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A Message Regarding "Hyperdunking"

First post First post First post
Author
Valterra Craven
#601 - 2015-02-01 06:12:20 UTC
Kaarous Aldurald wrote:
Veers Belvar wrote:

And how do you propose that they do that?


Being a real player instead of a carebear.


Then why have concord at all?
Valterra Craven
#602 - 2015-02-01 06:13:08 UTC
baltec1 wrote:


They are under attack from a fleet, why wouldn't it die?


Why would it be under attack from a fleet in the first place?
Valterra Craven
#603 - 2015-02-01 06:14:52 UTC
Destiny Corrupted wrote:
Wait a second, grinding for money, for example by hauling huge amounts of cargo from one place to another in a slow, defenseless ship, is supposed to be easy and fun just because it's a mechanic in a video game? But if that were to be fun, then why would anyone do anything else that's arguably more risky and less enjoyable because of potential setbacks and...

Oh.

I get it now.

I get what these people are arguing for.


The word grind is not usually synonymous with the word fun... but for some people... maybe.
baltec1
Bat Country
Pandemic Horde
#604 - 2015-02-01 06:19:10 UTC
Valterra Craven wrote:
baltec1 wrote:


They are under attack from a fleet, why wouldn't it die?


Why would it be under attack from a fleet in the first place?


Because piracy.
Valterra Craven
#605 - 2015-02-01 06:19:21 UTC
Destiny Corrupted wrote:
players in the law-abiding category should get together in groups and enforce justice against EVE's criminal element.



I'm curious, what does this actually look like in practical terms? Or rather I'm curious why there hasn't been any real attempt. Surely if its as easy as everyone says it is, SOMEONE would have been successful enough at to be newsworthy though?

Either its so easy to enforce justice that no one wants to bother, or its so hard to enforce justice that no one wants to bother, or no one wants to bother. So from a game design standpoint, the devs should be asking the question, why does no one bother?
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#606 - 2015-02-01 06:20:37 UTC
Kaarous Aldurald wrote:
Veers Belvar wrote:

And how do you propose that they do that?


Being a real player instead of a carebear.

No, he brings at least a somewhat valid point with that. Now, we can agree that the mechanics for doing this are in place (you can freely engage the pirates). All that's left now is incentive. Half of the equation already exists in the form of bounties, but we can't make bounties worth more than a certain percentage of the kills themselves, or they will be exploited. So how about we have CCP implement some things like ranks and medals for enforcing the law against criminal scumbags? We can even translate some of the bonuses into direct gains, such as increased mission payouts/LP gains (basically, rewards applicable for content that the gankers wouldn't engage in to begin with, preventing self-benefit exploits). Perfect solution? No, but it's something.

See, when you're talking about defending yourself , the incentives are already there (mainly, that you get to live and keep your stuff if you succeed). Granted, very few carebears are proactive enough to even attempt to try to defend themselves, let alone other people. The trick to changing this isn't to force them into doing something, but to make them think that they should be doing something. This is where CCP has failed, although by Zeus I think they're starting to realize this, after twelve years, with things like burner missions.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Valterra Craven
#607 - 2015-02-01 06:21:08 UTC
baltec1 wrote:
Valterra Craven wrote:
baltec1 wrote:


They are under attack from a fleet, why wouldn't it die?


Why would it be under attack from a fleet in the first place?


Because piracy.


Because piracy happens so often in heavily guarded locations in the same way by the same people all the time... Oh... right.
baltec1
Bat Country
Pandemic Horde
#608 - 2015-02-01 06:22:16 UTC
Valterra Craven wrote:
Destiny Corrupted wrote:
players in the law-abiding category should get together in groups and enforce justice against EVE's criminal element.



I'm curious, what does this actually look like in practical terms? Or rather I'm curious why there hasn't been any real attempt. Surely if its as easy as everyone says it is, SOMEONE would have been successful enough at to be newsworthy though?

Either its so easy to enforce justice that no one wants to bother, or its so hard to enforce justice that no one wants to bother, or no one wants to bother. So from a game design standpoint, the devs should be asking the question, why does no one bother?


It requires an alt/corpmate in a webbing ship worth less than a million isk.
Valterra Craven
#609 - 2015-02-01 06:23:37 UTC
baltec1 wrote:
Valterra Craven wrote:
Destiny Corrupted wrote:
players in the law-abiding category should get together in groups and enforce justice against EVE's criminal element.



I'm curious, what does this actually look like in practical terms? Or rather I'm curious why there hasn't been any real attempt. Surely if its as easy as everyone says it is, SOMEONE would have been successful enough at to be newsworthy though?

Either its so easy to enforce justice that no one wants to bother, or its so hard to enforce justice that no one wants to bother, or no one wants to bother. So from a game design standpoint, the devs should be asking the question, why does no one bother?


It requires an alt/corpmate in a webbing ship worth less than a million isk.


No. Avoiding fights is not the same as enforcing justice.
baltec1
Bat Country
Pandemic Horde
#610 - 2015-02-01 06:24:51 UTC
Valterra Craven wrote:


Because piracy happens so often in heavily guarded locations in the same way by the same people all the time... Oh... right.


Yes it does.

It also helps when the target is effectively transporting gold bullion on the back of a flatbed with zero guards or defences.
baltec1
Bat Country
Pandemic Horde
#611 - 2015-02-01 06:26:00 UTC
Valterra Craven wrote:


No. Avoiding fights is not the same as enforcing justice.


It keeps you alive.

If you want to kill them then do so. Even the cats are profitable to gank.
Valterra Craven
#612 - 2015-02-01 06:27:13 UTC
baltec1 wrote:
Valterra Craven wrote:


No. Avoiding fights is not the same as enforcing justice.


It keeps you alive.

If you want to kill them then do so. Even the cats are profitable to gank.


So why don't people?
Kaarous Aldurald
Black Hydra Consortium.
#613 - 2015-02-01 06:27:40 UTC
Valterra Craven wrote:
Kaarous Aldurald wrote:
Veers Belvar wrote:

And how do you propose that they do that?


Being a real player instead of a carebear.


Then why have concord at all?


Good point. It's long outlived it's usefulness, and is a painfully antiquated mechanic.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#614 - 2015-02-01 06:28:43 UTC  |  Edited by: Destiny Corrupted
Valterra Craven wrote:
Destiny Corrupted wrote:
players in the law-abiding category should get together in groups and enforce justice against EVE's criminal element.

I'm curious, what does this actually look like in practical terms? Or rather I'm curious why there hasn't been any real attempt. Surely if its as easy as everyone says it is, SOMEONE would have been successful enough at to be newsworthy though?

Either its so easy to enforce justice that no one wants to bother, or its so hard to enforce justice that no one wants to bother, or no one wants to bother. So from a game design standpoint, the devs should be asking the question, why does no one bother?

I've trained people to survive in this game. Not on a mass scale, and not using the same logic as the major rookie training organizations. But I have taken some individuals and shaped them in a manner they weren't pursuing by their own volition. Most have turned out quite well.

Could I do this on a bigger scale? Probably, if I were motivated enough (my life is pretty ****** atm), and had access to significant funding. The problem is that aside from altruism, there's nothing in it for me. This is likely the case for other people similar to myself as well.

CCP has failed here too. Were I in charge, I would have created CCP-sanctioned corporations with leaders chosen from the community to teach new players skills that go beyond which mining crystal to use when, and what type of hardener to fit for what mission. Granted, EVE-Uni and Brave do this, but where's a training corporation to teach new players actual piracy, or infiltration, or extortion? Why are these things not included in the tutorial?

Have you noticed how many people turn out when CCP is running their own fleet? People drop their mining lasers and everything just to try to get in on that.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Valterra Craven
#615 - 2015-02-01 06:29:25 UTC
baltec1 wrote:
Valterra Craven wrote:


Because piracy happens so often in heavily guarded locations in the same way by the same people all the time... Oh... right.


Yes it does.

It also helps when the target is effectively transporting gold bullion on the back of a flatbed with zero guards or defences.



Hmm. I'll remember that the next time I take a trip to the coin show and bring a few gold bars home.

Maybe the real problem is that cargo scanners exist.
Kaarous Aldurald
Black Hydra Consortium.
#616 - 2015-02-01 06:32:31 UTC
Valterra Craven wrote:

Hmm. I'll remember that the next time I take a trip to the coin show and bring a few gold bars home.

Maybe the real problem is that cargo scanners exist.


The real problem is that people like you think that you shouldn't have to put any effort into defending yourself in a PvP game.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Valterra Craven
#617 - 2015-02-01 06:32:53 UTC
Destiny Corrupted wrote:

I've trained people to survive in this game.


And as I've been arguing with Baltec, survival != enforcing justice. There's a big gap between the original post I quoted and players "surviving".

Destiny Corrupted wrote:

The problem is that aside from altruism, there's nothing in it for me. This is likely the case for other people similar to myself as well.


I thought ganking cats was profitable? Oh, I get it, you mean that there are more profitable things for you to do, i.e. opportunity costs.
Valterra Craven
#618 - 2015-02-01 06:33:40 UTC
Kaarous Aldurald wrote:
Valterra Craven wrote:

Hmm. I'll remember that the next time I take a trip to the coin show and bring a few gold bars home.

Maybe the real problem is that cargo scanners exist.


The real problem is that people like you think that you shouldn't have to put any effort into defending yourself in a PvP game.


The real problem is that people like you think that you should be able to do the same things over and over and over again without real consequences.
baltec1
Bat Country
Pandemic Horde
#619 - 2015-02-01 06:34:20 UTC
Valterra Craven wrote:


So why don't people?


Lazy, cowardly, idiotic, greedy.

I often wonder why people stuff several billion into an unescorted, anti-tanked hauler.
baltec1
Bat Country
Pandemic Horde
#620 - 2015-02-01 06:35:30 UTC
Valterra Craven wrote:
Kaarous Aldurald wrote:
Valterra Craven wrote:

Hmm. I'll remember that the next time I take a trip to the coin show and bring a few gold bars home.

Maybe the real problem is that cargo scanners exist.


The real problem is that people like you think that you shouldn't have to put any effort into defending yourself in a PvP game.


The real problem is that people like you think that you should be able to do the same things over and over and over again without real consequences.


There is consequences.