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A Message Regarding "Hyperdunking"

First post First post First post
Author
Tippia
Sunshine and Lollipops
#561 - 2015-01-31 12:07:29 UTC
Hope Alar wrote:
I don't see the logic in allowing one guy with 8 catalysts gank a freighter worth far more than his catalysts are worth.
Well, for one, 8 catalysts can't really gank a freighter, be they flown by one guy or 8. For another, how is it illogical that 12 ships (using your numbers) can kill a single ship? Furthemore, how is it illogical that a cheaper set of ships can kill a more expensive one (usually, this is called “balanced” not “illogical”)?

Quote:
How is this avoidable if the pilot were at the keyboard?
If he's a bit lucky, he can just warp off. If not, he has roughly 15 minutes to ask for help, either in making him lucky or in getting rid of the ganker.

Quote:
You cannot warp off due to the bumping
Bumping does not disable your warp engines so you can warp off just fine. Coincidentally, this is also why bumping is not an illegal act and why it isn't classified as harassment unless it continues throughout multiple systems over a long period of time.

Quote:
So if a pilot absolutely wants to kill your freighter for a pittance compared to the ship, there is nothing stopping him?
You can avoid him, shoot him, jam him, warp away from him, steal or otherwise reduce his available ships, or just plain outlast him. All of that at a cost of, oh, zero or so, if that was even relevant, which it isn't.
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#562 - 2015-01-31 12:10:27 UTC  |  Edited by: Destiny Corrupted
Malcanis wrote:
Destiny Corrupted wrote:
Malcanis wrote:
Also can anyone point out a hyperdunked freighter killmail where the freighter has any modules that might even slightly help it to escape? WCS? Istab?

Just FYI they can't fit WCs. Not enough CPU


There you go then. In any combat situation, there is no reason for a solo freighter pilot to have any expectation of doing anything except dying. Freighters should travel in groups with escorts, or risk being ganked.

Know how I'd "fix" this whole hyperdunking thing? Remove most of the hull buffer, give them slightly bigger armor/shield buffers, change lows to rigs, compensate the base cargo capacities to be the same as they are today, and give them a 10% or maybe even 12.5% resist bonus per level to armor/shields, depending on race. They'd have the exact same cargo/EHP capability/tradeoffs they do today, with an extra something that encourages group play. Then whenever a freighter dies to this tactic, a second subscription automatically gets charged to the victim's account for a single month. See where I'm going with this?

Sounds pretty fair to me. Twisted

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Dave Stark
#563 - 2015-01-31 13:37:52 UTC
Destiny Corrupted wrote:
Know how I'd "fix" this whole hyperdunking thing?


you can't fix something that isn't broken.
Daneau
Roprocor Ltd
#564 - 2015-01-31 13:50:04 UTC
Dave Stark wrote:
Destiny Corrupted wrote:
Know how I'd "fix" this whole hyperdunking thing?


you can't fix something that isn't broken.


So you are saying CCP has been doing it wrong from patch 1 ? Shocked
Hope Alar
Blue Tridents
#565 - 2015-01-31 14:28:13 UTC  |  Edited by: Hope Alar
Tippia wrote:
Hope Alar wrote:
I don't see the logic in allowing one guy with 8 catalysts gank a freighter worth far more than his catalysts are worth.
Well, for one, 8 catalysts can't really gank a freighter, be they flown by one guy or 8. For another, how is it illogical that 12 ships (using your numbers) can kill a single ship? Furthemore, how is it illogical that a cheaper set of ships can kill a more expensive one (usually, this is called “balanced” not “illogical”)?

Quote:
How is this avoidable if the pilot were at the keyboard?
If he's a bit lucky, he can just warp off. If not, he has roughly 15 minutes to ask for help, either in making him lucky or in getting rid of the ganker.

Quote:
You cannot warp off due to the bumping
Bumping does not disable your warp engines so you can warp off just fine. Coincidentally, this is also why bumping is not an illegal act and why it isn't classified as harassment unless it continues throughout multiple systems over a long period of time.

Quote:
So if a pilot absolutely wants to kill your freighter for a pittance compared to the ship, there is nothing stopping him?
You can avoid him, shoot him, jam him, warp away from him, steal or otherwise reduce his available ships, or just plain outlast him. All of that at a cost of, oh, zero or so, if that was even relevant, which it isn't.


So you need more than 8 catalysts. The point that I was trying to get across is that this makes it far to easy to gank autopiloting freighters. I can understand if you actually had to assemble 12 or so actual pilots in catalysts, but a handful of people doing this in cheap disposable ships is what seems broken to me. That's the design generally of eve. Cheaper ships perform not as well as more expensive ships (think bank cata vs tornado), but more pilots dedicated to doing one thing will trump expensive ships (a group of frigates vs a bs).

You ever fly a freighter through high sec? Its worse than mining. The only reason I can tolerate it is the money it can make if I am dedicated, but with this announcement I will more than likely stop flying my freighter, or stop any hauling altogether. It isn't worth this risk.

I am sure hyper dunking will become more prevalent. I mean hell, I might start doing it too if its this easy.
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#566 - 2015-01-31 14:34:16 UTC
Hope Alar wrote:
You ever fly a freighter through high sec? Its worse than mining. The only reason I can tolerate it is the money it can make if I am dedicated, but with this announcement I will more than likely stop flying my freighter, or stop any hauling altogether. It isn't worth this risk.

While there are "spite" ganks (empty freighter), they're pretty rare. I guarantee that you'll be pretty safe, even if AFK, if you simply tank the ship and not carry more than somewhere between a billion and two billion ISK worth of stuff.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Tippia
Sunshine and Lollipops
#567 - 2015-01-31 14:54:59 UTC  |  Edited by: Tippia
Hope Alar wrote:
So you need more than 8 catalysts. The point that I was trying to get across is that
…you're clueless, and you managed that with gusto, by being wrong about pretty much ever single detail you offered to support your case.

Quote:
this makes it far to easy to gank autopiloting freighters
It's actually harder than the regular method since there's such an immense amount of things that can go wrong that a jollyjabber can't do anything about, but which a full fleet can deal with or aren't even bothered by.

Quote:
That's the design generally of eve. Cheaper ships perform not as well as more expensive ships (think bank cata vs tornado), but more pilots dedicated to doing one thing will trump expensive ships (a group of frigates vs a bs).
In other words, the design of EVE is followed to the letter here. The cheaper ships do no perform as well as a more expensive one in the same category, but they vastly outperform something in a different category. The cheaper ships also allow numbers to trivially trump a single pilot.

So what's broken? You're not making any sense.

Quote:
You ever fly a freighter through high sec?
It's pretty much what I do. It's trivially easy to the point of almost being boring, but you can spice it up by imagining (contrary to facts) that there are gankers around every corner and that you need to think of something to avoid them. So the risk is zero (or so close that it gets lost in the margin of error), and the rewards are pretty great.

Quote:
I might start doing it too if its this easy.
You should. You might learn something (of course, given the baseline, it would be hard not to irrespective of the outcome). It will not be what you want to learn. It would be great if you also stopped freightering just because of this status quo — more money for me.
Dangeresque Too
Pistols for Pandas
#568 - 2015-01-31 14:58:18 UTC  |  Edited by: Dangeresque Too
Tippia wrote:
Hope Alar wrote:
[quote]So if a pilot absolutely wants to kill your freighter for a pittance compared to the ship, there is nothing stopping him?
You can avoid him, shoot him, jam him, warp away from him, steal or otherwise reduce his available ships, or just plain outlast him. All of that at a cost of, oh, zero or so, if that was even relevant, which it isn't.
Ok, so let me tell you why you are wrong on this:

"avoid him" So a freighter pilot can avoid going to Jita if they have stuff that needs to go to Jita, yeah, need to avoid the gankers even when the gankers are in the choke point of your route or in both your start and end locations... no.

"shoot him" And that would accomplish what exactly? It would blow up his catalyst a little sooner, so he would just use another and another and another, or he would start shooting you instead of the victim while the whole time keeping the victim bumped and unable to warp. Or worst case he would just bat phone his gank buddies and they would facemelt your do good ship with a few dozen catas then finish what they started with their original victim.

"jam him" This is only really partially effective in the cases where they are using not sebo'd thrashers, as a sebo'd thrasher will actually be allowed to start locking its target before the server tells the rest of the players that they are allowed to start locking him, therefore getting his volley off. In the cases it is not a thrasher, jams aren't 100%, and all they need is one missed jam and your fragile little jam ship gets blown up and they continue without your minor annoyance.

"warp away" Yeah, cause that always works for people being bumped. Bumping is an art, it can be hard to do if you aren't good at it, but if you are really good then its not really any trouble to keep the guy bumped. Even if you warped away they would see where you warped to and most likely land before you did.

"steal their ships" My guess is you don't realize the full potential safety of this yet, which I tried to explain above that people aren't fully utilizing this 'feature'. If you did it correctly you would never put a ship in space at all, the ganker just boards straight out of a bowhead/orca for the catas and shuttles.

Also to the mention of being completely safe if doing everything 200% correctly (and yes, I know, I routinely haul double digit billions in my freighter all the time, into/out of Jita, down the Niarja corridor etc). Since a cargo scan will complete whether or not the ship is still on grid by the time the scan finishes cycling, all they have to do is beat a non-sebo'd webbing frig with a sebo'd scan frig. At that point they know what you have.

Then they 2 options available:
1) use a sebo'd tackle frig to stop your warp before your web frig can get the lock, and suddenly you have time to get a bump in, with maybe another suicide noob tackle ship to give you a little extra time. Victim caught, proceed with normal gank via dozen pilots or single pilot hyperdunk.
2) use a sebo'd headshot nado gang, they will out-target a non sebo'd web frig every time, and to be extra sure you just use a sebo'd tackle frig to kill the initial warp for those first few seconds.

This is further worsened by staging the gank on a region gate, as the extreme distance that can be between the friendly web and the intended freighter if he can't hold cloak long enough to get in range.

BACK ON TOPIC: (not sure why the moderators seriously let any thread like this turn into back and forth about the hardships or lack thereof of ganking and all these gankers saying its too hard and complaining the carebears what CCP to hold their hands)

Someone mentioned bumping a gank victim and it being hard to keep dropping fresh catas close to the target. Again, you are thinking about Hyperdunking when not being used to its full potential. A bowhead can get up near 300m/s which is more than fast enough to keep up with a bumped freighter. The criminal just warps his pod to the bowhead and boards out of the maint bay each time, problem solved.

Destiny Corrupted wrote:
Dangeresque Too wrote:
If you leave an empty ship somewhere else and try to board it under the criminal flag, Concord tells you no: "That ship, or its owner, are currently engaged with local police forces. CONCORD prohibits you from boarding it until the engagement is over."

Right. This lasts for the duration of CONCORD shooting the criminal, not for the duration of the GCC flag.
By saying this I know you have not tried this. I just again confirmed on sisi that it is for the entirety of your 15 minute criminal timer. For it to be only while you were shooting something makes no sense, as you can't change ships while shooting something and having a weapons timer.
Hope Alar
Blue Tridents
#569 - 2015-01-31 15:02:16 UTC
Destiny Corrupted wrote:
Hope Alar wrote:
You ever fly a freighter through high sec? Its worse than mining. The only reason I can tolerate it is the money it can make if I am dedicated, but with this announcement I will more than likely stop flying my freighter, or stop any hauling altogether. It isn't worth this risk.

While there are "spite" ganks (empty freighter), they're pretty rare. I guarantee that you'll be pretty safe, even if AFK, if you simply tank the ship and not carry more than somewhere between a billion and two billion ISK worth of stuff.


I've been hauling stuff nearly on a daily basis. And I do keep my hauls small (around 300-500m). I was ganked yesterday though, and the only reason I can see it is because a solid group of gank catalysts are cheap as dirt. If this catches on more (which I do not why it would not) this brings down the "safe" amount to afk pilot in a freighter very low. That is why this is poor game design.
Malcanis
Vanishing Point.
The Initiative.
#570 - 2015-01-31 15:12:11 UTC
Hope Alar wrote:
The point that I was trying to get across is that this makes it far to easy to gank autopiloting freighters...



Why shouldn't autopiloted ships be easy to gank?

Come to that why shouldn't a defenceless unescorted large cargo vessel be easy to gank. In the real world, it doesn't even take a Destroyer to do that; 5 Somalian fishermen with hand guns and an RPG-7 or two often manage it pretty handily.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Hope Alar
Blue Tridents
#571 - 2015-01-31 15:12:52 UTC
Quote:
this makes it far to easy to gank autopiloting freighters
It's actually harder than the regular method since there's such an immense amount of things that can go wrong that a jollyjabber can't do anything about, but which a full fleet can deal with or aren't even bothered by.

That depends on how you consider it easier/harder. I was speaking in terms of getting the people to carry out such a gank. It just takes a handful of guys.

Quote:
That's the design generally of eve. Cheaper ships perform not as well as more expensive ships (think bank cata vs tornado), but more pilots dedicated to doing one thing will trump expensive ships (a group of frigates vs a bs).
In other words, the design of EVE is followed to the letter here. The cheaper ships do no perform as well as a more expensive one in the same category, but they vastly outperform something in a different category. The cheaper ships also allow numbers to trivially trump a single pilot.

The key distinction here is that you need to bring more pilots. Bringing more ships is a work around this, and that is what makes this asinine. 1-3 people can carry this out with very little cost. So tell me, why would Code not start parking gank squads like this at many more gate? I would if I were them. Most freighters are autopiloted.

If I want to take a small null roam out to catch and have a good engagement profile, I need to bring some nice ships generally. If I want to solo pvp you generally need a better ship than your enemy.
Malcanis
Vanishing Point.
The Initiative.
#572 - 2015-01-31 15:13:36 UTC
Hope Alar wrote:
Destiny Corrupted wrote:
Hope Alar wrote:
You ever fly a freighter through high sec? Its worse than mining. The only reason I can tolerate it is the money it can make if I am dedicated, but with this announcement I will more than likely stop flying my freighter, or stop any hauling altogether. It isn't worth this risk.

While there are "spite" ganks (empty freighter), they're pretty rare. I guarantee that you'll be pretty safe, even if AFK, if you simply tank the ship and not carry more than somewhere between a billion and two billion ISK worth of stuff.


I've been hauling stuff nearly on a daily basis. And I do keep my hauls small (around 300-500m). I was ganked yesterday though, and the only reason I can see it is because a solid group of gank catalysts are cheap as dirt. If this catches on more (which I do not why it would not) this brings down the "safe" amount to afk pilot in a freighter very low. That is why this is poor game design.


Have you considered hauling such small loads in a faster or more defensible ship? You seem to be under the impression that a solo freighter outght to be safe, but I can't for the life of me think why you'd have that idea.

The Deep Space Transports got a very considerable tanking boost lately IIRC.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Hope Alar
Blue Tridents
#573 - 2015-01-31 15:14:53 UTC
Malcanis wrote:
Hope Alar wrote:
The point that I was trying to get across is that this makes it far to easy to gank autopiloting freighters...



Why shouldn't autopiloted ships be easy to gank?

Come to that why shouldn't a defenceless unescorted large cargo vessel be easy to gank. In the real world, it doesn't even take a Destroyer to do that; 5 Somalian fishermen with hand guns and an RPG-7 or two often manage it pretty handily.


This isn't real world. It shouldn't be easy because then what is the point in flying a freighter? Why should we drag our friends 26 jumps or so just to do nothing. They wouldn't, and I wouldnt ask them to do that. It is b oring enough for one person.
Hope Alar
Blue Tridents
#574 - 2015-01-31 15:18:31 UTC
Malcanis wrote:
Hope Alar wrote:
Destiny Corrupted wrote:
Hope Alar wrote:
You ever fly a freighter through high sec? Its worse than mining. The only reason I can tolerate it is the money it can make if I am dedicated, but with this announcement I will more than likely stop flying my freighter, or stop any hauling altogether. It isn't worth this risk.

While there are "spite" ganks (empty freighter), they're pretty rare. I guarantee that you'll be pretty safe, even if AFK, if you simply tank the ship and not carry more than somewhere between a billion and two billion ISK worth of stuff.


I've been hauling stuff nearly on a daily basis. And I do keep my hauls small (around 300-500m). I was ganked yesterday though, and the only reason I can see it is because a solid group of gank catalysts (with 2-3 pilots) are cheap as dirt. If this catches on more (which I do not why it would not) this brings down the "safe" amount to afk pilot in a freighter very low. That is why this is poor game design.


Have you considered hauling such small loads in a faster or more defensible ship? You seem to be under the impression that a solo freighter outght to be safe, but I can't for the life of me think why you'd have that idea.

The Deep Space Transports got a very considerable tanking boost lately IIRC.


I would not actually fly a deepspace transport that many jumps while active either.
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#575 - 2015-01-31 15:24:04 UTC
Hope Alar wrote:
Destiny Corrupted wrote:
Hope Alar wrote:
You ever fly a freighter through high sec? Its worse than mining. The only reason I can tolerate it is the money it can make if I am dedicated, but with this announcement I will more than likely stop flying my freighter, or stop any hauling altogether. It isn't worth this risk.

While there are "spite" ganks (empty freighter), they're pretty rare. I guarantee that you'll be pretty safe, even if AFK, if you simply tank the ship and not carry more than somewhere between a billion and two billion ISK worth of stuff.


I've been hauling stuff nearly on a daily basis. And I do keep my hauls small (around 300-500m). I was ganked yesterday though, and the only reason I can see it is because a solid group of gank catalysts are cheap as dirt. If this catches on more (which I do not why it would not) this brings down the "safe" amount to afk pilot in a freighter very low. That is why this is poor game design.

What did you carry, how much of it, and what was your setup?

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Tippia
Sunshine and Lollipops
#576 - 2015-01-31 15:28:03 UTC
Dangeresque Too wrote:
"avoid him" So a freighter pilot can avoid going to Jita if they have stuff that needs to go to Jita, yeah, need to avoid the gankers even when the gankers are in the choke point of your route or in both your start and end locations... no.

"shoot him" And that would accomplish what exactly? It would blow up his catalyst a little sooner, so he would just use another and another and another, or he would start shooting you instead of the victim while the whole time keeping the victim bumped and unable to warp. Or worst case he would just bat phone his gank buddies and they would facemelt your do good ship with a few dozen catas then finish what they started with their original victim.

"jam him" This is only really partially effective in the cases where they are using not sebo'd thrashers, as a sebo'd thrasher will actually be allowed to start locking its target before the server tells the rest of the players that they are allowed to start locking him, therefore getting his volley off. In the cases it is not a thrasher, jams aren't 100%, and all they need is one missed jam and your fragile little jam ship gets blown up and they continue without your minor annoyance.

"warp away" Yeah, cause that always works for people being bumped. Bumping is an art, it can be hard to do if you aren't good at it, but if you are really good then its not really any trouble to keep the guy bumped. Even if you warped away they would see where you warped to and most likely land before you did.

"steal their ships" My guess is you don't realize the full potential safety of this yet, which I tried to explain above that people aren't fully utilizing this 'feature'. If you did it correctly you would never put a ship in space at all, the ganker just boards straight out of a bowhead/orca for the catas and shuttles.

Yes, avoid him. The gank will not happen in Jita or any of the surrounding system, at least not with this tactic. There are only a handful of systems that you probably have to go through and those are the ones you need to keep an eye on and spot the right moment to go through (or just use other means to skip). No target = no attack = you win.

Yes, shoot him. That would immediately accomplish him not being on the field killing you, and it rapidly eats up his cache of ships which will soon mean the kill becomes impossible. More importantly, it makes you a hard target. Given the already very narrow set of circumstances under which ganks will work to begin with, anything that risks pushing the target outside of that niche will mean it's not worth the gankers' time and effort. Mission kill = you win.

Yes, jam him. This is almost exactly the same thing as shooting him, with the main difference that it's hellalot more effective. He has ~20s to get as much damage in as possible. A jam lasts… (drumroll)… 20 seconds, and against something as tiny as a destroyer, you are pretty much guaranteed to succeed. Cache reduced; he's gone from the field; mission kill = you win.

Yes, warp away. The killing spot is in one place — where the gank ships are being dumped into space. If you are no longer at that spot, he can't re-ship and keep killing you. So chasing you down is not an option — look at the warp speed of Bowheads and Orcas. Bumping does not keep you from warping, it just puts at waaaaaaay above the speed threshold in a new direction. Warping off in that direction happens instantly. Can't follow = mission kill = you win.

Yes, steal his ships. You have apparently not realise this yet, but he needs two sets: one at the killing spot, one at a safe spot. Steal from either, and he no longer has anything to fly and/or kite CONCORD with. Can't attack = mission kill = you win.

Quote:
I routinely haul double digit billions in my freighter all the time, into/out of Jita, down the Niarja corridor etc.
Case closed. Like everyone else, you know full well that even though employing all the above strategies works perfectly, doing so is utterly unnecessary because there's pretty much nothing to avoid.

Quote:
BACK ON TOPIC
We never left the topic. The topic was, is, and remains how this status quo doesn't change of anything, and how some people apparently don't get this redundancy. It is still a woefully useless tactic against any kind of aware target; it is still far less effective, far more cumbersome, and far more risky than a regular gank; and it is still far easier to counter in any of the myriad ways explained to you by both gankers and freighter pilots.
Concord Guy's Cousin
Doomheim
#577 - 2015-01-31 15:29:04 UTC  |  Edited by: Concord Guy's Cousin
Hope Alar wrote:
This isn't real world.
Well you got that bit right.
Quote:
It shouldn't be easy because then what is the point in flying a freighter?
It shouldn't be easy to fly cargos worth billions of isk across a universe that has the occasional pirate looking to liberate that cargo, but for the most part it's so damn easy that you can do it without even being at the keyboard if you're that way inclined.
Quote:
Why should we drag our friends 26 jumps or so just to do nothing.
So that you don't fall victim to the above mentioned pirates who want to liberate your cargo.
Quote:
They wouldn't, and I wouldnt ask them to do that.
Why not?
Quote:
It is boring enough for one person.
So why do it?

ISD LackOfFaith ~ "Your Catalyst was a hamster, and your Retriever smelt of elderberries"

NPC Forum Alt, because reasons.

Tippia
Sunshine and Lollipops
#578 - 2015-01-31 15:30:14 UTC
Hope Alar wrote:
This isn't real world.
True enough. If it were, ganking would be hell of a lot easier.

Quote:
It shouldn't be easy because then what is the point in flying a freighter?
To haul bulk cargo.

Quote:
Why should we drag our friends 26 jumps or so just to do nothing. They wouldn't, and I wouldnt ask them to do that. It is b oring enough for one person.
Just having people along makes it a lot less boring; if they're actively scanning for threats, then that reduces the boredom by a significant amount too.

It is boring if you make it boring, so choose not to.
Malcanis
Vanishing Point.
The Initiative.
#579 - 2015-01-31 15:31:07 UTC
Hope Alar wrote:
Malcanis wrote:
Hope Alar wrote:
The point that I was trying to get across is that this makes it far to easy to gank autopiloting freighters...



Why shouldn't autopiloted ships be easy to gank?

Come to that why shouldn't a defenceless unescorted large cargo vessel be easy to gank. In the real world, it doesn't even take a Destroyer to do that; 5 Somalian fishermen with hand guns and an RPG-7 or two often manage it pretty handily.


This isn't real world. It shouldn't be easy because then what is the point in flying a freighter? Why should we drag our friends 26 jumps or so just to do nothing. They wouldn't, and I wouldnt ask them to do that. It is b oring enough for one person.


The point of the freighter is to move very large amounts of materiel through space that you are sure is safe. For instance that space might be safe for you, because you're travelling in a well escorted convoy. Nowhere is it written in the Freighter's description that it's suitable for solo AFK hauling.

Other haulers are very specifically described as being suitable for moving goods through dangerous space.

If I said that the game was "badly designed" because I couldn't chase and tackle a cruiser gang with my Archon, I'd be laughed off the forums. Yet for some reason you expect to be taken seriously when you want an incredibly slow, easily targetted capital class ship with no highs or mids to be suitable for solo AFK hauling.

In essence, my thesis is that you have wrong expectations and are angry when they are not being met. But the problem is your expectations, not the conditions that fail to meet them.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Black Pedro
Mine.
#580 - 2015-01-31 15:33:16 UTC
Hope Alar wrote:
I would not actually fly a deepspace transport that many jumps while active either.

So basically you are just not willing to actually play the game.

Why do you feel that you are entitled to have your stuff move around New Eden in 100% safety while you are not at your keyboard? Allowing that would be much worse game design than allowing this difficult-to-execute and easily avoidable ganking attack.