These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
Previous page123Next page
 

Stationary Supers Bumping off each other (900ms+)

Author
d0cTeR9
Caldari Provisions
Caldari State
#21 - 2015-01-31 23:40:11 UTC  |  Edited by: d0cTeR9
Herzog Wolfhammer wrote:
Unsuccessful At Everything wrote:
CCP stealth fixes the problem of multiple supers hiding in a POS bubble.










Heh.

From the looks of the OP, it would appear that every super is under the constant threat of being swooped down on and destroyed in two seconds.

Do not all the intel channels and bubble camps amount to something that would prevent that? You'd think this POS was next to the incoming side of Amamake or Old Man Star.


Since you have no clue about what you are talking about, i'll clue you in.

Most super's pilot are on watchlists.
Most players will go out of their way to kill a super.
Most super's outside a POS shield is on a doom timer.
Many super's have died, RIGHT outside of their POS.

Toon Holding wrote:
I did not just spend 250billion on supers just so they can play bumper cars when I blink


Best thing to do is to keep them a few km away from the POS tower. 0km usually means you can get stuck or bumped by the tower (or other super's too). It's stupid, and nothing in this game should be able to bump capital and especially super capital's, but heh it's EVE, and you have to work around issues :)

Been around since the beginning.

Toon Holding
Universal Independence
#22 - 2015-02-01 05:24:48 UTC
bumper spacecars
Corey Lean
University of Caille
Gallente Federation
#23 - 2015-02-01 07:45:23 UTC
Toon Holding wrote:
Luckily no hostiles in system, or anywhere in the region

What region doesnt have any hostiles in it?
Chribba
Otherworld Enterprises
Otherworld Empire
#24 - 2015-02-01 07:51:45 UTC
Happened to me may times, them shipboxes are a whole world on their own. Now days make sure I move around a little if I am 0m from an object.

/c

★★★ Secure 3rd party service ★★★

Visit my in-game channel 'Holy Veldspar'

Twitter @ChribbaVeldspar

Toon Holding
Universal Independence
#25 - 2015-02-01 09:06:52 UTC
Corey Lean wrote:
Toon Holding wrote:
Luckily no hostiles in system, or anywhere in the region

What region doesnt have any hostiles in it?



I'm currently stationed in Jove space
Rain6637
GoonWaffe
Goonswarm Federation
#26 - 2015-02-01 09:42:08 UTC
Wouldn't the alternative to bumping be damage?

The problem is a ship is placed so near a stationary object in the first place (I was here first, etc). A couple situations that come to mind are pulling caps from SMAs in a crowded forcefield, and warping to a bookmark that was made with a smaller ship.

EVE is already capable of adjusting warp collapses based on the destination, like bubbles, and also based on your ship and skills, like mass and capacitor. I think the solution you're looking for is a collision sphere check against stationary objects at the warp destination, but that seems extreme to me.

I lived in a POS for a while, with several capitals. Not supers, but I learned not to arrange POS modules into cap traps, and why caps need default warp distances. Sometimes staggered from each other.

My only experience with supers is on Sisi, when we were given titans in the redeeming system recently. At one point I had four titans parked at a large POS with several other titans. I had to scout my warp-ins with a character in an interceptor, and from different directions. It was dicey, but I know it's possible.

It's also possible to use bump mechanics to your benefit. Removing the risk of capital bumps isn't just a nerf, it's more like kid gloves, don't you think?
Herzog Wolfhammer
Sigma Special Tactics Group
#27 - 2015-02-01 10:04:13 UTC
d0cTeR9 wrote:
Herzog Wolfhammer wrote:
Unsuccessful At Everything wrote:
CCP stealth fixes the problem of multiple supers hiding in a POS bubble.










Heh.

From the looks of the OP, it would appear that every super is under the constant threat of being swooped down on and destroyed in two seconds.

Do not all the intel channels and bubble camps amount to something that would prevent that? You'd think this POS was next to the incoming side of Amamake or Old Man Star.


Since you have no clue about what you are talking about, i'll clue you in.

Most super's pilot are on watchlists.
Most players will go out of their way to kill a super.
Most super's outside a POS shield is on a doom timer.
Many super's have died, RIGHT outside of their POS.

Toon Holding wrote:
I did not just spend 250billion on supers just so they can play bumper cars when I blink


Best thing to do is to keep them a few km away from the POS tower. 0km usually means you can get stuck or bumped by the tower (or other super's too). It's stupid, and nothing in this game should be able to bump capital and especially super capital's, but heh it's EVE, and you have to work around issues :)



Yet I still had enough clue to notice that being a super pilot sucked. Can you listicle why I'm wrong? I'm over 30 so I won't need a youtube video to walk me through it.

Bring back DEEEEP Space!

Tau Cabalander
Retirement Retreat
Working Stiffs
#28 - 2015-02-01 13:29:10 UTC  |  Edited by: Tau Cabalander
It takes at least 10-20 minutes for a ship to reach 0 m/s after the UI shows 0 m/s (rounding). However, the ship doesn't move very far in that time.

It is common for the ship to suddenly appear to move upon reaching real 0 m/s, because the client doesn't know which direction to point the ship when there is no velocity vector.

This behaviour can be demonstrated with any ship.
Ptraci
3 R Corporation
#29 - 2015-02-01 14:13:53 UTC  |  Edited by: Ptraci
First world problems.

Seriously. Learn to take some risks and take your super out of the POS once in a while. The simple fact that you have so many supers floating in a POS should be your first clue as to what is wrong.
Glathull
Warlock Assassins
#30 - 2015-02-01 19:01:24 UTC
Toon Holding wrote:
I did not just spend 250billion on supers just so they can play bumper cars when I blink



I hate to be the person to tell you, but yes. You did, and they will.

If this is surprising and disappointing, I'm sure that one of us will help you get rid of them.

I honestly feel like I just read fifty shades of dumb. --CCP Falcon

Toon Holding
Universal Independence
#31 - 2015-02-01 20:35:55 UTC
Ptraci wrote:
First world problems.

Seriously. Learn to take some risks and take your super out of the POS once in a while. The simple fact that you have so many supers floating in a POS should be your first clue as to what is wrong.


Could you kindly tell me the location of your supers which are Gate camping, station camping, mining or running anomalies?
Rain6637
GoonWaffe
Goonswarm Federation
#32 - 2015-02-01 21:07:40 UTC
It might be a raw deal and unforgiving, but you'll have to account for randomized logoff directions with more buffer.
Abrazzar
Vardaugas Family
#33 - 2015-02-01 21:36:33 UTC
The team tasked with overhauling the physics engine must be called Team SUPERBOINGBOING! or I will be disappointed.
Anton Menges Saddat
Brutor Tribe
Minmatar Republic
#34 - 2015-02-01 22:35:00 UTC  |  Edited by: Anton Menges Saddat
Ptraci wrote:
First world problems.

Seriously. Learn to take some risks and take your super out of the POS once in a while. The simple fact that you have so many supers floating in a POS should be your first clue as to what is wrong.

I have multiple supers floating in a POS because I'm kinda space rich so this issue concerns me as well.

please tell me how I'm playing the game wrong by having more isk than most of you plebs will ever see Roll

this a valid complaint to an issue that really does need to be addressed. people don't grind up 20b+ ships to lose them to ****** physics
BrundleMeth
State War Academy
Caldari State
#35 - 2015-02-01 23:30:43 UTC  |  Edited by: BrundleMeth
Toon Holding wrote:
I did not just spend 250billion on supers just so they can play bumper cars when I blink


Well...

I think it's funny...

I bet this is just another AFK cloaking thread???



Anton Menges Saddat wrote:

please tell me how I'm playing the game wrong by having more isk than most of you plebs will ever see Roll

I feel the same. Except I'm talking about real life money...

Quote:
This a valid complaint to an issue that really does need to be addressed. people don't grind up 20b+ ships to lose them to ****** physics
LOL... It's funny...
Vincent Athena
Photosynth
#36 - 2015-02-01 23:36:35 UTC
Question: I know when I log a carrier into a POS it appears 1000000 km off and warps to the POS. Do Supers do the same thing?

If so:

Ive noticed that Titans that are moving, but intersecting, bump very slowly. I'm wondering if the game treats bumping differently with stationary ships than with ships that are moving. That is:

You log in your Titans. They warp to the POS, and apparently come to rest. But they are not truly at rest, the speed is still a tiny bit above zero. As such, the game used one set of bumping rules. But eventually, they truly come to rest, and a different set of rules cut in, and off they go.

Know a Frozen fan? Check this out

Frozen fanfiction

Toon Holding
Universal Independence
#37 - 2015-02-02 02:42:10 UTC
Vincent Athena wrote:
Question: I know when I log a carrier into a POS it appears 1000000 km off and warps to the POS. Do Supers do the same thing?

If so:

Ive noticed that Titans that are moving, but intersecting, bump very slowly. I'm wondering if the game treats bumping differently with stationary ships than with ships that are moving. That is:

You log in your Titans. They warp to the POS, and apparently come to rest. But they are not truly at rest, the speed is still a tiny bit above zero. As such, the game used one set of bumping rules. But eventually, they truly come to rest, and a different set of rules cut in, and off they go.



I think CCP uses Chribba's random lottery to generate their physics.
Ptraci
3 R Corporation
#38 - 2015-02-02 13:38:39 UTC  |  Edited by: Ptraci
Anton Menges Saddat wrote:


this a valid complaint to an issue that really does need to be addressed. people don't grind up 20b+ ships to lose them to ****** physics



Uh huh. Can afford to grind for multiple 20b+ ships but can't afford the "grind" involved in setting up and fuelling more than one POS, for example.

Please, I would put "omg fix the #$^$# physics engine" way down on the list of stuff that needs to be fixed in this game, possibly just below WIS. This complaint amounts to basically "please re-code the game because I am lazy".
Aralyn Cormallen
Deep Core Mining Inc.
Caldari State
#39 - 2015-02-02 14:32:52 UTC
I've always thought that not enough has been done with the bump mechanics. It feels like a "we couldn't figure out what else to do, so we let it slide and just not talk about it".

Personally, I'm all for embracing bumping in all its hilarious insanity, and building mechanics around it. For example, on the subject, I agree that random capital bumping is an annoyance, and an easy answer is a deployable (or high-slot module) that acts as an anchor - while the module is active or the deployable is deployed (this one is the better option since other players could blow the anchor up) the ship is unbumpable. And then on the flip-side, actually introduce some useable bumping mechanics - imagine if Smartbombs applied a bump affect, or Bombers could launch a "concussion bomb" that effects everyone in the blast radius like they just took a bump from a seiged Dreadnought. A whole new slew of tactics open then up (Have problems with spider tanking caps, salvo them with concussion bombs and go for the gazelles seperated from the herd. Your Titan heavily bubbled, send a bomber wing in to try and snooker-shot him out)
Gempei
Marvinovi pratele
#40 - 2015-02-02 15:13:12 UTC
Toon Holding wrote:
WHAT THE HELL WAS THAT.

Confirmed. Last few days i saw this bumps few times (supers as well titans).
Previous page123Next page