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Getting back into EVE - Level 3 Ship Choices

Author
Eladanus
24th Imperial Crusade
Amarr Empire
#1 - 2015-02-01 21:23:13 UTC
Hey guys,

I'm just now getting back into the game after a while off. I have an apoc fitted out to almost complete t2 for level 4s, but I figure before I get that going again, I'd start doing some level 3s, just to get a feel for everything again.

My skills are lowish (12mil) and split all over the place, but I'm looking for recommendations for good ships to get going in. In the past I've used a drake and a harbinger, both with success - but I'm also now looking at a brutix and hurricane.

I'm not 100% on what faction of ships I want to focus on in the future - though I know that I'm leaning slightly away from missiles and drones. I've been using a well-kitted out retribution the last few days, doing soe and anoms just to get back into it and I seem to prefer the 'get stuck in' approach!

So - any suggestions?

Threw together this with an eye towards Brutix, but if I could do better in a hurricane or anything else, let me know.

[Brutix, LVL 3]
Medium Armor Repairer II
Armor EM Hardener II
Armor Thermic Hardener II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

Experimental 10MN Afterburner I
Optical Tracking Computer I, Optimal Range Script
Cap Recharger II
Cap Recharger II

250mm Prototype Gauss Gun, Antimatter Charge M
250mm Prototype Gauss Gun, Antimatter Charge M
250mm Prototype Gauss Gun, Antimatter Charge M
250mm Prototype Gauss Gun, Antimatter Charge M
250mm Prototype Gauss Gun, Antimatter Charge M
250mm Prototype Gauss Gun, Antimatter Charge M
Drone Link Augmentor II

Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I
Medium Auxiliary Nano Pump I

Hammerhead II x5 / Hobgoblins


So yeah, I have no preference on ship, faction, weapons or anything. I have standings to mission up to lvl4 in caldari and amarr space, so I'm not too limited.

Suggest away!
Chainsaw Plankton
FaDoyToy
#2 - 2015-02-01 23:20:48 UTC
the fit looks mostly fine to me, my changes would be drop the drone link augmentor for a tractor beam, there is no reason for scout drones to leave unmodified drone control range, anything I'd stick my drones on I can instapop with guns at that range. Now a mission item will get pulled in by the tractor at a faster speed than you can fly to it.

the other change is I would drop all the Cap rechargers and CCCs for a medium cap booster. lets you get an extra tracking comp and use the rig slots for something else. then again that looks to require an ACR so maybe not worth it, but I would probably drop a cap recharger for another tracking computer. looks like the fit would still have quite a bit of cap life like that, plus getting used to pulsing modules is a good thing. having everything constantly running and not thinking about it makes for sloppy game play.

@ChainsawPlankto on twitter

chaosgrimm
Synth Tech
#3 - 2015-02-02 00:21:42 UTC
Machariel, warp speed rigs. No tank (maybe just an armor rep, any size will do)

Take a MWD. Fit for projection, application and lock time
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#4 - 2015-02-02 00:29:58 UTC
chaosgrimm wrote:
Machariel, warp speed rigs. No tank (maybe just an armor rep, any size will do)

Take a MWD. Fit for projection, application and lock time


really?
Chainsaw Plankton
FaDoyToy
#5 - 2015-02-02 03:50:05 UTC
Tsukino Stareine wrote:
chaosgrimm wrote:
Machariel, warp speed rigs. No tank (maybe just an armor rep, any size will do)

Take a MWD. Fit for projection, application and lock time


really?


really, thing warps like a frigate (ceptor if you add warp speed implants) can gank the hell out of a level 3 without blinking, and/or has the speed to quickly complete objectives, if the warp in isn't optimal. next best thing is either a warp speed rapid heavy missile raven, or a warp speed ishtar, can't remember and don't have the numbers saved anywhere. Personally I'm a fan of the ishtar.

my previous post only really dealt with the OPs fit, was in a bit of a rush to SUPER BOWL!

then again with a mach might not learn a whole bunch in lv3s everything will melt before you can think about anything but locking the next target. heck I more or less had that "problem" with an ishtar.

@ChainsawPlankto on twitter

Eladanus
24th Imperial Crusade
Amarr Empire
#6 - 2015-02-02 07:11:22 UTC
Thanks for the advice guys. Will run the Brutix changes through eft when I get in from work and see what I can do.
Last time I logged in Machs were over 1bil, so it's nice to see that price dropping, will definitely consider it for lvl4s, if not 3s
Auduin Ituin
Doomheim
#7 - 2015-02-02 09:02:08 UTC
Eladanus wrote:
Thanks for the advice guys. Will run the Brutix changes through eft when I get in from work and see what I can do.
Last time I logged in Machs were over 1bil, so it's nice to see that price dropping, will definitely consider it for lvl4s, if not 3s
yeah, look up the L3 Blitzing Mach. Costs about 690m, not including implants, but the isk/hour shouldn't suffer that much without them. According to the thread, it can pull about 90m/hour.
Market McSelling Alt
Doomheim
#8 - 2015-02-03 13:40:08 UTC
Auduin Ituin wrote:
Eladanus wrote:
Thanks for the advice guys. Will run the Brutix changes through eft when I get in from work and see what I can do.
Last time I logged in Machs were over 1bil, so it's nice to see that price dropping, will definitely consider it for lvl4s, if not 3s
yeah, look up the L3 Blitzing Mach. Costs about 690m, not including implants, but the isk/hour shouldn't suffer that much without them. According to the thread, it can pull about 90m/hour.



Mach or Gila >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Everything else

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

chaosgrimm
Synth Tech
#9 - 2015-02-04 18:08:26 UTC  |  Edited by: chaosgrimm
Tsukino Stareine wrote:
chaosgrimm wrote:
Machariel, warp speed rigs. No tank (maybe just an armor rep, any size will do)

Take a MWD. Fit for projection, application and lock time


really?


Oh yeah, mach is a beast at 3s. Gets to the mission faster than a cruiser even when considering the higher align time, + has better dps/ projection, and it has more slots while not requiring a tank, so nearly every module slot can be used for things that improve clear time. ( I would approve a armor repper just to rep the occasional armor dmg when traveling between missions.)
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#10 - 2015-02-04 18:23:54 UTC
Ok, everything you guys said isn't wrong but

Can you read the OP again and then come back to me about why a mach is a ridiculous suggestion for this guy?
Paranoid Loyd
#11 - 2015-02-04 18:52:41 UTC  |  Edited by: Paranoid Loyd
That fit is fine, but too much cap and slow. I also agree with Chainsaws comment about the Drone Link Augmentor. Drones on this boat should only be used to kill elite frigs that get under your guns. If your cap skills are good, careful mod management and good flying means you don't really need any cap mods. Mission pocket travel with an AB in a BC sucks and makes your mission times longer, I always try to fit an MWD. Unscripted sensor booster gives you better lock times and puts your lock range past Spike optimal.

This is where I ended up last time I ran missions. Once you get comfortable in your fit, move towards something like this.

[Brutix, LVL 3]
Medium Armor Repairer II
Armor EM Hardener II
Armor Thermic Hardener II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

Experimental 10MN Microwarpdrive I
F-90 Positional Sensor Subroutines
Tracking Computer II, Tracking Speed Script
Tracking Computer II, Tracking Speed Script

250mm Railgun II
250mm Railgun II
250mm Railgun II
250mm Railgun II
250mm Railgun II
250mm Railgun II
Small Tractor Beam I

Medium Nanobot Accelerator I
Medium Ancillary Current Router I
Medium Auxiliary Nano Pump I


Hobgoblin II x5

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

chaosgrimm
Synth Tech
#12 - 2015-02-04 19:39:01 UTC  |  Edited by: chaosgrimm
Tsukino Stareine wrote:
Ok, everything you guys said isn't wrong but

Can you read the OP again and then come back to me about why a mach is a ridiculous suggestion for this guy?


Burden of proof is usually on the person making the claim but as to where my recommendation stims from:

Quote:

I'm just now getting back into the game after a while off. I have an apoc fitted out to almost complete t2 for level 4s, but I figure before I get that going again, I'd start doing some level 3s, just to get a feel for everything again.

[Suggests he has battleship skills]

My skills are lowish (12mil) and split all over the place, but I'm looking for recommendations for good ships to get going in. In the past I've used a drake and a harbinger, both with success - but I'm also now looking at a brutix and hurricane.
[Suggests gallente and minmatar skills... Or at least a willingness to train them. If he's got BC for minmatar and gallente hes very close to a mach]


I'm not 100% on what faction of ships I want to focus on in the future - though I know that I'm leaning slightly away from missiles and drones. I've been using a well-kitted out retribution the last few days, doing soe and anoms just to get back into it and I seem to prefer the 'get stuck in' approach!
[Suggests wanting turrets]

So yeah, I have no preference on ship, faction, weapons or anything. I have standings to mission up to lvl4 in caldari and amarr space, so I'm not too limited.

Suggest away!

[Suggests any suggestions are welcome ones]
MadChild1
#13 - 2015-02-04 19:49:40 UTC
Paranoid Loyd wrote:
That fit is fine, but too much cap and slow. I also agree with Chainsaws comment about the Drone Link Augmentor. Drones on this boat should only be used to kill elite frigs that get under your guns. If your cap skills are good, careful mod management and good flying means you don't really need any cap mods. Mission pocket travel with an AB in a BC sucks and makes your mission times longer, I always try to fit an MWD. Unscripted sensor booster gives you better lock times and puts your lock range past Spike optimal.

This is where I ended up last time I ran missions. Once you get comfortable in your fit, move towards something like this.

[Brutix, LVL 3]
Medium Armor Repairer II
Armor EM Hardener II
Armor Thermic Hardener II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

Experimental 10MN Microwarpdrive I
F-90 Positional Sensor Subroutines
Tracking Computer II, Tracking Speed Script
Tracking Computer II, Tracking Speed Script

250mm Railgun II
250mm Railgun II
250mm Railgun II
250mm Railgun II
250mm Railgun II
250mm Railgun II
Small Tractor Beam I

Medium Nanobot Accelerator I
Medium Ancillary Current Router I
Medium Auxiliary Nano Pump I


Hobgoblin II x5


Nice build! Im gonna give it a try
Eladanus
24th Imperial Crusade
Amarr Empire
#14 - 2015-02-04 20:48:07 UTC
The Mach might be a little way off for me yet, but I guess that is probably the way I'm headed. Still feeling out exactly where I'm going, ship wise, just got to try a few things and see I guess. Thanks for all the suggestions though!

Thanks Loyd for the Brutix fit, will give it a look.
Ion Kirst
KIRSTONE ALLIANCE
#15 - 2015-02-06 22:32:48 UTC
Tsukino Stareine wrote:
Ok, everything you guys said isn't wrong but

Can you read the OP again and then come back to me about why a mach is a ridiculous suggestion for this guy?



I agree, the title is "Level 3 choices"'. . . . getting a 1B Mach to run them is just . . . Stup** . . . ahem . . . I mean not needed.

Doesn't matter if the Mach can tank the hell out of a L3, so can many other much cheaper ships.

I have found that a Ferox (for me) works better in a L3 that a Brutix, and the Ferox tanks very good too.

So to get a Mach for L3s is not the way to go. Now getting a Mach for L4s, that is good advice.

Wait a min. The guy has 1B laying around, or does he have to make it first? Recommendation should be to get a cheaper BS, to run L4s with while he earns the money to buy that Mach.

That is the same for what most people have done. They may have made isk by running L2s, to get their BC for L3s. Then run L3s to make isk for that BS. Then as I did, running L4s in a Raven, making isk for a CNR, and then on to a Golem.

It's a progression. (Unless, someone uses real money to buy their way thru the game.)

-Kirst

Always remember Tovil-Toba, and what was done there.

chaosgrimm
Synth Tech
#16 - 2015-02-08 13:19:48 UTC
Much of the information you're providing is misleading or outdated

Ion Kirst wrote:

I agree, the title is "Level 3 choices"'. . . . getting a 1B Mach to run them is just . . . Stup** . . . ahem . . . I mean not needed.

Doesn't matter if the Mach can tank the hell out of a L3, so can many other much cheaper ships.

The mach setup is less than ~530 mil
It's not about the tank. You dont need to fit a tank so all ur slots can go toward, dps, projection, mobility, lock time, etc. so everything you fit can contribute to completing the mission faster. You get more slots than a BC, but none of them need to be fit with tanking mods.

Ion Kirst wrote:

I have found that a Ferox (for me) works better in a L3 that a Brutix, and the Ferox tanks very good too.

So to get a Mach for L3s is not the way to go. Now getting a Mach for L4s, that is good advice.

Compared to your ferox, the Mach in L3 will arrive at the mission sooner, have more dps + projection, have a higher top speed, and better locktime, mainly because it doesnt need a tank and has a warpspeed bonus. Due to the nature of 3s there will be missions the mach will have completed before you can actually land on grid... let alone shoot something.

Ion Kirst wrote:

Wait a min. The guy has 1B laying around, or does he have to make it first? Recommendation should be to get a cheaper BS, to run L4s with while he earns the money to buy that Mach.


The mach fully fitted is less than 530 mil at current prices and the OP already has a cheap Apoc.
Ion Kirst
KIRSTONE ALLIANCE
#17 - 2015-02-08 16:11:52 UTC
Chaosgrimm,


You've made the cost of the Mach as issue, when it was it's use.

You've taken the comment on the tank out of context, as it was not I who said it can tank the hell out of L3s. L3s are so easy, many ships can tank them easily too.

The Mach needs all sorts of mods to help those big guns hit those L3 targets. Some ships don't need any, and I only use one on the Ferox.

Using a Mach in a L3 is like using a sledgehammer on a brad. All that just to make 500 to 1500 LPs? and how much isk? Most of that firepower is wasted.

And so what if you can warp to a mission a few seconds faster, but don't say you'll have the mission done before I would even get there. That is pure BS and I'm not talking about a Ferox.

I'm sure you could even come up with a fit so a Mach can blow thru L2s too.

But this is EVE, we can almost do anything we want. So if using that big bad 500M Mach for L3s in high sec makes you happy, then by all means do it. You know it's over kill, we know it's over kill.

Using a Mach for L3s? No, just no


-Kirst

Always remember Tovil-Toba, and what was done there.

Paranoid Loyd
#18 - 2015-02-08 17:19:35 UTC
Does Mach run them the fastest? Yes, I believe Stoic actually compiled numbers showing that it does. The caveat here is you need a strong understanding of how it should be flown for it to be more efficient.
Should it be recommended to folks that don't know what they are doing? Probably not.
Is it over kill? That is a matter of opinion. It comes down to what your goals are.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Ion Kirst
KIRSTONE ALLIANCE
#19 - 2015-02-08 20:32:23 UTC  |  Edited by: Ion Kirst
Paranoid Loyd wrote:
Does Mach run them the fastest? Yes, I believe Stoic actually compiled numbers showing that it does. The caveat here is you need a strong understanding of how it should be flown for it to be more efficient.
Should it be recommended to folks that don't know what they are doing? Probably not.
Is it over kill? That is a matter of opinion. It comes down to what your goals are.



I agree somewhat of what you said.

Here is that post of Stoic's:

https://forums.eveonline.com/default.aspx?g=posts&t=345580

He admits that he did it for giggles and laughs. Read the entire post. Those Republic Fleet Gyros are about 75M each.

For all that time and effort, going as fast as possible to and thru each mission, trying not to waste a second, is just a bit too much.

And after it all, what did he end with? It really wasn't done to make any money. Probably lost more on the salvage than what was made on the bounties.


IMHO

-Kirst

Always remember Tovil-Toba, and what was done there.

chaosgrimm
Synth Tech
#20 - 2015-02-09 02:05:19 UTC  |  Edited by: chaosgrimm
Ion Kirst wrote:

And so what if you can warp to a mission a few seconds faster, but don't say you'll have the mission done before I would even get there. That is pure BS and I'm not talking about a Ferox.

I'm sure you could even come up with a fit so a Mach can blow thru L2s too.

you obviously havent used a mach for this and havent actually made these comparisons..... It's not BS and ive done it. For example, just hoping on the test server here, warp to a gate ~12.9AU away (not pre-aligned), then back to station (until warp dropped), took the:
* mach about 1 min 3 sec, when fit with 3 t1 warp speed rigs
* hurricane about 1 min 33 seconds when fit with no warp speed rigs (like most BC's are fit for 3s)
* hurricane about 1 min 9 seconds when fit with warp speed rigs

So in this scenario of 1 jump to the mission system at a distance of ~12.9 AU (which is on the conservative side as the distance between the station an gate can be and usually is higher) followed by a warp to the mission of ~12.9AU, ive got anywhere between a 6 and 30 second head start depending on how you've rigged ur BC, or possibly more depending on how far the gates are from your station in system.

With that in mind, consider L3 missions blitzes of:
* What goes around comes around
* Stop the Thief
* Retribution
* Guristas Spies
* Duo of Death
* Damsel in Destress

If you dont fit warp speed rigs... these will be complete before you land... if you do fit warpspeed rigs, some of them will. And these are just the ones i recall from memory.

Ion Kirst wrote:

But this is EVE, we can almost do anything we want. So if using that big bad 500M Mach for L3s in high sec makes you happy, then by all means do it. You know it's over kill, we know it's over kill.

You know it's over kill, we know it's over kill.

Using a Mach for L3s? No, just no

This is subjective. By this standard, you could consider battleships overkill in 4s, as you could complete them in frigs.

You may be fine running these missions less efficiently than you could, that's ur call, but you act like im trying to say that everyone everywhere should use machs for lvl 3 all the time. I made a suggestion to try to help someone who was asking for help, based on reasons i've outlined earlier in this thread.

IMO, the OP is in a good position to start looking at a Mach. He's:
* already got a cheap battleship
* looking at minmatar/gallente BC skills
* could use the mach in 3s preparing for 4
* refit the purchase into a L4 mission runner.

For these reasons, I made this suggestion. I dont understand why you are getting all bent out of shape over a suggestion that I gave to another player who was asking for help/input. You'll notice I never once said that a battlecruiser was a bad call/ bad choice/ etc, and the OP's exact phrasing was "if I could do better in a hurricane or anything else, let me know". A mach is more efficient than any BC, so mach was the suggestion I made. If you dont like it, that's fine, but suffice it to say I am a little curious as to why you would go out of your way to derail the thead from the OP's request, to pick a fight over a suggestion that wasn't intended for you in the first place.

Like it or not, there is merit to using a mach, but whether or not it's the right choice for the OP, is the OP's decision, not yours. If the OP decides he wants a BC, that fine with me and I wont challenge that. I will however, challenge these fabrications of the Mach you're creating. You're making claims about ship you clearly havent used for this purpose and are corrupting the valid information (being the entire point of the request to begin with) in the thread, based completely on outdated information and your opinions on how things should be.

The mach is the right choice for me in my occasional standing grinds. If it's not the right choice for you, that's fine. But let the OP make his own decision about what's right for him, based on factual information.
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