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Science & Industry

 
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returning industrialist and capital production in low sec.

First post
Author
Francine Faure
Mateber Haulage
#1 - 2015-02-02 14:13:48 UTC
Hi All,

I used to run a fairly big low sec cap construction program but left the game for about 2 years. I love the new changes in the interface but i I cant seem to make a profit producing capital ships(I used to make 2.4 billion a month profit on archons), I have max skills and max bpos and i still lose about 100mill per job. Am I missing something? Are the markets still adjusting to something? Any advise would be greatly appreciated.

Thanks,
G'host Warrot
Doomheim
#2 - 2015-02-02 14:32:24 UTC
Afaik there are several changes towards refining and compressing.
Aswell as to producing capitals in Low-Sec.

U should try to evaluate the costs with a Thukker Component Assembly Array.

Greetings
Francine Faure
Mateber Haulage
#3 - 2015-02-02 15:00:38 UTC
Thanks for that, I hadn't seen that array. Guess that explains all the cap bpos on the market!

:)
Nolen Cadmar
Caldari Provisions
Caldari State
#4 - 2015-02-02 18:50:04 UTC  |  Edited by: Nolen Cadmar
I have a capital ship manufacturing spreadsheet available for purchase. If you'd like me to walk you through how it works and what it can do for you, send me a mail. To see a screenshot click the link in my signature, then click "Capital Ship Manufacturing"

Nolen's Spreadsheet Guru Services

Pre-made spreadsheets available covering market, manufacturing and more!

Custom requests welcome!

Sheet Screenshots

Francine Faure
Mateber Haulage
#5 - 2015-02-03 00:01:18 UTC
Ive got my own spreadsheet thanks, I was more concerned i was missing something. Seems to be quite a few changes designed to punish the casual industrialist was this a conscious choice by ccp or just a byproduct of the changes?
Sturmwolke
#6 - 2015-02-03 00:14:21 UTC
Capital ships market is not what it used to be. The jump fatigue implementation reduced demand for caps. It's a bear market atm.

Tbh, 2.4 bil profits/month, if that's was your total for the entire industrial activity, it's not even worth the risk and hassles running a lowsec manufacturing POS ... unless you have the muscles to back it up. Your risks are your entire BPO collection (assuming if you don't produce from BPCs ... and if you do produce from in-house BPCs, that introduces a time lag and opportunity cost), all minerals in parts/hulls in active production and the POS infrastructure.

Sound attractive? :)
Nolen Cadmar
Caldari Provisions
Caldari State
#7 - 2015-02-03 00:29:45 UTC
The capital ship market is definitely harder than it used to be. Since it's harder to move the ships around, people are less willing to look outside of their local area. What used to take 3 cyno's now takes 5 or 6.

Nolen's Spreadsheet Guru Services

Pre-made spreadsheets available covering market, manufacturing and more!

Custom requests welcome!

Sheet Screenshots

Francine Faure
Mateber Haulage
#8 - 2015-02-03 00:32:52 UTC
To be honest I hadn't even considered that.

Thanks guys lots of useful information. I best find some other way to get my plexs :D
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#9 - 2015-02-03 03:09:27 UTC
If you stick around, the key things to keep an eye on:

Minerals are moved in compressed ore now, not modules.
Refining skills are actually required now, all the way up to 5. (They rebased the numbers. Max refine, with max skills and a refining implant, in a high sec 50% station, matches the old 100% refine)
The Intensive Refinery array (or whatever it's called) has 4% better base yield than a highsec station. (or 8% more minerals coming out of it). With max skills, you're getting a lot more minerals out of the same input.
The Thukker Component array has a massive bonus on the required input.


All blueprints run from ME 0 to ME 10. ME 10 is 10% reduction.
All jobs have materials taken up to the next integer at job level, not at run level. Adjust your number of runs accordingly.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Paynus Maiassus
Imperial Academy
Amarr Empire
#10 - 2015-02-03 06:13:50 UTC
How is the cap market not what it used to be when now people need to have different caps in different regions? Where are you getting this information? My sales are fine.

How have the changes punished the casual industrialist?

Lowsec cap production is equivalent to nullsec cap building in extremely upgraded outposts. All you need is a Thukker array and an Intensive Reprocessing Array. It's almost too easy.
Kisle
Perkone
Caldari State
#11 - 2015-02-03 09:25:30 UTC
Ok, but isn't there problem that you have to keep your BPOs on POS now?
Francine Faure
Mateber Haulage
#12 - 2015-02-03 11:36:57 UTC
I don't want to run a pos and have to protect it. Prior to this change I just had to log on a few times a month and put jobs in and then once a month to haul :) . After the changed I need to run a much tighter ship to get less profit, with the amount of work that's required I think its better off I just to find other income streams.

Compression changes sound cool, can I compress in high-sec stations or do I just need to buy off the market?

I also noticed all my crap T2 BPC's have had the me change from -XX to 10 was this intentional or should I bug report it? These where bpcs that I couldn't have given away and now on a few of them there's some profit to be had (8mill profit on a me 9 Redeemer Bear)

Again thanks to everyone in helping me out, its quite a brutal change that I wasn't expecting so all the advice is welcome.
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#13 - 2015-02-03 12:06:41 UTC
Old bpcs had a bump on conversion.

They won't be quite the same if you create new ones.

You can't compress in highsec stations. But you can compress with a highsec pos. (compression array)

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Hengle Teron
Red Sky Morning
The Amarr Militia.
#14 - 2015-02-03 16:58:32 UTC
well, they removed the skill that reduced the material waste...