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A replacement for the move-bot

First post First post
Author
Baneken
Arctic Light Inc.
Arctic Light
#41 - 2015-01-27 15:19:04 UTC
CCP Habakuk wrote:
Silvonus wrote:
Great addition to singularity!

What i'd love to see is a slash command to alter corp/ faction standings.


This sounds interesting in my opinion, let's see what the details would look like and how complicated the implementation would be.

Do you think it is enough to just boost the standing to max (or as far to enable lvl5 agents) or would it be good to also set lower standings? For our dev testing it is for sure important to be able to set lower standings, but this is a quite different use-case.




/ship, /module, /spawn and similar: I am not sure yet, if anything like this would be possible - without making it too overpowered or complicated. If you have any good use-cases: Please reply.


For testing purposes it's important to be able to also lower your standings as well as well make them go up.
However I'm not entirely sure what would happen if you're getting mauled by faction coppers and ramp up your standings at the same time.
Marcus Zukov
Sebiestor Tribe
Minmatar Republic
#42 - 2015-01-27 15:28:26 UTC
Drackarn wrote:

So I have, but this one is an easy train. How about a 8x skill or a 10x skill in the future? What if they mirror TQ next week, a day before they introduce the ship?


Well.. Then the casual Sisi Tester will look back at what.. 10 mill free SP from mass tests he took part in?

I also say, skillpoints shouldn't be touched, exept for that notorious /resetfreeskillpoints command that was offered before hand, wich would actually help in testing some builds and things out.

On the other hand, i don't know if that came up before, but what speaks against account wide free SP for mass tests?
Marcus here for example is a pure Industry/reseach character, and i usually don't bring him to any mass tests given we need pewpew and no Roqh who might be able to compress a few Minmatar ships..
Ab'del Abu
Atlantis Ascendant
#43 - 2015-01-27 16:36:54 UTC
a /moveme command for arbitrary wormhole systems would be awesome.
ChemicalQueen
Perkone
Caldari State
#44 - 2015-01-27 17:21:42 UTC
One step closer to Tradewars 2002! This is a good thing.
CCP Habakuk
C C P
C C P Alliance
#45 - 2015-01-27 17:43:14 UTC
Ab'del Abu wrote:
a /moveme command for arbitrary wormhole systems would be awesome.


Arbitrary wormhole systems would be difficult with selecting the system from a window. Our current idea would be to add one system per WH-class (possible each with a different system effect). Would this be a good compromise in your opinion?

CCP Habakuk | EVE Quality Assurance | Team Five 0 | (Team Gridlock)

Bug reporting | Mass Testing

Syrias Bizniz
some random local shitlords
#46 - 2015-01-27 17:54:58 UTC
Is there a limitation to the command string?

Can you add attributes or what it's called?

like

/moveme [Systemname]

or

/standing [entity] [value]

or

/gibeLPpls [entity] [value] (<<< nice way to get 'standard' faction items and NOT seeding the whole markets with it)

/givelastship (<<< reimburses your last shiploss at 100%)
Ab'del Abu
Atlantis Ascendant
#47 - 2015-01-27 18:00:26 UTC
CCP Habakuk wrote:
Ab'del Abu wrote:
a /moveme command for arbitrary wormhole systems would be awesome.


Arbitrary wormhole systems would be difficult with selecting the system from a window. Our current idea would be to add one system per WH-class (possible each with a different system effect). Would this be a good compromise in your opinion?


That would be a great start indeed!

There is one issue, however: sites in those systems would be run and disappear, but not respawn (at least given my understanding of how stuff spawns in whspace). So at least for PvE related testing the usefulness might be limited.

Still +1 :>
Chris Winter
Bene Gesserit ChapterHouse
The Curatores Veritatis Auxiliary
#48 - 2015-01-27 18:08:40 UTC
If nothing else, a move me to Thera would be useful for finding wormholes you want, since it's so well connected.
CCP Habakuk
C C P
C C P Alliance
#49 - 2015-01-27 18:08:45 UTC
Syrias Bizniz wrote:

Is there a limitation to the command string?
...

Not in general (and our first prototype allowed the system name as argument), but it gets more complicated then - both for the user (we want to keep the usage as easy as possible) and for coding the commands (everything needs to be validated etc.).

Ab'del Abu wrote:
CCP Habakuk wrote:
Ab'del Abu wrote:
a /moveme command for arbitrary wormhole systems would be awesome.


Arbitrary wormhole systems would be difficult with selecting the system from a window. Our current idea would be to add one system per WH-class (possible each with a different system effect). Would this be a good compromise in your opinion?


That would be a great start indeed!

There is one issue, however: sites in those systems would be run and disappear, but not respawn (at least given my understanding of how stuff spawns in whspace). So at least for PvE related testing the usefulness might be limited.

Still +1 :>

This is a totally valid argument, but as soon as you are in one wormhole you have at least an entry point to scan down a static to get further.

CCP Habakuk | EVE Quality Assurance | Team Five 0 | (Team Gridlock)

Bug reporting | Mass Testing

tgl3
The Scope
Gallente Federation
#50 - 2015-01-27 18:16:48 UTC
CCP Habakuk wrote:
Ab'del Abu wrote:
a /moveme command for arbitrary wormhole systems would be awesome.


Arbitrary wormhole systems would be difficult with selecting the system from a window. Our current idea would be to add one system per WH-class (possible each with a different system effect). Would this be a good compromise in your opinion?

Works for me!
w1ndstrike
White Talon Holdings
#51 - 2015-01-27 19:18:55 UTC
CCP Habakuk wrote:
Ab'del Abu wrote:
a /moveme command for arbitrary wormhole systems would be awesome.


Arbitrary wormhole systems would be difficult with selecting the system from a window. Our current idea would be to add one system per WH-class (possible each with a different system effect). Would this be a good compromise in your opinion?



this would be a fantastic addition.
Nejira
People On fire
#52 - 2015-01-28 15:03:42 UTC  |  Edited by: Nejira
CCP Habakuk wrote:
Ab'del Abu wrote:
a /moveme command for arbitrary wormhole systems would be awesome.


Arbitrary wormhole systems would be difficult with selecting the system from a window. Our current idea would be to add one system per WH-class (possible each with a different system effect). Would this be a good compromise in your opinion?


The problem is that if you list a specific wormhole, it will be pretty pointless to go there since the sites will be gone most likely. What it would do is get you into wormhole space, but even that doesnt fix all the problems. If a group of people are testing escalations in a high class wormhole and lose one of those caps, they probably have a better chance of self destructing their pods, looking for a new wormhole and doing the whole logistics thing again.

Its because a kspace to highclass wh(that allows caps) is really not easy to find and if you do find one, then you only got one chance to get in and not much can get in.

Thats why I suggest a /back command or /movetoplayer command. These would ultimately remove nearly any logistics involved for testing. Or do it like minecraft and let us /movetobookmark or something. You could try disabling these commands if player is in 6-C to avoid abuse in pvp there. Just throwing out ideas now, but we really need something like /back to get away from logistics.

Quote:

This is a totally valid argument, but as soon as you are in one wormhole you have at least an entry point to scan down a static to get further.


As I said, this doesnt help capital logistics at all really. Example: Find hole, move a 2-3 caps in, hole closes and is gone from kspace forever just about.
Matt Faithbringer
YOLO so no taxes please
#53 - 2015-01-29 12:16:52 UTC
/mirrorFittings
Rain6637
GoonWaffe
Goonswarm Federation
#54 - 2015-01-29 15:41:29 UTC  |  Edited by: Rain6637
If I'm in 6CZ and 6CZ is on the list of moveme systems, can I get myself moved out of a bubble or combat?

what about while I'm in siege or triage or bastion? Is this an honor system type thing?

instead of trying to fix the code you might want to say combat is allowed everywhere, anytime, with /moveme enabled.
CCP Habakuk
C C P
C C P Alliance
#55 - 2015-01-29 16:12:11 UTC
Rain6637 wrote:
If I'm in 6CZ and 6CZ is on the list of moveme systems, can I get myself moved out of a bubble or combat?

what about while I'm in siege or triage or bastion? Is this an honor system type thing?

instead of trying to fix the code you might want to say combat is allowed everywhere, anytime, with /moveme enabled.


If you are already in space in 6-CZ49 selecting 6-CZ49 will not do anything. You could escape combat by selecting Thera (same as with the old moveme bot, when we allowed Thera as 2nd location) and ask you to not abuse this. This is being discussed on what the best way is to deal with this.

CCP Habakuk | EVE Quality Assurance | Team Five 0 | (Team Gridlock)

Bug reporting | Mass Testing

Freir9o785tu
Pator Tech School
Minmatar Republic
#56 - 2015-01-30 00:14:47 UTC
CCP Habakuk wrote:
Rain6637 wrote:
If I'm in 6CZ and 6CZ is on the list of moveme systems, can I get myself moved out of a bubble or combat?

what about while I'm in siege or triage or bastion? Is this an honor system type thing?

instead of trying to fix the code you might want to say combat is allowed everywhere, anytime, with /moveme enabled.


If you are already in space in 6-CZ49 selecting 6-CZ49 will not do anything. You could escape combat by selecting Thera (same as with the old moveme bot, when we allowed Thera as 2nd location) and ask you to not abuse this. This is being discussed on what the best way is to deal with this.


Add a check for combat, GCC, or other modifiers that affect standard portability. Applies these to the move?

ME in Excel =IF(Base>1,ROUND((Base-(((Base*(ME+FacilityBonus)))))*Quantity,0),1*Quantity)

Alice Johansen
Holes with Worms
#57 - 2015-01-30 13:58:34 UTC
CCP Habakuk wrote:
Arbitrary wormhole systems would be difficult with selecting the system from a window. Our current idea would be to add one system per WH-class (possible each with a different system effect). Would this be a good compromise in your opinion?

That would help a lot. Once you are in w-space you can just scan down the chain and find an "untouched" system for testing, so depletion of sites in those systems shouldn't be that much of an issue.

Rain6637
GoonWaffe
Goonswarm Federation
#58 - 2015-01-30 14:01:00 UTC
Hello CCPees, I made use of the /moveme command and it was convenient, thank you.

I'm curious though, was it the click on the system name that initiated the move, or was it clicking "OK"? With so many clients to move, it would save me time to not have to babysit each client for five seconds to make sure the command took.

Small detail, though. 5/5 stars.
Atum
Eclipse Industrials
Quantum Forge
#59 - 2015-01-30 19:43:25 UTC
Emilia Zapata wrote:
The day this feature is introduced on Tranquility by accident in a future expansion will be hilarious.
If this Murphy fella was right, it's only a matter of time Smile

It would be just like chaos nights on the MUDs of old :)

One thing I'd love to be able to do (and I finished the L5 train for it years ago, though sadly the alliance fell apart before we got started on it) is test different outpost builds... it's one of those things that is locked away to a very small number of people, and being asked to join that group and now not even being able to see what the interface is like to learn the ins-and-outs, is somewhat saddening. Even if the outposts die every time Sisi is mirrored, at least I get some experience navigating the process should I ever find myself in the "cool kids" club again.
Rain6637
GoonWaffe
Goonswarm Federation
#60 - 2015-02-01 14:30:12 UTC