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Can we turn off the new jump animation?

First post First post First post
Author
Ursula Thrace
Dreamland Augmented Consortium
#1921 - 2014-10-09 00:07:57 UTC
i, for one, love the new jump animation. if it's introducing too much lag for you, may i suggest purchasing hardware capable of multi-boxing without these issues of which you speak?

seriously, it's not expensive to own a decent pc these days.
Deacon Abox
Black Eagle5
#1922 - 2014-10-09 16:44:50 UTC  |  Edited by: Deacon Abox
Ursula Thrace wrote:
i, for one, love the new jump animation. if it's introducing too much lag for you, may i suggest purchasing hardware capable of multi-boxing without these issues of which you speak?

seriously, it's not expensive to own a decent pc these days.

apparently you did not read beyond the OP.

Of course this thread has reached the length it has, because people should have a wizbang computer like you and feel smug. Anyone posting a problem with the animations is surely just a poor scrub irl and don't deserve CCP's consideration. Roll

Did I sum up the cursory extent of your analysis well?Ugh

CCP, there are off buttons for ship explosions, missile effects, turret effects, etc. "Immersion" does not seem to be harmed by those. So, [u]please[/u] give us a persisting off button for the jump gate and autoscan visuals.

Deacon Abox
Black Eagle5
#1923 - 2014-11-07 15:03:42 UTC
Rise back to life oh wonderful thread P

It seems the recent introduction of the compass and the green eyeball has addressed the autoscan pollution on every session change pita. One can now toggle the stuff you want to see in space and the wave has been relegated to the interface, which is an improvement.

However, this only shows that CCP should be able to give us a toggle so some portion of the player base does not have to experience rollercoaster stomach churn with every gate jump.

You can do it CCP. Do it.Smile

CCP, there are off buttons for ship explosions, missile effects, turret effects, etc. "Immersion" does not seem to be harmed by those. So, [u]please[/u] give us a persisting off button for the jump gate and autoscan visuals.

Kamahl Daikun
State War Academy
Caldari State
#1924 - 2014-11-07 15:10:22 UTC
Deacon Abox wrote:
Ursula Thrace wrote:
i, for one, love the new jump animation. if it's introducing too much lag for you, may i suggest purchasing hardware capable of multi-boxing without these issues of which you speak?

seriously, it's not expensive to own a decent pc these days.

apparently you did not read beyond the OP.

Of course this thread has reached the length it has, because people should have a wizbang computer like you and feel smug. Anyone posting a problem with the animations is surely just a poor scrub irl and don't deserve CCP's consideration. Roll

Did I sum up the cursory extent of your analysis well?Ugh


Name one valid reason to multibox.
Doc Fury
Furious Enterprises
#1925 - 2014-11-07 15:19:55 UTC
Kamahl Daikun wrote:
Name one valid reason to multibox.


Being a capital pilot.



There's a million angry citizens looking down their tubes..at me.

Kamahl Daikun
State War Academy
Caldari State
#1926 - 2014-11-07 15:43:08 UTC
Doc Fury wrote:
Kamahl Daikun wrote:
Name one valid reason to multibox.


Being a capital pilot.





>intended mechanics
I can already see where this is going.
Abla Tive
#1927 - 2014-11-08 17:22:04 UTC
Another iteration goes by without any improvement.

*sigh*
Abla Tive
#1928 - 2014-12-11 21:51:03 UTC
And another.
Gallowmere Rorschach
The Scope
Gallente Federation
#1929 - 2014-12-12 00:25:04 UTC
Abla Tive wrote:
And another.

I hate to say it, but I pretty much gave up on this idea long ago.
I think the most insulting part, is that by turning off certain effects, you can disable the system change tunnel that you get from taking a jump bridge. However, apparently this isn't possible for gates. /facedesk
Sky Marshal
State War Academy
Caldari State
#1930 - 2014-12-29 05:59:03 UTC  |  Edited by: Sky Marshal
Personaly, I resubbed after a long pause of nearly a year... It was an hard time, I had to rebuild most of my stuff (as I wrote in my previous post in this thread, leave EVE isn't an easy task), but hopefully many of the players I knew was still there.

And so yes, I gave up on this idea long ago too, CCP acts like contemporary artists so... I took the usual "adapt or die" approach :

I won't do any serious (for not say : all) PVP until the end (of my subscription or of EVE).

One exception, if it doesn't require more than two or three jumps, so for local defense (done it one or two times), I have a ship for that... Still, I play mostly with my alts in high-sec as I can use the auto-pilot and alt-tab without too much risk to avoid annoyances and do better tasks...

Still, I wonder sometimes if it can be the lightning bubble in the middle of a gate who could be the most annoying part in fact... that, and my 27" monitor who probably amplify any annoyances (but I like my monitor :) ).
kikkii
Sleeper Technology Industries
#1931 - 2014-12-29 15:16:22 UTC
Sky Marshal wrote:
Still, I wonder sometimes if it can be the lightning bubble in the middle of a gate who could be the most annoying part in fact... that, and my 27" monitor who probably amplify any annoyances (but I like my monitor :) ).


This. Imagine it on my 34". Quoting my other thread as my search failed to find this one:

I find it hard on the eyes and mind-boggling. I often find myself covering the eyes when jumping before my screen flashes brightly even when I'm sober.
Equinnox Dethahal
Viziam
Amarr Empire
#1932 - 2014-12-29 16:13:46 UTC
Please revert game to its original glory as seen here

https://www.youtube.com/watch?v=rjLvb2jMV4Q

this way my Atari can play it once again.
Deacon Abox
Black Eagle5
#1933 - 2015-02-01 16:24:30 UTC
CSM Minutes Day 4 Art & Graphics discussion:

"Sugar asked about the warp tunnel and effects being piled on top of each other and if the motion sickness part of the warp tunnel issues were going after the last changes to try to correct motion sickness. CCP Mannbjorn and CCP Vertex indicated that while there had been some internal complaints early-on, the team has heard very few complaints recently"

Hey CCP Mannbjorn and CCP Vertex I'm sure you didn't miss this thread. Are you really are that dishonest and dense.X This lengthy and long-lasting thread needs a resurrection I guess. Just because most people either gave up on you doing the right thing and regularly have to turn away from the screen, or possibly left the game, doesn't give you guys a pass. Let go of your ego attachment to this animation. Let it be optional for those it affects adversely.

Give us a ******* option to turn off the forced camera pan when jumping. We can turn turrets off, engine trails, missile effect, etc None of these animations induce nausea in a portion of the player-base. This would seem the ideal candidate for a toggle switch. We lived fine before the animation and no one was calling for one.

CCP, there are off buttons for ship explosions, missile effects, turret effects, etc. "Immersion" does not seem to be harmed by those. So, [u]please[/u] give us a persisting off button for the jump gate and autoscan visuals.

Rain6637
GoonWaffe
Goonswarm Federation
#1934 - 2015-02-02 00:33:35 UTC  |  Edited by: Rain6637
One of my clients glitched recently, and the camera focused on the warp tunnel rather than the gate. The warp tunnel animation was far more exciting than waiting for a gate to drop on my face like a hammer blow. From the beginning I said the hammer drop is a failure compared to a warp / stretch effect, and having seen this other version by accident, I think gates are too static for even that.

If the warp tunnel appeared next to the ship, disorientation could be avoided completely. A basic guideline for video game camera control is never commandeer it from the player. The current jump animation is double fail.
Frostys Virpio
State War Academy
Caldari State
#1935 - 2015-02-02 19:26:12 UTC
Deacon Abox wrote:


Hey CCP Mannbjorn and CCP Vertex I'm sure you didn't miss this thread. Are you really are that dishonest and dense.X This lengthy and long-lasting thread needs a resurrection I guess. Just because most people either gave up on you doing the right thing and regularly have to turn away from the screen, or possibly left the game, doesn't give you guys a pass. Let go of your ego attachment to this animation. Let it be optional for those it affects adversely.



You and a bunch of other people posting over and over again keeping this thread alive does not mean it has many complaints. Only that there are a few people who bother to still ***** about it. Do you have any hard number for the number of affected player while trying to deny the few complaints statement?
Deacon Abox
Black Eagle5
#1936 - 2015-02-02 20:44:20 UTC
Frostys Virpio wrote:
Deacon Abox wrote:


Hey CCP Mannbjorn and CCP Vertex I'm sure you didn't miss this thread. Are you really are that dishonest and dense.X This lengthy and long-lasting thread needs a resurrection I guess. Just because most people either gave up on you doing the right thing and regularly have to turn away from the screen, or possibly left the game, doesn't give you guys a pass. Let go of your ego attachment to this animation. Let it be optional for those it affects adversely.



You and a bunch of other people posting over and over again keeping this thread alive does not mean it has many complaints. Only that there are a few people who bother to still ***** about it. Do you have any hard number for the number of affected player while trying to deny the few complaints statement?

No. Noone in this thread has hard numbers for how many are negatively affected by or loved the animation.

However, it is not just "a few". That is a relative term first of all. If I totalled up the number of people over the 97 pages who have posted their displeasure of worse with the animation it would amount to more than what I would call a few. Your estimation might be different. It doesn't matter imo as long as the number is approaching or more than 100.

Additionally, I have received many likes for my posts itt. Half of which were from people that didn't post itt. So I am certain that one could at least double the number of gripes posted in this thread just based on that.

Anyway, it amuses me that you and other people itt somehow get offended that a portion of the player base is asking for an off button. The default state can be on and it will never affect you. It would seem relatively easy to code in a loading bar instead for those of us not wanting to be unwillingly camera panned and stomach churned. I'm sure much more work was necessitated by the compass and it's many additional features.

I will say thank you to the devs for the compass work in that finally we got an option to select what diamonds in the sky we are forced to see on every jump and have a way to relegate the autoscan wave to compass itself.

See my sig. I'm sure a lot of difficult work went into creating turret, missile, engine trail, explosion etc animations. Yet no art dev apparently sunk into despair with the ability to turn off those animations that they had worked on.

Conversely, from the getgo itt, the devs seemed insulted that anyone could not like their eye candy. Somehow they missed the fact that it's not just dislike it's worse. You can keep the animation on your client in all its glory (to you). Those of us for whom it has greatly reduced our enjoyment of this game which we all love, and spend time posting about, would like a simple fix.Straight

CCP, there are off buttons for ship explosions, missile effects, turret effects, etc. "Immersion" does not seem to be harmed by those. So, [u]please[/u] give us a persisting off button for the jump gate and autoscan visuals.

kikkii
Sleeper Technology Industries
#1937 - 2015-02-15 12:42:32 UTC
Point is, forget about total immersion with the current animation which is extremely distracting. I guess the goal was to increase immersion but it backfired at least for some of us.
Pok Nibin
Doomheim
#1938 - 2015-02-15 23:05:43 UTC
Where's the kill switch on this thread?

The right to free speech doesn't automatically carry with it the right to be taken seriously.

Abla Tive
#1939 - 2015-03-01 04:13:08 UTC
and again.