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Player Features and Ideas Discussion

 
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Lack of consequence in Character Customization

First post
Author
Rain6637
GoonWaffe
Goonswarm Federation
#21 - 2015-02-01 10:05:19 UTC
PVP in expensive clothing would be decadent. Players like good killmails, and apparently others are OK with the risk.
Indahmawar Fazmarai
#22 - 2015-02-01 10:06:04 UTC
BTW, I too find silly that prosthetics, tattoos and such can be replaced on the fly and unconsequentially. But then, the whole idea of tattoos and prosthetics in the year 23,000 it's silly in itself.

Even if we don't account that EVE's prosthetic limbs came after some other game announced that feature, much as now the debris fields in asteroids have come once another game has been released with that feature. Roll
Rain6637
GoonWaffe
Goonswarm Federation
#23 - 2015-02-01 10:09:27 UTC
You're so meen~

I said some time ago that EVE doesn't need inspiration. It needs fear.
Indahmawar Fazmarai
#24 - 2015-02-01 10:11:59 UTC  |  Edited by: Indahmawar Fazmarai
Rain6637 wrote:
PVP in expensive clothing would be decadent. Players like good killmails, and apparently others are OK with the risk.


Yes, this is why CCP just is removing the destructable ship paintjobs; because destructable vanity items are the key to ultimate success in microtransactions. Blink

"You should buy this because it does nothing and it is lost when you die ingame" -unbeatable selling line from Iceland (TM).
Rain6637
GoonWaffe
Goonswarm Federation
#25 - 2015-02-01 10:13:40 UTC
That one is a mistake too, imo. This is all fine for now. Pretty soon EVE will be revealed as the one-trick pony it is.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#26 - 2015-02-01 10:31:52 UTC
Dani Dusette wrote:
This reminds me of "Brain in a vat" theory, and I completely disagree. I think you'd have to be ignorant of pretty much all the lore written, and RP surrounding what our pilots do, to believe that.

Yep. Guilty. I'm pretty ignorant when it comes to that stuff.
Rain6637
GoonWaffe
Goonswarm Federation
#27 - 2015-02-01 10:42:38 UTC
I'm over the fact that we're stuck in the Matrix. I guess that nullifies this thread's premise. Now I'm wondering who I talk to about this CQ clutter. I didn't cause it, and it's not even real.
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#28 - 2015-02-01 10:46:27 UTC
Wait, they're removing ship paint jobs? Why?

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Ferni Ka'Nviiou
Doomheim
#29 - 2015-02-01 10:59:57 UTC
Destiny Corrupted wrote:
Wait, they're removing ship paint jobs? Why?

No they're not.

They're replacing it with a better system where you only have to buy the paint once, and it is automatically applied from there after.
Rain6637
GoonWaffe
Goonswarm Federation
#30 - 2015-02-01 11:01:15 UTC
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#31 - 2015-02-01 11:09:44 UTC
Ferni Ka'Nviiou wrote:
Destiny Corrupted wrote:
Wait, they're removing ship paint jobs? Why?

No they're not.

They're replacing it with a better system where you only have to buy the paint once, and it is automatically applied from there after.

Would you be able to change paints on the fly from your selection?

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Ferni Ka'Nviiou
Doomheim
#32 - 2015-02-01 11:17:47 UTC
Destiny Corrupted wrote:
Ferni Ka'Nviiou wrote:
Destiny Corrupted wrote:
Wait, they're removing ship paint jobs? Why?

No they're not.

They're replacing it with a better system where you only have to buy the paint once, and it is automatically applied from there after.

Would you be able to change paints on the fly from your selection?

Yes.

The S.K.I.N. is applied to your character, so you are able to board any base hull and the paint will be automatically applied.

It would look something like this.

You can change paints, even with a 'painted ship' because it is really just the base model with a different shader.


And Rain, no, they never implied that. I would see no reason why it should.
Rain6637
GoonWaffe
Goonswarm Federation
#33 - 2015-02-01 11:20:37 UTC
The basic idea that making something indestructible and permanent is bad for repeat business.
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#34 - 2015-02-01 11:30:05 UTC
Rain6637 wrote:
The basic idea that making something indestructible and permanent is bad for repeat business.

Depends how much they charge, really.

Unfortunately, it seems like skins won't be tradeable between players this way (unless they implement some kind of clever tax). I doubt they'd want players trading away skins when they get tired of them, because that would mean less sales.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Rain6637
GoonWaffe
Goonswarm Federation
#35 - 2015-02-01 11:31:43 UTC
Ferni Ka'Nviiou
Doomheim
#36 - 2015-02-01 11:32:42 UTC  |  Edited by: Ferni Ka'Nviiou
Rain6637 wrote:
The basic idea that making something indestructible and permanent is bad for repeat business.

The game does not require that new licenses for ship paints have to be brought.

It will much alike apparel in that respect. A system that people will want to use.
Heck, it doesn't take much to see which one people use more.

Both offer something that is of no value outside of 'looking cool,' but one is significantly less practical in the game play.

The fact that aesthetics are indestructible is a non-issue. The core of the game is meant to be fun, after all.


It's more simple for CCP, and it's both more fun and more simple for players.

I really can't see how this would be of benefit to the game in the end.
Rain6637
GoonWaffe
Goonswarm Federation
#37 - 2015-02-01 12:50:29 UTC
Dev time. It's dev time that players only have to pay for once, and then forget about it. It's a huge missed opportunity as far as digital goods go. SKINs will be consumable, which is decent, but destructible is better.
McChicken Combo HalfMayo
The Happy Meal
#38 - 2015-02-01 12:58:11 UTC  |  Edited by: McChicken Combo HalfMayo
Rain6637 wrote:
Dev time. It's dev time that players only have to pay for once, and then forget about it. It's a huge missed opportunity as far as digital goods go. SKINs will be consumable, which is decent, but destructible is better.

I would guess they've projected that more additional players will purchase the SKINs if they are indestructible, than they would have repeat purchases from players in a destructible SKIN environment.

There are all our dominion

Gate camps: "Its like the lowsec watercooler, just with explosions and boose" - Ralph King-Griffin

Rain6637
GoonWaffe
Goonswarm Federation
#39 - 2015-02-01 13:00:28 UTC
You could adjust price points. Bulk AUR purchases aren't really micro[transactions], and it doesn't go very far.
Mara Pahrdi
The Order of Anoyia
#40 - 2015-02-01 13:19:32 UTC
+1 to Rain.

Remove standings and insurance.