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Exploration site spawning mechanics

Author
Aesynil
The Unit...
#1 - 2015-01-25 00:13:24 UTC
Hello all!


A quick question for the more knowledgeable. If I were to find a relic/data site, and ONLY hack the cans with good materials (Cargo scanners work to see this, as far as I know?), what happens as far as the site despawning and respawning elsewhere? Does the site only go away when completed, or will it disappear when I leave? I'd love to skip the trash, but I'd hate to leave a trashy site behind as opposed to letting it come back elsewhere.


Same question regarding DED / combat sites - Do they respawn if I just pop the valuable rats, loot the valuable cans, and move on?
Zhilia Mann
Tide Way Out Productions
#2 - 2015-01-25 05:17:01 UTC
Yes, the sites will despawn after some period of time if you hack and leave in the case of data/relic sites. DED sites and unrated sites have specific triggers to despawn. In the case of DED sites, if you kill the overseer and warp out the site will despawn in a matter of minutes at most.

Unrated sites can be a bit... buggy. If someone goes in and clears everything except the despawn trigger it will just sit there in space but once the trigger is dead they too will go away.

At least in theory. Unrated sites in particular are finicky about this.

Sleeper caches follow their own rules and disappear from probe scanning after you hack a can inside but won't actually despawn as far as I can tell.
Elena Thiesant
The Scope
Gallente Federation
#3 - 2015-01-25 14:11:37 UTC
Aesynil wrote:
I'd love to skip the trash, but I'd hate to leave a trashy site behind as opposed to letting it come back elsewhere.


What you can do is, on the cans which have no useful mats, open hack interface and close it immediately twice, can explodes, no more question of whether the site sill stay or go since everything's hacked or failed to hack, no more chance of a half-done site not despawning because of a bug (well, reduced chance)
Aesynil
The Unit...
#4 - 2015-01-25 14:12:40 UTC
Elena Thiesant wrote:
Aesynil wrote:
I'd love to skip the trash, but I'd hate to leave a trashy site behind as opposed to letting it come back elsewhere.


What you can do is, on the cans which have no useful mats, open hack interface and close it immediately twice, can explodes, no more question of whether the site sill stay or go since everything's hacked or failed to hack, no more chance of a half-done site not despawning because of a bug (well, reduced chance)



huh. Never thought of that! Thank you for the helpful replies, all, very much appreciated.
Shiloh Templeton
Cheyenne HET Co
#5 - 2015-01-25 14:54:53 UTC  |  Edited by: Shiloh Templeton
Half finished data/relic sites can last quite a while -- I sure run across plenty of them and they're still there many hours later.

[testing per msg below]
Orlacc
#6 - 2015-01-25 20:48:57 UTC
Cherry picked sites last about an hour.

"Measure Twice, Cut Once."

Ceejay Johnston
GP-MC Holdings
#7 - 2015-01-26 15:28:42 UTC
Out of courtesy, I do what was previously stated. Hacked and closed twice just to pop the can. Even if its empty or that beloved 1 piece of carbon inside
Orlacc
#8 - 2015-01-26 17:28:29 UTC
Shiloh Templeton wrote:
Half finished data/relic sites can last quite a while -- I sure run across plenty of them and they're still there many hours later.



That is incorrect. I see them poof every day. I will cherry pick a site and then wait around for another newb to show up. I have timed it. When I say "about an hour" I have seen 57 mins and 63 mins on the outside.


So let's just quit with this "I am so courteous" hogwash. I hope to see you soon!

"Measure Twice, Cut Once."

Tipa Riot
Federal Navy Academy
Gallente Federation
#9 - 2015-01-26 22:26:45 UTC  |  Edited by: Tipa Riot
The spawn mechanics are a mystery ... I know one system in New Eden which had at least 3 relics whenever I jumped in (sample 3 times).

I'm my own NPC alt.

Sean Parisi
Blackrise Vanguard
United Caldari Space Command.
#10 - 2015-01-28 04:13:41 UTC
What I tend to do for simple clean up is blow up the cans that don't have anything good in them. Ie: Hack and fail twice. This is just me being OCD.
DeMichael Crimson
Republic University
Minmatar Republic
#11 - 2015-01-28 08:11:54 UTC
Orlacc wrote:
Shiloh Templeton wrote:
Half finished data/relic sites can last quite a while -- I sure run across plenty of them and they're still there many hours later.



That is incorrect. I see them poof every day. I will cherry pick a site and then wait around for another newb to show up. I have timed it. When I say "about an hour" I have seen 57 mins and 63 mins on the outside.


So let's just quit with this "I am so courteous" hogwash. I hope to see you soon!
Easy there bro.

Last I remember, those sites just went with a natural despawn timer of a couple days unless the site was actually completed.

Back before CCP messed around with the game mechanics pertaining to Hacking sites, they use to despawn within a few minutes if you warped off grid after interacting with a can, didn't matter if the site was completed or not.

So let me get this straight. You're saying if the site isn't completed and someone warps away, the site will now last for an hour and then despawn? So when did CCP change that ?

Doesn't seem right to me. That would make it very easy for players to complete those sites in hostile space. All they need to do is have safe spots made, watch D-scan and be ready to warp out when ships or probes show up.


DMC
Jeremiah Saken
The Fall of Leviathan
#12 - 2015-01-28 10:08:19 UTC
There are also despawning site from scanner issue. Like in DED 4 monastery, when we killing guardian, site will vanish from scanner but it's still there physically. This occurs with sleepers caches as well.

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Omnathious Deninard
University of Caille
Gallente Federation
#13 - 2015-01-28 11:04:43 UTC
DeMichael Crimson wrote:
Orlacc wrote:
Shiloh Templeton wrote:
Half finished data/relic sites can last quite a while -- I sure run across plenty of them and they're still there many hours later.



That is incorrect. I see them poof every day. I will cherry pick a site and then wait around for another newb to show up. I have timed it. When I say "about an hour" I have seen 57 mins and 63 mins on the outside.


So let's just quit with this "I am so courteous" hogwash. I hope to see you soon!
Easy there bro.

Last I remember, those sites just went with a natural despawn timer of a couple days unless the site was actually completed.

Back before CCP messed around with the game mechanics pertaining to Hacking sites, they use to despawn within a few minutes if you warped off grid after interacting with a can, didn't matter if the site was completed or not.

So let me get this straight. You're saying if the site isn't completed and someone warps away, the site will now last for an hour and then despawn? So when did CCP change that ?

Doesn't seem right to me. That would make it very easy for players to complete those sites in hostile space. All they need to do is have safe spots made, watch D-scan and be ready to warp out when ships or probes show up.


DMC

If at least one can is hacked from a data or relic site a 1hr (ish) timer starts that removes the site. If the site is activated but nothing done it goes into a regular respawn cycle.

This was done to help keep sites in circulation once they have been cherry picked.

If you don't follow the rules, neither will I.

Orlacc
#14 - 2015-01-28 17:01:54 UTC
DeMichael Crimson wrote:
Orlacc wrote:
Shiloh Templeton wrote:
Half finished data/relic sites can last quite a while -- I sure run across plenty of them and they're still there many hours later.



That is incorrect. I see them poof every day. I will cherry pick a site and then wait around for another newb to show up. I have timed it. When I say "about an hour" I have seen 57 mins and 63 mins on the outside.


So let's just quit with this "I am so courteous" hogwash. I hope to see you soon!
Easy there bro.

Last I remember, those sites just went with a natural despawn timer of a couple days unless the site was actually completed.

Back before CCP messed around with the game mechanics pertaining to Hacking sites, they use to despawn within a few minutes if you warped off grid after interacting with a can, didn't matter if the site was completed or not.

So let me get this straight. You're saying if the site isn't completed and someone warps away, the site will now last for an hour and then despawn? So when did CCP change that ?

Doesn't seem right to me. That would make it very easy for players to complete those sites in hostile space. All they need to do is have safe spots made, watch D-scan and be ready to warp out when ships or probes show up.


DMC



Sorry DMC but that is the case. As I mentioned, I do this EVERY DAY and have first hand watched and timed this. Once one can is opened, the timer starts. And no warp away is needed. If you open a can and sit there for an hour....poof.

"Measure Twice, Cut Once."

DeMichael Crimson
Republic University
Minmatar Republic
#15 - 2015-01-29 22:57:59 UTC
Omnathious Deninard wrote:

If at least one can is hacked from a data or relic site a 1hr (ish) timer starts that removes the site. If the site is activated but nothing done it goes into a regular respawn cycle.

This was done to help keep sites in circulation once they have been cherry picked.

OK, thanks for the reply.

Is that the official reason from CCP?

Seems to me if CCP really wanted to keep sites in circulation after being cherry picked they would have just gone back with the original game mechanic of the site despawning after leaving the grid.

Actually if they wanted to stop the damn cherry picking, they would just make the containers resistant / immune to cargo scans..


Orlacc wrote:
Sorry DMC but that is the case. As I mentioned, I do this EVERY DAY and have first hand watched and timed this. Once one can is opened, the timer starts. And no warp away is needed. If you open a can and sit there for an hour....poof.

Thanks, I now understand why CCP changed it to a 1 hr timer instead of going back with the immediate despawn after leaving grid..

Basically players are still able to cherry pick the sites but with an added bonus. The 1 hr timer allows them to re-ship into cloaked combat ships and gank the next person who shows up. Not only does that help beef up Killboard stats with easy victims, it also allows them to get more loot for less work.

Now I see why people keep saying go do Data and Relic sites in low / null sec.

Straight



DMC
Orlacc
#16 - 2015-01-29 23:23:53 UTC
DeMichael Crimson wrote:
Omnathious Deninard wrote:

If at least one can is hacked from a data or relic site a 1hr (ish) timer starts that removes the site. If the site is activated but nothing done it goes into a regular respawn cycle.

This was done to help keep sites in circulation once they have been cherry picked.

OK, thanks for the reply.

Is that the official reason from CCP?

Seems to me if CCP really wanted to keep sites in circulation after being cherry picked they would have just gone back with the original game mechanic of the site despawning after leaving the grid.

Actually if they wanted to stop the damn cherry picking, they would just make the containers resistant / immune to cargo scans..


Orlacc wrote:
Sorry DMC but that is the case. As I mentioned, I do this EVERY DAY and have first hand watched and timed this. Once one can is opened, the timer starts. And no warp away is needed. If you open a can and sit there for an hour....poof.

Thanks, I now understand why CCP changed it to a 1 hr timer instead of going back with the immediate despawn after leaving grid..

Basically players are still able to cherry pick the sites but with an added bonus. The 1 hr timer allows them to re-ship into cloaked combat ships and gank the next person who shows up. Not only does that help beef up Killboard stats with easy victims, it also allows them to get more loot for less work.

Now I see why people keep saying go do Data and Relic sites in low / null sec.

Straight



DMC



You got it!

"Measure Twice, Cut Once."

Tipa Riot
Federal Navy Academy
Gallente Federation
#17 - 2015-02-01 19:21:11 UTC
Tipa Riot wrote:
The spawn mechanics are a mystery ... I know one system in New Eden which had at least 3 relics whenever I jumped in (sample 3 times).

Just need to post this, found a system in Null today through WH with 7 sigs, 6 Sansha relics and 1 limited sleeper cache ... sadly I was combat fit and the locals too scared to give a target ;)

I'm my own NPC alt.

Orlacc
#18 - 2015-02-03 02:20:03 UTC  |  Edited by: Orlacc
Tipa Riot wrote:
Tipa Riot wrote:
The spawn mechanics are a mystery ... I know one system in New Eden which had at least 3 relics whenever I jumped in (sample 3 times).

Just need to post this, found a system in Null today through WH with 7 sigs, 6 Sansha relics and 1 limited sleeper cache ... sadly I was combat fit and the locals too scared to give a target ;)



I would cry...or carry a mobile depot! 6 Sanshas...oy

"Measure Twice, Cut Once."

Tipa Riot
Federal Navy Academy
Gallente Federation
#19 - 2015-02-03 13:02:32 UTC
Orlacc wrote:
Tipa Riot wrote:
Tipa Riot wrote:
The spawn mechanics are a mystery ... I know one system in New Eden which had at least 3 relics whenever I jumped in (sample 3 times).

Just need to post this, found a system in Null today through WH with 7 sigs, 6 Sansha relics and 1 limited sleeper cache ... sadly I was combat fit and the locals too scared to give a target ;)



I would cry...or carry a mobile depot! 6 Sanshas...oy

No depot, sov space. There were 2 other explorers (one covops, one Astero) in system, the time I would have been back refitted, I was sure the sites were gone ...

I'm my own NPC alt.

Shiloh Templeton
Cheyenne HET Co
#20 - 2015-02-03 18:24:26 UTC  |  Edited by: Shiloh Templeton
Orlacc wrote:
Once one can is opened, the timer starts. And no warp away is needed. If you open a can and sit there for an hour....poof.
1) I tested this on an untouched low-sec relic site by solving a couple of cans and then moving off 100km and watching the site. 53 minutes later the site despawned without anyone else showing up.

2) I found a couple of partially completed sites in different high-sec systems. They were both still there 2.5 hours later (+ some amount of time before I found them) I'm not staying in the sites. They were gone at 3 hours.

Orlacc: are you getting your data from sites that you stay in for hunting? Or do you see the same results if you warp out of the site?
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