Edited by: Dracvlad
CCP If you want to be sensible understand that cloaks as they work now are not so much the issue, its the fact that people can be logged on while not playing and they do this for area denial, the simple and best way to deal with this is to have a flag on their character in local to indicate that this character has not done anything for an hour, as soon as that player who has been inactive for an hour or more does anything in game (see refinement below) there is a notification feed indicating that he is now active and the inactive flag removed. Its simple and you reward people for actually playing rather than those that do not.

This should only apply to people cloaked in hisec, lowsec and 0.0, not in WH's.

I would refine my suggestion further my making the use of D-scan, or warping as flagging the cloaky camper as active to all the people in the system using the Notification Feed, this can of course be toggled on or off so as to not impact major battles.

Probes would be covered by the one hour timer as they would have expired.

The suggestion is simple and elegant just like adding a tick box to corp to enable concord protection against Awoxers in 10 day wonder accounts.

Key points to note in my suggestion, this gets to the heart of the issue that annoys so many players who have been camped by people with 23.5/24 and 7/7 coverage by being logged in while they are at work and sleeping, by doing this people wanting to camp a system will have to actually get people behind the keyboard to play the game which is a really important thing to do if you move to occupancy type sov.

CCP you did the change to deal with awoxing in hisec which had a negative affect on new player retention, this change will also benefit player retention and revitalise 0.0 space.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Nikk Narrel
Moonlit Bonsai
#907 - 2015-02-03 17:46:36 UTC
Dracvlad wrote:
CCP If you want to be sensible understand that cloaks as they work now are not so much the issue, its the fact that people can be logged on while not playing and they do this for area denial, the simple and best way to deal with this is to have a flag on their character in local to indicate that this character has not done anything for an hour, as soon as that player who has been inactive for an hour or more does anything in game (see refinement below) there is a notification feed indicating that he is now active. Its simple and you reward people for actually playing rather than those that do not.

...

This change would enhance the quality of intel, provided by local.
As such, it would shift the game balance towards sov holding alliances.

Observation: As with anything functional on a small level, which also scales proportionally upwards in size, this would work to effectively further entrench larger alliances.
Their PvE, inside the legendary blue doughnuts, would more effectively respond to that hostile name being listed, reducing losses and increasing activity levels.
This would leave blob tactics in a stronger position of choice, as the alternatives involving cloaked guerrilla tactics would be diminished in effectiveness.

Yes, if you dumb down play by eliminating areas of uncertainty, players who had difficulties overcoming that obstacle will be more active.
But let's be honest about this, giving players more information, minus any effort requirement, is dumbing down the game.

And THAT assumes your idea works.

What is to stop a player from sitting in an established PvE area, like an asteroid belt, and just letting their flag go inactive by avoiding d-scan and warping?
Are you not back where you started, when people realize that this activity indicator can be misleading?
Dracvlad
Taishi Combine
Astral Alliance
#908 - 2015-02-03 17:59:57 UTC  |  Edited by: Dracvlad
Nikk Narrel wrote:
What is to stop a player from sitting in an established PvE area, like an asteroid belt, and just letting their flag go inactive by avoiding d-scan and warping?
Are you not back where you started, when people realize that this activity indicator can be misleading?


This is the important part, because its an improvement to the current mechanisms but was never intended by me to be a complete protection, in other words it can be gamed or used by someone actively playing the game which is the important part and an hour is a reasonable amount of time to give in terms of uncertainty.

But the D-scan use and warping was what removed the inactive flag and did a Notification Feed, CCP wcould use other metrics to assess if the player wa inactive in addition to that to set the inactive flag.

Don't forget that I am also suggesting this in conjunction of the changes to Sov which may be occupancy based, though it does stand on its own in my opinion.

And when you say dumbed down, there is nothing dumber than logging in a toon and then heading off to work or to bed. There needs to be more people in 0.0 as a whole and this will help.

But I appreciate you thinking it through, because your suggestion on having new space without local in a previous thread was something that I hope CCP does and I respected you for that suggestion a lot.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Nikk Narrel
Moonlit Bonsai
#909 - 2015-02-03 18:18:50 UTC
Dracvlad wrote:
Nikk Narrel wrote:
What is to stop a player from sitting in an established PvE area, like an asteroid belt, and just letting their flag go inactive by avoiding d-scan and warping?
Are you not back where you started, when people realize that this activity indicator can be misleading?


This is the important part, because its an improvement to the current mechanisms but was never intended by me to be a complete protection, in other words it can be gamed or used by someone actively playing the game which is the important part and an hour is a reasonable amount of time to give in terms of uncertainty.

But the D-scan use and warping was what removed the inactive flag and did a Notification Feed, CCP wcould use other metrics to assess if the player wa inactive in addition to that to set the inactive flag.

Don't forget that I am also suggesting this in conjunction of the changes to Sov which may be occupancy based, though it does stand on its own in my opinion.

And when you say dumbed down, there is nothing dumber than logging in a toon and then heading off to work or to bed. There needs to be more people in 0.0 as a whole and this will help.

But I appreciate you thinking it through, because your suggestion on having new space without local in a previous thread was something that I hope CCP does and I respected you for that suggestion a lot.

I appreciate the positive review on that idea from the other thread, I favor enjoyable resolution as a priority to my ideas.
(That doesn't always make my ideas better, as I know a few who enjoy the current version of the AFK cloaking dynamic as well)

My point is this:
We already have players assuming an unseen hostile has certain fittings, and assets.
1. They have a cyno
2. They have an overwhelming strike force standing by
3. Though often true, the defending players often simply assume the unseen ship is cloaked.

Your idea, only requires one thing to be added to this list, before it becomes meaningless.
4. The cloaked character is already on grid, to your chosen PvE location.

The overwhelming logic, behand all of these assumptions, tracks back to this one philosophy:
We, (the PvE players and managers), cannot afford to assume otherwise.

Some claim it will invite more hostiles, if it is expected kills can be had in their space.
Some feel their PvE fits are so ISK intensive, any loss is devastating.

Your idea still allows for an active and cloaked hostile to ambush a PvE ship, if it makes the mistake of being in the wrong place at the wrong time.
Dracvlad
Taishi Combine
Astral Alliance
#910 - 2015-02-03 19:44:41 UTC  |  Edited by: Dracvlad
Nikk Narrel wrote:
I appreciate the positive review on that idea from the other thread, I favor enjoyable resolution as a priority to my ideas.
(That doesn't always make my ideas better, as I know a few who enjoy the current version of the AFK cloaking dynamic as well)

My point is this:
We already have players assuming an unseen hostile has certain fittings, and assets.
1. They have a cyno
2. They have an overwhelming strike force standing by
3. Though often true, the defending players often simply assume the unseen ship is cloaked.

Your idea, only requires one thing to be added to this list, before it becomes meaningless.
4. The cloaked character is already on grid, to your chosen PvE location.

The overwhelming logic, behand all of these assumptions, tracks back to this one philosophy:
We, (the PvE players and managers), cannot afford to assume otherwise.

Some claim it will invite more hostiles, if it is expected kills can be had in their space.
Some feel their PvE fits are so ISK intensive, any loss is devastating.

Your idea still allows for an active and cloaked hostile to ambush a PvE ship, if it makes the mistake of being in the wrong place at the wrong time.


First off as soon as you get a camper you gain as much intel as possible, you try to see what ship he had been reported in, you check the age and likely skill points, you check past kills and with who, you then work out who he may be working with and whether it will be a Titan bridge or someone using a carrier which certainly seems less in fashion in sov 0.0, or BLOP's which is very likely if they have the likely level of SP. If you are using caps then you have to assess the use of supers.

The scale can be a single guy in a cloaked frigate to being camped by PL or NCDOT backed up potentially by their full capacity as happened to me last year.

With a camper I always probed just in case and now with ships that have D-scan immunity its a must.

I can tell you that I have operated in systems with campers in them, I have killed a number of campers that had only themselves to attack with, I have also operated while being camped by a major alliance as I knew that they did not have the capacity to attack what we had on field. Or I have dropped down to cheap small ships to do something regardless.

I never intended it to be total security, as per 4., I knew full well that smart players would camp a certain location and they would use the flag to their benefit, but they are active and that is the important bit.

It was never to remove camping, but its to make it so that people cannot mindlessly park a toon in a system 23.5/24 7/7 and win Eve, if you want to camp someone you have to do it with active people, that is all I am interested in.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Nikk Narrel
Moonlit Bonsai
#911 - 2015-02-03 19:59:43 UTC
Dracvlad wrote:
Nikk Narrel wrote:
We already have players assuming an unseen hostile has certain fittings, and assets.
1. They have a cyno
2. They have an overwhelming strike force standing by
3. Though often true, the defending players often simply assume the unseen ship is cloaked.

Your idea, only requires one thing to be added to this list, before it becomes meaningless.
4. The cloaked character is already on grid, to your chosen PvE location.

The overwhelming logic, behand all of these assumptions, tracks back to this one philosophy:
We, (the PvE players and managers), cannot afford to assume otherwise.

Some claim it will invite more hostiles, if it is expected kills can be had in their space.
Some feel their PvE fits are so ISK intensive, any loss is devastating.

Your idea still allows for an active and cloaked hostile to ambush a PvE ship, if it makes the mistake of being in the wrong place at the wrong time.


...

I never intended it to be total security, as per 4., I knew full well that smart players would camp a certain location and they would use the flag to their benefit, but they are active and that is the important bit.

It was never to remove camping, but its to make it so that people cannot mindlessly park a toon in a system 23.5/24 7/7 and win Eve, if you want to camp someone you have to do it with active people, that is all I am interested in.


Ok, you might do the research, I know I have done it in the past myself.
Our willingness to be active, when the research showed the right conditions, indicates this type of change is not actually for us, as much as the quasi-paralyzed player who is willing to assume the worst possibility and act according to that.

The problem, as I see it, is that we would still be active, while they would simply assume one more detail as being likely, and still avoid play.
I do not see a meaningful net benefit to this change.
wildlighting
Behr's On Unicycles
#912 - 2015-02-03 20:14:03 UTC
Whats the goal of this thread?

I have seen everything from.....

Nothing needs to be done
Remove local
Blow up PVE ships
Delay local
Make null into WH space
Hunt cloak with ships, probes, sov basic structures, or a flying spaghetti monster
Etc etc etc

So whats the goal? More PVP, safer miner, a combination of both?

What little experience I have with cloak players that decide to camp a system. They are normally trolling the residents. They are there to **** off the locals, grab a few kills and be a general annoyance.

Not shocked that some null sec players want to kick these people in the nuts. It's like when you were a kid and your brother would put his finger an inch from your face and kept yelling, "Not touching you, not touching you." You couldnt punch him cause mom would get mad but damn you really wanted to.

All I do is trade the market. I fly shuttles for the most part. But I cant blame the PVE players for not wanting to lose their 100mil isk ships to a 10 mil isk destroyer.

But then again I can see the PVP side to. I mean how frustrating is it to get blue balled all the time when you go hunting.

Personally I vote for making it harder for someone to just sit inactive in a system cloaked. How to do that? No clue. Let CCP figure that out.

Though if I were to go with an idea. I like the idea of fuel being part of the cloak. Though the fuel should be exotic dancers and sandwiches. Cause who is going to float in space without entertainment or food. Oh and maybe some beer.
Dracvlad
Taishi Combine
Astral Alliance
#913 - 2015-02-03 20:20:14 UTC
Nikk Narrel wrote:
Dracvlad wrote:
Nikk Narrel wrote:
We already have players assuming an unseen hostile has certain fittings, and assets.
1. They have a cyno
2. They have an overwhelming strike force standing by
3. Though often true, the defending players often simply assume the unseen ship is cloaked.

Your idea, only requires one thing to be added to this list, before it becomes meaningless.
4. The cloaked character is already on grid, to your chosen PvE location.

The overwhelming logic, behand all of these assumptions, tracks back to this one philosophy:
We, (the PvE players and managers), cannot afford to assume otherwise.

Some claim it will invite more hostiles, if it is expected kills can be had in their space.
Some feel their PvE fits are so ISK intensive, any loss is devastating.

Your idea still allows for an active and cloaked hostile to ambush a PvE ship, if it makes the mistake of being in the wrong place at the wrong time.


...

I never intended it to be total security, as per 4., I knew full well that smart players would camp a certain location and they would use the flag to their benefit, but they are active and that is the important bit.

It was never to remove camping, but its to make it so that people cannot mindlessly park a toon in a system 23.5/24 7/7 and win Eve, if you want to camp someone you have to do it with active people, that is all I am interested in.


Ok, you might do the research, I know I have done it in the past myself.
Our willingness to be active, when the research showed the right conditions, indicates this type of change is not actually for us, as much as the quasi-paralyzed player who is willing to assume the worst possibility and act according to that.

The problem, as I see it, is that we would still be active, while they would simply assume one more detail as being likely, and still avoid play.
I do not see a meaningful net benefit to this change.


Of course it would help the more risk adverse players, the entire thing is to force the campers to actually camp and have an improved way to assess if they are active to prevent 23.5/24 7/7, but not giving certainty. This would mean that cloaking would be left as currently which I much prefer. This is an improvement to impact the lazy players who just park a cloaky in a system who are worse than AFK miners...

The net benefit of this is huge as it really impacts those lazy camp all TZ players.

This would have a massive impact on the type of players that take a certain level of risk which is the majority that I came across in 0.0.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Nikk Narrel
Moonlit Bonsai
#914 - 2015-02-03 20:36:49 UTC
Dracvlad wrote:
Of course it would help the more risk adverse players, the entire thing is to force the campers to actually camp and have an improved way to assess if they are active to prevent 23.5/24 7/7, but not giving certainty. This would mean that cloaking would be left as currently which I much prefer. This is an improvement to impact the lazy players who just park a cloaky in a system who are worse than AFK miners...

The net benefit of this is huge as it really impacts those lazy camp all TZ players.

This would have a massive impact on the type of players that take a certain level of risk which is the majority that I came across in 0.0.

Help me out with your reasoning.

Let's say Bob the miner is avoiding undocking, because he sees a name in local which scares him.

Will this affect him?

If not him, who should we expect to react differently, and why.
Dracvlad
Taishi Combine
Astral Alliance
#915 - 2015-02-03 22:12:41 UTC
Nikk Narrel wrote:

Help me out with your reasoning.

Let's say Bob the miner is avoiding undocking, because he sees a name in local which scares him.

Will this affect him?

If not him, who should we expect to react differently, and why.


It really depends on the person, this is not to deal with someone who is so risk adverse that only a clear system will do, this is to deal with people who will take a calculated risk, it gives them something to calculate with if they observe and if the camper is not on grid some warning that he is now active.

IRC got a bad press when they were in Cobalt Edge, but I can safely say that the majority of the people I came across in that alliance would take that calculated risk.

Now if that cloaky camper was linked to PL and had a wide variation in his afk timer and all that account sharing they do could be used to confuse people then of course the risk is difficult to quantify, but of course account sharing is ahem not allowed, but seems to happen a lot and not really policed until someone steals something. Its all a question of who and what.

You might have noticed the threads that I tended to engage in on cloaky AFK threads were the ones where people wanted to PvP them but had no way to do so and those people are the ones who will benefit from my proposal.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Nikk Narrel
Moonlit Bonsai
#916 - 2015-02-03 22:51:25 UTC
Dracvlad wrote:
...

You might have noticed the threads that I tended to engage in on cloaky AFK threads were the ones where people wanted to PvP them but had no way to do so and those people are the ones who will benefit from my proposal.

My direction has always been more along the lines of this.

Typical cloaking ship, (able to run the gauntlet and get past competent gate camps and patrols), is less capable of fighting than the typical PvP ship.
This can be due to genuine reduced capacity, or simply being wildly more expensive, or even both.
(Those combat recons still can't use covert cloaks, even though d-scan won't see them, so they aren't being blops-dropped or getting past many gate camps like their covert buddies)

The typical PvE ship, if not a miner, can simply be fit towards PvP defenses and damage.
(It may not be the ideal hull for PvP, but it can be made to work well enough here)

Mining ships, are limited if considering fighting here, but I can put together a procurer that I would be happy to go knocking heads with.

I want the covert shipping to square off against the PvE craft.
Leave the PvP defenders and the cyno behind.

It may just be something stuck on my wish-list, but I sure would love to see that become the practical direction taken.
McChicken Combo HalfMayo
The Happy Meal
#917 - 2015-02-04 20:08:09 UTC
I question how risky it is to rat with a cloaker in system. Am I missing something?

If you rat while aligned in a drone battleship fit with a rack of heavy neuts and sensor boosters, is it not fairly easy to escape a cyno? You can instantly warp away the moment he decloaks if you're paying attention. If you're slow and he snags you, you can neut him out in 1 cycle and still warp away.

For exploration and mining the reward is worth any risk. You can use a ship worth 1 million ISK for the former or 20 million ISK for the latter.

There are all our dominion

Gate camps: "Its like the lowsec watercooler, just with explosions and boose" - Ralph King-Griffin

Nikk Narrel
Moonlit Bonsai
#918 - 2015-02-04 20:57:56 UTC
McChicken Combo HalfMayo wrote:
I question how risky it is to rat with a cloaker in system. Am I missing something?

If you rat while aligned in a drone battleship fit with a rack of heavy neuts and sensor boosters, is it not fairly easy to escape a cyno? You can instantly warp away the moment he decloaks if you're paying attention. If you're slow and he snags you, you can neut him out in 1 cycle and still warp away.

For exploration and mining the reward is worth any risk. You can use a ship worth 1 million ISK for the former or 20 million ISK for the latter.

I wish I could say that it was as simple as a missed detail.

The truth is, the PvE players within some areas of sov null, have grown accustomed to operating with certainty of their safe status.
They know noone is about to shoot at them, because no hostile, or even neutral, name is in local chat.
If one should arrive, they expect the hostile name to either leave, or feel their aggressive nature is confirmed by their continued presence.
"See? He would not still be here, unless he wanted to hot drop us... better stay safed up"

BY CONTRAST:
In high sec, a ganker is often neutral, and ignored because so many other neutrals are present. You discover their hostility when they begin shooting.
In low sec, players expect hostiles are a common presence, and often mistrust neutrals as being hostiles who simply have not started shooting them yet. Operating in low requires players to expect encounters, and prepare accordingly.

For fairly obvious reasons, an AFK Cloaking tactic is meaningless in high sec, as well as low sec, because there is no expectation of safety on the same level as null residents may be accustomed to.
Dracvlad
Taishi Combine
Astral Alliance
#919 - 2015-02-04 21:34:13 UTC
McChicken Combo HalfMayo wrote:
I question how risky it is to rat with a cloaker in system. Am I missing something?

If you rat while aligned in a drone battleship fit with a rack of heavy neuts and sensor boosters, is it not fairly easy to escape a cyno? You can instantly warp away the moment he decloaks if you're paying attention. If you're slow and he snags you, you can neut him out in 1 cycle and still warp away.

For exploration and mining the reward is worth any risk. You can use a ship worth 1 million ISK for the former or 20 million ISK for the latter.



Ho hum, I am assuming you are not using sentry drones with that concept, you also have to look at it in terms of getting into the position to align, when you first arrive you are very vulnerable. Take that from a person who used to do belt ratting in Stain with others in system and was using a drake which I aligned out fast in 2010. Another thing you need to bear in mind is that they will watch you, assess your warp ins and set up to bump you. Then bang in comes a BLOP's fleet and BLOPS have instra lock, and you are toast.

Dealing with a single camper who engages without support is easy, the issue is always what can be dropped on you, you should note that people get caught in what are periods of vulnerability in carrying out their activities.

Dracvlad Advisory Service

PS I do not expect an upvote for this, even though people who know what they are doing will understand it!

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Kyalla Ahashion
KarmaFleet
Goonswarm Federation
#920 - 2015-02-05 06:29:23 UTC
Probably been said before, but I'm not patient enough to go through a 45 page threadnaught to find it:

Disallow capacitor recharge for cloaked ships, and make the mechanics of cloaking devices create a very slight capacitor drain relative to hull size while active - targeted for a 45 minute to 90 minute capacitor lifespan for most cloaked ships.

This achieves the following:

- An active pilot can periodically decloak to recover capacitor and maintain the safety of their cloak.
- AFK cloakers will periodically be visible on dscan and exposed to probes, providing a chance to turn the situation into an actual contest of pilot skills.
- Supers that currently rely on their cloak to get out of sticky situations will be at considerably increased risk
- Provides a strong incentive to log off rather than indefinitely cloaking.
- Increases the perceived threat posed by a cloaked ship (you'd know the pilot's been active recently)
- Eliminates a particularly annoying form of griefing.
- Encourages active, engaging gameplay.
- Maintains the ability to cloak up for brief time for RL emergencies, bathroom, food, phone calls, etc.