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A Message Regarding "Hyperdunking"

First post First post First post
Author
Tippia
Sunshine and Lollipops
#581 - 2015-01-31 15:40:53 UTC  |  Edited by: Tippia
Hope Alar wrote:
That depends on how you consider it easier/harder. I was speaking in terms of getting the people to carry out such a gank. It just takes a handful of guys.
So, harder. Everyone has more to juggle.

Quote:
The key distinction here is that you need to bring more pilots. Bringing more ships is a work around this, and that is what makes this asinine. 1-3 people can carry this out with very little cost. So tell me, why would Code not start parking gank squads like this at many more gate?
Because it's less effective and reduces the number of viable targets. That's the key distinction you keep missing: having fewer pilots makes it less efficient. And you keep bringing up cost. You understand that cost is irrelevant, yes? And you understand that, even if it wasn't, this strategy makes the costs go up?

Quote:
If I want to take a small null roam out to catch and have a good engagement profile, I need to bring some nice ships generally.
Not really, no.

Quote:
I would not actually fly a deepspace transport that many jumps while active either.
In short, you don't want to fly that many jumps. Have you considered moving your operation closer to your destination? Have you considered a completely different operation? Your problem has nothing to do with the ships or the gankers. They have to do with you and your dislike of flying around in space. That is a problem that will be very hard to solve in EVE, where lots of things rather rely on flying around in space.
David Mandrake
Center for Advanced Studies
Gallente Federation
#582 - 2015-01-31 16:13:34 UTC  |  Edited by: David Mandrake
Hope Alar wrote:
This isn't real world. It shouldn't be easy because then what is the point in flying a freighter? Why should we drag our friends 26 jumps or so just to do nothing. They wouldn't, and I wouldnt ask them to do that. It is b oring enough for one person.


Because if one of them is a webber it doesn't take nearly as long as just flying the freighter there normally. I know I keep harping "use a webbing alt!" but they're just so useful to hauling that it's stupid. Not only do they prevent you from getting ganked(and at the Dangeresque point: Hyenas can web out to 40km with meta webs, a Cruor can do 20km. Regional gates aren't a huge issue, in that case), but they significantly decrease the time it takes you to get to warp. Adding on a warp speed implant to increase your speed a bit and it doesn't take that much time; I can do 20ish jumps in an hour, and that's with scouting and preprep work. If I just wanted to go for speed and just yolo the freighter through I could probably do it a bit faster. As well there's the suggestion to move your operation a bit closer; rather than make 20 jump trips every time I wanted to haul something, I've moved back out to the Forge for my industrial work, allowing me easy access to Jita and relatively close access to Amarr and Dodixie, and the Forge has enough highsec systems that I can generally find somewhere that's cheap to manufacture something, or do research, or whatnot. And I don't really have to make 20+ jump trips every day.

If you're doing courier contracts sure, it might be a bit more difficult... however I'd bring up the point that if you can't find time to play the way you want to, perhaps you should play a different way? I didn't start out wanting to be an industrialist; however it's a great playstyle for someone that doesn't have too much time to play (Initially I'd wanted to actually set up a daily freight run between trade hubs and make ISK that way but then I realized how time consuming it'd be to do it right, and how stupid it'd be to do it wrong). I'm generally only periodically updating market orders (and also proximity to Jita again means that I can actually do that remotely now) and most of my money making activities can actually be done when I'm offline and then dumped on market later when I have the opportunity.
baltec1
Bat Country
Pandemic Horde
#583 - 2015-01-31 18:27:53 UTC
Dangeresque Too wrote:


"avoid him" So a freighter pilot can avoid going to Jita if they have stuff that needs to go to Jita, yeah, need to avoid the gankers even when the gankers are in the choke point of your route or in both your start and end locations... no.


Use a webbing alt/pal/buddy/guy to get you into warp so fast you go sideways.

Dangeresque Too wrote:

"shoot him" And that would accomplish what exactly?


All ganking ships that are t2 fitted are profitable to gank, even cats.

Dangeresque Too wrote:

"jam him" This is only really partially effective in the cases where they are using not sebo'd thrashers, as a sebo'd thrasher will actually be allowed to start locking its target before the server tells the rest of the players that they are allowed to start locking him, therefore getting his volley off. In the cases it is not a thrasher, jams aren't 100%, and all they need is one missed jam and your fragile little jam ship gets blown up and they continue without your minor annoyance.


Thashers are not used in ganking freighters, blaster ships are used so a blackbird can infact cause a lot of problems for the gank ships. Given the need for gal ship you can also fill the mids with the correct ECM for the job too.

Dangeresque Too wrote:

"warp away" Yeah, cause that always works for people being bumped. Bumping is an art, it can be hard to do if you aren't good at it, but if you are really good then its not really any trouble to keep the guy bumped. Even if you warped away they would see where you warped to and most likely land before you did.


Get a fast frigate 150km+ in front of the freighter and it can warp to the frigate.
Malcanis
Vanishing Point.
The Initiative.
#584 - 2015-01-31 19:57:43 UTC
baltec1 wrote:

Dangeresque Too wrote:

"shoot him" And that would accomplish what exactly?


All ganking ships that are t2 fitted are profitable to gank, even cats.


Especially if they have a GCC,

Ah but we're forgetting that gankers have infinite resources and their time is worth nothing. Also they have special powers like fitting unlimited replacement ships into SMAs

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Market McSelling Alt
Doomheim
#585 - 2015-01-31 19:59:42 UTC
Malcanis wrote:
baltec1 wrote:

Dangeresque Too wrote:

"shoot him" And that would accomplish what exactly?


All ganking ships that are t2 fitted are profitable to gank, even cats.


Especially if they have a GCC,

Ah but we're forgetting that gankers have infinite resources and their time is worth nothing. Also they have special powers like fitting unlimited replacement ships into SMAs



WTB Ganker that flies around with GCC in his fitted T2 ship...

You are smarter than that. Those ships are dropped at the time they are going to be used, you aren't going to get anything because the wreck you see will be Blue and from Concord.

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Tippia
Sunshine and Lollipops
#586 - 2015-01-31 20:13:00 UTC
Market McSelling Alt wrote:
WTB Ganker that flies around with GCC in his fitted T2 ship...
Oh, that would be roughly all of them, at least if they engage in jollyjabbing.

Quote:
You are smarter than that.
Probably, but there's no need to be smarter than that to figure out that, yes, GCC + T2 fit = very profitable kill.

Quote:
Those ships are dropped at the time they are going to be used, you aren't going to get anything because the wreck you see will be Blue and from Concord.
That's why makes ganking them so profitable: no risk of counter-gank due to S-timers from the loot.
baltec1
Bat Country
Pandemic Horde
#587 - 2015-01-31 20:59:25 UTC  |  Edited by: baltec1
Market McSelling Alt wrote:
Malcanis wrote:
baltec1 wrote:

Dangeresque Too wrote:

"shoot him" And that would accomplish what exactly?


All ganking ships that are t2 fitted are profitable to gank, even cats.


Especially if they have a GCC,

Ah but we're forgetting that gankers have infinite resources and their time is worth nothing. Also they have special powers like fitting unlimited replacement ships into SMAs



WTB Ganker that flies around with GCC in his fitted T2 ship...

You are smarter than that. Those ships are dropped at the time they are going to be used, you aren't going to get anything because the wreck you see will be Blue and from Concord.


Not only will they have this when doing this trick but a great many are -10 to start with.

But lets assume they do not have a GCC and they are +5. You can just gank them and turn a profit.
Rift Tarkken
Federal Navy Academy
Gallente Federation
#588 - 2015-01-31 21:00:29 UTC
Kaarous Aldurald wrote:
Rift Tarkken wrote:

"Excuse me if I thought this is EVE Online where the game is supposed to take a modicum of effort." - It's only supposed to be harder if you're a miner, mission runner, FW pilot, industrialist, hauler, etc. If you PvP or gank, it needs to be easier. Especially if you are PVP'ing or Ganking one of the above. Didn't you know that? :-)


Please point out any way in which mining has punitive mechanical effects.

In fact, all those you listed and cried about, have zero mechanical consequences for doing them. (and no, mission running faction rep doesn't count)

And only ganking actually has any mechanical repercussion for doing it.

So, yeah... shut it, carebear, and play the game already.


LOL! Sarcasm - "the use of irony to mock or convey contempt."

1) "Please point out any way in which mining has punitive mechanical effects." - punitive mechanical effects - WTF? Well, my Hulk's Knurled Piston rubs against the Differential Cones causing excessive wear on my Planetary Gears.

2) "... those you listed and cried about, have zero mechanical consequences for doing them."

a) "... cried about..." - See definition of Sarcasm. Also, taking a minute to bathe in your tears here....
b) "... mechanical consequences..." - None. I'm Gallente, I don't use drones.

3) "... shut it, carebear, and play the game already." - Hmm.. let's see, EVE General Discussions thread. Shouldn't you have just said, "Only my opinion matters. Yours doesn't. You're not allowed to post here because your opinion doesn't agree with mine." ?

Well, off to play the game... :-)
Concord Guy's Cousin
Doomheim
#589 - 2015-02-01 01:17:31 UTC  |  Edited by: Concord Guy's Cousin
Market McSelling Alt wrote:
WTB Ganker that flies around with GCC in his fitted T2 ship...

You are smarter than that. Those ships are dropped at the time they are going to be used, you aren't going to get anything because the wreck you see will be Blue and from Concord.
Why would Concord get involved?

Considering it takes very little to kill a T2 fitted suicide ganking ship, if more than one module drops you've more than paid for the ship you use to kill them.

ISD LackOfFaith ~ "Your Catalyst was a hamster, and your Retriever smelt of elderberries"

NPC Forum Alt, because reasons.

Valterra Craven
#590 - 2015-02-01 03:50:03 UTC  |  Edited by: Valterra Craven
Malcanis wrote:
In any combat situation, there is no reason for a solo freighter pilot to have any expectation of doing anything except dying. Freighters should travel in groups with escorts, or risk being ganked.


Why should that be the logical conclusion? (that freighters should travel in groups or risked being ganked) The problem with this outcome is that it literally makes no sense in the context of space that empire kills happen. Would it make any sense for an area that is controlled by powerful factions such as concord and and the empires to allow the same criminal acts to happen by the same people ad infinitum?

Now before you start in on me about arguments regarding realism having no place in a gaming context, essentially that's what gankers are advocating for here: "You have to travel in packs, you have to fit right, you have to carry the right things in the right quantity." All of that is arguing for "realism". So either we can both proffer the same types of arguments or neither of us can without this being a completely pointless conversation.

The problem as I see it is that while ganking in hi sec does have consequences, they don't fit the crime. Note, that I'm not advocating for 100% safety in hi-sec, I'm not advocating for removal of ganking. What I'm merely saying is that all things being equal, the fact that its possible to make a daily career out of being a ganker no matter how un-favorable or favorable the game's mechanics makes it, doesn't seem right in the context of space we are talking about.

I think a possible measure to add would be for either concord/faction police to have longer "memories" or for concord to start following known criminals around in small numbers no matter where they go in protected space.

The second problem I have with your premise is that transporting in Eve already isn't "fun". (I'm not sure who would make the argument that moving anything around in a freighter is fun, but I'm sure someone is going to try anyway) So again if "realism" should have no part of an internet spaceship game, then why shouldn't fun enter the equation? (Unless we also need to look up what the point/definition of a "game" is). Anyway, does it make any sense that the game mechanics should necessitate group play to do some of the most basic and tedious tasks that should all rights be confined to a single player/character? Because based off your reasoning, needing an escort just to move things around in space is going to make the game pretty boring for more people than it should, and if that's the case, then what is the point of it? This is especially true since the whole point of an escort is to AVOID fights.

Edited: Typos
Valterra Craven
#591 - 2015-02-01 03:53:13 UTC
David Mandrake wrote:

I know I keep harping "use a webbing alt!" but they're just so useful to hauling that it's stupid.


With the changes to corp friendly fire, I'm curious how long this is going to remain as useful as it has.
baltec1
Bat Country
Pandemic Horde
#592 - 2015-02-01 04:22:18 UTC  |  Edited by: baltec1
Valterra Craven wrote:
David Mandrake wrote:

I know I keep harping "use a webbing alt!" but they're just so useful to hauling that it's stupid.


With the changes to corp friendly fire, I'm curious how long this is going to remain as useful as it has.


This is yet another case of high sec begging for a change that has backfired. It is still possible to pull off just quite as easily.
David Mandrake
Center for Advanced Studies
Gallente Federation
#593 - 2015-02-01 04:53:22 UTC
Valterra Craven wrote:
David Mandrake wrote:

I know I keep harping "use a webbing alt!" but they're just so useful to hauling that it's stupid.


With the changes to corp friendly fire, I'm curious how long this is going to remain as useful as it has.


You can toggle friendly fire to be on; and I believe it's going to be on by default for old corps (off by default for new ones). I personally plan to leave it turned on in my alt corp specifically to allow me to use a webbing alt, as I don't want to mess around with duel requests. However, in anticipation of there not being a toggle switch, I had planned to simply have a second alt corp which would house my webbing alt. This corp and my primary alt corp would then declare a mutual war, costing me whatever the minimum wardec fee is for the first week (50m I think?); and afterwards be free and essentially not change anything about how I operate on a day to day basis.

In any case even if they removed intra-corp aggression and wardecs entirely from the game(which I sincerely hope they don't), you can always simply have the freighter request a duel with your webbing alt and have the freighter set to autoreject duels, so that any accidental acceptance of duels in space would simply result in the loss of the webber, which is going to be the cheaper of the two ships. I believe duels can also be initiated while docked in station (the option is there), so if you slip your finger and invite the wrong person to the duel, you can always remain docked up until the limited engagement timer expires, and then try again.

So at current despite the intra-corp aggression changes, there are many options available to you if you would like to use a webbing alt. You simply have to choose the one that works best for you, and go with it.
baltec1
Bat Country
Pandemic Horde
#594 - 2015-02-01 05:12:01 UTC
Valterra Craven wrote:
Malcanis wrote:
In any combat situation, there is no reason for a solo freighter pilot to have any expectation of doing anything except dying. Freighters should travel in groups with escorts, or risk being ganked.


Why should that be the logical conclusion?


They are under attack from a fleet, why wouldn't it die?
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#595 - 2015-02-01 05:42:47 UTC  |  Edited by: Destiny Corrupted
Wait a second, grinding for money, for example by hauling huge amounts of cargo from one place to another in a slow, defenseless ship, is supposed to be easy and fun just because it's a mechanic in a video game? But if that were to be fun, then why would anyone do anything else that's arguably more risky and less enjoyable because of potential setbacks and...

Oh.

I get it now.

I get what these people are arguing for.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Veers Belvar
Swordmasters of New Eden
#596 - 2015-02-01 05:49:57 UTC
It's not a question of being easy...it's a question of having an effective enough criminal justice system to deter repeated illegal ganking of empty freighters. The solution isn't alts, webbing, escorts, etc.... the solution is for meaningful punishments for repeat offenders, so that they need to be much more discriminating about when they commit crimes...and no more of the absurd gankfests in Uedama.
Kaarous Aldurald
Black Hydra Consortium.
#597 - 2015-02-01 05:51:05 UTC
Veers Belvar wrote:
It's not a question of being easy...it's a question of having an effective enough criminal justice system to deter repeated illegal ganking of empty freighters. The solution isn't alts, webbing, escorts, etc.... the solution is for meaningful punishments for repeat offenders, so that they need to be much more discriminating about when they commit crimes...and no more of the absurd gankfests in Uedama.


No.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#598 - 2015-02-01 05:53:35 UTC
Veers Belvar wrote:
It's not a question of being easy...it's a question of having an effective enough criminal justice system to deter repeated illegal ganking of empty freighters. The solution isn't alts, webbing, escorts, etc.... the solution is for meaningful punishments for repeat offenders, so that they need to be much more discriminating about when they commit crimes...and no more of the absurd gankfests in Uedama.

I agree; players in the law-abiding category should get together in groups and enforce justice against EVE's criminal element.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Veers Belvar
Swordmasters of New Eden
#599 - 2015-02-01 05:59:43 UTC
Destiny Corrupted wrote:
Veers Belvar wrote:
It's not a question of being easy...it's a question of having an effective enough criminal justice system to deter repeated illegal ganking of empty freighters. The solution isn't alts, webbing, escorts, etc.... the solution is for meaningful punishments for repeat offenders, so that they need to be much more discriminating about when they commit crimes...and no more of the absurd gankfests in Uedama.

I agree; players in the law-abiding category should get together in groups and enforce justice against EVE's criminal element.


And how do you propose that they do that? Blow up nearly worthless glass cannon catalysts? Blow up empty pods? Force the gankers to reveal the identity of their nullsec PvE alts? Give the gankers 15 year jail sentences?
Kaarous Aldurald
Black Hydra Consortium.
#600 - 2015-02-01 06:03:31 UTC
Veers Belvar wrote:

And how do you propose that they do that?


Being a real player instead of a carebear.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.