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Player Features and Ideas Discussion

 
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Separate the four empires with low security space.

First post
Author
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#1761 - 2015-01-31 10:11:18 UTC
Helios Panala wrote:
Corraidhin Farsaidh wrote:
They aren't weak and incapable as you put it (remember this is just a game, you know? Funa nd that...) they have a different focus. Of course they would adapt and I've said how I believe they would do this. If they can no longer enjoy the game the way they wish (within reason, most people welcome change in some areas ) they will quit , and this would* affect CCP and the rest of us.


I doubt any section of the playerbase would leave in large numbers as a result of this proposed change.
I don't think high-sec carebears are as risk-averse as they're commonly made out to be.
My theory is they just don't see the point in fighting when most of the time nothing will be gained from it.
The opportunity to fight players to clear camps to get freight through to make isk though? I think quite a few would go for that.


Basically I don't think you're giving high-sec players enough credit.


I'm pointing out the responses made here by hisec only players. They do not want to fight and therefore wouldn't. They would stay where they are or simply learn to bypass losec with WH's or BR's. This proposal would not lead to more losec living without nerfing hisec income possibilities into the ground which would then destroy a large chunk of manufacturing at least. Thaat's why I can't support the proposal
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#1762 - 2015-01-31 10:21:22 UTC  |  Edited by: Corraidhin Farsaidh
Aiyshimin wrote:
Corraidhin Farsaidh wrote:
They aren't weak and incapable as you put it (remember this is just a game, you know? Funa nd that...) they have a different focus. Of course they would adapt and I've said how I believe they would do this. If they can no longer enjoy the game the way they wish (within reason, most people welcome change in some areas ) they will quit , and this would* affect CCP and the rest of us.


No they are just as weak as incapable in this game as you put it. Remember this is a game, you know? Games have winners and loosers, good players and bad players.

Sometimes bad players get tired of being losers and either become good or give up. MMOs are about the players as much as the game itself, and most players rather play with good than bad players. There'll be new players.


You put it as 'Weak and incapable' not I. By your logic the hisec ratter can be seen as a winner as they are making a good living by understanding the mechanics they are operating in. This doesn't make them a bad player, maybe bad at PvP and that's why they avoid it but not a bad player overall.

You seem to only be thinking from a losec/null perspective in that a player who does not engage in PvP combat is a bad player (please correct me if I'm wrong that's just the impression). How then would that cover a manufacturing player, someone who builds tech II stuff for instance. I can make a good living from a complex area of the game without ever engaging in combat with another player. Does that make me a good or bad player? Given that I supply a good number of hulls and modules into the game I'm enabling other players to enjoy their area of the game. In doing so I regularly run through losec gathering up my PI ( along with hitting combat sites) so know both of those areas of space at least. This change would not affect me, if anything it would provide more losec space to explore but I'm not selfish enough to ask for boosts to myself at the expens of others.

I honestly cannot see how this would benefit the game. Those who mission would still do so without going to losec (they would adapt to avoid it in different ways). Those who trade would most likely suffer. Those who manufacture would suffer or simply work around the new areas without ever interacting with them in any meaningful way. It would be wasted effort to introduce this to the game.
Shai'd Hulud
Federal Navy Academy
Gallente Federation
#1763 - 2015-01-31 15:19:16 UTC  |  Edited by: Shai'd Hulud
No thank's
-1
Reason : You will isolate a lot of player.
Commander Ted
Caldari Provisions
Caldari State
#1764 - 2015-01-31 18:21:38 UTC
Reaver Glitterstim wrote:
What if CONCORD just didn't respond as fast to capital ship ganks? Now there's more reason to go through lowsec. Leave highsec chokepoints, but make a whole bunch of alternate paths through lowsec all with similar numbers of jumps. Lowsec might end up being the safer option.


Hi-sec would be completely unsurvivable.

You wouldn't even make it to low sec.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Zlake
The Terminus Enclave
#1765 - 2015-01-31 19:03:46 UTC
When are they going to implement this? It makes so much sense with cannon too. Pirate factions hate the empire factions. Can easily be pushed forward with the pirate factions trying to destabilize the empires. We all ready have Sansha nation in a all out war in side of empire.
Omnathious Deninard
University of Caille
Gallente Federation
#1766 - 2015-01-31 19:34:36 UTC
Corraidhin Farsaidh wrote:

They do not want to fight and therefore wouldn't.

And they should not have to should they not want to.
Corraidhin Farsaidh wrote:
They would stay where they are

Which is their choice
Corraidhin Farsaidh wrote:
or simply learn to bypass losec with WH's or BR's.

Which is great should they do this!
Corraidhin Farsaidh wrote:
This proposal would not lead to more losec living without nerfing hisec income possibilities into the ground which would then destroy a large chunk of manufacturing at least. Thaat's why I can't support the proposal

Many areas of high sec have plenty of low end minerals and high end minerals will still come from the same places they currently come from, so very little industry would actually be affected.

If you don't follow the rules, neither will I.

Frankinator
Deep Core Mining Inc.
Caldari State
#1767 - 2015-01-31 21:14:12 UTC
+1