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Dev blog: A Glimpse into the Future of Ship Skins

First post First post
Author
Harry Saq
Of Tears and ISK
ISK.Net
#261 - 2015-01-27 16:59:46 UTC
This implementation for skins is terrible and will go the way of the industry teams. Just a prediction...

Minecraft is popular for a reason, customization that is inherent and seamless to the in-game mechanic is the only way this works.

Aurum and that entire out of game interface store concept is an abysmal model (the CSM minutes referenced a need to reduce the number of currencies, I would argue you need to reduce the places you have to go to do stuff like this). Didn't you guys fire the dude that dreamed up this albatross in the first place after monocle gate. Let a bad idea just die, be bold an move on already...or rather, be way behind the curve and just walk away from a bad model.
Hanekawa Tsubasa
Hellhound Brotherhood
#262 - 2015-01-27 23:03:49 UTC  |  Edited by: Hanekawa Tsubasa
Guys I don't really care about these details of game mechanics, just hope graphics with multiple colors will work fast and won't lead to a monster client storing all this new graphic content. Cheers for turning your attention to this long awaited improvement.

I'll be happy to paint my ship pink with a Hello kitty logo like this http://go-dl.eve-files.com/media/1202/20120209023127.jpg and if you'll manage to do it you've sold the stuff to me alredy.

Also nekomimi please, somewhere closer to summer ^^

Good luck
Dominique Vasilkovsky
#263 - 2015-01-28 09:32:54 UTC
Please offer a permanent skin that will give the Sleipnir back the original Cyclone based look, I will happily pay 50 PLEX for it.
Oakheart Stoneface
Scorpio Mortis
#264 - 2015-01-28 21:55:42 UTC
Nevyn Auscent wrote:

Is it possible to key skins to other attributes. For example, if you get to 9.0 or 9.9 standing with a Faction/Corp etc you get an automatically applied permanent skin, but will lose it again if you drop below it?
This allows people who do large amounts of missioning for corps to show their loyalty, without having a market impact since it isn't sold.

I have asked for this several times, but have never had a response. For missioners this would be a great idea, but I don't think CCP or CSM give a damn about PvE.
CCP Terminus
C C P
C C P Alliance
#265 - 2015-01-29 18:14:27 UTC
Oakheart Stoneface wrote:

I have asked for this several times, but have never had a response. For missioners this would be a great idea, but I don't think CCP or CSM give a damn about PvE.


See post #254
Hope that answers your question.

@CCP_Terminus // Game Designer // Team Size Matters

Maddaxe Illat
Kerberos Inc.
#266 - 2015-01-30 13:13:32 UTC
Yes let make this game more like wow how about if we loss a ship you just give it back with ever think in it. Why so some get there ship skin back for being dumb asses
Destoya
Habitual Euthanasia
Pandemic Legion
#267 - 2015-01-30 18:47:56 UTC
Here's some further thoughts about time limited ship skins:

Personally, my (PVP) fleet is quite massive in terms of sheer ship numbers. I'm limited by SMA space since my group has to pack up and move every couple months or so, which makes me imagine that other more static groups could have even more extensive ship collections, and I am sitting over 50 different ships in the staging system. Coupled with the fact that ship losses are a fairly rare occurrence for me, this means that ultimately I'm fairly unlikely to fly a given ship more than once or twice in a month.

Therefore, I don't foresee myself ever using some sort of time limited ship skin. I dont like feeling obligated to fly any particular ship since I enjoy flying the exact right ship for the task at hand. I feel the pressure to use a ship before a skin timer times out is even worse design than making the skins permanent, especially since these skins would be paid for (even if indirectly) with real money.

I definitely enjoy skinning ships, but if prices are the way I suspect they will be I think wont use the feature much for most of the "minor" ships in my hangar. For example, I'm not going to pay 50m to skin a rifter, even permanently, and I'm certainly not going to pay 5m to maybe use the ship once and then just have the skin expire. The old "use it until you lose it" system is certainly superior for my (and many others if my experience is accurate) usage traits. I'd like to see you guys at least offer "1-use" skins as an option in the shops in addition to permanent and time limited ones.

I'd also like to reiterate my support for a robust ship editing suite to use in-game, a la Forza or GRID, as countless player (and CCP) made mockups have shown. You could sell corp colors/textures in the shop to ensure that the color schemes stay relatively within the game universe. Premade shapes/stripes to use in the skins and a strict policy on racist/vulgar imagery should keep the worst of it away. I realize that this is far more technically in depth than just selling preexisting schemes in the store but I honestly think it's worth it. Ship customization is probably the number one most requested feature of eve over the years is and a dedicated dev effort across multiple teams to make it possible is certainly worth it.
Sgt Ocker
What Corp is it
#268 - 2015-01-31 04:04:58 UTC
Why not a license to paint your ships, rather than a license for a ship.
I might buy a license if I can use it to paint up whichever ship I choose to fly that day but would not buy individual licenses for individual ships.

Especially if your looking at corp or alliance motifs and colors. There are hundreds of ships and just as many doctrines, having to buy your corp colors for every ship you might fly is not something I look forward to.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Sahn Koon
Yuvha
#269 - 2015-01-31 09:57:37 UTC
Sahn Koon wrote:
Will T2 and T3 ships be able to use these new skins? Or are they mainly for T1?


Is the answer to this question so obvious that it's not worth answering? Or is it off topic because it's not about how we get skins?
Oakheart Stoneface
Scorpio Mortis
#270 - 2015-01-31 20:42:55 UTC
CCP Terminus wrote:
Oakheart Stoneface wrote:

I have asked for this several times, but have never had a response. For missioners this would be a great idea, but I don't think CCP or CSM give a damn about PvE.


See post #254
Hope that answers your question.

Thank you for the response.
We can only wait and see what materialises.
CCP Terminus
C C P
C C P Alliance
#271 - 2015-02-01 14:02:05 UTC
Sahn Koon wrote:
Sahn Koon wrote:
Will T2 and T3 ships be able to use these new skins? Or are they mainly for T1?


Is the answer to this question so obvious that it's not worth answering? Or is it off topic because it's not about how we get skins?


SKIN Licenses can affect multiple ships, depends what it says in the license. They could affect T2 and T3 ships quite easily, however the system may not launch with any. Many T2 ships are still reskins of T1 ships so we don't want to cause confusion.

@CCP_Terminus // Game Designer // Team Size Matters

Arthur Aihaken
CODE.d
#272 - 2015-02-02 00:36:08 UTC
CCP Terminus wrote:
SKIN Licenses can affect multiple ships, depends what it says in the license. They could affect T2 and T3 ships quite easily, however the system may not launch with any. Many T2 ships are still reskins of T1 ships so we don't want to cause confusion.

Are you able to expand on this a bit? Are we referring to different ships within the same class (ie: Raven, Navy Raven, Golem) or entirely different classes of ships (ie: frigate, cruiser, battleship, etc.) Finally, what's the tentative ETA for a rollout of the initial release?

I am currently away, traveling through time and will be returning last week.

Arthur Aihaken
CODE.d
#273 - 2015-02-02 01:18:22 UTC  |  Edited by: Arthur Aihaken
CCP Terminus wrote:
SKIN Licenses which are obtained through the game, as loot drops or from LP Stores are time limited once applied. The License doesn't disappear, but once applied to a character the SKIN option in the fitting window will disappear after a certain amount of time has elapsed.

I implore you: Please reconsider the concept of time-limited skins. Nothing good will come from it...

With respect to the proposed SKIN interface, I think overall it's a sound concept and keeps the acquisition, application, modification or removal of skins relatively simple and accessible (particularly for those in wormhole space). However, I do not think there should be an 'unlimited' or 'time-limited' options but rather utilize the current setup of a fixed # of licenses so that these skins actually have some inherent value.

Skins obtained through loot drops should be single usage without any time restrictions. Skins obtained through Aurum should be for a set number of uses (as is currently implemented), again - without any time restrictions.

There are two main reasons the current skin license system has met with a lukewarm reception:
1. The lack of skin variety and class limitations where skins can be applied.
2. The inability to re-skin a pre-rigged ship.

The new SKIN interface removes all obstacles to #2, and it also sounds like both the quantity and quality of skins that are issues in #1 will be vastly improved upon. Once applied a skin should remain with the ship until either destroyed or repackaged and sold on the market (if traded or sold through contract skins should remain as part of the ship). The suggestion of a 4th 'skin' rig which could display a small skin preview in the fitting window would be a welcome addition. And there's minimal reimbursement involved (as only a handful of unique ship types would need to be consolidated).

I am currently away, traveling through time and will be returning last week.

CCP Terminus
C C P
C C P Alliance
#274 - 2015-02-02 02:15:02 UTC
Arthur Aihaken wrote:
CCP Terminus wrote:
SKIN Licenses can affect multiple ships, depends what it says in the license. They could affect T2 and T3 ships quite easily, however the system may not launch with any. Many T2 ships are still reskins of T1 ships so we don't want to cause confusion.

Are you able to expand on this a bit? Are we referring to different ships within the same class (ie: Raven, Navy Raven, Golem) or entirely different classes of ships (ie: frigate, cruiser, battleship, etc.) Finally, what's the tentative ETA for a rollout of the initial release?

So SKIN Licenses can potentially affect multiple ships within the same class (i.e: Raven, Navy Raven, Golem), whole classes of ships (i.e: all Gallente frigates), or some other combination. They are very flexible.
The real limitation is on the art side. We have the ability to reskin ships with different factions very easily right now, but the automatic results are not high enough quality to be released publicly.
Because of this, each skin currently goes through it's own art pass to make sure everything looks right. For example, we don't just make a Quafe skin and have it available art-wise for everything. Touchup needs to be done individually for the Quafe Tristan, Quafe Vexor, Quafe Dominix, etc.

We don't have any current details to share on when the feature will be released, or what the conversion process will be. There will be another dev blog closer to the release with an in depth look at he feature and conversion plans. In the mean time we will be looking at feedback, and it does affect our design.

@CCP_Terminus // Game Designer // Team Size Matters

Old Man Sam
Fishy Old Men in Space
#275 - 2015-02-02 03:19:14 UTC
I have a very strong dislike of these time limited skin licences. I don't always fly my rifter, but when I do I don't want to also pay a monthly fee for it to be shiny. I already pay monthly to fly it anyway. (Or buy a perma-licence, which sounds expensive for my tastes)
Why not instead have destruction limited skins? Meaning that I buy say a 5 use skin license, so that I can paint my rifter some shiny colour. When my rifter goes boom, I lose 1 use on my license. If I never lose my ship, its a permanent licence, but it sticks with the eve mentality of stuff being gone when it blows up.

Also, ship-locked 1 lose licences should be a thing, so that things like victory rattlesnake ect retain their value. Who ever has the ship has a 1 lose licence, end of story. Ship go boom, licence gone, ship gone, welcome to EVE.
Arthur Aihaken
CODE.d
#276 - 2015-02-02 07:35:59 UTC  |  Edited by: Arthur Aihaken
CCP Terminus wrote:
So SKIN Licenses can potentially affect multiple ships within the same class (i.e: Raven, Navy Raven, Golem), whole classes of ships (i.e: all Gallente frigates), or some other combination. They are very flexible.
The real limitation is on the art side. We have the ability to reskin ships with different factions very easily right now, but the automatic results are not high enough quality to be released publicly.
Because of this, each skin currently goes through it's own art pass to make sure everything looks right. For example, we don't just make a Quafe skin and have it available art-wise for everything. Touchup needs to be done individually for the Quafe Tristan, Quafe Vexor, Quafe Dominix, etc.

Appreciate the reply, thanks. From an interface standpoint, will 'skins' that apply to multiple hulls be treated as a single SKIN license?

Quote:
We don't have any current details to share on when the feature will be released, or what the conversion process will be. There will be another dev blog closer to the release with an in depth look at he feature and conversion plans. In the mean time we will be looking at feedback, and it does affect our design.

I think the team is on the right track with how skins should be applied via the fitting window. This eliminates the biggest stumbling block at present, that being pre-rigged ships. As someone who has been eagerly anticipating this feature for quite some time, I will happily purchase Aurum through one method or another to acquire any desired skins through the NEX store. The limited-time concept for loot-drop skins has absolutely zero appeal for me, though. Whether the skins are unlimited use (as proposed) or destructible with a set number of applications makes no difference.

While I know the team can't promise or commit to anything, here are a few features that would really take this to the next level:
• The ability to set the base hull colour and reflectiveness (from matte to high gloss)
• The ability to set the colour of the ship running lights and engine exhausts

Thanks for your consideration in-advance.

I am currently away, traveling through time and will be returning last week.

Harry Saq
Of Tears and ISK
ISK.Net
#277 - 2015-02-02 21:38:35 UTC
- SKINs are a logical place for players to put their flair on a ship without altering their actual performance.
- They should be an in-game mechanic completely outside of any store.
- SKINs should be part of the manufacturing process.
- Can be a post-manufactured process done to an existing hull.
- Can be added to a BPC run (making invention/blueprint copying worth it).
Kelleth Kirk
Caldari State - Osprey Wing 7
#278 - 2015-02-03 18:47:53 UTC
So, I have to ask again, since I got no response to my other post.

If I have a Gila, will I be able to use the Moa skin on it?

I miss having ISK.

RangerGord
Rothschild's Sewage and Septic Sucking Services
The Possum Lodge
#279 - 2015-02-06 16:10:11 UTC
Sgt Ocker wrote:
Why not a license to paint your ships, rather than a license for a ship.
I might buy a license if I can use it to paint up whichever ship I choose to fly that day but would not buy individual licenses for individual ships.

Especially if your looking at corp or alliance motifs and colors. There are hundreds of ships and just as many doctrines, having to buy your corp colors for every ship you might fly is not something I look forward to.
This, completely this.

If we are going to be buying the copyright license to use their logo's and colors, then why does it have to be limited to that specific hull type? One would figure if you buy the license for X paint scheme, that you could apply that scheme to any ship you wanted.

Then when taking into account corp/alliance logos and color schemes, you saying that everyone will have to purchase these licenses for each specific hull type across all how many different ships in the game?

One final question, as I couldn't find it listed in here:

It was mentioned that this was to reduce load and time required to make changes due to the excessive number of effectively duplicate ships with only different color schemes. Does that mean that the overview will no longer show all those variants in the Type column anymore, like will the ship be identified (In game as well as say killmails etc) as a Kador Abbadon or just Abbadon. And if not then how will they be identfied? Or will you have to zoom in on each ship to see if it has a special paint job or not? If you have to zoom in to see it, will it be something that everyone can see automatically without having to 'look at' the specific ship as is the problem with seeing currently fit turrets on other ships.
Dangeresque Too
Pistols for Pandas
#280 - 2015-02-06 16:55:06 UTC
I'll again bump the SKIN Rig Slot idea...

Or better phrased, since CCP really likes their lore, you can always say that you have to hire a team to paint your hull for you. Once painted it stays painted until esploding or re-painting. This would fit in with their idea of wanting ships to show visible wear after time and battle damage etc. Then you could have the players need to put their ship in for "retouching" at the paint shop. Same process, just makes it come back looking like new and costs less than a full out paint job.

This would fit better than their current nanobot idea, cause if your ship reskins itself every time you undock/board/etc, then why the heck would your ship every show damage or dirt or aged paint? It would only show this wear and tear if the paint was permanent.

The ship painting could just be added to the repairshop service in stations, you toss your fit/rigged ship at the shop and say 'paint it these colors please', they charge you X amount of isk, and you get your painted ship.

But as it stands their ideas of ships showing wear and yet reskinning upon every undock contradict each other massively.