These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
123Next pageLast page
 

Lack of consequence in Character Customization

First post
Author
Rain6637
GoonWaffe
Goonswarm Federation
#1 - 2015-02-01 07:57:50 UTC
Players are quick to cry "consequence!" over things in EVE, but no one seems to have a problem with tattoos that can be wiped away without a second thought, or prosthetic limbs that can be swapped out for flesh and bone. Mutilation and tattoos are the most permanent things we can do to our bodies.

What would make sense to me is requiring a new clone to reverse things like monocles and tattoos, and customization options that are unique to just one clone. This proposal would be a bit much if clone costs were a thing, but an elective clone destruction is free. Implants might be lost, but they're functional and we're already accustomed to the risk of their loss.

This would make avatar portraits more complicated, by requiring a unique portrait for each clone. Generating portraits has some delay, due to the server time required to generate them. Hopefully swapping between existing portraits is a simpler matter.

I think per-clone vanity items would be worthwhile, for reasons.

The first is the possible use of a character's appearance as an intel source. By making vanity items and character customization unique to each clone, it becomes possible to identify what clone someone is using by their portrait and full body view. People will suddenly care to look at avatars other than their own.

This would also expand the market for vanity items to several times its current size. Currently, there's no need for more than one set of vanity items per character. Maintaining a wardrobe of vanity items is a bad idea for the frozen ISK it represents.

The nature of vanity items is very superficial, but the benefit of a character's appearance is as real as the rest of EVE. Chances are we're playing EVE for an experience, and that can be felt. By reflecting a character's personality and mood, vanity items are a valid source of gameplay, albeit low on the list of EVE's thrills.

Tying a set of vanity items to a particular clone presents a logistical complexity, but it strengthens the lore. In this proposed scenario of vanity item consequence, unless an item was redeemed in place, someone had to transport the item in cargo or on their body. In comparison, the current lack of risk in jump cloning vanity items everywhere in EVE is paper thin, and Immersion-breaking.

We're already accustomed to clones becoming specialized by activity with implants. Allowing unique vanity item sets per clone is congruent with player activity. Lab coats and explorer outfits are great examples of how this proposal would enhance RP. While it's great to see professions being acknowledged, and I like the idea of clothing appropriate to an activity, I use clones for different things. Lab coats and explorer outfits are great while doing industry or exploring, but they are out of place in other activities like combat.

This proposal and a move toward consequence would be incomplete unless vanity items were destructible. We like our shinies, and a large part of that appeal is rarity. For being indestructible, vanity items are missing out.

Destructible vanity items (upon pod loss) means characters will need default portraits to be displayed upon pod and vanity item loss. This can be solved by requiring characters to make a default portrait wearing default clothing.

Destructible vanity items would also expand the market for NES items even further by allowing their quantities to diminish. Vanity item sales are great, but each purchase increases supply and there are no sinks to balance this. Considering the rest of the player economy in EVE, and especially the costs of developing vanity items, I'm surprised vanity items aren't destructible already.

And I mean involuntary destruction, beyond accidentally getting caught with vanity items in cargo. I'm talking about vanity items showing on capsule lossmails, including ISK values.

Hypothetically, more vanity item purchases could put more pressure on PLEX and drive the price up. But in practice, players will probably be risk averse with their vanity items, just like everything else valuable, and preserve their vanity items. Still, the potential loss will increase the shininess of vanity items.

Lastly, jump clone timer mechanics need to be adjusted to make sure vanity items don't hinder gameplay. Allowing a zero cooldown timer for same-station jumps would solve this problem but also that of learning implant clones. That topic was recently discussed in this thread, and my suggestion for nil timers on same-station jumps is here.
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#2 - 2015-02-01 08:03:43 UTC
9/10 One of the best GOTYs this year -IGN

PS: Why would there be a different portrait and/or clothing set for each clone if we spend 100% of the time we actually do anything swimming naked in pod goo with things stuck into our spines?

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Rain6637
GoonWaffe
Goonswarm Federation
#3 - 2015-02-01 08:05:58 UTC
I have an easier time excusing that over the current mystery of how my clothing follows me through clone jumps.
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#4 - 2015-02-01 08:09:53 UTC
Rain6637 wrote:
I have an easier time excusing that over the current mystery of how my clothing follows me through clone jumps.

It doesn't though, it's just a portrait. Like a passport picture.

If you want a more RP-friendly explanation of clothing for CQ purposes, consider it as being sold on a license basis. You buy the license, and you can make as many copies of it for yourself as possible. We're in 2015 and are already starting to 3D-print things. This is 20,000 years from now, so I imagine that something like clothing can be made from a machine the size of an iPad.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Rain6637
GoonWaffe
Goonswarm Federation
#5 - 2015-02-01 08:12:26 UTC
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#6 - 2015-02-01 08:15:40 UTC
I just want some cat ears tbh.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Rain6637
GoonWaffe
Goonswarm Federation
#7 - 2015-02-01 08:16:43 UTC
Kaarous Aldurald
Black Hydra Consortium.
#8 - 2015-02-01 08:20:19 UTC
Rain6637 wrote:
I have an easier time excusing that over the current mystery of how my clothing follows me through clone jumps.


I tried to think that one through, and now I have a headache.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Ferni Ka'Nviiou
Doomheim
#9 - 2015-02-01 08:22:37 UTC
Phew!

Thankfully, due to its complexity and flawed reasoning, CCP would probably never do this.
I'm not rich enough to go buying character apparel for 10+ clones.
Rain6637
GoonWaffe
Goonswarm Federation
#10 - 2015-02-01 08:47:07 UTC  |  Edited by: Rain6637
I started a thread to talk about it, and I'd like to know what reasoning you think is flawed. It's quite possible I'm mistaken.
Liafcipe9000
Critically Preposterous
#11 - 2015-02-01 08:48:21 UTC
clones

nuf said
Ferni Ka'Nviiou
Doomheim
#12 - 2015-02-01 08:50:53 UTC  |  Edited by: Ferni Ka'Nviiou
Ok, well, joking aside, there's a lot of things wrong with this Feature and Idea.

First off, people would have to be really quite silly to rely on the portrait as a method of intel.
Nobody knows your implants unless you tell them, or they kill you.

But the biggest problem with this, is that you can change your portrait.

Here's an example:

I fly out somewhere and I have a clone with a tattoo, and one without. What's stopping me from giving a tattoo to the one without?
Nothing.
Therein lies the problem of gathering intel from portraits (if there was any to be made).


Now, portraits and WiS, they don't affect the game in any way, but people like to have them because they look cool.

If apparel suddenly became destructible, then very few people would use it. (asides from forum alts)
Because we don't all have hundreds of millions to replace our apparel every time we're podded.


Most of us buy apparel to look cool in our universal portrait.

What you are proposing would not only prevent that, but it would also make the entire reason for apparel pointless.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#13 - 2015-02-01 08:51:35 UTC
I didn't think we were actually wearing anything Rain. It's all just sensory information fed to us through our connections to the pod.

Not physical reality.
Rain6637
GoonWaffe
Goonswarm Federation
#14 - 2015-02-01 09:01:09 UTC
so non-capsuleers see us as naked in stations? (is that why we shouldn't go outside)

Ferni, the intel comes from the likelihood of an activity while wearing something expensive, like a greatshore coat or right-monocle. Combine that with locator agents and killboards, and you can figure out which clone does what. This is the type of business conducted by people with lots of ISK and players who want to shoot them. Think: +5 implant sets or high grade pirate sets, and supercapitals.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#15 - 2015-02-01 09:07:53 UTC  |  Edited by: Scipio Artelius
Rain6637 wrote:
so non-capsuleers see us as naked in stations? (is that why we shouldn't go outside)

Ferni, the intel comes from the likelihood of an activity while wearing something expensive, like a greatshore coat or right-monocle. Combine that with locator agents and killboards, and you can figure out which clone does what. This is the type of business conducted by people with lots of ISK and players who want to shoot them. Think: +5 implant sets or high grade pirate sets, and supercapitals.

No one sees us in stations. There's just one room and even that is clearly a poor piece of software. Not physical reality.

So I don't think we actually leave our pod when we switch to CQ. It's just fed to us too.
Liafcipe9000
Critically Preposterous
#16 - 2015-02-01 09:09:06 UTC  |  Edited by: Liafcipe9000
I do remember some chronicle had a capsuleer exit her pod and talk to a station manager, and in that chronicle she was said to be completely naked.

also related is that as far as the lore is concerned, the apparel we buy is not the physical items but a license, either to re-stock out of a non-existent shop in some non-existent mall in one of the stations' cities or refabricate it yourself. you will never have to re-buy clothes because you have a means to restock on it for free after the first purchase.
Ferni Ka'Nviiou
Doomheim
#17 - 2015-02-01 09:14:27 UTC
Rain6637 wrote:
Ferni, the intel comes from the likelihood of an activity while wearing something expensive, like a greatshore coat or right-monocle. Combine that with locator agents and killboards, and you can figure out which clone does what. This is the type of business conducted by people with lots of ISK and players who want to shoot them. Think: +5 implant sets or high grade pirate sets, and supercapitals.

That's a lot of assumptions..

But that's also not the point. The reason it is not trust-worthy is because:
Ferni Ka'Nviiou wrote:
But the biggest problem with this, is that you can change your portrait.

If I have the EXACT SAME portrait for all of my clones, then people won't be able to tell what implants I have (if any).

Or what if I'm a pilot who doesn't even have apparel? Who just uses the default portrait, but who still has implants?

Intel that's easy to acquire but which is also preventable................................ Need I add more periods?
Dani Dusette
Division 13
#18 - 2015-02-01 09:26:01 UTC  |  Edited by: Dani Dusette
Scipio Artelius wrote:
No one sees us in stations. There's just one room and even that is clearly a poor piece of software. Not physical reality.

So I don't think we actually leave our pod when we switch to CQ. It's just fed to us too.

This reminds me of "Brain in a vat" theory, and I completely disagree. I think you'd have to be ignorant of pretty much all the lore written, and RP surrounding what our pilots do, to believe that. Don't get caught up too much by a door that won't open, there's plenty such closed doors in EVE and our characters bypass them all the time - it's just not visually-ingame.

Yet?

I like the premise of Rain's idea - some consequences with a clone loss based on physical modifications. Kinda scares me, not just the consequence ingame, but the hit my credit card would take as a result. Lol

You can pick at the suggestion's peripheries a lot, sure, but the core premise of some consequence related to our clone's modifications is good in my opinion. +1

dαní ㅤㅤ

σиlу ιи dαякиєѕѕ cαи уσυ ѕєє тнє ѕтαяѕ

ISD Ezwal: "Might I inform you that I am as real as it gets?"

Rain6637
GoonWaffe
Goonswarm Federation
#19 - 2015-02-01 09:30:13 UTC
Wow. Liaf, Scip, that kinda blew my mind.

Ferni, it's true, you can deny intel by making all portraits the same. I mentioned it because it is a new way for players to make mistakes, or rope to hang themselves. The good kind of depth and complexity.
Indahmawar Fazmarai
#20 - 2015-02-01 09:55:37 UTC
Frankly, if people could tell what are you doing from your portrait, the first thing you'd do would be to shuffle your portraits around. Or don't use protraits. Or use only one portrait for all clones.

It's silly. Who would dress in his "I'm gonna scam you" dress to actually scam someone?

As for non destructable items, It isn't much of a strech of the lore. When facing that, my TGFB characters just bring their clothes with them in a suitcase at a luggage compartment of the pod (kinda of what light aircraft have). In case of loss or destruction, the cloning vat haves a copy of the wardrobe (frankly, if I got to pay 300 million ISK for this one dress, better I can find a copy of it anywhere i may need to use it!)
123Next pageLast page