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Tengu Problem

Author
Titus Madullier
The Scope
Gallente Federation
#1 - 2015-02-02 17:03:23 UTC
I just got my tengu for pve mission running and I m having a problem with the range of my missiles.
I have lvl 4 all my "core" missiles skills and my sub systems are all at 3.

I have on my tengu:

6x Heavy Assualt Missile Launchers II / with inferno Rage Missiles

2x Medium Rocket Fuel Cache Rigs

My range is only 24 km and from asking people and looking around that should be alot longer!

Can anyone here help me? If that mean changing lanchers or anything please tell me!
Quanah Comanche
#2 - 2015-02-02 17:29:47 UTC  |  Edited by: Quanah Comanche
Edited for rage.

Good luck in EVE!
Black Angelus
Sebiestor Tribe
Minmatar Republic
#3 - 2015-02-02 17:35:22 UTC
HAMs are short range by default, but turning those 4s and 3s into 5s will also help of course
Chris Winter
Bene Gesserit ChapterHouse
The Curatores Veritatis Auxiliary
#4 - 2015-02-02 17:36:48 UTC
You should not be using a tengu with only skill level 3 in the subsystems.

You should not be using a tengu with thermal missiles, it's bonused for kinetic.

To be brutally honest, you should stick to BSes for mission running.
Orlacc
#5 - 2015-02-02 17:39:07 UTC  |  Edited by: Orlacc
And don't forget kids Rage have the shortest range!

As posted earlier, it might benefit you to get familiar with missiles before investing in a Tengu. Do you know how missile range is calculated? That will help I think.

"Measure Twice, Cut Once."

Titus Madullier
The Scope
Gallente Federation
#6 - 2015-02-02 17:56:04 UTC
i know that kinetic has bonuses, just had thermal in at that moment.

I do not know how missile range is calculated. People told me that there range with this missiles was in the area of 50 km.
What battleship do you think would be good? I was flying an Acopalypse and it was taking forever and not really working.
ShahFluffers
Ice Fire Warriors
#7 - 2015-02-02 18:15:16 UTC
Check your weapon types.


Heavy Assault Missiles are short range cruiser-class launchers (akin to Rockets)... having a range no further than 20 to 30km.

Heavy Missile Launchers are the long range cruiser-class weapons (akin to Light Missiles)... having a range easily in the 50 to 70km range.


estimated missile range = (missile flight time - 5) * missile velocity
(NOTE: you have to check the missile IN the launcher... not the launcher itself)


As for battleships... those are skill-heavy ships. The Apoc in particular. You can fly them with lacking skills, but you must understand that it will be slow going.
Then again... the entire problem might just be your fit and/or tactics.
Titus Madullier
The Scope
Gallente Federation
#8 - 2015-02-02 18:21:51 UTC

Heavy Assault Missiles are short range cruiser-class launchers (akin to Rockets)... having a range no further than 20 to 30km.

Heavy Missile Launchers are the long range cruiser-class weapons (akin to Light Missiles)... having a range easily in the 50 to 70km range.



Ok, I will swtch over to heavy missiles then. My Apoc skiils arent that great so and it will take a long time for lvl 5 skills. I will stick with the tengu for now and slowly up my battleship skills!

Thanks
Zhilia Mann
Tide Way Out Productions
#9 - 2015-02-02 18:31:48 UTC
An all 5 HAMgu with range rigs gets 64.2 km with javelin missiles. Rage will only get out to 35.7.
Celthric Kanerian
Viziam
Amarr Empire
#10 - 2015-02-02 23:25:12 UTC
Titus Madullier wrote:
I m having a problem with the range of my missiles.
6x Heavy Assualt Missile Launchers II / with inferno Rage Missiles


*sigh*
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#11 - 2015-02-03 01:34:28 UTC
this is a hilarious accident waiting to happen
Lan Wang
Federal Navy Academy
Gallente Federation
#12 - 2015-02-03 14:18:56 UTC
i fly a ham tengu and its fine, whats the fit and whats the problem?

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Gregor Parud
Imperial Academy
#13 - 2015-02-03 14:49:00 UTC
Tsukino Stareine wrote:
this is a hilarious accident waiting to happen


I'm ok with it till people like that dump their "wisdom" on newbies, creating yet another generation of bads.
Lloyd Roses
Artificial Memories
#14 - 2015-02-04 09:43:36 UTC
Chris Winter wrote:
To be brutally honest, you should stick to BSes for mission running.


The Tengu is a fair bit faster at missioning than most BS aside mach, rattle and marauders. All those are quite SP intensive, unlike the tengu.

And a tengu can also be fitted for 1100+dps.
Gregor Parud
Imperial Academy
#15 - 2015-02-04 10:50:26 UTC
Lloyd Roses wrote:
Chris Winter wrote:
To be brutally honest, you should stick to BSes for mission running.


The Tengu is a fair bit faster at missioning than most BS aside mach, rattle and marauders. All those are quite SP intensive, unlike the tengu.

And a tengu can also be fitted for 1100+dps.


- 1100 dps Tengu doesn't actually get to apply it most of the time, realistically. It's mostly EFT warrioring

- Tengu is forced into kinetic damage which for most npc types is secondary resists, so you're already losing ~10%. And for some targets it's completely the wrong type in which case you lose 25%

- same with the above, Tengu tank is a gimmick that only works vs kin/therm and while you can make it work vs Sansha that means messing up the fit

- it has no drones, which means it has to use its main dps (so not damaging bigger targets) to deal with them. That wastes a lot of time

- MJD made BS capable of travelling very quickly

- it's a gank target, most mission tengus can be one shot by a single tornado



A CNR (to keep to Caldari missile ships) can select damage types, doesn't have range issues, has drones to take care of the small stuff so not wasting time, isn't pigeonholed resist wise, can use MJD, isn't necessarily a gank target



So for missions a Tengu is hardly "best", not even slightly. For PVE types like anomalies etc against Guristas it IS good.
Kitty Bear
Deep Core Mining Inc.
Caldari State
#16 - 2015-02-04 10:51:40 UTC
Titus Madullier wrote:


I do not know how missile range is calculated.


it's very easy to work out.

Check your missile (not launcher) info
your looking for 2 values

Flight Time
Velocity

now do a sum

FTxV=R

where R is Range

Now review your missile skills, and train Bombardment and Projection to 4/5
Gregor Parud
Imperial Academy
#17 - 2015-02-04 11:11:00 UTC
Kitty Bear wrote:
FTxV=R

where R is Range

Now review your missile skills, and train Bombardment and Projection to 4/5


Don't forget about missile speed at launch, you lose some 5-10% to that.
Shayla Sh'inlux
Aliastra
Gallente Federation
#18 - 2015-02-04 12:08:37 UTC
Quote:

- 1100 dps Tengu doesn't actually get to apply it most of the time, realistically. It's mostly EFT warrioring


This is true. For missioning, you're far better off just using Heavy Missiles as it's both safer and faster because you don't have to fly around pockets all the time just to get in range. Range also helps with blitzing. A HML Tengu is looking at about 600 DPS, but projects that damage at 70km.

Quote:

same with the above, Tengu tank is a gimmick that only works vs kin/therm and while you can make it work vs Sansha that means messing up the fit


Absolutely not. It's VERY easy to omnitank a Tengu and to work well against every rat. A Tengu sig tanks most of the content anyway, which is why most mission runners use a small deadspace shieldbooster on their Tengu. It's an excellent mission ship and faster than most Battleships in doing that.

Quote:

- it's a gank target, most mission tengus can be one shot by a single tornado


Either give me something of what you're smoking or link me that tornado fit. Because my 1-minute EFT warrior'd budget Tengu has 45k EHP (all t2, no faction mods) on its weakest resist (that being explosive @69,4%). I'd like to see a tornado alpha-ing that.

(Just FYI, an all lvl V tornade with a full rack of 1400', 4 faction Gyro's and Domination Ammo alpha's for just over 13K and you'd be crazy to gank in that).
Kitty Bear
Deep Core Mining Inc.
Caldari State
#19 - 2015-02-04 12:37:48 UTC
Gregor Parud wrote:


Don't forget about missile speed at launch, you lose some 5-10% to that.

true .. but I didn't want to overwhelm him with info




if he wants lots of data

http://wiki.eveuniversity.org/Missiles_101

Gregor Parud
Imperial Academy
#20 - 2015-02-04 13:51:06 UTC
Shayla Sh'inlux wrote:
Either give me something of what you're smoking or link me that tornado fit. Because my 1-minute EFT warrior'd budget Tengu has 45k EHP (all t2, no faction mods) on its weakest resist (that being explosive @69,4%). I'd like to see a tornado alpha-ing that.

(Just FYI, an all lvl V tornade with a full rack of 1400', 4 faction Gyro's and Domination Ammo alpha's for just over 13K and you'd be crazy to gank in that).



Most Tengus don't run EM resists when they're doing guristas missions meaning they have exactly 13k EHP towards EMP, and that assumes Shield management 5 which most won't have. 4 gyro + domi ammo + rigs + implants = 13+K volley. Add TC and painters to it and you can one shot them.

It becomes a whole lot easier if you do so in their mission :)
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