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Crime & Punishment

 
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End of the Awoxer? Is eve getting too soft?

Author
La Rynx
School of Applied Knowledge
Caldari State
#101 - 2015-02-01 10:28:24 UTC
Orlacc wrote:
it means PVE folks


Nope, it means ANY risk averse guy, with or without support stockings and adult diapers.
Just look at this thread, awoxing got a little bit harder and how your oh-so-tough guys cry and whine "this is the end of eve" and "i will leave..."
. Not to mentions that *this* change matters in hisec only...


it doesnt get any more teary and carebeary

Atomic Virulent : "You can't spell DOUCHE. without CODE."

Kaarous Aldurald
Black Hydra Consortium.
#102 - 2015-02-01 10:39:19 UTC
La Rynx wrote:
awoxing got a little bit harder


Removed with the push of a single button is not "a little bit harder".

But please, keep lying to push your agenda. It doesn't matter anyway, everyone here knows what you are.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#103 - 2015-02-01 10:51:33 UTC  |  Edited by: Destiny Corrupted
I'd like to make mining "a little bit harder" by adding a captcha for each cycle of each laser. Or maybe make missions "a little bit harder" by creating waiting rooms for agent offices, in which applicants must wait for hours while filling out double-digit-page forms/questionnaires.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Kaarous Aldurald
Black Hydra Consortium.
#104 - 2015-02-01 10:53:09 UTC
Destiny Corrupted wrote:
I'd like to make mining "a little bit harder" by adding a captcha for each cycle of each laser.


While I love this idea, I also think they might consider adding loot spew to asteroids instead.

I mean, unless they're in favor of botting, surely they wouldn't mind having their lives made just "a little bit harder" for the sake of the health of the game?

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Valkin Mordirc
#105 - 2015-02-01 10:56:41 UTC
Kaarous Aldurald wrote:
Destiny Corrupted wrote:
I'd like to make mining "a little bit harder" by adding a captcha for each cycle of each laser.


While I love this idea, I also think they might consider adding loot spew to asteroids instead.

I mean, unless they're in favor of botting, surely they wouldn't mind having their lives made just "a little bit harder" for the sake of the health of the game?



After Captcha Miners must complete a mathematical puzzle in order to unlock the loot spew first me thinks. That way, EVE encourages smart gameplay rather than simple mechanics, We are the Elite MMORPG players, ameyerite?
#DeleteTheWeak
Kaarous Aldurald
Black Hydra Consortium.
#106 - 2015-02-01 11:00:22 UTC
Valkin Mordirc wrote:
Kaarous Aldurald wrote:
Destiny Corrupted wrote:
I'd like to make mining "a little bit harder" by adding a captcha for each cycle of each laser.


While I love this idea, I also think they might consider adding loot spew to asteroids instead.

I mean, unless they're in favor of botting, surely they wouldn't mind having their lives made just "a little bit harder" for the sake of the health of the game?



After Captcha Miners must complete a mathematical puzzle in order to unlock the loot spew first me thinks. That way, EVE encourages smart gameplay rather than simple mechanics, We are the Elite MMORPG players, ameyerite?


All kids love logarithms.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

tesvtr
UK Corp
Goonswarm Federation
#107 - 2015-02-01 11:18:59 UTC
Pretty sure CCP have considered mining mini-games as far as way back but decided to hunt RMTers (not entirely successfully) instead.

Also, since when did C+P start moaning about hisec changes? That is what the majority of this thread seems to be. Use your own normal mantra and "adapt or die". Convo the guy who said "Its not gone, just harder". Welcome to Eve.

To the guy who said there is "no need for AWOXING" ... you are so wrong. "Awoxing" in it's wider definition has caused huge one time losses of isk, breakdowns of corporations and alliances, one full scale nullsec civil war, and two instances of sov-drop that pretty much ended (for a time) dynastic alliances that I can remember.

Overall, and people in this thread are no exception, most of Eve seems to forget there is no aspect of Eve that is NOT PvP. Where there is competitive activity, there is PvP. PvP is not just about shooting ships and pods, its everything, everywhere. The diversity of methods at hand is only limited by a player's imagination. If you only think you have one way to achieve something, you don't know this game.

It's your turn to adapt.
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#108 - 2015-02-01 11:38:44 UTC
tesvtr wrote:
It's your turn to adapt.

It's been our turn to adapt for the past 12 years, actually.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Drez Arthie
Center for Advanced Studies
Gallente Federation
#109 - 2015-02-01 14:05:31 UTC
Destiny Corrupted wrote:
I'd like to make mining "a little bit harder" by adding a captcha for each cycle of each laser. Or maybe make missions "a little bit harder" by creating waiting rooms for agent offices, in which applicants must wait for hours while filling out double-digit-page forms/questionnaires.


Better yet, move the good belts and missions toward low/null sec. Hi sec should be reserved for activities that consume materials and ISK, like research, manufacturing and trade, and of course getting new players started. Activities that generate significant raw materials and ISK should be in PvP-unsafe space, with risk in proportion to the potential reward. This would move more current hi sec residents toward low/null, where you can awox to your heart's content regardless of corp CONCORD flags.
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#110 - 2015-02-01 14:11:44 UTC
That would be the right way to do things, yes. But the chance to push something like that through ended, oh, I don't know, maybe around 11 years ago.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Veers Belvar
Swordmasters of New Eden
#111 - 2015-02-01 15:30:31 UTC
awoxxing was a horrible mechanic which made no sense and is rightly on the way out. The next topic that needs to be addressed is the proliferation of out of control wardeccs.
Leto Thule
Caldari Provisions
Caldari State
#112 - 2015-02-01 15:45:57 UTC
Veers Belvar wrote:
awoxxing was a horrible mechanic which made no sense and is rightly on the way out. The next topic that needs to be addressed is the proliferation of out of control wardeccs.


You are right veers. Everyone should be able to do whatever they wish with 100% safety. Bring on the Nerf train.

Its only another year until star citizen goes beta anyhow.

At that point, you and your fellow risk averse bear crowd can enjoy the devoid wasteland you helped create.

Thunderdome ringmaster, Community Leader and Lord Inquisitor to the Court of Crime and Punishment

Veers Belvar
Swordmasters of New Eden
#113 - 2015-02-01 16:05:29 UTC
Leto Thule wrote:
Veers Belvar wrote:
awoxxing was a horrible mechanic which made no sense and is rightly on the way out. The next topic that needs to be addressed is the proliferation of out of control wardeccs.


You are right veers. Everyone should be able to do whatever they wish with 100% safety. Bring on the Nerf train.

Its only another year until star citizen goes beta anyhow.

At that point, you and your fellow risk averse bear crowd can enjoy the devoid wasteland you helped create.


You can always suicide gank. There should be no consequence free nonconsensual PvP in highsec.
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#114 - 2015-02-01 16:23:08 UTC
Veers Belvar wrote:
You can always suicide gank. There should be no consequence free nonconsensual PvP in highsec.

There isn't. When you wardec someone that has consequences, namely the loss of ISK, the risk of all of the corp's in-space assets, and the total inability to exit the war before the current period is over.

You may not like the consequences of non-consensual hisec PVP, but they're there. Wardecs are generally so one-sided due to human nature (i.e. risk aversion), not game mechanics.


Also, you keep saying that hisec "should" be rid of non-consensual PvP. Do you have anything to back this assertion up, or is it simply an opinion?

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#115 - 2015-02-01 17:55:25 UTC  |  Edited by: Destiny Corrupted
Veers Belvar wrote:
You can always suicide gank. There should be no consequence free nonconsensual PvP in highsec.

Wars are actually the most consequential form of pvp in high-sec. I'm saying this as someone who's conducted a few hundred of them. You literally pay money for your targets to hire almost-free allies (10m versus 50m+ war fee) and then disband the corporation, leaving you at war with people who aren't your targets.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Veers Belvar
Swordmasters of New Eden
#116 - 2015-02-01 18:16:12 UTC
Destiny Corrupted wrote:
Veers Belvar wrote:
You can always suicide gank. There should be no consequence free nonconsensual PvP in highsec.

Wars are actually the most consequential form of pvp in high-sec. I'm saying this as someone who's conducted a few hundred of them. You literally pay money for your targets to hire almost-free allies (10m versus 50m+ war fee) and then disband the corporation, leaving you at war with people who aren't your targets.


?

Highsec wars in Eve are either

a) merciless bloodbaths of pathetic highsec PvE corps

or

b) bloodless wars that end when the defenders drop their alliance/corp.

All they do is get new players griefed and cause more experienced players to avoid joining a corp. They are completely awful for highsec.
Buhhdust Princess
Mind Games.
Suddenly Spaceships.
#117 - 2015-02-01 19:08:31 UTC
Yes ccp are making this game too easy for lazy retards. Not good!
Drez Arthie
Center for Advanced Studies
Gallente Federation
#118 - 2015-02-01 20:27:48 UTC
Veers Belvar wrote:

a) merciless bloodbaths of pathetic highsec PvE corps

or

b) bloodless wars that end when the defenders drop their alliance/corp.

All they do is get new players griefed and cause more experienced players to avoid joining a corp. They are completely awful for highsec.


Correct, but the solution is not to change game mechanics further, but to better use the ones already in place. Habitual war aggressors are vastly outnumbered by the rest of us in hi sec; if only a fraction of us get organized to oppose them, the negative effects of war decs could be mitigated.
Solonius Rex
Federal Navy Academy
Gallente Federation
#119 - 2015-02-01 20:54:23 UTC
tesvtr wrote:
Pretty sure CCP have considered mining mini-games as far as way back but decided to hunt RMTers (not entirely successfully) instead.

Also, since when did C+P start moaning about hisec changes? That is what the majority of this thread seems to be. Use your own normal mantra and "adapt or die". Convo the guy who said "Its not gone, just harder". Welcome to Eve.

To the guy who said there is "no need for AWOXING" ... you are so wrong. "Awoxing" in it's wider definition has caused huge one time losses of isk, breakdowns of corporations and alliances, one full scale nullsec civil war, and two instances of sov-drop that pretty much ended (for a time) dynastic alliances that I can remember.

Overall, and people in this thread are no exception, most of Eve seems to forget there is no aspect of Eve that is NOT PvP. Where there is competitive activity, there is PvP. PvP is not just about shooting ships and pods, its everything, everywhere. The diversity of methods at hand is only limited by a player's imagination. If you only think you have one way to achieve something, you don't know this game.

It's your turn to adapt.


Most people here are pissed off not because they are changing it, but rather, because the change has no negative cost to the corp who decides to turn off Awoxing. It necessarily positively affects a group of players, while negatively affecting another group of players.

Its no different from CCP suddenly giving all Amarr ships a substantial armor buff across the board, without giving any additional penalties, or applying any buff to the other 3 factions. Its called Balancing, and theres no balance in simply allowing a corp to flip a switch and turn off Awoxing with no added negative effects.

If you specialized in Caldari, trained up all your caldari ship skills to 5, had nearly maxed out missile skills, had perfect sheild skills, and then tomorrow, suddenly CCP makes a change that favored amarr, that utterly dwarfed the other 3 races and made it so that you need to have 5 ships with T2 fittings in order to take down one amarr ship with Meta fittings, would you be fine if someone just told you "Its your turn to adapt"? Would you be fine with someone if they said "Hey, you can still fly Caldari and kill an amarr ship, itll just be harder"?
Roche Pso
Deltole Research Labs
#120 - 2015-02-01 21:04:59 UTC
Veers Belvar wrote:
one place in the game is designed so you can freely shoot at people with no consequences. Another part is designed so that shooting people leads to near instant death....it's kind of like the difference between New York City and Afghanistan...it's not hard to figure out where to go if you want to shoot at other ships.


It's very easy, you just press the undock button. The button is your consent to non-consensual pvp, if you don't consent to non-consensual pvp then don't click the button.

If, as you seem to suggest, you are not meant to shoot at people in hisec, then you wouldn't be able to. The fact that the game lets you do it means you are meant to do it, if you want to.