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The 10 resons why Technetium needs a nerf

Author
Tanya Powers
Doomheim
#21 - 2011-12-20 12:11:30 UTC
Hemmo Paskiainen wrote:
moon distribution in eve

2x harvesting arrays on 1 moon, harvesting 200 per hour

Monthy hours 30 days x 24 = 720

Current moon goo value *200 goo* 720 hours = profit a month

Caesium..............2936,97*200*720 = 422.923.680 ISK
Technetium...........100.975,76*200*720= 14.540.509.440 ISK
Hafnium................1999,99*200*720= 287.998.560 ISK
Mercury..................3779,63*200*720= 544.266.720 ISK

Promethium.......5509,44*200*720= 793.359.360 ISK
Dysprosium.......9698*200*720 = 1.396.512.000 ISK
Neodymium.......20396,99*200*720= 2.937.166.560 ISK
Thulium..............2426,84*200*720= 349.464.960 ISK


#1. Technetium moons are the most centralised moons in EVE
#2. The Regions in where Technetium is located forms a geographic island witch greatly benefits its defenders
#3. A techitium cartel has been formed witch doesnt sell under 100,000 ISK p/u due reson #1
#4. The income compared to other R32 moons is so much more hugh that there need to be somthing broken
#5. The hugh income from #3 & #1 has a too big effect on 0.0 politic situation.
#6. After the T2 material change, T2 ships got more expensive whitchs has negative effect on pvp
#7. The NIP between the Techcartel allows people to build tech funded supercapital production risk free
#8. The unfair ISK income makes it unpossible to break the Tech Cartel
#9. 1 R32 moon has 6 x more value than the most profitable R64 moon yet the R64 is more rare
#10. Someone was sleeping the last T2 ship materiala got change
#11. There must be something wrong if even the holders say the gain too much isk form the moons
#12. 269 X 14,540 million = 3900,5 Billion isk go´s into 2-3 Allainces EACH MONTH

Let The Trolling Begin!!



+1 for you

Some alliances do nothing to improve their market and so their production populace/corps/slaves other than make gazillions of isk every month they can never spend, directors of course have places of choice and produce the most expensive ships in game getting even richer etc etc.

Tech moons should just deplete like every harvested rock and spawn everywhere else in New eden, might that be in high sec, low sec or worm wholes.
Tanya Powers
Doomheim
#22 - 2011-12-20 12:22:20 UTC
Aineko Macx wrote:
Hemmo Paskiainen wrote:
Aineko Macx wrote:

The simplest solution to this would be to introduce some of the missing alchemy reactions. This would at least establish some bounds of mineral value relative to each other.

What do u mean by this?

There is currently no alchemy reaction for Technetium. If one was introduced, people would do it as long as the input moon minerals and the cost of running the reaction is lower than of the resulting Tech.
By doing so, the supply for Tech would increase, lowering it's market value, while the demand for the alchemy minerals would increase, raising their market value.
Effectively, Tech would experience a soft upper value cap relative to the cost of the alchemy minerals and of running the reaction. Likewise, the alchemy reaction input minerals would experience a minimum value floor relative to the value of the resulting tech.

This removes the Tech bottleneck as long as the alchemy input materials are not bottlenecked themselves. This is a simplification and there are some underlying assumptions, but that's basically it.



Well I'm sorry to tell you that you're wrong.

All they have to do is spot those sell orders, buy them and sell them at higher prices.
Prices are fixed at 1000% over the lowest moon mat, do you think it's that easy to replace the milky cow?

You're forgetting those owners are cumulating hundreds (yes hundreds) of trillions isk per year. When you have that much isk what else can you do when you can buy whatever in game? - sell it for rl cash? Lol
Aineko Macx
#23 - 2011-12-20 12:24:07 UTC  |  Edited by: Aineko Macx
People are exaggerating the stagnating effect more balanced R64 and R32 values would have.
The individual moon would be less valuable, but there would be more valuable ones. And I never heard an alliance insist on having less valuable moons. There is always something more to fight for.

EDIT: lol @ poster above.
Tanya Powers wrote:
All they have to do is spot those sell orders, buy them and sell them at higher prices.
Prices are fixed at 1000% over the lowest moon mat, do you think it's that easy to replace the milky cow?

If I was doing tech alchemy I would be very happy with people doing manipulation to keep prices high Lol
And if you are buying the alchemy inputs from market, you're doing it wrong...
Emoglee
Deep Core Mining Inc.
Caldari State
#24 - 2011-12-20 12:38:25 UTC
I think we all can agree on the fact that tech definitely needs some tweaking, even the duders that are holding tech moons at the moment. Nevertheless tech shouldn't be nerfed into oblivion as it's one factor that generates fights. With the nerf of jump bridges and sanctums ccp ****** with 0.0 already, if they go on and nerf moon goo in general as well, there wont be any reason to live and fight in 0.0 space anymore.

In my opinion we just need to have the other moon mins like neo moons in the south balanced.
Warzon3
Perkone
Caldari State
#25 - 2011-12-20 15:07:45 UTC
add technetium to alchemy

while we are at it add all moon go to alchemy
Krios Ahzek
Royal Amarr Institute
Amarr Empire
#26 - 2011-12-20 15:13:46 UTC
Emoglee wrote:
I think we all can agree on the fact that tech definitely needs some tweaking, even the duders that are holding tech moons at the moment. Nevertheless tech shouldn't be nerfed into oblivion as it's one factor that generates fights. With the nerf of jump bridges and sanctums ccp ****** with 0.0 already, if they go on and nerf moon goo in general as well, there wont be any reason to live and fight in 0.0 space anymore.

In my opinion we just need to have the other moon mins like neo moons in the south balanced.


If they magically changed the mineral distributions around so that everybody has equal amoutns of tech, then it would somewhat keep its value, but there would always be the possibility of invading your neighbor to double your tech moon count.

 Though All Men Do Despise Us

Messoroz
AQUILA INC
#27 - 2011-12-20 15:23:05 UTC
AAA just mad that goons are going to get all the tech during their great russian genocide campaign.
Brooks Puuntai
Solar Nexus.
#28 - 2011-12-20 15:45:15 UTC  |  Edited by: Brooks Puuntai
Why am I not surprised the OP is -A-.

As far as Moon goo goes. It wouldn't a bad idea to have moon mineral output dependent on artificial min/max value set by CCP to make it dynamic. Once value of said moon gets close to cap, moon output increases, and when value gets close to min, moon output decreases, Ofc this would still require the removal of bottle necks or a restructuring of t2 reqs.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

Tippia
Sunshine and Lollipops
#29 - 2011-12-20 15:50:50 UTC
Hemmo Paskiainen wrote:
those 3900 billion isk pumped in the ecomoy devide trough 5b = 780 moons worth fighting over, tech issue solved, more stuff to fight over, cheaper pvp ships, problem fixed.

Not a single ISK is being injected into the economy through moon mining btw.
Brooks Puuntai
Solar Nexus.
#30 - 2011-12-20 15:55:08 UTC
Tippia wrote:
Hemmo Paskiainen wrote:
those 3900 billion isk pumped in the ecomoy devide trough 5b = 780 moons worth fighting over, tech issue solved, more stuff to fight over, cheaper pvp ships, problem fixed.

Not a single ISK is being injected into the economy through moon mining btw.



Shh Tippa let him have his moment.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

Akita T
Caldari Navy Volunteer Task Force
#31 - 2011-12-20 16:13:05 UTC  |  Edited by: Akita T
Hemmo Paskiainen wrote:
list responded to below


#1. Technetium moons are the most centralised moons in EVE
#2. The Regions in where Technetium is located forms a geographic island witch greatly benefits its defenders

That is inaccurate.
All the moon minerals in that rarity class are "racial-themed" moon minerals found in abundance only in the assigned race's NPC spawn spots.


#3. A techitium cartel has been formed witch doesnt sell under 100,000 ISK p/u due reson #1
#7. The NIP between the Techcartel allows people to build tech funded supercapital production risk free

If that would be indeed true, Technetium would sell for over 250k ISK/unit by now, more than either Dysprosium or Promethium ever sold for.
If anything, Technetium is quite undervalued due to most current holders falling knee over fist into being the fastest ones to unload the stuff and get as much ISK as they can... quite often, Tech moon owners sell to TRADER BUY ORDERS, and the traders give the impression of a "cartel".
So, what do you know, YOU could be a part of the so-called cartel yourself. Just set up a few buy orders first, then you can begin.


#4. The income compared to other R32 moons is so much more hugh that there need to be somthing broken
#5. The hugh income from #3 & #1 has a too big effect on 0.0 politic situation.
#9. 1 R32 moon has 6 x more value than the most profitable R64 moon yet the R64 is more rare
#8. The unfair ISK income makes it unpossible to break the Tech Cartel
#11. There must be something wrong if even the holders say the gain too much isk form the moons
#12. 269 X 14,540 million = 3900,5 Billion isk go´s into 2-3 Allainces EACH MONTH

Did you really need 6 points to make a single point ?

The income compared to any other moon (especially R64) is high enough to be "broken", yes. But that's nothing new.
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1207775 -> Posted - 2009.11.02
https://forums.eveonline.com/default.aspx?g=posts&t=9513 -> continuation on these forums
We've known about it for 2 years and warned CCP repeatedly this would happen.
CCP finally acknowledged it as a mild priority issue a few months ago, but there have been no practical results yet, nothing was implemented.
We'll just have to wait some more. It's not like they don't know.


#6. After the T2 material change, T2 ships got more expensive whitchs has negative effect on pvp
#10. Someone was sleeping the last T2 ship materiala got change

Yes, again, see linked threads.
It wasn't exactly easy properly balancing material needs with moon mineral rarity, but yes, they could have made a slightly better job.
However, the problem is that if they wanted to remove moon mineral bottlenecks, they would have either had to kill the entire T2 manufacture system from reactions to components and restart from scratch, or they could have tweaked needed build material amounts so much that it would have become nearly unrecognizable (much more than what they already did), either way, that would have made a lot more T2 component producers angry, and for good reason.
Also, actually, T2 ships got cheaper, raw-materials-wise. It's just that they got more expensive in terms of manufacture-hours and reactor-hours needed. But that means more cash (relatively speaking) for people that run reactions and component manufacture lines, which is actually a GOOD thing.
And, again, both Dysprosium and Promethium used to sell for more per unit. Even if it was not a perfect solution, it was better than NOT changing anything.
Yes, they could have done better, but they didn't exactly do all that bad either.

Cheap alchemy reactions for the entire second tier of moon minerals is probably one of the better options, but it needs to have attractive enough numbers to matter. If the current alchemy ratios are used, it's not exactly a slam dunk, they need to buff it even more (at least for R32 alchemy).
Akita T
Caldari Navy Volunteer Task Force
#32 - 2011-12-20 16:19:11 UTC  |  Edited by: Akita T
ALSO...

Hemmo Paskiainen wrote:
2x harvesting arrays on 1 moon, harvesting 200 per hour

Moon mining does not work that way. You can only have 1 harvester per mineral type, regardless of anything else.
So just about any numbers you posted need to be cut in half.
And you also need to subtract at least the POS fuel cost from profits... let alone the defense costs which are much harder to quantify.


...


And yeah, moon mining does not introduce any new ISK into the economy whatsoever.
Wherever did you get that crazy idea that that do from?

In fact, it HELPS DESTROY quite a decent amount of ISK due to the fact moon minerals are heavily traded at several stages of production (usually war, wadvanced and component, then as finished product), and thus the NPCs claim their broker fees and sales taxes.
Also, a good portion of the reaction towers still use PI fuel derived from planets with NPC customs offices, which also charge taxes, and then the fuel is also taxed when sold on the market.
There's also the taxes for manufacture lines, since most T2 components and T2 items are still produced in NPC stations.
Vigo Carpath
Science and Trade Institute
Caldari State
#33 - 2011-12-20 17:40:51 UTC
Akrasjel Lanate wrote:
Florestan Bronstein wrote:
#1. I don't have a tech moon.

no further reasons required.

Yea


But to the point, Tech moons need to be rebalanced equaly for all regions.


Go away Obama
FloppieTheBanjoClown
Arcana Imperii Ltd.
#34 - 2011-12-20 17:52:37 UTC
Pak Narhoo wrote:
Best offered idea I think the player base came up with was make them deplete and spawn new "veins" of moon goo elsewhere on other moons, which may, or may not lead to more fighting over territory.

Best idea I've seen in this thread so far.

I agree that rebalancing distribution so that the price of tech drops is just homogenizing the market and removing reasons to contest territory. There will always be a bottleneck, or there will be a stagnant and uninteresting market.

Founding member of the Belligerent Undesirables movement.

Akita T
Caldari Navy Volunteer Task Force
#35 - 2011-12-21 10:10:21 UTC  |  Edited by: Akita T
Moving ("depleting") veins of moon minerals from moon to moon at random is just way too erratic to be worth bothering with, and there would be no fighting for any territory, since the valuable ones will come to each territory eventually.
And also, why bother disgorging alliance X if the valuable stuff is gone in a few weeks or months anyway, when you could just hold still and exploit it whenever it rotates into your space ?

It only becomes a game of "let's notice if our POS got a new interesting mineral" or "let's scan all moons in the system again, maybe we got something". Which is far lamer than what we have now, however unpleasant the current situation might be.
In fact, if anything, that particular way of handling it is the worst possible one leading not only to no additional fighting, but to a more likely situation where we have even less fighting than we do now.

Not only that, but you would need to seriously, seriously buff the amount of "technetium tokens" in play if you don't want those technetium wandering deposits to become several times more valuable than they already are AND T2 prices to slowly but surely climb like mad in price. Why ? Because, let's face it, a good deal of technetium moons would go unexploited for quite a while thanks to the fact nobody found their new location yet. And even a small drop in available quantities will spark a major price surge, so as soon as the first ones deplete, the scarcity kicks in and prices start climbing.

No, if you're serious about moon mineral scarcities, you have two halfway decent choices.
The first one is a more efficient alchemy and spread across many more minerals.
The second one is adding ways to obtain moon minerals that are not related to POS harvesters but stuff like, say, comet mining with a ship.
You can do either or you can do both.
Jaroslav Unwanted
Brutor Tribe
Minmatar Republic
#36 - 2011-12-21 11:02:00 UTC
And here i thought that null wars are there just for people to not get bored to hell and canceling the accounts.
Organized By few people who actually owns it.
Xolve
GoonWaffe
Goonswarm Federation
#37 - 2011-12-21 17:31:27 UTC
I wonder if this post would have ever happened if the OP was in an alliance that actually DEFENDED their space.
Issler Dainze
Tadakastu-Obata Corporation
The Honda Accord
#38 - 2011-12-21 20:22:57 UTC
Moons need to deplete and then present other types of minerals (RP excuse - we mined the ore vein, but found another of something else). so that there is no static locaion to perma-own and become wealthy. This would promote more conflict to gain control of the new areas where valuable assets appear. This would be an easy fix to this problem and make 0.0 a lot more interesting and dynamic. Brings back a reason for constant moon scanning too!

Also all R64s should be available via alchemy.

Finally, all types of moon goo should be available in some form of dynamic transient harvestable item, like comets which I have been begging for forever, put those good ones in the low sec and guess what, low sec becomes more than a ghost town! So many birds stunned with a simple flying ice ball!

Issler
Grath Telkin
Amok.
Goonswarm Federation
#39 - 2011-12-21 20:53:57 UTC
Hemmo Paskiainen wrote:




I agree with you partly. R32´s and R64´s are worth fighting aslong as they have enough value. At the moment only Technetium is worth fighing over. I totaly agree with tech being bothleneck and being the most localised moongoo.

As a director myselve, 2b moon value isnt worth it, 3b is a bit more interesting, 4b is interesting, 5+ ish B for any R64 is worth fighting. With value, pos investment must be conciderd aswell. A 2b moon, requirs a pos and fuel, pos 1b, fuel 300m a month?




So generally what you're saying is that you're unwilling to commit to a moon unless it makes a certain amount?


We took most of the NC's tech moons, then they took them back, so we went and took 70 Neo moons instead, the income from that was nearly 100 billion a month (about 1.4 bil per moon give or take).

You see, moons do change hands, if you try for them.

The problem AAA has is that you sit at the bottom of the world in the most worthless space imaginable and cry about how unfair the game is instead of ....wait for it.....maybe you should sit down this could be shocking....moving out of Catch.

There is absolutely nothing stopping AAA from leaving Catch forever and moving into one of the more advanced regions of the game that offer more to its alliance and members

Malcanis - Without drone assign, the slowcat doctrine will wither and die.

Tore Vest
#40 - 2011-12-21 20:57:14 UTC
Yeah...
Its time to nerf something again.
Nerf rifters allso Bear

No troll.