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A Message Regarding "Hyperdunking"

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Veers Belvar
Swordmasters of New Eden
#681 - 2015-02-01 16:13:48 UTC
Malcanis wrote:
Veers Belvar wrote:
baltec1 wrote:
Veers Belvar wrote:


You do realize that the archon kill was in lowsec, right? Meaning no CONCORD and no loss of ships. As opposed to ganking a freighter in highsec, where all the gank ships die.


Which points out that there is infact a rather big drawback to killing these things in highsec.


And the fact that despite these drawbacks the same folks are killing them over and over again with impunity suggests that the drawbacks are not enough to deter ganking at a massive isk loss.


So in essence, you want to raise the cost to aggress a freighter to the point where no one wants to.


I'd like the cost to rise to the point where people target freighters with significant potential loot drop and leave the empty ones alone.
Malcanis
Vanishing Point.
The Initiative.
#682 - 2015-02-01 16:18:49 UTC
The huge majority of journeys by empty freighters do not result in the freighter being attacked. We can easily infer this from the fact that people routinely fly their freighters AFK, which is something that one would only do if the perceived risk was very low.

Would you agree with the following proposition

"If the risk of an empty freighter is being ganked is so low that it's not worth the effort to actively fly it (never mind take more active precautions), then that risk is already low enough that it does not require rebalancing."

If not, why not?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Veers Belvar
Swordmasters of New Eden
#683 - 2015-02-01 16:22:34 UTC
Malcanis wrote:
The huge majority of journeys by empty freighters do not result in the freighter being attacked. We can easily infer this from the fact that people routinely fly their freighters AFK, which is something that one would only do if the perceived risk was very low.

Would you agree with the following proposition

"If the risk of an empty freighter is being ganked is so low that it's not worth the effort to actively fly it (never mind take more active precautions), then that risk is already low enough that it does not require rebalancing."

If not, why not?


People in Eve do things AFK out of laziness...not out of a cost benefit calculation. People routinely AFK carriers in nullsec, and expensive battleships in highsec. Any activity in Eve that can be accomplished while afk, will be accomplished afk.

Your logic would essentially mean that nothing in Eve needs rebalancing...whether ganking, awoxxing, etc....since nearly anything in Eve could be avoided through simple active measures.

The fact that code folks can sit in uedama and gank freighters every 15 minutes with no tangible consequences is telling.
David Mandrake
Center for Advanced Studies
Gallente Federation
#684 - 2015-02-01 16:26:47 UTC  |  Edited by: David Mandrake
Veers Belvar wrote:
Malcanis wrote:
Veers Belvar wrote:
baltec1 wrote:
Veers Belvar wrote:


You do realize that the archon kill was in lowsec, right? Meaning no CONCORD and no loss of ships. As opposed to ganking a freighter in highsec, where all the gank ships die.


Which points out that there is infact a rather big drawback to killing these things in highsec.


And the fact that despite these drawbacks the same folks are killing them over and over again with impunity suggests that the drawbacks are not enough to deter ganking at a massive isk loss.


So in essence, you want to raise the cost to aggress a freighter to the point where no one wants to.


I'd like the cost to rise to the point where people target freighters with significant potential loot drop and leave the empty ones alone.


Define "Significant". Additionally, you presume that the only reason to get these kills is for money. Not everyone in the game really cares about that; heck, I don't care about it. I get 0 ISK from everything I blow up and even I'll lose ships without getting anything on the killboard to show for it - and these are more expensive ships than CODE. files most of the time, and this is talking as someone who doesn't suicide gank. It's a game, I want to have fun, and I'm not going to let a concern about short term quarterly profits get in the way of that. Why should Highsec be any different in that regard?
baltec1
Bat Country
Pandemic Horde
#685 - 2015-02-01 17:03:44 UTC
Veers Belvar wrote:


And the fact that despite these drawbacks the same folks are killing them over and over again with impunity suggests that the drawbacks are not enough to deter ganking at a massive isk loss.


Thats called balance.
Shay Reve
Science and Trade Institute
Caldari State
#686 - 2015-02-01 17:12:30 UTC
Hiasa Kite wrote:
Veers Belvar wrote:
It's not a question of being easy...it's a question of having an effective enough criminal justice system to deter repeated illegal ganking of empty freighters.

If this were true, everyone would be killing freighters. Considering that the killboards show the vast majority of suicide attacks are commited by CODE and goons (as in, almost exclusively so), that really doesn't appear to be the case.

Sounds like the repurcussions for criminal activity are a sufficient deterrent to me.


So did you miss the part where the players mainly engaging in those activities (i.e Goons / Code & friends) are capable of doing so because it does not affect their actual EVE gameplay. It is all about having amassed too much ISK/power/whatever you wish to call it, so you can have multiple accounts with multiple alts and an endless supply of disposable ships. But everyone knows that right?

I do believe ganking, suicide or otherwise, must be a part of the game. However it has to be accessible on equal terms and consequences to all. Can anyone honestly say that a player with one character/account without a huge wallet or a huge corp supporting him can engage in non stop suicide ganking of that scale? You need to be able to fund this or you will be left with a -10Sec character in a rookie ship and 1ISK. But guess what..Most if not all of the leet suicide gankers dont care beacuse "Hey its not my main anyway" Anonymity at its finest. And power stuggle is a b****h yeah. But in this case power struggle seems to be extremely outbalanced.

My bottom line on it: Let it unfold for as long as it can sustain itself and see where it takes us. And have someone taking the ISK bets.
baltec1
Bat Country
Pandemic Horde
#687 - 2015-02-01 17:23:49 UTC  |  Edited by: baltec1
Shay Reve wrote:


So did you miss the part where the players mainly engaging in those activities (i.e Goons / Code & friends) are capable of doing so because it does not affect their actual EVE gameplay. It is all about having amassed too much ISK/power/whatever you wish to call it, so you can have multiple accounts with multiple alts and an endless supply of disposable ships. But everyone knows that right?


Miniluv does have a budget they have to stick to. Overall they are a profitable organisation.

Shay Reve wrote:

I do believe ganking, suicide or otherwise, must be a part of the game. However it has to be accessible on equal terms and consequences to all. Can anyone honestly say that a player with one character/account without a huge wallet or a huge corp supporting him can engage in non stop suicide ganking of that scale?


It requires a fleet worth of ships to take down a freighter so no, poor man McNubbins cannot do it unless they join an organisation.

Shay Reve wrote:

You need to be able to fund this or you will be left with a -10Sec character in a rookie ship and 1ISK. But guess what..Most if not all of the leet suicide gankers dont care beacuse "Hey its not my main anyway" Anonymity at its finest. And power stuggle is a b****h yeah. But in this case power struggle seems to be extremely outbalanced.


It takes a few days to get all of the skills required to go ganking and the humble cat and thrasher are not overly expensive. The bulk of hauler ganking is done to frigates, shuttles and t1 haulers.
Shay Reve wrote:

My bottom line on it: Let it unfold for as long as it can sustain itself and see where it takes us. And have someone taking the ISK bets.


Over a decade and counting.
Concord Guy's Cousin
Doomheim
#688 - 2015-02-01 17:32:07 UTC  |  Edited by: Concord Guy's Cousin
Shay Reve wrote:
Can anyone honestly say that a player with one character/account without a huge wallet or a huge corp supporting him can engage in non stop suicide ganking of that scale?
Using one character is unnecessarily restricting, whereas with one account, all 3 slots used for alts and some knowledge I'd say yes there's a definite possibility that a solo player could fund, not necessarily non stop, but certainly a double digit amount of ship loss a week

IIRC CODE./James don't restrict their SRP to alliance members, if you kill in the name of James 315 then the odds are you can get at least some of your costs back if even if you use a non sanctioned ship or fit, although many find their operations self supporting.

Quote:
Anonymity at its finest.
Anonymity which is available to all, there's nothing stopping anybody using an alt to haul, an alt to trade, an alt to mission, an alt to scam or gank etc.

Quote:
You need to be able to fund this or you will be left with a -10Sec character in a rookie ship and 1ISK. But guess what..Most if not all of the leet suicide gankers dont care beacuse "Hey its not my main anyway"
See both of the above.

Quote:
And power stuggle is a b****h yeah. But in this case power struggle seems to be extremely outbalanced.
How is it out of balance?
Is AFK piloting a major risk factor?
If it is, how do you reduce that risk?
Is the current level of freighter traffic not reaching its destination due to suicide ganking excessive?
What would you consider to be an acceptable loss level of freighter traffic not reaching its destination due to suicide ganking?

ISD LackOfFaith ~ "Your Catalyst was a hamster, and your Retriever smelt of elderberries"

NPC Forum Alt, because reasons.

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#689 - 2015-02-01 17:47:46 UTC
Veers Belvar wrote:
The fact that people are blowing up empty freighters shows how broken the system is. If punishments were raised to a meaningful level, only high value targets would get hit.

An empty, insured freighter is actually not that big of a loss. Only about ~300m ISK I think? In fact, when you consider the entire expenditures of a gank, including security status, on a freighter that doesn't have a bunch of expanders in its lows, the gankers pay more. I did this math before for cat ganks. Now, I'm not sure how the numbers are for hyperdunking, but it seems to me that the reduced security status cost (if it's reduced at all), is offset by the requirement for more ships.

Regardless, as I mentioned before, if freighter-ganking created a meaningful impact on the market, we would have noticed it in the prices we pay for goods. It seems to me that if anything, hauling in freighters is obsolete/unnecessary.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Concord Guy's Cousin
Doomheim
#690 - 2015-02-01 17:53:20 UTC
Destiny Corrupted wrote:
It seems to me that if anything, hauling in freighters is obsolete/unnecessary.
Personal freighter use certainly, 3rd parties like RedFrog and Push-X are a win-win if you set your collateral at the right level, it's a no brainer.

ISD LackOfFaith ~ "Your Catalyst was a hamster, and your Retriever smelt of elderberries"

NPC Forum Alt, because reasons.

Malcanis
Vanishing Point.
The Initiative.
#691 - 2015-02-01 17:56:03 UTC
Veers Belvar wrote:
Malcanis wrote:
The huge majority of journeys by empty freighters do not result in the freighter being attacked. We can easily infer this from the fact that people routinely fly their freighters AFK, which is something that one would only do if the perceived risk was very low.

Would you agree with the following proposition

"If the risk of an empty freighter is being ganked is so low that it's not worth the effort to actively fly it (never mind take more active precautions), then that risk is already low enough that it does not require rebalancing."

If not, why not?


People in Eve do things AFK out of laziness...not out of a cost benefit calculation. People routinely AFK carriers in nullsec, and expensive battleships in highsec. Any activity in Eve that can be accomplished while afk, will be accomplished afk.

Your logic would essentially mean that nothing in Eve needs rebalancing...whether ganking, awoxxing, etc....since nearly anything in Eve could be avoided through simple active measures.

The fact that code folks can sit in uedama and gank freighters every 15 minutes with no tangible consequences is telling.


Yes, that's where logic leads me: to the position that if the "problem" isn't severe enough for the victims to make any effort to address it, then it's not remotely serious enough for CCP to need to lift a finger either.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

David Mandrake
Center for Advanced Studies
Gallente Federation
#692 - 2015-02-01 18:00:37 UTC  |  Edited by: David Mandrake
Shay Reve wrote:
So did you miss the part where the players mainly engaging in those activities (i.e Goons / Code & friends) are capable of doing so because it does not affect their actual EVE gameplay. It is all about having amassed too much ISK/power/whatever you wish to call it, so you can have multiple accounts with multiple alts and an endless supply of disposable ships. But everyone knows that right?


The big issue with this is that anything an individual can do, a rich, powerful organization of experienced players can do much, much better (the whole is greater than the sum of it's parts and all that). If you make it more expensive for an Alliance to do a thing, then it'll have to be more expensive for the individual to do as well, otherwise the Alliance's members could do things as individuals with alts or even on their mains and due to having greater numbers and resources, will be able to do this better than an individual or a smaller group would be capable of doing the same activity. Given that Hyperdunking is a good example of this - it's more expensive and difficult to pull off overall than a large group of players making the same attempt - removing it wouldn't really affect much; and given that I doubt most of Goonswarm's money comes from Freighter ganks (nor, I understand, does CODE.'s - they rely on donations I think), changing highsec mechanics really isn't going to affect them that much. There might be an argument to be made about rebalancing things, but that's a bigger, more complex argument, and it's not going to be solved simply by changing a single mechanic, and it's not going to be changed with a mechanics change in another area of space from where their money is made.

EDIT: Additionally I might also note that simply being in a Nullsec Alliance doesn't grant you an army of alts; there are many that I know of that rely entirely on Alliance services because they can't/won't create an alt to do these things themselves - in fact I rely on Alliance Jump Freighters because I don't feel comfortable making routine runs in a Jump Freighter quite yet - and although I do have a large amount of alts, these were actually created back when I was in Eve University. Which doesn't furnish these sorts of things, or support you in skilling them up (skillbooks are only for your main and all that). The reason I have them is there's an obvious improvement in gameplay to using them for various reasons. Given that I was a poor noob when I created them, the idea that only the wealthy nullsec dwellers can afford to use them seems to be a bit mistaken; rather it's likely that they are capable of being wealthy nullsec dwellers because they have these alts to assist them in their gameplay.
Veers Belvar
Swordmasters of New Eden
#693 - 2015-02-01 18:08:02 UTC
Destiny Corrupted wrote:
Veers Belvar wrote:
The fact that people are blowing up empty freighters shows how broken the system is. If punishments were raised to a meaningful level, only high value targets would get hit.

An empty, insured freighter is actually not that big of a loss. Only about ~300m ISK I think? In fact, when you consider the entire expenditures of a gank, including security status, on a freighter that doesn't have a bunch of expanders in its lows, the gankers pay more. I did this math before for cat ganks. Now, I'm not sure how the numbers are for hyperdunking, but it seems to me that the reduced security status cost (if it's reduced at all), is offset by the requirement for more ships.

Regardless, as I mentioned before, if freighter-ganking created a meaningful impact on the market, we would have noticed it in the prices we pay for goods. It seems to me that if anything, hauling in freighters is obsolete/unnecessary.


Yes, absolutely...these ganks are a net money loser. The problem is that Goons et al., have a massive isk faucet in nullsec, and are happy to use it to make life miserable for any "pubbies" who want to live in highsec and not be part of a nullsec power bloc. And all this while the police take no action to stop it.

Prognosis: Broken.
Valterra Craven
#694 - 2015-02-01 18:11:31 UTC
Kaarous Aldurald wrote:


I was being serious.


Ok, then what was the obvious reason?
Valterra Craven
#695 - 2015-02-01 18:13:44 UTC
Destiny Corrupted wrote:
Valterra Craven wrote:
Do you still think that it would make sense that they would allow you to repeatedly attack targets in the same system on a daily basis?

Because applying realism to a single concept in the game when the others are as unrealistic as possible isn't good game design.

Why would it make sense that a miner can mine out the same asteroid belt every day?


Where in my post did I say other areas of Eve should not be made more realistic. I'll be honest, my "dream" is for Eve to become like the matrix. People plug into the game and get to live completely realistic and separate space lives. That would be utterly amazing.
David Mandrake
Center for Advanced Studies
Gallente Federation
#696 - 2015-02-01 18:18:13 UTC
Veers Belvar wrote:
Destiny Corrupted wrote:
Veers Belvar wrote:
The fact that people are blowing up empty freighters shows how broken the system is. If punishments were raised to a meaningful level, only high value targets would get hit.

An empty, insured freighter is actually not that big of a loss. Only about ~300m ISK I think? In fact, when you consider the entire expenditures of a gank, including security status, on a freighter that doesn't have a bunch of expanders in its lows, the gankers pay more. I did this math before for cat ganks. Now, I'm not sure how the numbers are for hyperdunking, but it seems to me that the reduced security status cost (if it's reduced at all), is offset by the requirement for more ships.

Regardless, as I mentioned before, if freighter-ganking created a meaningful impact on the market, we would have noticed it in the prices we pay for goods. It seems to me that if anything, hauling in freighters is obsolete/unnecessary.


Yes, absolutely...these ganks are a net money loser. The problem is that Goons et al., have a massive isk faucet in nullsec, and are happy to use it to make life miserable for any "pubbies" who want to live in highsec and not be part of a nullsec power bloc. And all this while the police take no action to stop it.

Prognosis: Broken.


Given that there's been several stories of out of corp alts hauling stuff for null power blocks being ganked, as well as a number of nullsec bloc members who have been ganked, I don't think it's entirely that (to be honest, I'd wager that most freighters are carrying stuff for Nullsec bloc members, either for stuff eventually destined for Nullsec, or to assist in their money making).

Additionally, Goons are more than happy to shoot at people from other power blocs and there is some bad feelings between some of the varying blocs. I don't think they'd hold fire just because you're part of a power bloc; if anything I'd think if they found a freighter from my own Alliance they'd be more than happy to explode it in Highsec.

I think the politics in this game and the mechanics are far, far more complicated than you're giving them credit for.
Veers Belvar
Swordmasters of New Eden
#697 - 2015-02-01 18:21:24 UTC
David Mandrake wrote:
Veers Belvar wrote:
[quote=Destiny Corrupted][quote=Veers Belvar]The fact that people are blowing up empty freighters shows how broken the system is. If punishments were raised to a meaningful level, only high value targets would get hit.



Given that there's been several stories of out of corp alts hauling stuff for null power blocks being ganked, as well as a number of nullsec bloc members who have been ganked, I don't think it's entirely that (to be honest, I'd wager that most freighters are carrying stuff for Nullsec bloc members, either for stuff eventually destined for Nullsec, or to assist in their money making).

Additionally, Goons are more than happy to shoot at people from other power blocs and there is some bad feelings between some of the varying blocs. I don't think they'd hold fire just because you're part of a power bloc; if anything I'd think if they found a freighter from my own Alliance they'd be more than happy to explode it in Highsec.

I think the politics in this game and the mechanics are far, far more complicated than you're giving them credit for.


Obviously goons will shoot at anyone not blue to them, and are often happy to shoot up blues as well. Their operations have a minimal impact on folks who are part of a powerbloc, since they have access to alliance SRP and easy isk. The ones who get hurt are the independent PvE highsec "pubbies" who are unable to recover from these losses.
Valterra Craven
#698 - 2015-02-01 18:28:43 UTC  |  Edited by: Valterra Craven
Black Pedro wrote:


See here is the problem. There are two reasons people like to argue for more "consequences" for suicide ganking. Either they present some "immersion" angle where the NPC-behaviour does not make sense either with a real-world comparison or not, or they think that ganking itself is bad and should be removed from the game. Many people come to the forums and argue for the first point (which is perhaps fair - although this is a futuristic space game the mechanics themselves should make as much sense as can be made keeping a functional game) claiming that they don't want to remove ganking despite the fact that the changes they are arguing for are going to do exactly that. Whether they are being disingenuous or just don't really have a coherent view of what the changes would do to the overall game beyond this one issue that annoys them is hard to say, but many players are no longer tolerant of these ganker-nerfs-masked-as-lore-changes arguments.


Many eve players aren't tolerant of anything these days. But I digress. Personally I have a real hatred for game companies that make their game "cheat" in order to introduce difficulty into it. I have to say that I really LOVE CCPs blackboard idea for NPCs to make them act more human without giving them stupid stats, or making them able to ignore rules that players can't. I'd love it if concord were also to get this Blackboard and be able to act in reasonable ways to dampen criminal activity without altogether removing it. See the argument for realism works both ways. Even in our modern lives crime still exists, and to be fair a lot of it is not prosecuted due to a lack of evidence or lack of police capability. The difference is that criminals in real life are doing it hidden whereas these ganks are happening in front of the police in front of 50 witnesses in broad day light. And people want to sit there and argue that there wouldn't be a massive man hunt to bring perps like that to some immediate justice?! That's really hard for me to believe.

Black Pedro wrote:

You can claim that you are interested in making the space police "make sense" but changing the mechanics so that gankers cannot operate at all


Considering that none of my suggestions that I've offered would change the mechanic so that gankers can't operate at all, we will have to agree to disagree.

Black Pedro wrote:

You cannot say you want ganking in the game and then argue for changes that make that effectively impossible for lore reasons.


Well I agree with you there, which is why I haven't argued for it to be effectively impossible. The ending to Breaking Bad is a perfect example of what I'm talking about. People have short memories and after a few months a lot of the steam of the manhunt for Walt had died down. My point is merely that while we do have short term memories because people go back to their daily lives, they aren't 15 minutes short. I think maybe introducing a jump fatigue like mechanic to ganking in hi sec would likely be a good way to make things more realistic without removing it completely.
David Mandrake
Center for Advanced Studies
Gallente Federation
#699 - 2015-02-01 18:31:31 UTC
Veers Belvar wrote:
David Mandrake wrote:
Veers Belvar wrote:
[quote=Destiny Corrupted][quote=Veers Belvar]The fact that people are blowing up empty freighters shows how broken the system is. If punishments were raised to a meaningful level, only high value targets would get hit.



Given that there's been several stories of out of corp alts hauling stuff for null power blocks being ganked, as well as a number of nullsec bloc members who have been ganked, I don't think it's entirely that (to be honest, I'd wager that most freighters are carrying stuff for Nullsec bloc members, either for stuff eventually destined for Nullsec, or to assist in their money making).

Additionally, Goons are more than happy to shoot at people from other power blocs and there is some bad feelings between some of the varying blocs. I don't think they'd hold fire just because you're part of a power bloc; if anything I'd think if they found a freighter from my own Alliance they'd be more than happy to explode it in Highsec.

I think the politics in this game and the mechanics are far, far more complicated than you're giving them credit for.


Obviously goons will shoot at anyone not blue to them, and are often happy to shoot up blues as well. Their operations have a minimal impact on folks who are part of a powerbloc, since they have access to alliance SRP and easy isk. The ones who get hurt are the independent PvE highsec "pubbies" who are unable to recover from these losses.


I've never heard of an Alliance that will SRP your Highsec alt losses like that. If I lost my freighter to a suicide gank and asked TEST to get SRP I'd get laughed at. Even if the freighter were in TEST, I'd still get laughed at. About the only exception is if I were actually on an Alliance Op, but then it'd generally be a PvP ship that's being moved and even then only on my main.

It doesn't have an effect on our operations, though, because ganking simply doesn't kill enough Freighters to have an effect. That's basically all there is to it. People like to pretend like freighters are dying left and right every day, but there's so many freighters in the game that the ones that do die are pretty much a non-issue.
Valterra Craven
#700 - 2015-02-01 18:33:28 UTC  |  Edited by: Valterra Craven
Hiasa Kite wrote:

He's saying CCP maintains the game such that it offers a balanced experience.


I know exactly what he's saying. His argument boils down to "I believe this mechanic is balanced and CCP has stated they believe this mechanic is balanced, therefore it shouldn't change."

My point is that CCP has been that way on other things before, but players have changed their mind and changes happened. I respect other people's opinions, but at the end of the day that argument is not going to dissuade me from trying to show CCP a different line of thinking.

Hiasa Kite wrote:

Your argument is that it's disproportinately difficult to be productive thanks to freighter vulnerability. The profitablity of HiSec and the success of haulage corps such as Red Frog and PushX suggests otherwise.


No I'm not. No where did I make that argument. Please see my original post.